Spell and effect catalog

Effects

Effects remain cataloged even when their mechanics are not yet documented.

1330 effects
EffectDescriptionWiki statusAbilitiesItems
Abolish MagicAbolish magic from your target, removing two harmful effects.Incomplete10
AcuityHastens the mind of an ally, increasing their Casting Speed by 10% for 30 minutes.Available10
AdrenalineHaste your target, increasing their Melee and ranged Attack Speed by 20% (L16) to 25% (L32).Incomplete10
Afflicting AilmentInfect your target with an ailment, dealing 55 Disease Damage every 6 seconds for 1 minute.Incomplete10
Air Pet Tier 10Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 11Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 12Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 13Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 14Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 15Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 16Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 7Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 8Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Air Pet Tier 9Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Alarm TrapPlace an alarm trap at your feet, notifying you of targets that enter the affected area.Incomplete10
Allegro AssaiInspire your group with an energetic allegro, increasing their Attack Speed by 40% (L44) to 50% (L48) for 18 seconds.Incomplete10
Allegro con BrioInspire your group with an energetic allegro, increasing their Casting Speed by 10% for 18 seconds.Incomplete10
Allegro con FuocoInspire your group with an energetic allegro, increasing their Attack Speed by 10% for 18 seconds. Stacks with Primary Haste effects.Incomplete10
Allegro LentoInspire your group with an energetic allegro, increasing their Attack Speed by 10% (L12) to 15% (L16) for 18 seconds.Incomplete10
Allegro ModeratoInspire your group with an energetic allegro, increasing their Attack Speed by 25% (L28) to 35% (L32) for 18 seconds.Incomplete10
AmnesiaManupulate the mind of your target, granting them a chance to forget past wrongdoings every 6 seconds for 30 seconds.Incomplete10
Ancestor's EyeBestow your target ancestral sight, granting them the ability to see invisible and magical effects when considering targets for 35 minutes.Incomplete10
Ancestral WisdomInvoke ancestral wisdom, increasing your Wisdom by 2(L4) to 5(L15) and Health Regeneration by 1(L4) to 2(L15), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Ancestral Wisdom IIInvoke ancestral wisdom, increasing your Wisdom by 5(L16) to 7(L27) and Health Regeneration by 2(L16) to 3(L27), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Ancestral Wisdom IIIInvoke ancestral wisdom, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3(L28) to 4(L39), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Ancestral Wisdom IVInvoke ancestral wisdom, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4(L40) to 5(L51), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Ancestral Wisdom VInvoke ancestral wisdom, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5(L52) to 6(L60), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Ancient Disrupting ChantAncient Disrupting Chant (On Click. Any Slot. Cast Time: 12s, Level: 1)Available01
Ancient GuardianSummons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master.Incomplete10
AnguishCauses anguish to your target's mental state, causing 750 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 25.Incomplete10
AnticipateAnticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds.Incomplete10
AnxietyCauses anxiety to your target's mental state, causing 225 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 15.Incomplete10
AppeaseAppease your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early.Incomplete10
Appease the MassesAppeases your target, reducing their Body Aggro Radius for 3 minutes.Incomplete10
Aquatic AffinityAttune yourself to aquatic beasts, increasing your swimming skill by 20 and decreasing your air consumption by 80% for 1 hour.Incomplete10
Arcane AccelerationIncreases party casting speed.Unknown10
Arcane AegisSurround yourself with an arcane aegis, granting you immunity to spell damage for 15 seconds. This spell can be used while stunned, incapacitated, or feared. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds."Incomplete10
Arcane BondsSummon Arcane Bonds, that cling to the feet of your target and three other targets within 8 meters, applying a 50% Snare effect for 2 minutes.Incomplete10
Arcane InfusionInfuse your weapon with arcane energy, granting a chance to deal 5 (L1) to 30 (L60) Magic Damage on melee attacks and a lesser chance to apply Arcane Frailty. Arcane Frailty reduces the target's Magic Resistance by 1 (L1) to 15 (L60) for 15s. While active, reduces the Mana cost of Arcane Spear by 25%.Incomplete10
Arcane InvocationInvoke the arcane, restoring 55 (L20) to 165 (L60) Mana as you channel every 2 seconds for 10 seconds.Incomplete10
Arcane NovaUnleash an arcane nova upon nearby targets, dealing 292 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Arcane ProtectionSurround a target party member with a magically impenetrable shield, granting them immunity to Spell Damage for 15 seconds. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds.Incomplete10
Arcane ShacklesEncumber your target and those around it with arcane shackles, decreasing their Movement Speed by 60% for 4 minutes.Incomplete10
Arcane Spear IHurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. Mana cost reduced by 25% while Arcane Infusion is active.Incomplete20
Arcane Spear IIHurl a spear of arcane energy at your target, dealing 30 to 112 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Incomplete10
Arcane Spear IIIHurl a spear of arcane energy at your target, dealing 74.24 to 100.15 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Incomplete10
Arcane Spear IVHurl a spear of arcane energy at your target, dealing 130 to 200 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Incomplete10
Arcane Spear VHurl a spear of arcane energy at your target, dealing 215 (+15) to 375 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.Incomplete10
Arcane Spear VIHurl a spear of arcane energy at your target, dealing 425 (+15) to 475 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 20%.Incomplete10
Arcane SurgeFill your target's mind with an arcane surge, granting them 90 Mana at the cost of 130 Mana.Incomplete10
Arcane TyrantIncreases your Strength, Magic Resistance and Mana Regeneration, and reveals invisible entities and magical effects for one hour.Incomplete10
Arcane WardShield your target with a magic ward, absorbing 600 Spell Damage received for 15 seconds.Incomplete10
Arch LichSurrender your body to arch-lichdom, increasing your Mana Regeneration by 35 at the cost of 50 Health every 6 seconds.Incomplete10
Arch SpellshieldEncircle yourself with a magical shield, increasing your maximum Health by 150, Armor Class by 30, and Magic Resistance by 30 for 1 hour.Incomplete10
Aria De GraveOppress nearby targets with an echoing aria, decreasing their Movement Speed by 40% and Attack Speed by 20% for 18 seconds.Incomplete10
Aria de LarghissimoOppress nearby targets with an echoing aria, decreasing their Movement Speed by 50% and Attack Speed by 25% for 18 seconds.Incomplete10
Aria De LargoOppress nearby targets with an echoing aria, decreasing their Movement Speed by 30% and Attack Speed by 15% for 18 seconds.Incomplete10
Aria de LentoOppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds. This ability is considered a Secondary Slow.Incomplete10
Armor BreakBreak the armor of your target, decreasing their Armor Class by 1 (L1) to 26 (L60) for 30 seconds. This ability stacks up to three times.Incomplete10
Aspect of the BearShapeshift into a bear, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3 to 4, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Aspect of the Savage BearShapeshift into a savage bear, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4 to 5, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Aspect of the Spirit BearShapeshift into a savage bear, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5 to 6, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour.Incomplete10
Aspect of VampirismInvoke a vampiric aspect, granting you a chance to activate Vampirism on melee attacks. Vampirism: Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount.Incomplete10
Assail the DeadAssail a target undead with a blast of energy, dealing 525 Holy Damage.Incomplete10
Assail the ElementsWards an elemental target with elemental energy for 525 points of Magic Damage.Incomplete10
AtonementSubmit your target to holy judgment, granting them a chance to forget past transgressions. This spell has a chance to critically fail.Incomplete10
AttainderCondemn your target, increasing your Threat against them by 80 and incapacitating them for 45 seconds. This spell is removed by damage.Incomplete10
Aura of RapidityEnvelop your party in an aura of rapidity, increasing their Attack Speed by 5% (L12) to 25% (L52) plus an additional 5% as Secondary Haste. This ability is considered a Primary Haste. This ability persists until canceled.Incomplete10
Aura of ResistanceEnvelop your party in a warding aura, reducing their Spell Damage received by 5% and increasing their Cold, Fire, Corruption, Holy, and Magic Resistance by 2 (L1) to 30 (L60). This ability persists until canceled."Incomplete10
Aura of the ArcaneEnvelop your group in an arcane aura, increasing their Intelligence by 1 (L1) to 15 (L60) and Spell Damage dealt by 10%. This ability persists until canceled.Incomplete10
Aura of the PiousSurrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60)Incomplete10
Aura of the UnholyAn aura which increases your group's Attack Speed by 10% and Health Regeneration by 1 (L1) to 5 (L60).Incomplete10
Aura of VampirismAn aura which causes the Melee and Ranged attacks of your group to have a chance to drain life from your enemies, dealing 1 (L1) to 30 (L60) damage and healing.Incomplete10
Barbed Arrow IFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6s for 18s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Barbed Arrow IIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Barbed Arrow IIIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Barbed Arrow IVFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Barbed Arrow VFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Barbed Arrow VIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Battle CryEmbolden your group with a blood-curdling battle cry, increasing their Strength by 1 (L1) to 15 (L60) for 2 minutes.Incomplete10
Beats of WarImmerse your group in an ominous beat, increasing their Strength, Agility, and Dexterity of you and your group by 2 (L1) to 4 (L16) for 18 seconds.Incomplete00
BeguileCharm your target, forcing them to fight alongside you for up to 20 minutes.Incomplete10
Beguile BeastsCharm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early.Incomplete10
Beguile DeadCharm a target undead, forcing them to fight alongside you.Incomplete10
Beguile ElementalCharm a target elemental, forcing them to fight alongside you for up to 20 minutes.Incomplete10
Beleaguer the DeadBeleaguer a target undead with a blast of energy, dealing 245 Holy Damage.Incomplete10
Beleaguer the ElementsWards an elemental target with elemental energy for 245 points of Magic Damage.Incomplete10
Bend GravityBend gravity around yourself, slowing your descent for 3 seconds.Incomplete10
Berserker FrenzyMake your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 15 for 1 hour.Incomplete10
Berserker FuryMake your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 10 for 35 minutes.Incomplete10
Berserker RageIncreases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 1 hour.Incomplete10
Berserker SpiritMake your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 2 for 1 hour.Incomplete10
Berserkers WrathIncreases the Strength, Stamina, Dexterity, and Agility of a friendly target by 20 for 1 hour.Incomplete10
Beset the DeadWards off an undead target with holy energy for 90 points of Holy Damage.Incomplete10
Beset the ElementsWards an elemental target with elemental energy for 90 points of Magic Damage.Incomplete10
Bestial BondAppeal to the sense of a target beast, bonding it to your side.Incomplete10
Bestial GlimpseBind your vision to that of a target beast, granting you the ability to see through their eyes.Incomplete10
Billow of BlightSmother your target with a billow of blight, dealing 115 Poison Damage and an additional 55 damage every 6 seconds for 30 seconds. Requires Line of Sight on CastAvailable01
Bind VisionBind Vision with your target, granting you the ability to see through their eyes.Available10
Bind WoundNot currently documentedAvailable08
Blanket of FireUnleashes a blanket of flame hitting your target and up to 3 nearby targets of 75 points of Fire Damage. Max 4 targetsAvailable10
Blanket of FlameUnleashes a blanket of flame hitting your target and up to 3 nearby targets of 30 points of Fire Damage. Max 4 targetsAvailable10
Blanket of LavaUnleashes a blanket of lava hitting your target and up to 3 nearby targets for 225 points of Fire Damage. Max 4 targetsAvailable10
Blanket of MagmaUnleashes a blanket of flame hitting your target and up to 3 nearby targets of 135 points of Fire Damage. Max 4 targetsAvailable10
Blast of AirBlast your target with air, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Air IIBlast your target with air, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Air IIIBlast your target with air, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Air IVBlast your target with air, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Air VBlast your target with air, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Air VIBlast your target with air, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of EarthBlast your target with earth, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Earth IIBlast your target with earth, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Earth IIIBlast your target with earth, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Earth IVBlast your target with earth, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Earth VBlast your target with earth, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Earth VIBlast your target with earth, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of FireBlast your target with fire, dealing 2 (L1) to 5 (L4) Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Fire IIBlast your target with fire, dealing 75 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Fire IIIBlast your target with fire, dealing 100 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Fire IVBlast your target with fire, dealing 150 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Fire VBlast your target with fire, dealing 225 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Fire VIBlast your target with fire, dealing 300 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of FrostExpose your target to a blast of frost, dealing 5 (L1) up to 8 (L4) Cold Damage.Available10
Blast of HailBlast your target with hail, dealing 47 Cold Damage.Incomplete10
Blast of SleetBlast your target with sleet, dealing 10 Cold Damage.Incomplete10
Blast of WaterBlast your target with water, dealing 2 (L1) to 5 (L4) Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Water IIBlast your target with water, dealing 75 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Water IIIBlast your target with water, dealing 100 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Water IVBlast your target with water, dealing 150 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Water VBlast your target with water, dealing 225 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
Blast of Water VIBlast your target with water, dealing 300 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet.Incomplete10
BlazeBlaze (On Click. Must Equip. Cast Time: 10s. Level: 40)Available11
Blazing EmbersBurns your target for 60 seconds, dealing 20 Fire Damage every 6 seconds and decreasing AC by 19. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye.Incomplete10
Blazing ShieldSurrounds your target with a blazing shield, providing a Damage Shield with 25 Damage Per Hit.Incomplete10
Blazing Sun (Removed?)Expose your target to the blazing sun, dealing 12 Fire Damage.Incomplete10
Blessed BarrierShield your target with a blessed barrier, absorbing 25 damage received for 15 seconds.Incomplete10
Blessed Barrier IIShield your target with a blessed barrier, absorbing 60 damage received for 15 seconds.Incomplete10
Blessed Barrier IIIShield your target with a blessed barrier, absorbing 187 damage received for 15 seconds.Incomplete10
Blessed Barrier IVShield your target with a blessed barrier, absorbing 367 damage received for 15 seconds.Incomplete10
Blessing of SanctuaryBless your group with sanctuary, reducing all damage received by 20% for 20 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes.Incomplete10
BlindShroud the vision of your target, blinding them for 12 seconds.Incomplete10
Blinding PowderThrow blinding powder at your target, incapacitating them for 10 seconds.Incomplete10
BlinkTeleport yourself a short distance forward.Incomplete10
Blistering SunExpose your target to the blistering sun, dealing 424 Fire Damage.Available10
Blood PactForm a blood pact with the dead, increasing your Mana Regeneration by 2 Mana per 6 second tick, but also damaging you over time for 2 Damage every 6 seconds.Incomplete10
Boots of SpeedBoots of Speed (On Click. Level: 1)Available01
Brambly BarrierSurround your target with a brambly barrier, granting them a Damage Shield that deals 15 damage when hit for 10 minutes.Incomplete10
Brambly TunicWrap yourself in a brambly tunic, increasing your Armor Class by 20 and granting you a Damage Shield that deals 4 damage when hit for 1 hour.Incomplete10
BrillianceBestows brilliance, increasing Mana Regeneration by 6Incomplete10
Bristly BarrierSurround your target with a bristly barrier, granting them a Damage Shield that deals 10 damage when hit for 10 minutes.Incomplete10
Bristly TunicWrap yourself in a bristly tunic, increasing your Armor Class by 15 and granting you a Damage Shield that deals 3 damage when hit for 1 hour.Incomplete10
Burning BonesReanimate bone, conjuring a burning skeleton to serve you. This spell persists until the death of the pet or master. This spell requires Bone Chips.Incomplete10
Burning EmbersBurns your target for 60 seconds, dealing 1 Fire Damage every 6 seconds and decreasing AC by 1. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye.Incomplete10
Burning SunExpose your target to the burning sun, dealing 259 Fire Damage.Incomplete10
Burst of MagicStrike your target and those around it with a burst of magic, dealing 409 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Cacophonic VocalizationRelease a cacophonic shout at your target, dealing 25 Magic Damage, plus 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
Call CompanionBeckon to your pet, calling it to your side.Incomplete10
CaltropsPlace caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 65%.Incomplete10
CamouflageCamouflages a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell can only be used outdoors. This spell has a strong chance to end early.Incomplete10
