Minimum level 1

Druid Starter Quest (Night Harbor)

Bring your earth-stained starting note to Rolan and collect the worn tunic and wing sack. Follow the ordered walkthrough below for the documented training, errands, and rewards.

Starts with Rolan Talmula · Night Harbor · Druid

Rewards

Gaming view

Walkthrough

1

Join the Circle of Scarce Rains

Bring your earth-stained starting note to Rolan and collect the worn tunic and wing sack.

GIVE Give earth stained note to Rolan Talmula. · Rolan Talmula · Night Harbor
RECEIVE You receive a Worn Circle Tunic from Rolan Talmula. 1 × Worn Circle Tunic · Rolan Talmula · Night Harbor
RECEIVE You receive Sack for Bat Wings from Rolan Talmula. 1 × Sack for Bat Wings · Rolan Talmula · Night Harbor
Show dialogue (7 entries)
Rolan Talmula takes the note into his hands, squinting, before looking up to you with a warm smile.
Ah, must be the new initiate. Thank you for bringing this note to me. We shall begin your training at once.
Rolan Talmula sizes you up for a moment before handing you a tunic.
As you may already know, one of the duties of the Circle of Scarce Rains is to maintain the delicate balance we have created here among the gardens.'
Nature is not static, but moves like a river. Our goal is not to dam the river, so to speak, but to make sure that we have a place next to it.'
Your first task is to collect reagents for senior members of the guild, and to learn a little bit about the balance of nature while you are at it. Here, take this sack, and fill it with eight bat wings. Bring it back to me, along with a fire beetle eye, and that concludes your test.'
Rolan Talmula hands hands you a burlap sack.
2

Collect the wings and eye

Combine eight Bat Wings in the sack. Return the combined sack with one Fire Beetle Eye.

RECEIVE You receive your items back from Rolan Talmula. · Rolan Talmula · Night Harbor
GIVE Hand the combined Sack of Bat Wings and fire beetle eye to Rolan Talmula: 1 × Bat Wing 1 × Fire Beetle Eye · Rolan Talmula · Night Harbor
RECEIVE You receive Wooden Circle Token from Rolan Talmula. 1 × Wooden Circle Token · Rolan Talmula · Night Harbor
RECEIVE You receive Blessed Fire Beetle Eye from Rolan Talmula. 1 × Blessed Fire Beetle Eye · Rolan Talmula · Night Harbor
Show dialogue (12 entries)
Game
The Sack of Bat Wings is an eight slot container. Bat Wings and Fire Beetle Eyes drop from desert bats and fire beetles, respectively, in the newbie yards of Night Harbor. Put a 8 unstacked bat wings stack of 8 bat wings in the Sack of Bat Wings and hit the combine button. Don't forget to hit combine on the bag before handing it in; if you hand in the uncombined bag and fire beetle eye to Rolan Talmula, he will return it:
Game
You craft a Sack of Bat Wings.
It looks like you've gotten the fire beetle eye, and a fine one at that! However, where is the bag of bat wings? You were tasked with getting those, too, initiate.'
Rolan Talmula gives you a knowing smile. Rolan Talmula
Or perhaps they're in your bag, you just forgot to give it over?'
Game
You gain experience!!
Game
Your faction standings with The Circle of Scarce Rains got better.
Rolan Talmula looks down, taking the burlap sack from you. He clutches the bag in his gnarled fingers, counting out the bat wings. Rolan Talmula says '...four pairs, and the eye. Very good, you have done well.'
Rolan Talmula looks to you, giving an approving nod. Rolan Talmula
We druids have a duty not just to life, but to death, too. You would do well not to be squeamish toward bloodshed, it is part of the natural order.'
Rolan Talmula closes his eyes in silent prayer. Rolan Talmula
Krivea teaches us that gratitude for all life is important. You would do well to remember to thank any creature that gives its life for you, from the tiny insect to the giant beast, be they plant or animal.'
Rolan Talmula mutters an incantation over the fire beetle eyes.
Rolan Talmula hands you a wooden token and the eye.
Here, I have blessed the eye, something you will learn in time. Go, present the wooden token to Calaada.'
3

Meet Calaada and Aaliyah

At level 5, give Calaada the Wooden Circle Token, then bring the Notched Circle Token to Aaliyah one floor below.

