An abandoned waterfront house containing low-level cobweavers. The precise parent district has not yet been documented, so this landmark remains attached directly to Night Harbor.
What to expect: Cobweaver hatchlings and a cobweave spider are documented inside; they are non-aggressive until attacked but social with one another.
landmark · Not established
A public bath west of the Night Market near West Gate. A wash maiden appears during daytime hours and participates in Laundry Day. Bathe in the water for a Charisma buff.
A large bazaar district with its own merchant groupings on the map.
district · Not established
The west side of the bridge near the ramp down to the Concourse of Souls. This approach connects the Saltbreeze Park and Night Harbor Crypt side of the city with the northern districts.
The third newbie yard, used by necromancers and shadow knights starting at the Concourse of Souls.
What to expect: A starter yard; Night Terror and other creatures make it less predictable than an ordinary service forecourt.
landmark · Not established
A performance hall behind the stage in the Night Market. Layith Kharem can be found up a ladder here during Laundry Day.
What to expect: A busy public venue with multiple inhabitants and performers.
hunting · Not established
A mapped camp at the north edge of the zone.
What to expect: An exterior camp beyond North Gate with hostile inhabitants and at least one named encounter.
residential · Not established
A named neighborhood with its own vendor group on the map.
hunting · Not established
A crypt complex within Night Harbor, shown as a distinct combat landmark on the map.
What to expect: A combat-oriented landmark. Exact encounter levels and whether the crypt is internally instanced or continuous with the city remain to be audited.
A dense market district with food, clothing, weapons, packs, smithing services, crafting stations, and the Glimmermoon Hall performance venue. Stumpy the Whistler is observed at one of his market posts.
What to expect: Various vendors and crafting stations can be found here.
landmark · Not established
A bank in northern Night Harbor guarded by members of the Red Mantle.
What to expect: A civic service landmark; direct in-game screenshots confirm the building and guards.
The northern gate and a useful navigation anchor.
The starter hunting yard outside North Gate.
What to expect: New-player hunting space with a mixture of ordinary and deceptive encounters.
district · Not established
The exit route from the north side toward western Night Harbor. The arch leads to stairs past Master Wincog and onward to the bridge serving the Concourse of Souls.
A practical catalog grouping for unnamed hunting space beyond North Gate.
What to expect: The northern approaches contain mixed hunting bands and should not be treated as uniformly appropriate for every level in the displayed range.
The current V5 palace complex; the older V2 map labeled this site Palace TBD.
district · Not established
A named eastern district with spell, guild, and service landmarks.
district · Not established
A crossroads between Saltbreeze Park, the Night Market, and the Tannery on the route from northern Night Harbor to the west side. Its sign points toward the Night Market and garrison in one direction and Sageside and Necropolis in the other.
A named park in the southwest city.
landmark · Not established
A prominent inn used as a city navigation landmark.
landmark · Not established
A mapped camp west of the city near Wayfarer's Hospice.
What to expect: A service and quest camp near the western approaches; just north of the West Bank and the Shaded Bloom Inn.
landmark · Not established
The archer, fighter, and ranger garrison in southwest Night Harbor.
What to expect: A guild and military district next to the western hunting approaches.
landmark · Not established
The mapped tannery and leatherworking area.
What to expect: A tradeskill and quest location inside the western city.
landmark · Not established
A prominent arena complex marked on both the V2 and V5 maps.
hunting · Not established
A dockside combat area on the eastern edge of Night Harbor.
What to expect: An experience area with multiple named encounters. Treat undocumented levels as unknown until observed or sourced.
landmark · Not established
A bar on the ramp down when leaving Sageside toward West Gate. Captain Eilionoir works behind the bar and an off-duty guard stands outside.
What to expect: An urban quest landmark.
landmark · Not established
The mapped necromancer and shadow knight guild complex.
The dock complex used for harbor services and boat travel.
A named harbor-side district preserved on both V2 and V5 maps.
What to expect: A harbor district whose exact creature and service population remains to be audited.
landmark · Not established
The western cleric and paladin hospice complex.
The western gate and a useful navigation anchor.
The starter hunting yard outside West Gate.
What to expect: New-player hunting space, but individual pulls and wandering creatures still matter.
A practical catalog grouping for the unnamed, color-banded hunting space outside and around West Gate.
What to expect: The outer western routes contain multiple color-coded hunting bands. Treat each pull according to the local map color and observed creature level.