CaptivateCaptivates your target, putting them to Sleep for 60 seconds. There is a very small chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage.Incomplete10
Celestial StrikeSquarely strike your target, dealing 130% Weapon Ratio Damage plus 1 (L1) to 5 (L10) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.Incomplete10
Celestial Strike IISquarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.Incomplete10
Celestial Strike IIISquarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.Incomplete10
Celestial Strike IVSquarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style..Incomplete10
Censuring StrikeCensure your target with a violent strike, dealing 100% Weapon Ratio Damage plus 1 (L1) to 4 (L8) Physical Damage, and decreasing their Casting Speed by 20% for 30 seconds.Incomplete10
Censuring Strike IICensure your target with a violent strike, dealing 105% Weapon Ratio Damage plus 4 (L8) to 8 (L21) Physical Damage, and decreasing their Casting Speed by 25% for 30 seconds.Incomplete10
Censuring Strike IIICensure your target with a violent strike, dealing 110% Weapon Ratio Damage plus 8 (L21) to 12 (L36) Physical Damage, and decreasing their Casting Speed by 30% for 30 seconds.Incomplete10
Censuring Strike IVCensure your target with a violent strike, dealing 115% Weapon Ratio Damage plus 12 (L36) to 16 (L55) Physical Damage, and decreasing their Casting Speed by 35% for 30 seconds.Incomplete10
Censuring Strike VCensure your target with a violent strike, dealing 120% Weapon Ratio Damage plus 16 (L55) to 20 (L60) Physical Damage, and decreasing their Casting Speed by 40% for 30 seconds.Incomplete10
Challenging Arrow IFire an arrow of challenge at your taret, dealing 100% Weapon Ratio Damage plus 1 (L9) to 10 (L29) Physical Damage, and increasing your Threat against them by 30 (L9) to 100 (L29).Incomplete10
Challenging Arrow IIFire an arrow of challenge at your taret, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, and increasing your Threat against them by xxx (Lxx) to xxx (Lxx).Incomplete10
Challenging Arrow IIIFire an arrow of challenge at your taret, dealing 120% Weapon Ratio Damage plus 20 (L49) to 30 (L60) Physical Damage, and increasing your Threat against them by 250 (L49) to 400 (L60).Incomplete10
Chant of Magic ProtectionImmerse your gorup in a rhythmic chant, increasing their Magic Resistance by 5 for 18 seconds.Incomplete00
Chant of Magic ResistanceImmerse your group in a rhythmic chant, increasing their Magic Resistance by 15 for 18 seconds.Incomplete10
Chaotic VocalizationRelease a chaotic shout at your target, dealing 55 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
ChargeCharge at your target, immobilizing them for 1 second.Incomplete10
CharismaIncreases the Charisma of a friendly target by 10.Incomplete10
CharmCharms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Range: 30 meters; Max Target Level: 11Incomplete00
Charm BeastsCharm a target beast, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. This spell has a very strong chance to end early.Incomplete10
Charm ElementalCharms an elemental target, forcing them to fight for you for up to 20 minutes.Incomplete10
Charm UndeadCharms an undead target, forcing them to fight for you for up to 20 minutes. This ability has a high chance of breaking early.Incomplete10
Chop IViciously chop your target, dealing 120% Weapon Ratio Damage plus 10 (L7) to 15 (L17) Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. This ability shares a cooldown with other Martial abilities. [Requires a 2h Weapon]Incomplete20
Chop IIViciously chop your target, dealing 150% Weapon Ration Damage plau 20 (L17) to 25 (L27 Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds.Incomplete10
Chop IIIThis ability shares a cooldown with other Might abilities.Incomplete10
Cinder Beetle EyePassive effect; must be equipped. Numeric behavior is not documented.Available01
Cinder Beetle GlandEffect documented on a Night Harbor item tooltip.Incomplete01
Cinder Queen's FavorCinder Queen's Favor (On Click. Any Slot. Cast Time: 10s. Level: 25)Available01
Circle of Evershade WealdTeleport your group, relocating them to Evershade Weald. This spell has no effect on encumbered targets.Incomplete10
Circle of HealingHeal your group, restoring 112 Health.Incomplete10
Circle of Sungreet StrandTeleport your group, relocating them to Sungreet Strand. This spell has no effect on encumbered targets.Incomplete10
Cleanse CompanionCleanse your pet, removing one Disease and one Poison effect.Incomplete10
Cleanse DiseaseCleanse your target, removing two Disease effects.Incomplete10
Cleanse DiseasesCures target of two disease effectsIncomplete10
Cleanse PoisonCleanse your target, removing two Poison effects.Incomplete10
Cleanse PoisonsCleanse your target, removing two Poison effects.Incomplete10
Clear FocusClear Focus (On Click. Any Slot. Cast Time: Instant. Level 1)Available01
Cleave ICleave through targets in a frontal cone, dealing 100% Weapon Ratio Damage plus 5 (L18) to 10 (L28) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy.Incomplete10
Cleave IICleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy.Incomplete10
Cleave IIICleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy.Incomplete10
Cleave IVCleave through targets in a frontal cone, dealing 130% Weapon Ratio Damage plus 20 (L48) to 25 (L58) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy.Incomplete10
Cleave VCleave through targets in a frontal cone, dealing 150% Weapon Ratio Damage plus 30 Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy.Incomplete10
ClobberBrutally clobber your target, stunning them for 6 seconds.Incomplete10
CoaxCharm your target, forcing them to fight alongside you for up to 20 minutes.Incomplete10
Coax BeastsCharm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early.Incomplete10
Coax ElementalCharm a target elemental, forcing them to fight alongside you for up to 20 minutes.Incomplete10
Coax UndeadCharm a target undead, forcing them to fight alongside you.Incomplete10
Cold ProtectionWard your target against frost, increasing their Cold Resistance by 4 for 35 minutes.Incomplete10
Cold ResistanceGreatly ward your target against frost, increasing their Cold Resistance by 15 for 35 minutes.Incomplete10
Command: KillCommand your pet into action, calling on them to perform a devastating attack.Incomplete10
Command: ProtectCommand your pet to protect you, reducing all damage received by 25% while transfering 50% of it to your pet for 30 seconds. This effect is canceled automatically if your pet falls below 25% health.Incomplete10
Communion of RegenerationModerately regenerate your party, increasing their Health Regeneration by 7 for 40 minutes.Incomplete10
ConciliateConciliate your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early.Incomplete10
Conciliate the MassesConciliate your target, reducing their Body Aggro Radius for 4 minutes.Incomplete10
ConduitConduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.Incomplete10
ConflagrateEngulfs your target with Conflagrate for 1200 points of Fire Damage.Incomplete10
Conjure DrinkConjures a large amount of water, providing you with sustenance.Incomplete10
Conjure FoodConjures a large amount of bread, providing you with sustenance.Incomplete10
Conjure Wool BandageSummon 1 (L20) to 4 (L24) wool bandages, suitable for healing wounds.Incomplete10
Consecrated BarrierCalls forth a consecrated barrier to shield your target, absorbing 250 damage received for 15 seconds.Available10
ConsumeConsume your own flesh, restoring 48 Mana at the cost of 98 Health.Incomplete10
Consume Exceptional ManastoneConsumes the Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This is the effect on use of a Exceptional Manastone conjured by an Elementalist with the spell Summon Exceptional Manastone.Available01
Consume Greater ManastoneConsumes the Greater Manastone, granting 135 Mana at the cost of 200 Health. This is the effect on use of a Greater Manastone conjured by an Elementalist with the spell Summon Greater Manastone.Available01
Consume IIConsume your flesh, granting 100 Mana at the cost of 189 Health.Incomplete10
Consume IIIConsume your flesh, granting 180 Mana at the cost of 292 Health.Incomplete10
Consume IVConsume your flesh, granting 360 Mana at the cost of 528 Health.Incomplete10
Consume Lesser ManastoneConsumes the Lesser Manastone, granting 75 Mana at the cost of 120 Health. This is the effect on use of a Lesser Manastone conjured by an Elementalist with the spell Summon Lesser Manastone.Available01
Consume ManastoneConsumes the Manastone, granting 105 Mana at the cost of 160 Health. This is the effect on use of a Manastone conjured by an Elementalist with the spell Summon Manastone.Available01
Consume Minor ManastoneConsumes the Minor Manastone, granting 30 Mana at the cost of 45 Health. This is the effect on use of a Minor Manastone conjured by an Elementalist with the spell Summon Minor Manastone.Available01
Corporeal EmbraceEmbrace your target with consuming shadows, restoring 225 Health and draining yours by the same amount.Incomplete10
Corruption ProtectionWard your target against subversion, increasing their Corruption Resistance by 5 for 35 minutes.Incomplete10
Corruption ResistanceGreatly ward your target against subversion, increasing their Corruption Resistance by 15 for 1 hour.Incomplete10
Covenant of DarknessForm a covenant of darkness with your target, restoring 90 Health every 6 seconds and draining yours by the same amount for 24 seconds.Incomplete10
Covenant of LifeForm a covenant of life with your target, restoring 20 Health every 6 seconds and draining yours by the same amount for 24 seconds.Incomplete10
Covenant of ShadowForm a covenant of shadow with your target, restoring 200 Health every 6 seconds and draining yours by the same amount for 24 seconds.Incomplete10
Crash of LightningCrash lightning upon your target and those around it, dealing 347 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Creation: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Creation: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Creation: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Creation: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
CrippleCripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minutes.Incomplete10
Cross CutCut through your target with dual weapons, dealing 70% Weapon Ratio Damage plus 5 (L1) to 10 (L21) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities.Incomplete10
Cross Cut IICut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities.Incomplete10
Cross Cut IIICut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities.Incomplete10
Cross Cut IVCut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities.Incomplete10
Cross Cut VCut through your target with dual weapons, dealing 100% Weapon Ratio Damage plus 25 (L51) to 30 (L60) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities.Incomplete10
Crushing EarthNot currently documentedAvailable02
Crystal ShardCrystal Shard (Chance On Hit. Level: 35)Available01
Cure DiseaseCures your target, removing one Disease effect.Incomplete10
Cure PoisonCure your target, removing one Poison effect.Incomplete10
Curing RitualCure your party, removing one Disease effect from each member.Incomplete10
Curse of EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minutes.Incomplete10
Curse of LethargyAfflict your target with lethargy, decreasing their Attack Speed by 50% for 5 minutes.Incomplete10
Curse of SusceptibilityMake your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 10 for 5 minutes.Incomplete10
Cyclone StaffSpin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block.Incomplete10
Dark EmbraceEmbrace your target with lingering shadows, restoring 40 Health and draining yours by the same amount.Incomplete10
Dead of WinterFreeze your target with the dead of winter, dealing 434-532 to 560-688 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus.Incomplete10
DeadeyeLock onto your targets, targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds.Incomplete10
Deadly ThrowSkillfully throw a weapon at your target, dealing 200% Weapon Ratio Damage. Additionally, if your target is below 20% Health, this ability's damage is doubled.Incomplete10
Death PactForm a blood pact with the dead, increasing your Mana Regeneration by 6 Mana per 6 second tick, but also damaging you over time for 6 Damage every 6 seconds for 30 minutes.Incomplete10
Deathly HowlTerrify nearby targets with a deathly howl, causing them to flee.Incomplete10
Death's DemiseInvoke your innate ability to resist corruption, completely absorbing a single death touch and harnessing its power to increase all damage dealt by 100% for 15 seconds.Incomplete10
DeextinctionDeextinct a target beast corpse, returning it to life. This spell inlflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Defensive StanceShift into an defensive stance, increasing your Defense by 5 and reducing Physical Damage recieved by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance.Incomplete10
DeflectDeflect magical attacks, reducing incoming Magic Damage dealt to you by 40% for 30 seconds.Incomplete10
DeflectionTake a defensive stance, increasing your Parry by 30% for 15 seconds. While Deflection is active, each parried attack will activate your current Infusion effect.Incomplete10
Demi LichSurrender your body to demi-lichdom, increasing your Mana Regeneration by 30 at the cost of 45 Health every 6 seconds.Incomplete10
Despondent RiffsOverwhelm your target with unnerving riffs, dealing 12 (L32) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.Incomplete10
Destroy ManaDestroy the mind of your target, depleting 540 Mana. Requires Line of Sight on Cast.Available10
Devastate the DeadDevastate a target undead with a blast of energy, dealing 900 Holy Damage.Incomplete10
Devastate the ElementsWards an elemental target with elemental energy for 900 points of Magic Damage.Incomplete10
DiamondskinGrant your target skin as hard as diamond, increasing their Armor Class by 20 for 35 minutes.Incomplete10
DisarmDisarm your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE.Incomplete10
Disarming StrikeStrike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. This ability shares a cooldown with other Martial abilities.Incomplete10
DischargeElectrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discharge IIElectrocute your target with a powerful discharge, dealing 48 (L22) to 54 (L30) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discharge IIIElectrocute your target with a powerful discharge, dealing 88 (134) to 128 (145) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discharge IVElectrocute your target with a powerful discharge, dealing 160 (146) to 200 (183) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discharge VElectrocute your target with a powerful discharge, dealing 240 (1.54) to 280 (1.57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discharge VIElectrocute your target with a powerful discharge, dealing 300 [L58] to 340 [L60] Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.Available10
Discordant RiffsOverwhelm your target with unnerving riffs, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.Incomplete10
Discordant VocalizationRelease a discordant shout at your target, dealing 45 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
Disease ProtectionWard your target against sickness, increasing their Disease Resistance by 5 for 35 minutes.Incomplete10
Disease ResistanceGreatly ward your target against subversion, increasing their Disease Resistance by 15 for 1 hour.Available11
DisengagementLaunch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60).Incomplete10
Dismal RiffsOverwhelm your target with unnerving riffs, dealing 20 (L40) to 30 (L60) Magic Damage every 6 seconds for 18 seconds.Incomplete10
Dispel MagicDispel magic from your target, removing one harmful effect.Incomplete10
Dispel StoneDispel Stone (On Click. Any Slot. Cast Time: 1.5s. Level: 1)Available01
Disruptive RiffsOverwhelm your target with unnerving riffs, dealing 4 (L8) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.Incomplete10
Dissonant RiffsOverwhelm your target with unnerving riffs, dealing 2 (L2) to 20 (L60) Magic Damage every 6 seconds for 18 seconds.Incomplete10
Dissonant VocalizationRelease a dissonant shout at your target, dealing 15 Magic Damage plus 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
DistractThrow something at the ground, distracting nearby enemies.Available10
Distracting TauntTaunts nearby targets, drawing their attention. This ability is moderately difficult to resist.Incomplete10
DistressDistress your target, dealing 3 (L1) to 5 (L4) Magic Damage, increasing your Threat against them by 25, and decreasing their Magic Resistance by 2 for 30 seconds.Incomplete10
Divine AegisSurround yourself with a divine aegis, granting you immunity to all incoming damage for 15 seconds. This spell can be used while stunned, incapacitated, or feared. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds.Incomplete10
Divine SparkGrants Divine Spark to your target, increasing their maximum Health by 250 for 30 minutes.Incomplete10
Dominate the MindExert dominion over your target, forcing them to fight alongside you for 1 minute. This ability has no effect on targets over level 52 This ability is moderately difficult to resist Cannot fizzle Requires line of sightAvailable10
Double-Handed StrikeStrike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities.Incomplete10
Dousing WaterNot currently documentedAvailable02
Draw StrengthDraws the Strength of an enemy target, reducing their Strength by 2 and increasing your own Strength by 2 for 5 minutes.Incomplete10
DreadCauses dread to your target's mental state, causing 420 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20.Available10
Earth Pet Tier 10Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 11Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 12Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 13Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 14Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 15Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 16Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 7Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 8Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Earth Pet Tier 9Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Eldritch Ward IVWeave an eldritch ward, increasing your Armor Class by 10 and absorbing 250 damage received for 15 seconds.Incomplete10
Eldritch Ward VWeave an eldritch ward, increasing your Armor Class by 10 and absorbing 400 damage received for 15 seconds.Incomplete10
Electric CurrentZap your target with an electric current, dealing 270 Electricity Damage and stunning them for 0.1 second.Available10
Electric InfusionInfuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.5 second. While this infusion is active, the Mana cost of Discharge is reduced by 25%.Available10
Electric ProtectionWard your target against shock, increasing your Electric Resistance by 5 for 1 hour.Available10
Electric ResistanceGreatly ward yourself against shock, increasing their Electric Resistance by 15 for 1 hour.Available10
Electric ShockShocks your target with electricity for 80 points of Magic Damage and stunning them for 0.1 seconds.Available10
Electric WaveZap your target with an electric wave, dealing 165 Electricity Damage and stunning them for 0.1 second.Available10
Electricity ProtectionWards your target from shock, increasing their Electricity Resistance by 5.Available10