Requires level 5.

GIVE At level 5, give Calaada the Wooden Circle Token. 1 × Wooden Circle Token · Calaada Acaciathorn · Night Harbor
RECEIVE Receive the Notched Circle Token from Calaada. · Calaada Acaciathorn · Night Harbor
GIVE Go down one floor and give Aaliyah the Notched Circle Token. · Aaliyah · Night Harbor
Show dialogue (2 entries)
Game
1) Once you reach level 5, hand Calaada the Wooden Circle Token, located at the top of the Druid guild. She will give you a Notched Circle Token.
Game
2) She will send you down one level to speak with Aaliyah. Give Aaliyah the Notched Circle Token. She will have you head out West Gate and gather offerings from the shrines along the path.
4

Collect the shrine offerings

Inspect all three shrines outside West Gate. Gather two offerings and a note; bring the note to Milham and combine one Raw Rat Meat in the Medicine container.

COMMAND You will need to use "/look shrine" command on each of the 3 shrines followed by "/take offering" or "/take note". Afterwards, you will have 2 offerings and 1 note. Enter command /look shrine · Night Harbor
COMMAND You will need to use "/look shrine" command on each of the 3 shrines followed by "/take offering" or "/take note". Afterwards, you will have 2 offerings and 1 note. Enter command /take offering · Night Harbor
COMMAND You will need to use "/look shrine" command on each of the 3 shrines followed by "/take offering" or "/take note". Afterwards, you will have 2 offerings and 1 note. Enter command /take note · Night Harbor
OTHER Read the note then loot 1 Raw Rat Meat from A large rat (you'll need this later). · Night Harbor
GIVE 4) Hand in the note to Milham to receive Medicine, which is a container. · Milham the Mad · Night Harbor
Show dialogue (2 entries)
Game
3) Locate NPC Milham the Mad in the city located inside the Sojourner Camp and to the right of the Wayfarers Hospice (Cleric/Paladin Guild Hall) entrance.
Game
Place 1 Raw Rat Meat into the Medicine container and hit combine.
5

Give Willy the medicine

Give Willy the prepared medicine, then show Milham the resulting spittle. Combine the three offerings.

Willy attacks after the hand-in. You do not need to kill him to obtain the spittle.

GIVE 5) Hand in the combined medicine container to Willy. He will take it, and it will make him sick and attack you. (It is not necessary to kill Willy. See next step.) · Willy · Night Harbor
GIVE Give the Spittle to Milham, he will return it with 3rd offering. · Milham the Mad · Night Harbor
COMBINE Combine the 3 offerings in offerings bag. · Night Harbor
Show dialogue (2 entries)
Game
BE PREPPED FOR A FIGHT (buffs, full health, etc.)
Game
6) You will receive an item Sample of Willy's Spittle after handing in the medicine to Willy (It replaces the existing vial in your inventory upon turn in. Killing Willy is not necessary.).
6

Return the offerings to Aaliyah

Bring the spittle and combined offerings bag to Aaliyah for the boots; keep the returned spittle.

TRAVEL 7) Return to Aaliyah at the Druid guild and give her both the Spittle and the combined offering bag. · Night Harbor
Show dialogue (2 entries)
Game
8) Reward Halfling-Made Boots
Game
She will hand you back a Sample of Willy's Spittle and have you go onto next quest (DO NOT MAKE TRIP at level 5 can only turn in spittle but cannot take follow up quest).
7

Consult Almina in Sungreet Strand

Visit the southern druid rings and show Almina the Sample of Willy's Spittle.

The source recommends level 15–17 for this continuation, not level 5.

TRAVEL 1) Travel to the druid rings in the south end of Sungreet Strands, same place as your level 16 teleport spell. (A bit after the quarry on your left, head right towards the coast to a copse of trees near a large boulder.) · Sungreet Strand
GIVE Hand the Sample of Willy's Spittle to Almina (it is returned to you) · Almina Weepingwind · Sungreet Strand
Show dialogue (8 entries)
Almina Weepingwind looks over the bottle.
Another sick animal... and Aaliyah told you to come to me with this urgently? Hm, this is worrying indeed.
Almina Weepingwind lets out a deep sigh.
This disease isn't natural, I'm afraid.
We need to track the source of these horrific acts, or it could affect us all... and even reach the city!
Search for clues throughout the mountain ranges and near water sources.
While you look, hold this coin in your palm. It's imbued with a spell that makes it heat up when you're near a strong , tainted source.
If you find anything, come back to me immediately.
8

Investigate the aqueduct gateway

Travel past the Pyrmos fort to the aqueduct's end. Return the heated coin to Almina.

