Langsdorfian League · City / Mixed

Night Harbor

Level 1-50 · Early Access

Sounds of this place

Official soundtrack

Monsters & Memories - Night Harbor Atmospheres

YouTube ↗

Map-backed navigation

Areas within Night Harbor

Districts and landmarks remain part of this zone. Level bands describe nearby activity, not guaranteed safety.

33 areas

Abandoned Boatwright's House

landmark · 1

An abandoned waterfront house containing low-level cobweavers. The precise parent district has not yet been documented, so this landmark remains attached directly to Night Harbor.

What to expect: Cobweaver hatchlings and a cobweave spider are documented inside; they are non-aggressive until attacked but social with one another.

Bath House

landmark · Not established

A public bath west of the Night Market near West Gate. A wash maiden appears during daytime hours and participates in Laundry Day. Bathe in the water for a Charisma buff.

Glimmermoon Hall

landmark · Not established

A performance hall behind the stage in the Night Market. Layith Kharem can be found up a ladder here during Laundry Day.

What to expect: A busy public venue with multiple inhabitants and performers.

Night Harbor CryptMap detail showing Night Harbor Crypt in Night HarborNight Harbor Crypt map detail

hunting · Not established

A crypt complex within Night Harbor, shown as a distinct combat landmark on the map.

What to expect: A combat-oriented landmark. Exact encounter levels and whether the crypt is internally instanced or continuous with the city remain to be audited.

Night MarketMap detail showing Night Market in Night HarborNight Market map detail

market · Not established

A dense market district with food, clothing, weapons, packs, smithing services, crafting stations, and the Glimmermoon Hall performance venue. Stumpy the Whistler is observed at one of his market posts.

What to expect: Various vendors and crafting stations can be found here.

North Bank

landmark · Not established

A bank in northern Night Harbor guarded by members of the Red Mantle.

What to expect: A civic service landmark; direct in-game screenshots confirm the building and guards.

Saltbreeze CrossroadsMap detail showing Saltbreeze Crossroads in Night HarborSaltbreeze Crossroads map detail

district · Not established

A crossroads between Saltbreeze Park, the Night Market, and the Tannery on the route from northern Night Harbor to the west side. Its sign points toward the Night Market and garrison in one direction and Sageside and Necropolis in the other.

The BendsMap detail showing The Bends in Night HarborThe Bends map detail

hunting · Not established

A dockside combat area on the eastern edge of Night Harbor.

What to expect: An experience area with multiple named encounters. Treat undocumented levels as unknown until observed or sourced.

The Changing of the Guard

landmark · Not established

A bar on the ramp down when leaving Sageside toward West Gate. Captain Eilionoir works behind the bar and an off-duty guard stands outside.

What to expect: An urban quest landmark.

Western hunting approachesMap detail showing Western hunting approaches in Night HarborWestern hunting approaches map detail

hunting · 1-50

A practical catalog grouping for the unnamed, color-banded hunting space outside and around West Gate.

What to expect: The outer western routes contain multiple color-coded hunting bands. Treat each pull according to the local map color and observed creature level.

At the keyboard

Gameplay guidance

City services and hunting areas · notes

Night Harbor is a starting hub with distinct service districts and documented combat areas.

Use the internal area and spawn records to distinguish markets, guild districts, gates, civic landmarks, and travel services from the newbie yards, Night Harbor Crypt, The Bends, Grave Digger Camp, and exterior hunting approaches.

Road and dungeon exits · travel

The map and zone page connect Night Harbor to Shaded Dunes, Sungreet Strand, Tomb of the Last Wyrmsbane, and Night Harbor Sewers.

Exact loading boundaries and entrance landmarks should be confirmed during district imports.

Harbor route · travel

Boat service runs between Night Harbor and Keeper's Bight, with intermediate stops documented as Shallow Shoals (Player Island) and Zaedin's Landing.

The intermediate stops are retained as travel guidance until their exact zone identity and public pages are audited.

Reading the map · notes

V5 uses localized color bands for creature levels and icons for banks, merchants, stables, tradeskills, guilds, and civic landmarks.

The large 1-50 zone range must not be copied onto every district or NPC. Prefer the local band, a documented NPC level, or an explicit unknown.

Items dropped in this zone

Notable NPCs

Named encounters and a preview of their cataloged drops.

80NPCs 141drops

Quests in this zone

A Winged Terrorstart · level 1
Ashira Infiltrator Headsstart · level 15Repeatable
Ashira Tails Queststart · level 1Repeatable
Ashira Warrior's Bracer Queststart · level 1Repeatable
Bone Chips for Squire Rylandstart · level 1Repeatable
Burning Bonesstart · level 16
Burnt Out Lightstonesstart · level 4Repeatable
Catacombs Queststart · level 1
Cloth Scraps Queststart · level 1Repeatable
Cultists in Night Harborstart · level 1
Laundry Day Queststart · level 1
Little Tamsah, big appetitestart · level 1Repeatable
Necrolyte's Pouch Queststart · level 1
Pests at the Farmstart · level 1Repeatable
Riverbend Gang Wars Queststart · level 10
Scarab Armor Questsstart · level 1
Soul Bindingstart · level 1Repeatable
Spectral Armor Queststart · level 1
The Balance of Naturestart · level 1
The Claw Arenaobjective · start · level 1
The Missing Apprenticestart · level 1
The Yowlingstart · level 1
Tig's Measuring Questtravel · level 15
Wanted: Ayip & Yapalastart · level 1
Wyrmsbane Armor Queststart · level 1

About this zone

A vast harbor city and starting hub whose markets, guilds, homes, civic landmarks, crypt, arena, docks, and nearby hunting routes all occupy one continuous zone. Combat and leveling guidance is documented separately for the newbie yards, Night Harbor Crypt, The Bends, Grave Digger Camp, and the outer hunting approaches.