Electricity ResistanceGreatly ward your target against shock, increasing their Electricity Resistance by 15 for 1 hour.Incomplete10
Element BreakBreaks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Element CrackCracks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Element FractureFractures your target's resistance to the elements, decreasing their Cold, Electricity, Fire, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Element ShatterShatters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Element SplinterSplinters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Elemental Coregate (this spell is NOT currently in game)Open an elemental coregate for a target group member, summoning them to your position.Incomplete10
Elemental FuryImmerses your pet with Elemental Fury, increasing their Melee Attack Speed and Casting Speed by 10% and Strength by 2 for 30 minutes.Incomplete10
Elemental OnslaughtInfuse your pet with an elemental onslaught, increasing their Attack Speed by 40% and Strength by 15.Incomplete10
Elemental SurgeInfuse your pet with an elemental surge, increasing their Attack Speed by 30% and Strength by 10.Incomplete10
Elemental TorrentInfuse your pet with an elemental torrent, increasing their Attack Speed by 20% and Strength by 5.Incomplete10
Enchant AdamantiumTransmutes one adamantium bar to enchanted adamantium bar.Available10
Enchant AllyEnchant a target group member or pet, increasing their maximum Health by 10% to 25% based on your Stamina. Additionally, you gain access to a unique set of abilities to use through the enchanted ally. This spell cannot be used while you have a charmed pet. This spell is limited to one target. This spell persists until canceled.Available10
Enchant Belt: Minor CharismaEnchant Belt: Minor Charisma (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Cold ResistanceEnchant Belt: Minor Cold Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Corruption ResistanceEnchant Belt: Minor Corruption Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor DexterityEnchant Belt: Minor Dexterity (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Electricity ResistanceEnchant Belt: Minor Electricity Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Fire ResistanceEnchant Belt: Minor Fire Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor HealthEnchant Belt: Minor Health (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor IntelligenceEnchant Belt: Minor Intelligence (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Magic ResistanceEnchant Belt: Minor Magic Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor ManaEnchant Belt: Minor Mana (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor Poison ResistanceEnchant Belt: Minor Poison Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor StaminaEnchant Belt: Minor Stamina (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant Belt: Minor WisdomEnchant Belt: Minor Wisdom (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant BronzeTransmutes one bronze bar to enchanted bronze bar.Available10
Enchant CobaltTransmutes one cobalt bar to enchanted cobalt bar.Available10
Enchant CopperTransmutes one copper bar and one enchanted powder to enchanted copper bar.Available10
Enchant Gloves: Minor Electricity ResistanceEnchant Gloves: Minor Electricity Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Enchant GoldTransmutes one gold bar to enchanted gold bar.Available10
Enchant IronTransmutes one iron bar to enchanted iron bar.Available10
Enchant MithrilTransmutes one mithril bar to enchanted mithril bar.Available10
Enchant PlatinumTransmutes one platinum bar to enchanted platinum bar.Available10
Enchant SilverTransmutes one silver bar to enchanted silver bar.Available10
Enchant SteelTransmutes one steel bar to enchanted steel bar.Available10
Enchant TinTransmutes one tin bar to enchanted tin bar.Available10
Encircling RootsRoot your target and those around it with encircling tendrils, immobilizing them for 30 seconds. This spell cannot be resisted unless the target is immune to Root effects. This spell has a chance to be removed by damage.Incomplete10
Enduring BreathEnduring Breath (On Click. Must Equip. Cast Time: Instant. Level 1)Available11
EnervationEnervate the body of your target, decreasing their Attack Speed by 20% for 2 minutes Requires Line of Sight on Cast.Available10
EnfeebleEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minute.Available10
EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes.Available10
EnlightenmentBless your target with arcane enlightenment, increasing their Mana Regeneration by 12. Requires line of sightAvailable00
Enraging Strike IStrike your target in a furious rage, dealing 110% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 2 for 30 seconds. This ability shares a cooldown with other Might abilities.Incomplete20
Enraging Strike IIStrike your opponent in a furious rage, dealing 120% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 4 for 30 seconds. This ability shares a cooldown with other Might abilities.Incomplete10
Enraging Strike IIIStrike your opponent in a furious rage, dealing 130% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 6 for 30 seconds. This ability shares a cooldown with other Might abilities.Incomplete10
Enraging Strike IVStrike your target in a furious rage, dealing 140% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 8 for 30 seconds.Incomplete10
EnsnareSeveral small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 50% for 5 minutes.Incomplete10
Ensnaring VinesCripple nearby targets with ensnaring vines, decreasing their Movement Speed by 75% for 12 seconds. This spell shares a cooldown with others in the same line.Incomplete10
EnthrallCharms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Requires line of sightAvailable10
Entrancing WhisperUtter a entrancing whisper at your target, incapacitating them for 4 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
Escape ArtistBecome elusive, removing all Root and Snare effects and granting you immunity to them for 15 seconds.Incomplete10
Ethereal FreezeRend your target with spiritual frost, dealing 100 Cold Damage.Incomplete10
Evacuation: Shaded DunesEvacuate your group, relocating them to Shaded Dunes. You cannot successfully teleport while encumberedAvailable10
Evacuation: Vale of ZintarEvacuate your group, relocating them to Vale of Zintar. You cannot successfully teleport while encumberedAvailable10
Exalted BarrierCall forth an exalted barrier to shield your target, absorbing 600 Damage received for 15 seconds.Incomplete10
Exceptional Arcane NovaUnleash an arcane nova upon nearby targets, dealing 657 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Exceptional Arcane SurgeOverwhelm your target with a surge of arcane energy, dealing 572 (L56) to 588 (L59) Magic Damage and decreasing their Casting Speed by 25% for 4 secondsIncomplete10
Exceptional Arcane VolleyLaunch an arcane volley at your target, dealing 45 Magic Damage five times.Incomplete10
Exceptional Burst of LightningStrike your target and those around it with a burst of lightning, dealing 710 Electric Damage and interrupting their casting.Incomplete10
Exceptional Burst of MagicStrike your target and those around it with a burst of magic, dealing 920 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Exceptional CharismaIncreases the Charisma of a friendly target by 20 for 30 minutes.Available10
Exceptional Creation: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Exceptional Creation: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Exceptional Creation: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Exceptional Creation: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Exceptional Fire VolleyLaunch a flaming volley at your target, dealing 51 Fire Damage five times.Incomplete10
Exceptional Flash of IceAssault your target with a flash of ice, dealing 285 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Exceptional Flash of LightningAssault your target with a flash of lightning, dealing 343 Electric Damage and interrupting their casting.Incomplete10
Exceptional HealExceptionally heals the wounds of a friendly target, healing them for 600 Health.Incomplete10
Exceptional IceblastBlast your target with ice, dealing 1030 (L52) to 1120 (L59) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Exceptional IntelligenceIncreases the Intelligence of a friendly target by 20 for 30 minutes.Available10
Exceptional Lightning StrikeStrike your target and those around it with lightning, dealing 354 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Exceptional Lightning SurgeOverwhelm your target with a surge of lightning, dealing 657 Electric Damage and interrupting their casting.Incomplete10
Exceptional RegenerationCauses your target to regenerate, increasing their Health Regeneration by 16 for 35 minutes.Incomplete10
Exceptional SpellshieldEncircle yourself with a magical shield, increasing your maximum Health by 100, Armor Class by 25, and Magic Resistance by 25 for 1 hour.Incomplete10
Exceptional Spirit MendingMend your target, restoring 406 Health.Incomplete10
Exceptional StrengthIncreases the Strength of a friendly target by 20 for 30 minutes.Available10
Exceptional WisdomIncreases the Wisdom of a friendly target by 20 for 30 minutes.Available10
ExcruciateExcruciate your target, dealing 128 Magic Damage, increasing your Threat against them by 75, and decreasing their Magic Resistance by 8 for 30 seconds.Incomplete10
ExhaustionExhaust the body of your target, decreasing their Attack Speed by 10% for 1 minutes. Requires Line of Sight on Cast.Available00
ExodusSeek exodus, relocating yourself to a safe location in the current zone. This spell has no effect if you are encumbered.Incomplete10
Explode ManaExplode the mind of your target, depleting 360 Mana. This spell shares a cooldown with others in the same line. Requires Line of Sight on Cast.Available10
Exposing ShotFire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. Requires a bow and arrow. Shares a cooldown with other Martial abilities.Incomplete10
Extract StrengthExtract power from your target, decreasing their Strength by 10 and increasing yours by the same amount for 5 minutes.Incomplete10
Fading FlameNot currently documentedMissing / red link01
Fae BlessingMakes the affected character visible to others using sense magic.Missing / red link01
Falling PetalMove with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time.Incomplete10
FascinateFascinates your target and those nearby, putting them to Sleep for 30 seconds. This effect is removed by melee or spell damage. Radius 5 meters; Hits up to 4 targets Requires line of sight Any damage dealt will remove this effectAvailable10
FatigueFatigue your target, slowing their Melee and Ranged Attack Speed by 30% for 3 minutes.Incomplete10
FearFears your enemy, causing them to run away in terror. Doing damage has a small chance to break this effect early.Incomplete10
Fear BeastFears an enemy beast, causing them to run away in terror. Doing damage has a small chance to break this effect early.Incomplete10
Fear BeastsFear a target beast, causing them to flee for 18 seconds. This spell has a slight chance to be removed by damage.Incomplete10
Fear the DeadFears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early.Incomplete10
Fear the ElementsFears an enemy elemental, causing them to run away in terror. Doing Damage has a small chance to break this effect early.Incomplete10
Feign DeathPlay dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail.Available10
Feign Death (Spell)Play dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This Ability has a chance to fail.Incomplete10
Feint IOutmaneuver your target with a feint, dealing 140% Weapon Ratio Damage plus 10 (L24) to 15 (L34) Physical Damage, decreasing their Agility by 5, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy.Incomplete10
Feint IIOutmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy.Incomplete10
Feint IIIOutmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy.Incomplete10
Feint VOutmaneuver your target with a feint, dealing 160% Weapon Ratio Damage plus 25 (L54) to 30 (L60) Physical Damage, decreasing their Agility by 20, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy.Incomplete10
Fell ManaFell the mind of your target, depleting 180 Mana. Requires Line of Sight on Cast.Available10
Feral SpiritAwaken a feral sprit within your pet, increasing their Attack Speed by 20%, Agility by 5, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds. This spell is considered a Primary Haste.Incomplete10
Ferocious SpiritAwaken a ferocious spirit within your pet, incresing their Attack Speed by 30%, Agility by 10, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds.Incomplete10
Final StandTake a final stand, increasing your maximum Health by 25% for 30 seconds.Incomplete10
Fire ArrowsImbue your arrows with fire, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Fire Damage. Additionally, each ranged attack grants you a chance to activate Fire Arrow Advantage reducing cast time of your next Flameburst or Burning Embers line by 100% for 10 seconds.Incomplete10
Fire Beetle EyePassive light source while equipped.Available02
Fire Pet Tier 10Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 11Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 12Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 13Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 14Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 15Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 16Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 7Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 8Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire Pet Tier 9Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Fire ProtectionWard your target against heat, increasing their Fire Resistance by 5 for 35 minutes.Incomplete10
Fire ResistanceGreatly ward your target against heat, increasing their Fire Resistance by 15 for 35 minutes.Incomplete10
Fire ShieldSurrounds your target with a fire shield, providing a Damage Shield with 10 Damage Per Hit.Incomplete10
Fire SpikeLance your target with a fiery spike, dealing 723 Fire Damage.Incomplete10
Fire StormCall forth a fire storm, dealing 20 (L1) to 200 (L60) Fire Damage to targets within the affected area every 6 seconds.Incomplete10
FireballHurl a blazing fireball at your target, dealing 890 (L48) to 965 (L59)Incomplete10
FireburstBursts your target with fire for 12 (L4) to 15 (L7) points of Fire Damage.Incomplete10
Fires of EthEngulfs your target with Fires of Eth for 1600 points of Fire Damage.Incomplete10
FirestormEngulfs your targer with a firestorm for 700 points of Fire Damage.Incomplete10
Firestorm ShieldSurrounds your target with a firestorm shield, granting them a Damage Shield that deals 35 Damage when Hit.Incomplete10
Flame ShieldSurrounds your target with a flame shield, providing a Damage Shield with 5 Damage Per Hit.Incomplete10
FlameburstBursts your target with flame for 4(L1) to 7(L4) points of Fire DamageIncomplete10
Flames of EthEngulfs your target with Flames of Eth for 1400 points of Fire Damage.Incomplete10
Flaming EmbersBurns your target for 60 seconds, dealing 15 Fire Damage every 6 seconds and decreasing AC by 13. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye.Incomplete10
FlareFire off a flare, granting you a temporary light source and revealing invisible entities. This ability requires a bow and Pitch-Wrapped Arrow.Incomplete10
Fleet of FootHasten your steps, increasing your Movement Speed by 35% for 10 seconds.Incomplete10
Flurry IUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon. Each attack has a chance to activate your current infusion effect.Available10
Flurry IIUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current infusion effect.Available10
Flurry of ArrowsPrepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Barbed Arrow, Point Blank, and Quick Shot, and increasing your Ranged Attack Speed by 20% for 15 seconds. This ability is considered a tertiary haste. This ability resets the cooldown of Barbed Arrow, Point Blank, and Quick Shot a second time when it ends.Incomplete10
Flying Kick ILeap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity.Incomplete10
Flying Kick IILeap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity.Incomplete10
Focused ConcentrationGreatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds.Incomplete10
ForageLook for useful natural resources in the surrounding area.Available10
FrailtyWeaken your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minute.Available10
Freezing BoltLaunches a freezing bolt at your target, causing 120 Cold Damage and slowing their Movement Speed for 6 seconds. Requires line of sightAvailable10
Frenzy IEviscerate your target with a frenzy of attacks, dealing 80% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave, Feint, Frenzy, and Shield Bash. Rend has a ??% chance to reset the cooldown of this abilityAvailable10
Frenzy IIEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint.Incomplete10
Frenzy IIIEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint.Incomplete10
Frenzy IVEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint.Incomplete10
Frenzy VEviscerate your target with a frenzy of attacks, dealing 120% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint.Incomplete10
Frightful ScreechRelease a frightful screech at your target, causing them to flee for 6 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
Fuel Deep LanternFuel Deep Lantern (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Fuel LanternFuels a lantern.Missing / red link01
Fury of the AssassinUnleash the assassin's fury within, increasing your Physical Damage by 100% for 12 seconds.Available10
GambitExecute a daring gambit, resetting the cooldown of your Stab, Uppercut, and Vial of Smoke abilities if hit within 5 seconds.Incomplete10
GateGate (On Click. Any Slot. Cast Time: Instant, Level: 1)Available11
Ghostly BlightEngulf your target in ghostly blight, dealing 13 Magic Damage and an additional 18 damage every 6 seconds for 30 seconds.Incomplete10
Ghostly ContagionEngulf your target in ghostly contagion, dealing 105 Magic Damage and an additional 120 damage every 6 seconds for 30 seconds.Incomplete10
Ghostly MiasmaEngulf your target in ghostly miasma, dealing 47 Magic Damage and an additional 51 damage every 6 seconds for 30 seconds.Incomplete10
Ghostly WrathEngulf your target in ghostly wrath, dealing 191 Magic Damage and an additional 215 damage every 6 seconds for 30 seconds.Incomplete10
Ghoul Pet Tier 1Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 10Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 11Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 12Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 13Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 14Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 15Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 16Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 2Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 3Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 4Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 5Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 6Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 7Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 8Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Ghoul Pet Tier 9Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin.Incomplete10