TRAVEL 2) Travel to the northwest in SGS to the cliff / ramp up. Follow it past the three towers and bridge towards the garrison / fort where the Pyrmos mercenaries are. Through the fort access the aqueducts (looks like tiny bridge for carrying water) and travel it to the end where two mercenaries stand guard. · Sungreet Strand
RECEIVE You receive Searing Circle Coin. · Almina Weepingwind · Sungreet Strand
TRAVEL 3) Head back to Almina and turn in the coin. · Sungreet Strand
Show dialogue (8 entries)
Game
As you approach the Gateway to the aqueducts, the metal coin in your possession begins to heat up considerably! This must be what Almina wanted you to find.
Game
You may wish to Souldbind here as you will be back.
Almina Weepingwind takes the coin in hand and flinches slightly, conjuring a sphere of water to help cool down the imbued coin.
It appears that you have successfully tracked down the source of the disease, though I cannot begin to fathom how the aqueducts could have become tainted when they are so heavily guarded.
Almina
Someone, or something, must be capable of slipping past the Pyrmos mercenaries unnoticed.
Almina
We will also be barred access, as the governor has hired the Pyrmos to keep any of the local factions away from such an important piece of Night Harbor's power struggle.
Almina Weepingwind chews her lower lip and then withdraws a sheaf of parchment, scribbling out a note and offering it back to you.
Almina
We will simply have to appeal to the morals of one of the mercenaries posted there. Did you encounter a guard posted at the aqueduct gates themselves?
9

Deliver Almina's note to Foldja

Return to the aqueduct guards, give Foldja the note, and ask about the troubling things.

TRAVEL 4) Head back to the same place, and at the end of the aqueducts two mercenaries stand guard, one named. The named is Foldja. Hand her the note and she will hand you back a note. · Sungreet Strand
SAY Speak with Mercenary Foldja. Enter command /say things? · Mercenary Foldja · Sungreet Strand
Show dialogue (10 entries)
Uh? What's this, then?
Mercenary Foldja unfolds the message and scans it quickly, frowning. She rolls up the parchment and returns it to you.
Sounds like your Almina friend already knows that I can't let you inside, but you're also lucky that you brought this to me instead of someone else.
The Pyrmos would take offense to any notion that we're failing in our duties, but being stationed at the gateway means I've heard the things that crawl around in the night.
You say
You enter/say things?
There are eerie chants and cackles from the crags here at night. Very goblin-like cackles, if you get me.
I can assure you that nothing gets through this gateway, but I wouldn't be surprised if those Muggrah scamps found a hidden passage on the other side of the mountain.
The Bloodynose clan nearby are too scrawny and occupied with their war against the ashira clans, while the Muggrah camp just beyond our keep is always under our watchful eye, so I wouldn't be worried about that one.
No, if I were a betting woman, I'd say that the goblins on the other side of the mountain in the Glass Flats were the ones scaling the cliffs and being a nuisance.
You can go tell your Almina friend that I said as much.
10

Ask Almina about the goblins

Return to Almina and ask about goblins to receive the satchel.

TRAVEL 5) Head back to Almina. Target here and /say goblins, earn your satchel, and prepare for Glass Flats goblins. · Sungreet Strand
SAY Speak with Almina Weepingwind. Enter command /say goblins · Almina Weepingwind · Sungreet Strand
Show dialogue (7 entries)
You say
You enter/say goblins
Goblins? What motivation would they have to infect the city's water supply? The goblin clans are typically drawn toward acts of greed, not sheer malice.
Almina Weepingwind pauses to ponder for a moment before shaking her head and taking back the letter, handing you a leather satchel in its place.
That will have to be an investigation for another day, I suppose. If the goblin shamans truly are scaling the mountains and infecting the city's water with their magics, we'll need to create a remedy to counteract it.
The Muggrah shamans and spiritualists derive their power from covetous forces that they link to their personal possessions. You will have to relieve the shamans of a number of these possessions, so that I can develop a counteragent to deliver back to Night Harbor.
Take this satchel and do what you must to fill it with the shaman's trinkets. I am not sure what they currently use, be it beads, fetishes, or some other token, but you must fill the satchel all the same.
Return the filled satchel to me as soon as you can!
11