Availability
Available
Level basis
The current rendered wiki page lists Night Harbor as level 1-50; the V5 map subdivides nearby activity with multiple color-coded level bands.
Release status
Early Access
Starting zone
Yes

Adjacent zones

  • Keeper's Bight · Boat destination; the route includes intermediate stops at Shallow Shoals and Zaedin's Landing.
  • Night Harbor Sewers · Sewer entrance shown on the Night Harbor map.
  • Shaded Dunes · Road exit shown on the Night Harbor map.
  • Shallow Shoals · Boat-route continuation from the Shallow Shoals stops to Night Harbor. Together with the Penshaw connection this forms the clickable Keeper's Bight → Shallow Shoals → Night Harbor chain.
  • Sungreet Strand · Road exit shown on the Night Harbor map.
  • Tomb of the Last Wyrmsbane · Dungeon entrance shown on the Night Harbor map.
  • Underdocks · Underdocks lies far beneath Night Harbor and connects the surface world to the Deep; the exact in-game route is not yet documented.
All cataloged NPCs 449

Area guide

View source
Zone completion checklist0 open questions
Source and overviewSource linked
Population449 NPCs · 338 missing levels
Encounter types70 unclassified
Named encounters80 named · 48 without drops
Loot relationships367 items · 326 NPCs without drop records
Quest relationships50 linked quests
Faction review384 NPCs not reviewed
Maps and images3 of 3 stored in SQL
Gameplay guidance4 guides · 7 connections
Internal areas33 areas · 16 without level or danger guidance
Research backlog0 open questions

Zone population

Other creatures

369

Ordinary creatures and inhabitants cataloged in this zone.

Research assessments

Best-known interpretations where sources are incomplete or disagree.

The Bends roleNeeds verification

Treat The Bends as an experience area with documented named encounters.

Why this conclusion?

The project owner identifies it as an XP area, while the rendered table lists Sahir Muzalal, Vikar Brask, Darius Brask, Cormac Renshaw, and Eamon Kassir as named mobs.

Human · updated 9/1/2026
Night Harbor map legend interpretationBest known

Treat marker color as a level/notable band and marker shape as a separate subject type.

Why this conclusion?

The V5 map provides independent legends for colors, creature shapes, city services, and tradeskills. Colored circles and humanoid-shaped markers therefore should not be flattened into a single area level.

AI-assisted · updated 9/1/2026
Night Harbor internal geographyBest known

Keep Night Harbor as one canonical mixed-use zone and catalog its stable map labels as internal areas.

Why this conclusion?

The V2 and V5 maps preserve the same broad city geography while the rendered zone page treats Night Harbor as one level 1-50 zone. Splitting districts into separate zones would break that source model.

AI-assisted · updated 9/1/2026
Unnamed hunting approachesBest known

Use Western hunting approaches and Northern hunting approaches as non-official navigation shorthand only.

Why this conclusion?

The map contains useful colored hunting space without stable district names. The catalog needs a place to attach spawns without presenting invented names as official lore.

AI-assisted · updated 9/1/2026
Night Harbor starter yardsBest known

Treat West Gate, North Gate, and the Concourse of Souls as three distinct newbie yards.

Why this conclusion?

The project owner has direct in-game knowledge of all three. The rendered Night Harbor population tables independently list Noob Yard creatures under West Gate, North Gate, and The Concourse of Souls.

Human · updated 9/1/2026
Night Harbor first-pass NPC populationBest known

Use the rendered wiki area tables as the documented first-pass population while keeping every spawn unconfirmed until the in-game image and observation pass.

Why this conclusion?

The wiki provides area, role, level, local location, loot, and description fields for hundreds of rows, but also explicitly leaves a substantial group unsorted. Official development notes independently confirm that the crypt, docks, Riverbend/The Bends, small camps, and rare encounters were populated.

AI-assisted · updated 9/1/2026
Night Harbor NPC area reconciliationConfirmed

NPCs with direct area evidence are assigned to those areas; all others remain listed at the Night Harbor zone level until better evidence is available.

Why this conclusion?

This preserves useful confirmed relationships without turning suggestive names or broad waterfront terminology into false map precision.

AI-assisted · updated 9/2/2026
Night Harbor field screenshotsConfirmed

Treat visible in-game labels, signs, vendors, and landmark interiors as confirmed observations.

Why this conclusion?

The project owner captured the screenshots directly in game.

Human · updated 9/1/2026
Night Harbor transition routesConfirmed

Treat Saltbreeze Crossroads, the west approach to the Concourse bridge, and the north-to-west passage as useful non-official navigation landmarks.

Why this conclusion?

The project owner identified each location from direct in-game screenshots and marked their positions on the current Night Harbor map.

Human · updated 9/1/2026