Glass Flats GateTeleport yourself, relocating to Glass Flats.Incomplete10
Glass Flats PortalSend your group through a portal to Glass Flats.Incomplete10
Grater MaladyInfect your target with a greater malady, dealing 9 Disease Damage every 6 seconds for 1 minute.Incomplete10
Greater Arcane NovaUnleash an arcane nova upon nearby targets, dealing 441 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Greater Arcane SurgeOverwhelm your target with a surge of arcane energy, dealing 405 (L44) to 440 (L55) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Greater Arcane VolleyLaunch an arcane volley at your target, dealing 40 Magic Damage four times.Incomplete10
Greater Burst of LightningStrike your target and those around it with a burst of lightning, dealing 487 Electric Damage and interrupting their casting.Incomplete10
Greater Burst of MagicStrike your target and those around it with a burst of magic, dealing 618 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds.Incomplete10
Greater CamouflageCamouflage a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell has a moderate chance to end early.Incomplete10
Greater CharismaIncreases the Charisma of a friendly target by 15 for 30 minutes.Available10
Greater Communion of RegenerationGreatly regenerate your party, increasing their Health Regeneration by 11 for 50 minutes.Incomplete10
Greater Creation: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Greater Creation: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Greater Creation: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Greater Creation: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Greater Curing RitualCure your party, removing two Disease effects from each member.Incomplete10
Greater Fire VolleyLaunch a flaming volley at your target, dealing 44 Fire Damage four times.Incomplete10
Greater FireballHurl a blazing fireball at your target, dealing 1280 Fire Damage.Incomplete10
Greater Flash of IceAssault your target with a flash of ice, dealing 175 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Greater Flash of LightningAssault your target with a flash of lightning, dealing 243 Electric Damage and interrupting their casting.Incomplete10
Greater Ghostly BlightEngulf your target in a greater ghostly blight, dealing 21 Magic Damage and an additional 23 damage every 6 seconds for 30 seconds.Incomplete10
Greater Ghostly ContagionEngulf your target in a greater ghostly contagion, dealing 146 Magic Damage and an additional 163 damage every 6 seconds for 30 seconds.Incomplete10
Greater Ghostly MiasmaEngulf your target in a greater ghostly miasma, dealing 76 Magic Damage and an additional 84 damage every 6 seconds for 30 seconds.Incomplete10
Greater Gust of WindBuffet your target with a gust of wind, dealing 170 Magic Damage and interrupting their casting.Incomplete10
Greater HealGreatly heals the wounds of a friendly target, healing them for 325 Health.Incomplete10
Greater Hex of EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minutes.Incomplete10
Greater Hex of LethargyAfflict your target with lethargy, decreasing their Attack Speed by 40% for 4 minutes.Incomplete10
Greater Hex of SusceptibilityMake your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 7(L48) to 8(L59) for 5 minutes.Incomplete10
Greater Ice SpikeLance your target with an icy spike, dealing 630 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Greater IceblastBlast your target with ice, dealing 697 (L40) to 715 (L51 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Greater IcestormCall forth an ice storm, dealing 51 Cold Damage to targets within the affected area every 6 seconds.Incomplete10
Greater IntelligenceIncreases the Intelligence of a friendly target by 15 for 30 minutes.Available10
Greater InvisibilityShrouds your target with greater invisibility, which does not have a chance of ending early. Must be grouped with your target. Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive. To confirm if a non-indifferent NPC can see invis, cast invis on yAvailable10
Greater Lightning StrikeStrike your target and those around it with lightning, dealing 179 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Greater Lightning SurgeOverwhelm your target with a surge of lightning, dealing 470 (L48) to 520 (L59) Electric Damage and interrupting their casting.Incomplete10
Greater Omen of EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes.Incomplete10
Greater Omen of LethargyAfflict your target with lethargy, decreasing their Attack Speed by 20% for 2 minutes.Incomplete10
Greater Omen of SusceptibilityMake your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 3(L24) to 4(L35) for 5 minutes.Incomplete10
Greater Pact of HasteForm a greater pact of haste with your target, increasing their Attack Speed by 20%(L16) to 25%(L31) for 35 minutes.Incomplete10
Greater Pact of RenewalForm a greater pact of renewal with your target, restoring 75 Health every 6 seconds for 24 seconds.Incomplete10
Greater Pact of RestorationForm a greater pact of restoration with your target, restoring 138 Health every 6 seconds for 24 seconds.Incomplete10
Greater Pact of RevivalForm a greater pact of revival with your target, restoring 258 Health every 6 seconds for 24 seconds.Incomplete10
Greater PestilenceInfect your target with a greater pestilence, dealing 215 Disease Damage every 6 seconds for 1 minute.Incomplete10
Greater PlagueInfect your target with a greater plague, dealing 125 Disease Damage every 6 seconds for 1 minute.Incomplete10
Greater PurgePurge an enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities.Incomplete10
Greater RegenerationCauses your target to regenerate, increasing their Health Regeneration by 11 for 50 minutes.Incomplete10
Greater ResilienceBestow greater resilience upon your target, increasing their maximum Health by 125 for 35 minutes.Incomplete10
Greater Rite of HasteForm a greater rite of haste with your target, increasing their Attack Speed by 40%(L48) to 45%(L60) for 35 minutes.Incomplete10
Greater Rite of MendingPerform a greater rite of mending on your party, restoring 143 Health every 6 seconds for 24 seconds.Incomplete10
Greater Ritual of MendingPerform a greater ritual of mending on your party, restoring 266 Health every 6 seconds for 24 seconds.Incomplete10
Greater Serum of StrengthGreater Serum of Strength (On Click. Any Slot. Cast Time: 5s, Level: 40)Available01
Greater Serum of WisdomGreater Serum of Wisdom (On Click. Any Slot. Cast Time: 5s, Level: 40)Available01
Greater ShroudCamouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes.Incomplete10
Greater SicknessInfect your target with a greater sickness, dealing 55 Disease Damage every 6 seconds for 1 minute.Incomplete10
Greater SpellshieldEncircle yourself with a magical shield, increasing your maximum Health by 75, Armor Class by 20, and Magic Resistance by 20 for 1 hour.Incomplete10
Greater Spirit MendingMend your target, restoring 226 Health.Incomplete10
Greater StrengthIncreases the Strength of a friendly target by 15 for 30 minutes.Available10
Greater WisdomIncreases the Wisdom of a friendly target by 15 for 30 minutes.Available10
Grip of AgonyCauses enemy to writhe in a grip of agony, dealing 12 (L1) to 600 (L60) damage.Available10
Grip of NatureWreaths your target in gripping roots, granting them a barrier that immobilizes targets for 15 seconds when hit for 1 minute.Incomplete10
Grip of ShadowReach into the shadows and grip your target, pulling them toward you, drawing their attention, and interrupting their casting.Available10
Guardian SpiritInvoke your pet's guardian spirit, reducing their Physical Damage received by 10% and the cooldown of their Provoke ability by 25% for 35 minutes.Incomplete10
GuileHastens the mind of an ally, increasing their Casting Speed by 15% for 30 minutes.Available10
Gust of WindBuffet your target with a gust of wind, dealing 85 Magic Damage and interrupting their casting.Incomplete10
Harmony of VisionsImmerse your target in a dreamlike harmony, granting you the ability to see through their eyes.Incomplete00
HarrowHarrow your target, dealing 176 Magic Damage, increasing your Threat against them by 125, and decreasing their Magic Resistance by 12 for 30 seconds.Incomplete10
HasteHasten your target, increasing their Attack Speed by 10% (L4) to 15% (L16) for 35 minutes. This spell is considered a Primary Haste. Requires Line of Sight on Cast.Available10
HealCharged: Heal (Lv 1)Available11
Heal CompanionHeal your pet, restoring 120 Health and an additional 120 Health every 6 seconds for 12 seconds.Incomplete10
Heal the ElementsModerately heals the wounds of a friendly elemental ally, healing them for 40 Health.Incomplete10
Healing BrillianceShine a brilliant light on targets in a frontal cone, restoring 600 Health.Incomplete10
Healing GleamShine a healing light on targets in a frontal cone, restoring 325 Health.Incomplete10
Healing HymnImmerse your group in a soothing hymn, increasing their Health Regeneration by 2 (L1) to 20 (L60) for 18 seconds.Incomplete00
Healing lightShine a healing light on targets in a frontal cone, restoring 47 health.Incomplete10
Healing RadianceShine a radiant light on targets in a frontal cone, restoring 950 Health.Incomplete10
Hearth of the RangerPlace a Hearth of the Ranger at your feet, providing warmth, comfort, and a place to cook. This ability lasts 50% longer than a normal campfire, and each log adds 50% more burn time. This ability requires 8 Wood.Incomplete10
Hex of EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes.Incomplete10
Hex of LethargyAfflict your target with lethargy, decreasing their Attack Speed by 30% for 3 minutes.Incomplete10
Hex of SusceptibilityMake your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 5(L36) to 6(L47) for 5 minutes.Incomplete10
HideAttempt to conceal yourself from view.Available10
Holy FocusIncreases the maximum Health of a friendly target by 50 for 30 minutes.Incomplete10
Holy FortitudeIncreases the Max Hitpoints of a friendly target by 10 (L1) to 20 (L8).Incomplete10
Holy ProtectionWard your target against divine, increasing their Holy Resistance by 5 for 1 hour.Incomplete10
Holy ResilienceBestow holy resilience upon your target, increasing their maximum Health by 175 for 1 hour.Incomplete10
Holy ResistanceGreatly ward your target against the divine, increasing their Holy Resistance by 15 for 1 hour.Incomplete10
Holy ResolutionBestow holy resolution upon your target, increasing their maximum Health by 500 for 1 hour.Incomplete10
Holy ResolveBestow holy resolve upon your target, increasing their maximum Health by 250 for 1 hour.Incomplete10
Holy SmiteSmite your target, dealing 2 Holy Damage.Available01
Holy Smite 2Smite your target, dealing 5 Holy Damage.Available01
Holy Smite 3Smite your target, dealing 10 Holy Damage.Available01
Holy Smite 4Smite your target, dealing 15 Holy Damage.Available01
Holy Smite 5Smite your target, dealing 20 Holy Damage.Available01
Holy StrikeStrike down your target with holy energy, dealing 30% (L1) to 60% (L60) Weapon Ratio Damage plus 4 (L1) to 60 (L60) Holy Damage.Incomplete10
Holy ValorIncreases the maximum health of a friendly target by 125 for 30 minutes.Incomplete10
Howl of DominanceExert dominance over your target, decreasing their Physical Damage dealt by 10% and increasing yours by the same amount for 15 seconds.Incomplete10
Hymn of InspirationImmerse your group in a soothing hymn, increasing their Mana Regeneration by 1 (L8) to 15 (L60) for 18 seconds.Incomplete00
Hymn of the DeadImmerse your target in a solemn hymn, revealing the direction of their corpse in the current zone.Incomplete00
Hypnotic WhisperUtter a hypnotic whisper at your target, incapacitating them for 6 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
HypnotizeHypnotizes your target, putting them to Sleep for 1 minute and 30 seconds. There is a very small chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage. Requires line of sight Any damage dealt will remove the effectAvailable10
Ice ArrowsImbue your arrows with ice, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Cold Damage. Additionally, each ranged attack reduces the Attack Speed of your target by 1% for 30 seconds. Stacks up to 25 times.Incomplete10
Ice BoltLaunches a ice bolt at your target, causing 40 Cold Damage and slowing their Movement Speed by 50% for 6 seconds. Requires line of sightAvailable10
Ice SpikeLance your target with an icy spike, dealing 445 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
IcestormCall forth an ice storm, dealing 23 Cold Damage to targets within the affected area every 6 seconds.Incomplete10
Illuminating ShotFire an illuminating shot at your target, causing them to light up for 2 minutes.Incomplete10
Illusion: DwarfSelf Only Morph to DwarfAvailable10
Illusion: GnomeSelf Only Morph to GnomeAvailable10
Illusion: GoblinSelf Only Morph to GoblinAvailable10
Illusion: HalflingSelf Only Morph to HalflingAvailable10
Illusion: HumanSelf Only Morph to HumanAvailable10
Illusion: OgreSelf Only Morph to OgreAvailable10
Illusion: Wood ElfSelf Only Morph to Wood ElfAvailable10
Imbue Weapon: FireImbued your weapon with fire, granting you a chance to activate Fire Attack on melee attacks for 15 minutes. Fire Attack: Unleash a fire attack, dealing 7 (L1) to 75 (L60) Fire Damage.Incomplete10
Imbue Weapon: IceImbue your weapon with ice, granting you a chance to activate Ice Attack on melee attacks for 15 minutes.Incomplete10
Imbue Weapon: NatureImbue your weapon with nature, granting you a chance to activate Nature Attack on melee attacks for 15 minutes. Nature Attack: Unleash a nature attack, dealing 7 (L1) to 75 (L60) Magic Damage.Incomplete10
Immobilizing TrapPlace a trap at your feet, immobilizing the first target that triggers it for 20 seconds.Incomplete10
Impart FavorImpart favor on your target, restoring 1200 Health after 6 seconds.Incomplete10
Impart SanctityImpart sanctity on your target, restoring 1800 Health after 6 seconds.Incomplete10
Implosion ICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 30 Physical Damage to your target and those around it.Available10
Implosion IICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 103 Physical Damage to your target and those around it.Available10
Implosion IIICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 110 Physical Damage to your target and those around it.Available10
Implosion IVCreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 210 Physical Damage to your target and those around it.Available10
Incinerate ManaIncinerate the mind of your target, depleting 20 mana This spell shares a cooldown with others in the same line.Available00
InebriationInebriation (On Click. Any Slot. Time: Instant, Level: 1)Available01
Inexorable DeadInfuse your pet with inexorable might, increasing their Attack Speed by 40% and Strength by 15.Incomplete10
Infectious DiseaseInfect your target with disease, dealing 8 Disease Damage every 6 seconds for 1 minute.Incomplete10
InfernoEngulfs the target for 325 points of fire damage.Available11
Inferno ShieldSurrounds your target with an inferno shield, providing a Damage Shield with 30 Damage Per Hit.Incomplete10
Infesting SwarmEngulf your target with an infesting swarm, dealing 70 Poison Damage every 6 seconds for 60 seconds.Incomplete10
InfirmityWeaken your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes.Available10
Infused Slash ISlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available20
Infused Slash IISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 1-3.94 to 18 (1.33) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available10
Infused Slash IIISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available10
Infused Slash IVSlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available10
Infused Slash VSlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 10 (1.40) to 25 (1.90) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available10
Infused Slash VISlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 15 (L50) to 30 (L60) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.Available10
Inhibit PainInhibits the pain of a friendly target, reducing all damage received by 40% for 8 seconds.Incomplete10
Insect SwarmEngulf your target with an insect swarm, dealing 10 Poison Damage every 6 seconds for 60 seconds.Incomplete10
InsightBestows Brilliance, increasing Mana Regeneration by 4 Requires line of sightAvailable10
IntelligenceIncreases the Intelligence of a friendly target by 10 for 30 minutes.Available10
InterdictionCondemn your target, increasing your Threat against them by 40 and incapacitating them for 30 seconds. This spell is removed by damage.Incomplete10
Interrupting ShotFire a sudden shot at your target, interrupting their casting and preventing them from casting spells from the same school of magic for 3 seconds. This ability requires a bow and arrows.Incomplete10
IntimidationInitimidate nearby targets, causing them to flee for 10 seconds. This ability has a slight chance to be removed by damage.Incomplete10
Invert GravityBlast your target with anti-gravity wave, launching them into the air.. Spell is broken or removed?Available10
Invigorate CompanionReinvigorate the bond with your pet, instantly resetting their abilities and your Command: Kill and Command: Protect abilities.Incomplete10
InvisibilityShroud a target party member in a cloak of invisibility, rendering them unseen by the living for 10 minutes.Incomplete10
Invisibility versus AnimalsShrouds your target with invisibility versus beasts.Incomplete10
Invisibility versus BeastsShroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a moderate chance to end early.Available10
Invisibility versus ElementsShrouds your target with invisibility versus elements.Incomplete10
Invisibility versus UndeadShroud a target group member in darkness, rendering them unseen by the undead for 10 minutes. This spell has a moderate chance to end early.Incomplete10
Irking IllnessInfect your target with an illness, dealing 80 Disease Damage every 6 seconds for 1 minute.Incomplete10
JabJab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds.Available10
Jackal FormShapeshift into a jackal, increasing your Movement Speed by 40% (L8) to 60% (L60) for 1 hour. This spell can only be used outdoors.Incomplete10
Jagged BarrierSurround your target with a jagged barrier, granting them a Damage Shield that deals 30 damage when hit for 30 minutes.Incomplete10
JudgementJudge your target with divine energy, dealing 200 Holy Damage.Incomplete10
JuggernautCharge at your target like a juggernaut, immobilizing them for 1 second. Additionally your Threat generation is increased by 20% and all damage received is reduced by 10% for 10 seconds.Incomplete10
KickSwiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 4 seconds.Incomplete10
Kinetic Ward IConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Available20
Kinetic Ward IIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 71 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Available10
Kinetic Ward IIIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 130 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Available10
Kinetic Ward IVConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 210 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Available10
Kinetic Ward VConstruct a kinetic ward, increasing your Armor Class by 30 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.Available10
Kinship: BatInvoke your kinship with a bat, calling on it to fight alongside you for 10 seconds.Incomplete10