Recover six pyrite coins

Hunt goblin shamans and spiritualists in Glass Flats; combine six Shiny Pyrite Coins in the satchel and return it.

The source recommends a full group at approximately level 16.

TRAVEL 6) Head to Glass Flats and kill goblin shamans and spiritualists. · Sungreet Strand
GIVE Hand in to Almina. · Almina Weepingwind · Sungreet Strand
Show dialogue (12 entries)
Game
You will want to be level 16 or so and in a full group.
Game
From SGS, enter GF, turn immediately left, and look for goblin camps.
Game
You need to farm 6 "Shiny Pyrite Coin".
Game
Fill satchel with 6 coins and combine.
Almina Weepingwind takes a look inside the satchel and raises her eyebrows.
Coins? I suppose I should not be surprised, given the goblins' beliefs.
You did well, <player>. Allow me a moment to confer with the spirits on how to best counter this form of magical disease.
Almina Weepingwind closes her eyes as a rush of wind and sand sweeps through the circle of standing stones. Your own connection to natural forces allows you to perceived the faint whispers of Szuur conversing with the skilled druidess, who then suffuses her power into a conjured sphere of floating water and douses the satchel of coins.
Almina Weepingwind continues to concentrate as the cloying sickness that once permeated the satchel begins to abate. Almina nodes and deposits what remains of her conjured sphere into an open flask, then offers it to you.
Bring this back to Aaliyah so she can treat the waters flowing in from the aqueducts. This is only a temporary solution, but it should at least be sufficient in preventing any further spread of the disease into Night Harbor.
Thank you, <player>, and may Krivea guide your journey.
You will receive Almina's Remedy. Take this back to Aaliyah.
12

Deliver the remedy and claim the reward

Bring Almina's Remedy to Aaliyah, then take the resulting token to Calaada.

TRAVEL Head on up to Calaada and hand in the token. · Night Harbor
RECEIVE Calaada presents you with Dousing Rod of Scarce Rains. 1 × Dousing Rod of Scarce Rains · Calaada Acaciathorn · Night Harbor
Show dialogue (9 entries)
You're back! What did I tell you? I knew Almina would know what to do!
I'll see that this remedy gets delivered straight to the aqueduct's tenders. How bizarre that the goblin clans were involved in all of this.
We may have to look further into that another day, but for now, you're due for a reward for all your efforts.
Take this token to Calaada just above. I believe she wants to have a word with you.
Calaada Acaciathorn accepts the token with a warm smile.
I'm told you went to great lengths to seek out what was plaguing our water supplies, <player>.
I'm both thankful and honored to have you as a member of the Circle of Scarce Rains. Please, accept this dousing rod so you may continue to bring fresh waters to all those who require it.
In the future we may call upon your services once more, but until then, you're free to set out on whichever journey Krivea has laid out for you.
Calaada Acaciathorn presents you a magical dousing rod.

Quest stages

The Balance of Nature rewardsBlessed Fire Beetle Eye

Blessed Fire Beetle Eye

Turn in to Rolan Talmula in Night Harbor.

Required

    Rewards

    Worn Circle TunicWorn Circle Tunic

    Starting initiation reward.

    Turn in to Rolan Talmula in Night Harbor.

    Required

      Rewards

      Halfling-Made BootsHalfling-Made Boots

      Complete the shrine-offering task.

      Turn in to Aaliyah in Night Harbor.

      Required

        Rewards

        Dousing Rod of Scarce RainsDousing Rod of Scarce Rains

        Complete the Sungreet and Glass Flats investigation.

        Turn in to Calaada Acaciathorn in Night Harbor.

        Required

          Rewards

          Connected world

          NPCs

          Zones

          View wiki source · revision 58581