KneebreakerSmash the knees of your target, decreasing their Movement Speed by 50% for 8 seconds. This ability has diminishing returns when used in Pvp.Incomplete10
Languid LamentSoothe your target with a languid lament, reducing their Proximity Aggro for 2 minutes.Incomplete10
Languid LullabySoothe your target with a languid lullaby, reducing their Aggro Radius for 2 minutes. Has a very slight chance to end early.Incomplete00
Lashing FireNot currently documentedAvailable02
Lava ShieldSurrounds your target with a lava shield, providing a Damage Shield with 20 Damage Per Hit.Incomplete10
LavaburstUnleash a burst of lava upon your target, dealing 120 Fire Damage.Incomplete10
Lay on HandsHeal your target with a holy touch, restoring 99 (L1) to 3840 (L60) HealthIncomplete10
Leech AnimaLeech the anima of your target, dealing 120 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.Incomplete10
Leech EssenceLeech the essence of your target, dealing 20 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.Incomplete10
Leech LifeforceLeech the lifeforce of your target, dealing 10 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.Incomplete10
Leech SoulLeech the soul of your target, dealing 80 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.Incomplete10
Leech SpiritLeech the spirit of your target, dealing 40 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute.Incomplete10
Lesser CharismaIncreases the Charisma of a friendly target by 5 for 30 minutes.Available10
Lesser Communion of RegenerationLightly regenerate your party, increasing their Health Regeneration by 5 for 30 minutes.Incomplete10
Lesser Creation: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Crushed MalachiteIncomplete10
Lesser Creation: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Crushed MalachiteIncomplete10
Lesser Creation: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Crushed MalachiteIncomplete10
Lesser Creation: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Crushed MalachiteIncomplete10
Lesser FrostbiteExpose your target to frostbite, dealing 5 Cold Damage every 6 seconds and decreasing their Armor Class by 6 for 1 minute.Incomplete10
Lesser Gust of WindBuffet your target with a gust of wind, dealing 27 Magic Damage and interrupting their casting.Incomplete10
Lesser HealLightly heals the wounds of a friendly target, healing them for 25 Health.Incomplete10
Lesser IntelligenceIncreases the Intelligence of a friendly target by 5 for 30 minutes.Available10
Lesser Lightning StrikeStrike your target and those around it with lightning, dealing 71 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Lesser Lure of FireBlast your target with flame, dealing 75 Fire Damage. This spell is difficult to resist.Available10
Lesser Lure of FlameBlast your target with flame, dealing 25 Fire Damage. This spell is difficult to resist.Available10
Lesser Lure of FreezingUnleash hard to resist, icy magic upon your target for 125 points of Cold Damage. This spell is difficult to resist.Available10
Lesser Lure of FrostUnleash hard to resist, icy magic upon your target for 25 points of Cold Damage. This spell is difficult to resist.Available10
Lesser Lure of IceUnleash hard to resist, icy magic upon your target for 75 points of Cold Damage. This spell is difficult to resist.Available10
Lesser Lure of MagmaBlast your target with flame, dealing 125 Fire Damage. This spell is difficult to resist.Available10
Lesser PacifyPacify your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to one target. This spell is limited to targets up to level 24.Incomplete10
Lesser RedemptionRedeem a target corpse, restoring 15% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Lesser RegenerationLightly regenerate your target, increasing their Health Regeneration by 5 for 30 minutes.Incomplete10
Lesser ResilienceBestow lesser resilience upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 35 minutes.Incomplete10
Lesser Rite of MendingPerform a lesser rite of mending on your party, restoring 61 Health every 6 seconds for 24 seconds.Incomplete10
Lesser SpellshieldEncircle yourself with a magical shield, increasing your maximum Health by 25, Armor Class by 10, and Magic Resistance by 10 for 1 hour.Incomplete11
Lesser Spirit MendingMend your target, restoring 28 Health.Incomplete10
Lesser StrengthIncreases the Strength of a friendly target by 5 for 30 minutes.Available10
Lesser WisdomIncreases the Wisdom of a friendly target by 5 for 30 minutes.Available10
Lethal DelugeShowers your target in a lethal deluge, dealing 400 damage and an additional 200 Poison damage every 6 seconds for 30 seconds.Incomplete10
LethargyLethargize the body of your target, decreasing their Attack Speed by 40% for 4 minutes Requires Line of Sight on Cast.Available10
LichSurrender your body to lichdom, increasing your Mana Regeneration by 25 at the cost of 30 Health every 6 seconds.Incomplete10
Lich SpiritSurrender your body to spiritual lichdom, increasing your Mana Regeneration by 100 at the cost of 150 Health every 6 seconds.Incomplete10
Lick WoundsPause to mend your wounds, restoring 5% Health at the cost of 5 (L1) to 50 (L60) Mana every second over 4 seconds. This ability is channeled.Incomplete10
Life DrainDrains your target's life force, dealing 3 (L1) to 5 (L4) damage and healing you for the same amount.Incomplete13
Life DrawDraws your target's life force, dealing 9 (L4) to 12 (L8) damage and healing you for the same amount.Incomplete10
Life DuctDucts your target's life force, dealing 750 damage and healing you for the same amount.Incomplete10
Life FlumeFlumes your target's life force, dealing 900 Damage and healing you for the same amount.Incomplete10
Life GuzzleGuzzles your target's life force, dealing 450 damage and healing you for the same amount.Incomplete10
Life LeechLeeches your target's life force, dealing 165 damage and healing you for the same amount.Incomplete10
Life SapSaps your target's life force, dealing 30 damage and healing you for the same amount.Incomplete10
Life SiphonSiphons your target's life force, dealing 100 damage and healing you for the same amount.Incomplete10
Life TapTaps your target's life force, dealing 270 damage and healing you for the same amount.Incomplete10
Lift BonesReanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning).Available10
Lightning ArrowsImbue your arrows with lightning, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Electricity Damage. Additionally, each ranged attack grants you a chance to stun your target for 0.5 seconds.Incomplete10
Lightning NovaUnleash a lightning nova upon nearby targets, dealing 507 Electric Damage and interrupting their casting.Incomplete10
Lightning StrikeStrike your target and those around it with lightning, dealing 131 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Lightning SurgeOverwhelm your target with a surge of lightning, dealing 292 (L36) to 325 (L47 Electric Damage and interrupting their casting.Incomplete10
Lightning SynapsesHastens the mind of an ally, increasing their Casting Speed by 20% for 30 minutes.Available10
Locate CorpseLocates a target player's nearest corpse.Incomplete10
Locust SwarmEngulf your target with a locust swarm, dealing 45 Poison Damage every 6 seconds for 60 seconds.Incomplete10
Lull BeastsLulls a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 55.Incomplete10
Lull Exceptional BeastsLull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early.Incomplete10
Lull Greater BeastsLull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 60.Incomplete10
Lull Lesser BeastLull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 38.Incomplete10
Lull Lesser BeastsLull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 19.Incomplete10
Lull Minor BeastLull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 22.Incomplete10
Lull Minor BeastsLull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 22.Incomplete10
Lull the DeadPlacates an aggressive undead target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.Incomplete10
Lull the ElementsPlacates an aggressive Elemental target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early.Incomplete10
Lurching ImpairmentKnock back your target, while applying an Immobilize effect for 30 seconds. This effect can only be applied to one target at a time, and has a chance to be removed by Damage or end early. This will also interrupt spell casting.Incomplete10
MaelstromBecome a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Haste.Available10
Magic BreakBreak the arcane defenses of your target, decreasing their Magic Resistance by 1 (L1) to 4 (L8) for 5 minutes. Requires Line of Sight on Cast.Available10
Magic CrackCracks your target's resistance to the arcane, decreasing their Magic Resistance by 9 (L24) to 12 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. Requires Line of Sight on Cast.Available10
Magic Disruption ShellEncase your party in a magic-disrupting shell, reducing their Spell Damage received by 75% for 15 seconds. This spell cannot be dispelled. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes.Available10
Magic FractureFractures your target's resistance to the arcane, decreasing their Magic Resistance by 13 (L40) to 16 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Magic ProtectionWard your target against arcane, increasing their Magic Resistance by 5 for 35 minutes.Incomplete10
Magic ResistanceGreatly ward your target against the arcane, increasing their Magic Resistance by 15 for 1 hour.Incomplete10
Magic ShatterShatters your target's resistance to the arcane, decreasing their Magic Resistance by 20. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Magic SplinterSplinters your target's resistance to the arcane, decreasing their Magic Resistance by 5 (L12) to 8 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise by landed normally. Requires Line of Sight on Cast.Available10
Magic WardShield your target with a magic ward, absorbing 250 Spell Damage received for 15 seconds.Available10
Magma ShieldSurrounds your target with a magma shield, providing a Damage Shield with 15 Damage Per Hit.Incomplete10
MagmaburstUnleash aburst of magma upon your target, dealing 40 Fire Damage.Incomplete10
MaladyInfect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute.Incomplete10
Mana ArrowsLaunch arrows of pure mana at your target, dealing 8 (L20) to 12 (L28) Magic Damage four times.Available10
Mana BurnBurns up to 90 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana Burn IIBurns up to 125 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana Burn IIIBurns up to 165 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana Burn IVBurns up to 225 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana Burn VBurns up to 300 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana Burn VIBurns up to 400 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast.Available10
Mana DartsLaunch three darts of pure mana at your target, dealing 4 (L12) to 8 (L20) Magic Damage.Available10
Mana DrainSiphon the mind of your target, draining 9 Mana every second and restoring yours by the same amount over 5 seconds.Available10
Mana Drain IISiphon the mind of your target, draining 15 Mana every second and restoring yours by the same amount over 5 seconds.Available10
Mana Drain IIISiphon the mind of your target, draining 20 Mana every second and restoring yours by the same amount over 5 seconds.Incomplete10
Mana Drain IVSiphon the mind of your target, draining 30 Mana every second and restoring yours by the same amount over 5 seconds.Available10
Mana Drain VSiphon the mind of your target, draining 45 Mana every second and restoring yours by the same amount over 5 seconds.Available10
Mana Drain VISiphon the mind of your target, draining 70 Mana every second and restoring yours by the same amount over 5 seconds.Available10
Mana MisslesLaunch missles of pure mana at your target, dealing 16 (L28) to 28 (L44) Magic Damage four times.Incomplete10
Mana SurgeFill your target's mind with a mana surge, granting them 25 Mana at the cost of 40 Mana.Incomplete10
Mana WardShield your target with a mana ward, absorbing 60 Spell Damage received for 15 seconds.Available10
Mandate of SilenceSilences nearby targets, preventing them from spellcasting for 6 seconds. Requires line of sightAvailable10
Mangle IMangle your target, dealing 150% Weapon Ratio Damage and reducing incoming healing effects by 50% for 30 seconds. This ability requires a two-handed weapon. This ability shares a cooldwon with other Martial abilities.Incomplete10
Mantle of AutumnWrap yourself in a mantle of autumn, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the ability to see magical effects when considering targets for 1 hour. Additionally, this spell sets your current season to Autumn.Incomplete10
Mantle of SpringWrap yourself in a mantle of spring, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the ability to see magical effects when considering targets for 1 hour. Additionally, this spell sets your current season to Spring.Incomplete10
Mantle of SummerWrap yourself in a mantle of summer, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L1) to 35 (L50), and granting you a Damage Shield that deals 1 (L1) to 8 (L50) damage when hit for 1 hour. Additionally, this spell sets your current season to Summer.Incomplete10
Mantle of WinterWrap yourself in a mantle of winter, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L50), and granting you a Damage Shield that deals 1 (L8) to 8 (L50) damage when hit for 1 hour. Additionally, this spell sets your current season to Winter.Incomplete10
Mark of the CrusaderApply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing.Incomplete10
Mark of the WyrmsbaneMark of the Wyrmsbane (On Click. Any Slot. Cast Time: Instant. Level 1)Available01
MarksmanAdopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot, and granting your ranged attacks and abilities a chance to land Critical Hits. This ability persists until cancelled.Incomplete10
Master of ElementsSubmit yourself to the elements, granting you the form of a powerful elemental of a random element for 18 seconds. Additionally, while in elemental form, your next melee attack instantly casts a spell from the corresponding element.Incomplete10
Maul IViolently maul your target, dealing 60% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities.Incomplete20
Maul IIViolently maul your target, dealing 65% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities.Incomplete10
Maul IIIViolently maul your target, dealing 70% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage by 5% for 5 seconds.Incomplete10
Memory FogManipulate the mind of your target, giving a chance to forget past wrongdoings.Available10
MendMend your wounds, healing yourself for 40% of your Max Hitpoints. Can Cast While Moving.Available10
Mend CompanionPatch your pet, restoring 80 Health and an additional 80 Health every 6 seconds for 12 seconds.Incomplete10
Mend the DeadModerately heals a friendly undead minion, healing them for 40 Health.Incomplete10
Mending RootMending Root (On Click. Must Equip. Cast Time: 5s. Level: 40)Available01
Mental FortitudeMental Fortitude (On Click. Any Slot. Cast Time: Instant. Level 1)Available01
Mental SurgeFills your target's mind with a mental surge, granting them 50 Mana at the cost of 75 Mana.Incomplete10
Merciless AssaultUnleash a merciless assault, increasing your Physical Damage dealt by 50% and causing your melee attacks to always land Critical Hits for 12 seconds. If you are Berserk while this ability is active, your melee attacks always land Crippling Blows.Incomplete10
MesmerizeMesmerizes your target, incapacitating them for 30 seconds. This spell has a slight chance to wipe all Threat from the target. Requires line of sight Any damage dealt will remove the effectAvailable10
Mesmerizing WhisperUtter a mesmerizing whisper at your target, incapacitating them for 2 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
Mind SurgeFill your target's mind with a mind surge, granting them 8 Mana at the cost of 20 Mana.Incomplete10
Minor Arcane VolleyLaunch an arcane volley at your target, dealing 6 Magic Damage two times. This spell is channeled.Available10
Minor CharismaInspire your target, increasing their Charisma by 2 for 35 minutes.Available10
Minor Communion of RegenerationGently regenerate your party, increasing their Health Regeneration by 2 for 20 minutes.Incomplete10
Minor Creation: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Taunt) Requires: Crushed MalachiteIncomplete10
Minor Creation: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke) Requires: Crushed MalachiteIncomplete10
Minor Creation: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke) Requires: Crushed MalachiteIncomplete10
Minor Creation: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Crushed MalachiteIncomplete10
Minor Disease ResistanceMinor Disease Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
Minor Flash of IceFile:.png Assault your target with a flash of ice, dealing 5 (L1) to 12 (L6) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Available10
Minor FrostbiteDeals cold damage over time and reduces armor class by 1.Available10
Minor HealNot currently documentedAvailable12
Minor IllusionVeil yourself in the guise of an object for 30 minutes.Available10
Minor IntelligenceFocus your target, increasing their Intelligence by 2 for 35 minutes.Available11
Minor Lightning StrikeStrike your target and those around it with lightning, dealing 41 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist.Incomplete10
Minor RegenerationGently regenerate your target, increasing their Health Regeneration by 2 for 20 minutes.Incomplete10
Minor SpellshieldA magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5.Incomplete10
Minor Spirit MendingMend your target, restoring 15 Health.Incomplete10
Minor StrengthEmpower your target, increasing their Strength by 2 for 35 minutes.Available10
Minor Synthesis: AirConjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: MalachiteIncomplete10
Minor Synthesis: EarthConjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: MalachiteIncomplete10
Minor Synthesis: FireConjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: MalachiteIncomplete10
Minor Synthesis: WaterConjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Minor WisdomCenter your target, increasing their Wisdom by 2 for 35 minutes.Available10
Molto AllegroInspire your group with an energetic allegro, increasing their Attack Speed by 55% for 18 seconds.Incomplete10
Moon FlameChance-on-hit effect from the Scout's Longbow of the Wyrdguard.Missing / red link01
Moon StyleAssume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled.Incomplete10
Mystical WardShield your target with a mystical ward, absorbing 800 Spell Damage received for 15 seconds.Available10
Nature ArrowsImbue your arrows with nature, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Magic Damage. Additionally, each ranged attack grants you a chance to activate Nature Arrow Advantage reducing cast time of your next spell in the Root or Snare line by 100%.Incomplete10
Nature's CalmCalm your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 30.Incomplete10
Nature's LullLull your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 42.Incomplete10
Nature's PeacePacify your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 14.Incomplete10
Nature's SerenitySerenade your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 65.Incomplete10
NatureskinGrants your target skin as resilient as nature itself, increasing their Armor Class by 30 and Health Regeneration by 5 for 35 minutes.Incomplete10
Net ShotFire a net shot at your target, interrupting their casting, knocking them back, and immobilizing them for 6 seconds. This ability has a chance to be removed by damage. This ability has a very strong chance to end early. This ability requires a bow and Net Arrow. This ability shares a cooldown with other Martial abilities.Incomplete10
Nimble EvasionIncreases your chance to Dodge by 100% for 12 seconds.Available10
Noxious DelugeShowers your target in a noxious deluge, dealing 5 Poison Damage and an additional 2 Poison Damage every 6 seconds for 30 seconds.Incomplete10
Offensive StanceShift into an offensive stance, increasing your Offense by 5 and Physical Damage dealt by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance.Incomplete10
Oil Trap IPlace an oil trap at your feet, dealing 35 fire damage to nearby Targets when detonated with Flare.Incomplete10
Omen of EnfeeblementEnfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minutes.Incomplete10
Omen of LethargyAfflict your target with lethargy, decreasing their Attack Speed by 10% for 1 minute.Incomplete10
Omen of SusceptibilityMake your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 1(L16) to 2(L23) for 5 minutes.Incomplete10
Pack SpeedInfuse your group with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (1.80) for 35 minutes. This spell can only be used outdoors.Incomplete10
Pact of HasteForm a pact of haste with your target, increasing their Attack Speed by 10%(L8) to 15%(L15) for 35 minutes.Incomplete10
Pact of RenewalForm a pact of renewal with your target, restoring 35 Health every 6 seconds for 24 seconds.Incomplete10
Pact of RestorationForm a pact of restoration with your target, restoring 115 Health every 6 seconds for 24 seconds.Incomplete10
Pact of RevivalForm a pact of revival with your target, restoring 193 Health every 6 seconds for 24 seconds.Incomplete10
Patch CompanionPatch your pet, restoring 40 Health and an additional 40 Health every 6 seconds for 12 seconds.Incomplete10
Pernicious DelugeShowers your target in a pernicious deluge, dealing 150 Poison damage and an additional 75 poision damage every 6 seconds for 30 seconds.Incomplete10
PersecutePersecute your target, dealing 70 Magic Damage, increasing your Threat against them by 50, and decreasing their Magic Resistance by 4 for 30 seconds.Incomplete10
PersuadeCharms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Requires line of sightAvailable10
Persuade BeastsCharm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early.Incomplete10
Persuade ElementalCharm a target elemental, forcing them to fight alongside you for up to 20 minutes.Incomplete10
Persuade UndeadCharm a target undead, forcing them to fight alongside you,Incomplete10
PestilenceInfect your target with pestilence, dealing 170 Disease Damage every 6 seconds for 1 minute.Incomplete10
Phase StrikeInstantly teleport behind your target, dealing 60% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized.Available10
Pick PocketSteal from your target, granting you a chance to obtain one of their items.Available10
Piercing Shot IFire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Piercing Shot IIFire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Piercing Shot IIIFire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Piercing Shot IVFire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Piercing Shot VFire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Piercing Shot VIFire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot.Incomplete10
Pillage ManaPillage the mind of your target, draining 20 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded.Incomplete10
Pinch SaltPinch Salt (On Click. Any Slot. Cast Time: 0.5s. Level: 1)Available01
Pinning ThrowThrow a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds.Available10
PlacatePlacates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. Limit one target.Incomplete10
Placate the MassesPlacates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro.Available10
PlagueInfect your target with a plague, dealing 80 Disease Damage every 6 seconds for 1 minute.Incomplete10
Plunder ManaPlunder the mind of your target, draining 180 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded.Incomplete10
Point Blank IFire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Point Blank IIFire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Point Blank IIIFire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Point Blank IVFire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Point Blank VFire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Point Blank VIFire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities.Incomplete10
Poison DesensitizationBecome desensitized to poison, increasing your Poison Resistance by 15 for 1 hour.Incomplete10
Poison Gas Trap IPlace a poison gas trap at your feet, dealing 35 Poison Damage every 6 seconds for 30 seconds to nearby targets when triggered.Incomplete10
Poison ProtectionWard your target against toxins, increasing their Poison Resistance by 5 for 35 minutes.Incomplete10
Poison ResistanceGreatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes.Incomplete10
Poison TolerenceDevelop a tolerance to poison, increasing your Poison Resistance by 5 for 1 hour.Incomplete10
Poisonous DelugeShowers your target in a poisonous deluge, dealing 20 Poison Damage and an additional 10 Poison Damage every 6 seconds for 30 seconds.Incomplete10
Polar Align: NorthMagically align yourself, orienting you toward the North Pole.Incomplete10
Polar Alignment: NorthMagically align yourself, orienting you toward the North Pole.Available10
Potion of VitalityPotion of Vitality (On Click. Any Slot. Cast Time: 5s. Level: 1)Available01
PounceLeap toward your target, dealing 100% Weapon Ratio Damage and increasing the movement speed of your pet by 75% for 10 seconds.Incomplete10
Pour Olive OilPour Olive Oil (On Click. Any Slot. Cast Time: 1s. Level: 1)Available01
Prayer of the Faithful ICall upon your faith, increasing you Strength by 2, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 25, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on targets for 2 hours. Fulfillment: Your prayers are answered, increasing your Attack Speed by 4% for 30 seconds. This effect stacks up to five time.Incomplete10
Prayer of the Faithful IICall upon your faith, increasing you Strength by 9, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 50, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on targets for 2 hours. Fulfillment: Your prayers are answered, increasing your Attack Speed by 4% for 30 seconds. This effect stacks up to five time.Incomplete10
Predatory InstinctAwaken the hunter's instinct in your group, increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60). This ability persists until canceled.Incomplete10
PreservationPreserve a target beast corpse, returning it to life. This spell inflicts Resurrection Sickness on the target, reducing all of their stats for 3 minutes.Incomplete10
Prickly BarrierSurround your target with a prickly barrier, granting them a Damage Shield that deals 5 damage when hit for 10 minutes.Incomplete10
Prickly TunicWrap yourself in a prickly tunic, increasing your Armor Class by 10 and granting you a damage shield that deals 1 damage when hit for 1 hour.Incomplete10
Promise of Mending IBestow a promise of mending on your target, restoring 90 Health after 6 seconds.Incomplete10
Promise of Mending IIBestow a promise of mending on your target, restoring 231 Health after 6 seconds.Incomplete10
Promise of Mending IIIBestow a promise of mending on your target, restoring 450 health after 6 seconds.Incomplete10
PropitiatePropitiate your target, reducing their Aggro Radius for 5 minutes. This spell has a very slight chance to end early.Incomplete10
Propitiate the MassesPropitiate your target, reducing their Body Aggro Radius for 5 minutes.Incomplete10
ProscriptionCondemn your target, increasing your Threat against them by 150 and incapacitating them for 1 minute. This spell is removed by damage.Incomplete10
Prowl of the WolvesShapeshift your party into a pack of wolves, increasing their Movement Speed by 75% for 8 seconds. This spell can only be used outdoors. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes.Incomplete10
Prowler's InstinctAwaken the prowler's instinct in your group, increasing their movement speed by 15% and rendering them undetectable to target behind them. This ability persists until canceled.Incomplete10
Psionic HemorrhageHemorrhage the mind of your target, dealing 10 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus.Available10
Psionic Hemorrhage IIAttach yourself to your target's mind, attacking it and causing hemorrhaging, which deals 30 damage per second over 5 seconds and slowing their movement speed for the duration.Available10
Psionic Hemorrhage IIIHemorrhage the mind of your target, dealing 60 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus.Available10
Psionic Hemorrhage IVHemorrhage the mind of your target, dealing 90 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus.Available10
Psionic Hemorrhage VHemorrhage the mind of your target, dealing 120 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus.Available10
Psychic ChokeChoke your target, stunning them and dealing 1 (L1) to 10 (L60) Corruption Damage every second for 6 seconds. Requires Line of Sight on Cast.Available10
PurgePurge your target, removing one beneficial effect and one song.Incomplete10
Purge ContagionPurge Contagion (On Click. Any Slot. Cast Time: 2s. Level 1)Available01
Purifying BlowUnleashes a purifying blow on your target, dealing 150% Weapon Damage plus 1 (L1) to 20 (L60) Magic Damage and 1 (L1) to 20 (L60) Physical Damage. Additionally if the target is afflicted by any spell in the Magic Break line, dispels one of your target's beneficial buffs. This ability has a chance to strike your target a second time (L50)Available10
Purifying Blow IIUnleash a purifying blow upon your target, dealing 155% Weapon Ratio Damage plus 12 (L20) to 22 (L30) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed.Incomplete10
Purifying Blow IIIUnleash a purifying blow upon your target, dealing 160% Weapon Ratio Damage plus 22 (L30) to 30 (L40) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed.Incomplete10
Purifying Blow IVUnleash a purifying blow upon your target, dealing 165% Weapon Ratio Damage plus 30 (L40) to 40 (L50) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed.Incomplete10
Purifying Blow VUnleash a purifying blow upon your target, dealing 175% Weapon Ratio Damage plus 40 (L50) to 60 (L60) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed.Incomplete10
Quick Shot IFire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L5) to 10 (L15) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quick Shot IIFire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quick Shot IIIFire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quick Shot IVFire a quick shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L35) to 40 (L45) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quick Shot VFire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quick Shot VIFire a quick shot at your target, dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities.Incomplete10
Quivering PalmStrike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance. Two strikes block their Chi, reducing their Physical Damage dealt by 5%. three strikes fracture their Chakra, increasing their Physical Damage received by 5%. This ability shares a cooldown with other Martial abilities.Incomplete10
Raging EmbersIgnite your target with raging embers, dealing 45 Fire Damage every 6 seconds and decreasing their Armor Class by 26 for 1 minute. This spell requires a Fire Beetle Eye.Available10
Rain of Steel IShower your target with knives, dealing 100% Weapon Ratio Damage three times.Incomplete10
Rain of Steel IIShower your target with knives, dealing 110% Weapon Ratio Damage three times.Incomplete10
Rain of Steel IIIShower your target with knives, dealing 120% Weapon Ratio Damage three times.Incomplete10
Rain of Steel IVShower your target with knives, dealing 130% Weapon Ratio Damage three times.Incomplete10
Rain of Steel VShower your target with knives, dealing 140% Weapon Ratio Damage three times.Incomplete10
Raise the DepartedReanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips.Incomplete10
Rallying ShoutRally your group with an inspiring shout, increasing their maximum Health by 10% for 30 seconds. This ability inflicts Recently Exhausted up expiration, preventing reapplication of this effect for 20 minutes.Incomplete10
RapidityHaste your target, increasing their Melee and Ranged Attack Speed by 30% (L32) to 35% (L48).Incomplete10
Rat PackShapeshift your group into a pack of rats, transforming their appearance for 35 minutes. Can only be used outdoors.Incomplete10
RatbashRatbash (Chance on Hit. Level: 1)Available01
Ravage ManaRavage the mind of your target, draining 540 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded.Incomplete10
Reanimate AllyReanimates the corpse of a player character, returning the character to their corpse and restoring 100% of experience lost. The reanimated player will die after 1 minute.Incomplete10
Reanimate CorpseReanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips.Incomplete10
ReawakenReawaken a target corpse, restoring 50% experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Rebuff the DeadWards an Undead target with holy energy for 150 points of Holy Damage.Incomplete10
Rebuff the ElementsWards an elemental target with elemental energy for 150 points of Magic Damage.Incomplete10
RebukeStrike your target with divine energy, dealing 3 (L1) to 5 (L4) Holy Damage.Incomplete10
Rebuke IIStrike your target with divine energy, dealing 11 (L4) to 14 (L7) Holy Damage.Incomplete10
Rebuke IIIStrike your target with divine energy, dealing 30 Holy Damage.Incomplete10
Recharge ItemRecharges an item's effects, recovering lost charges.Available10
ReckoningStrike your target with divine energy, dealing 97 Holy Damage.Incomplete10
Reclaim EssenceConsume the essence of your pet, restoring 25% of your Pet's Health in mana.Incomplete10
Reconstruct the DeadReconstruct the body of an undead pet, restoring 420 Health.Incomplete10
RedemptionRedeem a target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Reflecting BashFiercely bash your target with a shield, interrupting their casting, dealing Magic Damage equal to the Mana cost of the interrupted spell, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield."Incomplete10
RegenerationModerately regenerate your target, increasing their Health Regeneration by 7 for 40 minutes.Available11
Reive ManaReive the mind of your target, draining 360 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded.Incomplete10
Rejuvenate the ElementsRejuvenate the form of an elemental pet, restoring 420 Health.Incomplete10
RelocateRetreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds.Incomplete10
Remedy CompanionRemedy your pet, restoring 20 Health and an additional 20 Health every 6 seconds for 12 seconds.Incomplete10
Rend ISavagely rend your target, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage, increasing your Threat against them by 25 (L1) to 50 (L10), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Rend IISavagely rend your target, dealing 130% Weapon Ratio Damage plus 10 (L10) to 15 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 75 (L20), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Rend IIISavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Rend IVSavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Rend VSavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Rend VISavagely rend your target, dealing 160% Weapon Ratio Damage plus 30 (L50) to 35 (L60) Physical Damage, increasing your Threat against them by 200 (L50) to 300 (L60), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities.Incomplete10
Renewal of the WildResurrect a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
RepelShriek at your target and those around it, decreasing your Threat against them by 75 (L1) to 750 (L60). Costs Mana and Shares a cooldown with other shouts.Incomplete00
Repel the DeadRepel a target undead with a blast of energy, dealing 30 points of Holy Damage.Incomplete10
ResilienceBestow resilience upon your target, increasing their maximum Health by 50 for 35 minutes.Incomplete10
Restorative SmiteSmite your target with holy energy, dealing 150% Weapon Ratio Damage plus 1 (L1) to 20 (L60) Holy Damage, 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat against them by 30 (L1) to 300 (L60). Additionally, this ability consumes one charge of Fulfillment to restore 1 (L1) to 40 (L60) Health to your group. This ability has a chance to strike your target a second time (L50).Incomplete10
Restrain the DeadRestrains a target undead, incapacitating them.Incomplete10
Restrain the ElementsRestrain a target elemental, incapacitating them for 30 seconds.Incomplete10
ResurrectionResurrect a target corpse, restoring 95% Experience. Inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
ResuscitationResuscitate a target corpse, restoring 35% experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
RetributionExact retributon upon your target with divine energy, dealing 400 Holy Damage.Incomplete10
Revitalize the ElementsRevitalize the form of an elemental pet, restoring 180 Health.Incomplete10
RevivalRevive a target corpse, restoring 75% Experience. Inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Revive CompanionRally your pet, returning it to life and restoring 20% Health.Incomplete10
Revive Companion IIRally your pet, returning it to life and restoring 40% Health.Incomplete10
Revive Companion IIIRally your pet, returning it to life and restoring 60% Health.Incomplete10
Ring of Evershade WealdTeleport yourself, relocating to Evershade Weald. This spell has no effect if you are encumbered.Incomplete10
Ring of Sungreet StrandTeleport yourself, relocating to Sungreet Strand. This spell has no effect if you are encumbered.Incomplete10
Rippling ShadowsConjures rippling shadows, slowing your targets movement speed by 65% and inflicting 45 Corruption Damage every 6 seconds for 84 seconds.Incomplete10
Rite of HasteForm a rite of haste with your target, increasing their Attack Speed by 30%(L32) to 35%(L47) for 35 minutes.Incomplete10
Rite of MendingPerform a rite of mending on your party, restoring 102 Health every 6 seconds for 24 seconds.Incomplete10
Ritual of EscapeCross your party over into the spirit realm, clearing all Threat from aggressive targets and preventing new aggression for 6 seconds, rendering them unseen by both the living and undead, granting them the ability to see invisible entities, and restoring 150(L40) to 300(L60) Health and 70 to 140 Mana every 6 seconds for 30 seconds.Incomplete10
Ritual of MendingPerform a ritual of mending on your party, restoring 205 Health every 6 seconds for 24 seconds.Incomplete10
RootRoots emerge from the ground and cling to your target's feet, applying an immobilize effect for 30 seconds. This effect has a change to be removed by Damage or end early. Limit one.Incomplete10
Rotwyrm StrikeRotwyrm Strike (Chance On Hit. Level: 35)Available01
Round KickRound Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities.Available10
Round Kick IIDeliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.Incomplete10
Round Kick IIIDeliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.Incomplete10
Round Kick IVDeliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.Incomplete10
RuneskinImbue your skin with magical runes, absorbing 25 damage received for 1 hour.Available10
Runeskin IIImbue your skin with runic magic, absorbing 60 Damage for 30 minutes.Available10
Runeskin IIIImbue your skin with runic magic, absorbing 250 Damage for 30 minutes.Available10
Runeskin IVImbue your skin with runic magic, absorbing 600 Damage for 30 minutes.Available10
Runeskin VImbue your skin with runic magic, absorbing 800 Damage for 30 minutes.Available10
Sacred BarrierCall forth a sacred barrier to shield your target, absorbing 800 damage received for 15 seconds.Incomplete10
SacrificeSacrifice a target group member, capturing their departing life into a soul essence.Incomplete10
Sacrifice MinionSacrifice your minion to create a barrier, absorbing 100 (L16) to 3000 (L60) Damage for 2 minutes.Available10
Sacrificial EmbraceEmbrace your target with looming shadows, restoring 80 Health and draining yours by the same amount.Incomplete10
Salvage ArrowsSearch the corpses around you, looking for arrowsIncomplete10
SanctuarySeek sanctuary with your group, relocating them to a safe location in the current zone. This spell has a slight chance to fail. This spell has no effect on encumbered targets.Incomplete10
Sanctuary: Evershade WealdSeek sanctuary with your group, relocating them to Evershade Weald. This spell has a slight chance to fail. This spell has no effect on encumbered targets.Incomplete10
Sanctuary: Sungreet StrandSeek sanctuary with your group, relocating them to Sungreet Strand. This spell has a slight chance to fail. This spell has no effect on encumbered targets.Incomplete10
SapIncapacitates one Humanoid outside combat for 30 seconds. Requires Stealth without breaking it; damage ends the effect.Available10
Savage SpiritAwaken a savage spirit within your pet, increasing their Attack Speed by 10% and granting them a chance to activate Rip of melee attacks for 1 hour. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds.Incomplete10
Savage Strike ISavagely strike your target, dealing 110% Weapon Ratio Damage plus 1 (L1) to 15 (L10) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities.Incomplete20
Savage Strike IISavagely strike your target, dealing 120% Weapon Ratio Damage plus 20 (L10) to 25 (L20) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities.Incomplete10
Savage Strike IIISavagely strike your target, dealing 130% Weapon Ratio Damage plus 30 (L20) to 35 (L30) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities.Incomplete10
Scintillating ShockShock nearby targets with scintilating lights, stunning them for 4 seconds. This spell shares a cooldown with others in the same line.Available10
Scintillating StuporShocks nearby enemies with bright lights, stunning them for 5 seconds. This spell shares a cooldown with others in the same line.Available10
ScintillationShock nearby enemies with bright lights, stunning them for 6 seconds. This ability shares a cooldown with other abilities in the same line.Incomplete10
Scorching EmbersBurns your target for 60 seconds, dealing 3 Fire Damage every 6 seconds and decreasing AC by 6. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye.Incomplete10
Scorching SunExpose your target to the scorching sun, dealing 141 Fire Damage.Incomplete10
Screaming VocalizationRelease a guttural shout at your target, dealing 2 (L1) to 5 (L4) Magic Damage, with 150% (L1) to 350% (L60) damage variance. Shares a cooldown with other Shout abilities.Incomplete00
Seal of MagicChannels magical energy through you, giving each melee swing a chance to apply Mark of Magic, and increasing all spell damage inflicted to the target by 4% per application. Max 5 stacks. This spell has a slight chance to be removed by damage. Requires Line of Sight on Cast.Available10
Searing SunExpose your target to the searing sun, dealing 44 Fire Damage.Incomplete10
SeclusionSeclude your target, reducing your Threat against them by 100 (Lvl to 1000 (Lvl), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage.Available10
Second WindCatch a second wind, restoring 10 (L15) to 50 (L60) Health every 2 seconds for 10 seconds. This ability consumes one stack of Vengeance. This ability scales with your Stamina.Incomplete10
See InvisibilityNot currently documentedAvailable12
Seething ShadowsConjures seething shadows, slowing your targets movement speed by 70% and inflicting 60 Corruption Damage every 6 seconds for 96 seconds.Incomplete10
Selstie's Aeolian AriaImmerse your group in an ethereal aria, granting them the ability to breathe underwater for 18 seconds.Incomplete00
Sense MagicGlaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 35 minutes.Incomplete10
ShackleShackle your target to the ground, immobilizing them for 30 seconds. This spell has a chance to be removed by damage. This spell has a very strong chance to end early.Incomplete10
Shaded Dunes GateTeleport yourself to Shaded Dunes. You cannot successfully teleport while encumberedAvailable10
Shaded Dunes PortalSend your group through a portal to Shaded Dunes. You cannot successfully teleport while encumberedAvailable10
Shadow StrikeUnleash a shadow strike upon your target, dealing 150% Weapon Damage plus 1 (L1) to 40 (L60) Corruption Damage and 1 (L1) to 20 (L60) Physical Damage.Available10
Shadowkin Defender Pet Tier 1Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available00
Shadowkin Defender Pet Tier 10Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 11Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 12Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 13Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 14Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 15Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 16Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 2Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available00
Shadowkin Defender Pet Tier 3Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available00
Shadowkin Defender Pet Tier 4Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available00
Shadowkin Defender Pet Tier 5Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 6Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 7Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 8Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shadowkin Defender Pet Tier 9Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning).Available10
Shed BonesShed away your bones, increasing your Mana Regeneration by 8 at the cost of 10 Health every 6 seconds.Incomplete10
Shed FleshShed away your flesh, increasing your Mana Regeneration by 20 at the cost of 25 Health every 6 seconds.Incomplete10
Shield Bash IFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 1 (L10) to 5 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 100 (L20), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield.Available10
Shield Bash IIFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield.Incomplete10
Shield Bash IIIFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield.Incomplete10
Shield Bash IVFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield.Incomplete10
Shield Bash VFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 25 (L50) to 30 (L60) Physical Damage, increasing your Threat against them by 425 (L50) to 500 (L60), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield.Incomplete10
Shield Block IRaise your shield in defence, absorbing 70 damage received for 5 seconds.Incomplete10
Shield Block IIRaise your shield in defence, absorbing xxx damage received for 5 seconds.Incomplete10
Shield Block IIIRaise your shield in defence, absorbing xxx damage received for 5 seconds.Incomplete10
Shield Block IVRaise your shield in defence, absorbing xxx damage received for 5 seconds.Incomplete10
Shield Block VRaise your shield in defence, absorbing 350 damage received for 5 seconds.Incomplete10
Shield TossTosses a holy shield at an enemy, interrupting their spellcasting and 2 other nearby targets as the shield ricochets within 8 meters. Requires a Shield in your inventory or equipped.Incomplete10
ShootShoots your target with a bow. (Requires bow & arrows)Incomplete10
ShrinkShrinks a target group member by 20% for one hour.Available12
ShroudCamouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes.Incomplete10
Shuddering SicknessInfect your target with sickness, dealing 30 Disease Damage every 6 seconds for 1 minute.Incomplete10
SicknessInfect your target with sickness, dealing 30 Disease Damage every 6 seconds for 1 minute.Incomplete10
Sight of the BeastImbue your sight with bestial clarity, enhancing your vision in darkness for 1 hour.Incomplete10
SilenceSilences your target, preventing them from spellcasting for 6 seconds. Requires line of sightAvailable10
Siren's AllureCharm your target with an alluring melody, forcing them to fight alongside you for 18 secondsIncomplete00
Siren's CallEnthrall your target with an alluring call, forcing them to fight for you for up to 18 seconds. This ability has a slight chance to end early.Incomplete00
Siren's CompulsionCharm your target with compulsive melody, forcing them to fight alongside you for 18 seconds.Incomplete00
Siren's EnchantmentCharm your target with an enchanting melody, forcing them to fight alonside you for 18 seconds.Incomplete00
Siren's ThrallCharm your target with an enthralling melody, forcing them to fight alongside you for 18 seconds.Incomplete00
Skeleton Pet Tier 10Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 11Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 12Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 13Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 14Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 15Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 16Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 6Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 7Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 8Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
Skeleton Pet Tier 9Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips.Incomplete10
SkirmisherAdopt the role of a skirmisher, increasing your Movement Speed by 5%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. This ability persists until cancelled.Incomplete10
SlamForcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Has a chance to stun from behind the target.Incomplete10
Slice IDeeply slice your target, dealing 100% Weapon Ratio Damage plus 3 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slice IIDeeply slice your target, dealing 100% Weapon Ratio Damage plus 8 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slice IIIDeeply slice your target, dealing 100% Weapon Ratio Damage plus 24 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slice IVDeeply slice your target, dealing 100% Weapon Ratio Damage plus 48 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slice VDeeply slice your target, dealing 100% Weapon Ratio Damage plus 58 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slice VIDeeply slice your target, dealing 100% Weapon Ratio Damage plus 72 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times.Incomplete10
Slicing WindNot currently documentedAvailable03
Slow BreathingSlow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time.Incomplete10
SmiteSmite your target with divine energy, dealing 250 Holy Damage.Incomplete10
Smite the Dead ISmite a target undead with holy light, dealing 14 Holy Damage.Incomplete10
Smite the Dead IISmite a target undead with holy light, dealing 67 Holy Damage.Incomplete10
Smoke Bomb ArrowFire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item).Incomplete10
Smoldering EmbersBurns your target for 60 seconds, dealing 30 Fire Damage every 6 seconds and decreasing AC by 25. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye.Incomplete10
SnareSeveral small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds.Incomplete10
Snare the DeadHoly energy erupts from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds.Incomplete10
Snaring ShotFire a snaring shot at your target, reducing Movement Speed by 50% for 6 seconds. This ability requires a bow and arrows. This ability has diminishing returns when used in PvE and PvP.Incomplete10
Snaring VinesCripple nearby targets with snaring vines, decreasing their Movement Speed by 30% for 8 seconds. This spell shares a cooldown with others in the same line.Incomplete10
SneakBegin to sneak, causing you to be hidden from enemies while behind them.Incomplete10
Sniper's BlindConceal your position, rendering you virtually undetectable. Additionally, your Quick Shot deals increased damage while concealed by Sniper's Blind. This ability is removed by movement.Incomplete10
Somniferous SerenadeEnthrall your target with a somniferous serenade, incapacitating them for 18 seconds.Incomplete00
Somnolent WhisperUtter a somnolent whisper at your target, incapacitating them for 5 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
Sonnet of the UnseenImmerse your group in a wistful sonnet, rendering them unseen by the living and granting them the ability to see invisible entities for 18 seconds. This ability has a slight chance to end early.Incomplete00
Sooth CompanionSoothe your pet, restoring 10 Health and an additional 10 Health every 6 seconds for 12 seconds.Incomplete20
SoulbindBind the soul of a target group member to their current location, causing them to respawn there upon death. This spell has no effect in certain areas.Incomplete10
Spark of EarthGift your target a spark of earth, restoring 25 health.Incomplete10
Spark of NatureCall forth a spark of nature's energy, restoring 8 HealthAvailable10
Species RevitalismRevive a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes.Incomplete10
Speed of PredatorInfuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. Can only be used outdoors.Incomplete10
Speed of the GladiatorSpeed of the Gladiator (On Click. Any Slot. Cast Time: 5s. Level 1)Available01
Speed of the PackInfuse your party with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 35 minutes. This spell can only be used outdoors.Incomplete10
Speed of the PredatorInfuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. This spell can only be used outdoors.Incomplete10
Speed of the WildInfuse your target with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (2.60) for 35 minutes. This spell can only be used outdoors.Incomplete10
Spell WardShield your target with a spell ward, absorbing 25 Spell Damage received for 15 seconds.Available10
SpellshieldEncircle yourself with a magical shield, increasing your maximum Health by 50, Armor Class by 15, and Magic Resistance by 15 for 1 hour.Incomplete10
Spiky BarrierSurround your target with a spiky barrier, granting them a Damage Shield that deals 20 damage when hit for 30 minutes.Incomplete10
Spiky TunicWrap yourself in a spiky tunic, increasing your Armor Class by 25 and granting you a Damage Shield that deals 5 damage when hit for 1 hour.Incomplete10
Spiraling ShadowsConjures spiraling shadows, slowing your targets movement speed by 60% and inflicting 25 Corruption Damage every 6 seconds for 72 seconds.Incomplete10
Spirit BaneRend the spirit of your target, dealing 5 Magic Damage.Incomplete10
Spirit Bane IISavagely rend the spirit of your target, dealing 10 Magic Damage.Incomplete10
Spirit Bane IIIMercilessly rend the spirit of your target, dealing 22 Magic Damage.Incomplete10
Spirit BlightBlight the spirit of your target, dealing 69 Magic Damage.Incomplete10
Spirit Blight IISavagely blight the spirit of your target, dealing 145 Magic Damage.Incomplete10
Spirit Blight IIIMercilessly blight the spirit of your target, dealing 244 Magic Damage.Incomplete10
Spirit BreakBreaks your target's resistance to the spirits, decreasing their Corruption, Holy, and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Spirit CrackBreaks your target's resistance to the spirits, decreasing their Corruption, Holy, and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Spirit FractureFractures the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Spirit MendingMend your target, restoring 57 Health.Incomplete10
Spirit ShatterShatter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Spirit SplinterSplinter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally.Incomplete10
Spirit SustenanceSuppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time.Incomplete10
Splintering Shot IFire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage.Incomplete10
Splintering Shot IIFire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage.Incomplete10
Splintering Shot IIIFire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage.Incomplete10
Splintering Shot IVFire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage.Incomplete10
Splintering Shot VFire a spreading shot at your target and those around it, dealing 100% Weapon Ratio Damage plus 20 Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage.Incomplete10
SprintCauses you to Sprint, increasing your Movement Speed by 75% for 10 seconds. Does not break Stealth on use.Available10
Stab IAggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 5 (L10) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Stab IIAggressively stab your target, dealing 110% Weapon Damage plus 5 (L10) to 10 (L20) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 175% Weapon Ratio Damage plus 10 (L10) to 25 (L20) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Stab IIIAggressively stab your target, dealing 120% Weapon Damage plus 10 (L20) to 15 (L30) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 225% Weapon Ratio Damage plus 25 (L20) to 45 (L30) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Stab IVAggressively stab your target, dealing 130% Weapon Damage plus 15 (L30) to 20 (L40) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 275% Weapon Ratio Damage plus 45 (L30) to 70 (L40) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Stab VAggressively stab your target, dealing 140% Weapon Damage plus 20 (L40) to 25 (L50) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 325% Weapon Ratio Damage plus 70 (L40) to 100 (L50) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Stab VIAggressively stab your target, dealing 150% Weapon Damage plus 25 (L50) to 30 (L60) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 450% Weapon Ratio Damage plus 100 (L50) to 200 (L60) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds.Incomplete10
Static Field IPlace a static field at your feet, dealing 5 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.Available10
Static Field IIPlace a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.Available10
Static Field IIIPlace a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.Available10
Static Field IVPlace a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.Available10
Steady HandsSteady Hands (On Click. Any Slot. Cast Time: Instant. Level 1)Available01
Steal StrengthSteal power from your target, decreasing their Strength by 5 and increasing yours by the same amount for 5 minutes.Incomplete10
StealthEnter stealth, making you invisible to most targets.Available10
SteelskinSolidifies the skin of a friendly target, increasing their Armor Class by 15 for 30 minutes.Incomplete10
Stinging SwarmEngulf your target with a stinging swarm, dealing 20 Poison Damage every 6 seconds for 60 seconds.Incomplete10
Stitch the DeadStitch the body of an undead pet, restoring 180 Health.Incomplete10
Stone StanceChannel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds.Available10
StoneskinSolidifies the skin of a friendly target, increasing their Armor Class by 10 for 30 minutes.Incomplete10
Strafing Barrage IBarrage your target with arrows, dealing 100% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows.Incomplete10
Strafing Barrage IIBarrage your target with arrows, dealing 110% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows.Incomplete10
Strafing Barrage IIIBarrage your target with arrows, dealing 120% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows.Incomplete10
Strafing Barrage IVBarrage your target with arrows, dealing 130% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows.Incomplete10
StrengthIncreases the Strength of a friendly target by 10 for 30 minutes.Available10
StrikeStrikes your target for 1 (L1) to 50 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities.Incomplete10
StunNot currently documentedAvailable12
Subduing WhisperUtter a subduing whisper at your target, incapacitating them for 3 seconds. This ability shares a cooldown with other Shout abilities.Incomplete00
Sublime Spirit MendingMend your target, restoring 598 Health.Incomplete10
Summer SolsticeBless your target with the gifts of the summer solstice, restoring 1100 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus.Incomplete10
Summer's BountyBless your target with the bounty of summer, restoring 410 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus.Incomplete10
Summer's EmbraceBless your target with the embrace of summer, restoring 160 Health.Incomplete10
Summer's GraceBless your target with the grace of summer, restoring 750 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus.Incomplete10
Summer's WarmthBless your target with the warmth of summer, restoring 40 Health.Incomplete10
Summon AberrationReanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips.Incomplete10
Summon ArrowsSummon a bundle of arrows, suitable for use with a bow.Incomplete10
Summon Cloth BandageSummon 1 (L10) to 4 (L20) cloth bandages, suitable for healing wounds.Incomplete10
Summon CorpseSummons corpse.Incomplete10
Summon Cotton BandageSummon 1 (L36) to 4 (L40) cotton bandages, suitable for healing wounds.Incomplete10
Summon CureberriesSummon a handful of cureberries, removing one Disease and one Poison effect when consumed. This item can be traded to other players. This item does not persist after logging out.Incomplete10
Summon DrinkSummons a flask of water, providing you with sustenance. This item can be traded to other players. This item does not persist after logging out.Incomplete10
Summon Earth MalletSummon an earth mallet, suitable for combat in a pinch.Incomplete10
Summon Exceptional Earth MalletSummon an earth mallet, suitable for combat in a pinch.Incomplete10
Summon Exceptional Fire StaffSummon a fire staff, suitable for combat in a pinch.Incomplete10
Summon Exceptional LifestoneImbue part of your life force into an Exceptional Lifestone, costing you 1480 Health. Grants 1110 Health when consumed. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Exceptional ManastoneSummon an Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Exceptional Water TridentSummon a Water Trident, suitable for combat in a pinch.Incomplete10
Summon Exceptional Wind BladeSummon a wind blade, suitable for combat in a pinch.Incomplete10
Summon Fire StaffSummon a fire staff, suitable for combat in a pinch.Incomplete10
Summon FoodSummon a slice of bread, providing you with sustenance. This item can be traded to other players. This item does not persist after logging out.Incomplete10
Summon Greater Earth MalletSummon an earth mallet, suitable for combat in a pinch.Incomplete10
Summon Greater Fire StaffSummon a fire staff, suitable for combat in a pinch.Incomplete10
Summon Greater LifestoneSummon a Greater Lifestone, restoring 705 Health when consumed on a 5-minute cooldown. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Greater ManastoneSummon a Greater Manastone, granting 135 Mana at the cost of 200 Health.Incomplete10
Summon Greater Water TridentSummon a Water Trident, suitable for combat in a pinch.Incomplete10
Summon Greater Wind BladeSummon a wind blade, suitable for combat in a pinch.Incomplete10
Summon Hammer of the DivineSummon a Hammer of the Divine, granting you a chance to activate Holy Smite on melee hits while equipped.Incomplete10
Summon Hammer of the HeavensSummon a Hammer of the Heavens, granting you a chance to activate Holy Smite on melee hits while equipped.Incomplete10
Summon Hammer of the PiousSummon a Hammer of the Pious, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to activate Sanctified hammer a second time. Sanctified Hammer: Purify your target, dealing 5 Holy Damage. This item does not persist after logging out.Incomplete10
Summon Hammer of the RighteousSummon a Hammer of the Righteous, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to activate Sanctified hammer a second time. Sanctified Hammer: Purify your target, dealing 2 Holy Damage. This item does not persist after logging out.Incomplete10
Summon Heavy Cloth BandageSummon 1 (L12) to 4 (L16) heavy cloth bandages, suitable for healing wounds.Incomplete10
Summon Heavy Cotton BandageSummon 1 (L44) to 4 (L48) heavy cotton bandages, suitable for healing wounds.Incomplete10
Summon Heavy Linen BandageSummon 4 heavy linen bandages, suitable for healing wounds.Incomplete10
Summon Heavy Wool BandageSummon 1 (L28) to 4 (L32) heavy wool bandages, suitable for healing wounds.Incomplete10
Summon Lesser Earth MalletSummon an earth mallet, suitable for combat in a pinch.Incomplete10
Summon Lesser Fire StaffSummon a fire staff, suitable for combat in a pinch.Incomplete10
Summon Lesser LifestoneSummon a Lesser Lifestone, restoring 75 Health when consumed at the cost of 100 Health. This item can be traded to other players. This item does not persist after logging out.Incomplete10
Summon Lesser ManastoneSummons a Lesser Manastone, granting 75 Mana at the cost of 120 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Lesser Water TridentSummon a Water Trident, suitable for combat in a pinch.Incomplete10
Summon Lesser Wind BladeSummon a wind blade, suitable for combat in a pinch.Incomplete10
Summon LifestoneSummon a Lifestone, restoring 390 Health when consumed at the cost of 520 Health. This item can be traded to other players. This item does not persist after logging out.Incomplete10
Summon Linen BandageSummon 1 (L52) to 4 (L56) linen bandages, suitable for healing wounds.Incomplete10
Summon Mage LightSummon a flickering mage light, granting you a light source for 15 minutes. Reagent is a Mage Light CoreAvailable10
Summon ManastoneSummon a Manastone, granting 105 Mana at the cost of 160 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Minor Earth MalletSummon an earth mallet, suitable for combat in a pinch.Incomplete10
Summon Minor Fire StaffSummon a fire staff, suitable for combat in a pinch.Incomplete10
Summon Minor LifestoneSummon a Minor Lifestone, restoring 10 Health when consumed.Incomplete10
Summon Minor ManastoneSummon a Minor Manastone, granting 30 Mana at the cost of 45 Health. This item can be traded to other players, and will be lost when logging out after a short period of time.Incomplete10
Summon Minor Water TridentSummon a Water Trident, suitable for combat in a pinch.Incomplete10
Summon Minor Wind BladeSummon a wind blade, suitable for combat in a pinch.Incomplete10
Summon Throwing DaggersSummon a bundle of daggers, suitable for throwing.Incomplete10
Summon Water TridentSummon a Water Trident, suitable for combat in a pinch.Incomplete10
Summon Wind BladeSummon a wind blade, suitable for combat in a pinch.Incomplete10
Summon: CureberriesSummon a handful of cureberries, removing one Disease and one Poison effect when consumed.Incomplete10
Sun StyleAssume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled.Incomplete10
Sun's WrathExpose your target to the sun's wrath, dealing 379 Fire Damage.Available10
Superior Flash of IceAssault your target with a flash of ice, dealing 395 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Superior HealMassively heal your target, restoring 850 Health.Incomplete10
SupplicationCry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) and Mana Regeneration by 1 for 1 minute.Incomplete10
Supplication IICry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute.Incomplete10
Supplication IIICry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) and Mana Regeneration by 3 for 1 minute.Incomplete10
Supplication IVCry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute.Incomplete10
Surging ShadowsConjures swirling shadows, slowing your targets movement speed by 40% and inflicting 5 Corruption Damage every 6 seconds for 36 seconds.Incomplete10
Swarm of BeesEngulf your target in a swarm of bees, dealing 54 Poison Damage every 6 seconds for 1 minute.Incomplete10
Swarm of FliesEngulf your target in a swarm of flies, dealing 21 Poison Damage every 6 seconds for 1 minute.Incomplete10
Swarm of GnatsEngulf your target in a swarm of gnats, dealing 15 Poison Damage every 6 seconds for 1 minute.Incomplete10
Swarm of HornetsEngulf your target in an swarm of hornets, dealing 55 Poison Damage every 6 seconds for 1 minute.Incomplete10
Swarm of WrathEngulf your target in a wrathful swarm, dealing 150 Poison Damage every 6 seconds for 1 minutes.Incomplete10
Swarm Pet Tier 10Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 11Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 12Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 13Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 14Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 15Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Swarm Pet Tier 16Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you.Incomplete10
Sweeping KickUnleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds.Available10
Swift StrikesAccelerate your strikes, increase your attack speed by 15%.Incomplete10
SwiftnessHaste your target, increasing their Melee and Ranged Attack Speed by 50% (L55) to 55% (L60) for 35 minutes. Requires Line of Sight on Cast.Available10
Swirling ShadowsConjures swirling shadows, slowing your targets movement speed by 30% and inflicting 3 Corruption Damage every 6 seconds for 24 seconds.Incomplete10
Tactician StanceShift into a tactician's stance, increasing your resistance to Root, Stun, and Incapacitate effects by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance.Incomplete10
TauntTaunt your target, causing them to focus their attacks on you. Triggers cooldown of Martial abilities.Incomplete10
Telekinetic InfusionInfuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 10 (L60) Physical Damage on melee attacks and a lower chance to activate Kinetic Siphon. Kinetic Siphon: Siphon the kinetic energy of your target, decreasing their Movement Speed by 8% (L4) to 14% (L60) and Agility by 5 (L4) to 15 (L60) while increasing yours by the same amount for 1 minute. While this infusion is active, the Mana cost of Kinetic Ward is reduced by 25%.Available10
Telekinetic KnockbackLeverage the mind to knock your target backwards, stunning them for 3 seconds.Available10
Terror in the ShadowsBecome a terror in the shadows, causing ten nearby enemies to cower in fear for 10 seconds.Available10
Thick Sharpening StoneThick Sharpening Stone (On Click. Any Slot. Cast Time: 3s. Level: 50)Available01
Thorny BarrierSurround your target with a thorny barrier, granting them a Damage Shield that deals 25 damage when hit for 30 minutes.Incomplete10
Thorny TunicWrap yourself in a thorny tunic, increasing your Armor Class by 30 and granting you a Damage Shield that deals 6 damage when hit for 1 hour.Incomplete10
ThrowThrow a throwing weapon at your target. This skill requires a throwing weapon.Incomplete10
Thunderous VocalizationRelease a thunderous shout at your target, dealing 60 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
TormentTorments your target's mental state, causing 3 (L1) to 5 (L4) points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 2.Available00
TorpifyWeaken your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minute.Available10
TortureTortures your target's mental state, causing 75 of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 5.Available10
Touch of CreationBestow the touch of creation upon your target, restoring 513 Health, and an additional 235 Health every 6 seconds for 12 seconds.Incomplete10
Touch of EarthBestow the touch of earth upon your target, restoring 60 Health and an additional 30 Health every 6 seconds for 12 seconds.Incomplete10
Touch of HarmonyBestow the touch of harmony upon your target, restoring 243 Health and an additional 100 Health every 6 seconds for 12 seconds.Incomplete10
Touch of LifeBestow the touch of life upon your target, restoring 191 Health and an additional 115 Health every 6 seconds for 12 seconds.Incomplete10
Touch of NatureRenew the touch of nature upon your target, restoring 16 Health and an additional 8 Health every 6 seconds for 12 seconds.Incomplete10
Toxic DelugeShowers your target in a toxic deluge, dealing 90 damage and an additional 45 Poison damage every 6 seconds for 30 seconds.Incomplete10
TranceTrances your target, putting them to Sleep for 2 minutes. There is a chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage. Requires line of sight Any damage dealt will remove the effectAvailable10
TranquilitySoothe the mind of your target, increasing their Mana Regeneration by 2 for 35 minutes. Requires line of sightAvailable10
Transcendent Spirit MendingMend your target, restoring 790 Health.Incomplete10
Transfer StrengthTransfer power to your target, increasing their strength by 2 and decreasing yours by the same amount for 5 minutes.Incomplete10
TranslocateTranslocate your target to their bind location. You cannot successfully teleport while encumberedAvailable10
TraumatizeTraumatizes your target's mental state, causing 150 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 10.Available10
Traveler's MarchInspire your group with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds. Can only be used outdoors.Incomplete00
Tribal FrenzyMake your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 15 for 35 minutes.Incomplete10
Tribal FuryMake your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 10 for 35 minutes.Incomplete10
Tribal RageMake your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 5 for 35 minutes.Incomplete10
Tribal SpiritMake your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 2 for 35 minutes.Incomplete10
TruestrikeMake your attacks strike true, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds.Incomplete10
Truestrike AuraHeighten the senses of your group, increasing their Archery, Bludgeoning, Piercing, Throwing, and Slashing by 5 and Dexterity by 1 (L1) to 15 (L60).Incomplete10
Twin Blades IDeftly strike your target with twin blades, dealing 60% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect.Incomplete10
Twin Blades IIDeftly strike your target with twin blades, dealing 65% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect.Incomplete10
Twin Blades IIIDeftly strike your target with twin blades, dealing 70% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect.Incomplete10
Twin Blades IVDeftly strike your target with twin blades, dealing 75% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect.Incomplete10
Twin Blades VDeftly strike your target with twin blades, dealing 80% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect.Incomplete10
Twisting RootsLarge roots emerge from the ground and cling to your target's feet, applying an immobilize effect for 30 seconds. This effect has a chance to be removed by Damage.Incomplete10
Twisting ShadowsConjures twisting shadows, slowing your targets movement speed by 55% and inflicting 15 Corruption Damage every 6 seconds for 60 seconds.Incomplete10
TyrannizeTyrannize of your target, dealing 313 Magic Damage, increasing your Threat against them by 200, and decreasing their Magic Resistance by 16 for 30 seconds.Incomplete10
Unholy BulwarkSurrounds the caster with an impenetrable unholy bulwark, making them invulnerable to all attacks for 15 seconds. Can use while Stunned, Mesmerized, and Feared.Incomplete10
UnificationPlacate your target, reducing their Proximity Aggro for 2 minutes. This spell can only be used outdoors. This spell cannot be resisted. This spell has a very slight chance to end early. This spell has no effect on Social Aggro. This spell is limited to one target.Incomplete10
Unifying AnthemCaptivate your target with a unifying anthem, increasing your faction standing with them by 10000 (L1) to 20000 (L60) for 18 seconds. This ability is currently disabled (as of 3/11/2026).Incomplete00
UnityPlacates a target and any 3 nearby entities, reducing the range of their social and proximity aggro for 2 minutes.Incomplete10
Unleash the LightUnleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds.Incomplete10
Unnerving ShoutDebilitate nearby targets with an unnerving shout, reducing their Physical Damage dealt by 5% for 30 seconds.Incomplete10
Unrelenting DeadInfuse your pet with unrelenting might, increasing their Attack Speed by 20% and Strength by 5.Incomplete10
UnshakenUnshaken (On Click. Any Slot. Cast Time: Instant. Level 1)Available01
Untamed SpiritAwaken an untamed spirit within your pet, increasing their Attack Speed by 40%, Agility by 15, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds.Incomplete10
Unyielding DeadInfuse your pet with unyielding might, increasing their Attack Speed by 30% and Strength by 10.Incomplete10
Upheave the DeadReanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips.Incomplete10
UppercutUppercut your target, applying a Stun for 3 seconds.Available10
Vale of Zintar GateTeleport yourself to Vale of Zintar. You cannot successfully teleport while encumberedAvailable10
Vale of Zintar PortalSend your group through a portal to Vale of Zintar. You cannot successfully teleport while encumberedAvailable10
VanguardImpede enemy aggression toward your target, decreasing their Threat generation by 10% (L22) to 20% (L42) for 5 minutes.Incomplete10
VengeanceExact vengeance upon your target with divine energy, dealing 450 Holy Damage.Incomplete10
Venomous DelugeShowers your target in a venomous deluge, dealing 40 Poison Damage and an additional 20 Poison Damage every 6 seconds for 30 seconds.Incomplete10
Verdantsurge HealingHeals the consumer.Incomplete01
Vial of SmokeShatter a smoke-filled vial to facilitate an urgent escape, granting you Stealth, clearing all Threat from aggressive targets, and preventing new aggression for 5 seconds. Requires a Vial of Smoke.Incomplete10
Vile DelugeShowers your target in a Vile deluge, dealing 250 damage and an additional 125 Poison damage every 6 seconds for 30 seconds.Incomplete10
Virulent VirusInfect your target with a virus, dealing 125 Disease Damage every 6 seconds for 1 minute.Incomplete10
Void StrengthVoid power from your target, decreasing their Strength by 15 and increasing yours by the same amount for 5 minutes.Incomplete10
Wailing IceRend your target with spiritual frost, dealing 135 Cold Damage.Incomplete10
Wailing VocalizationRelease a wailing shout at your target, dealing 29 Magic Damage, with 150% (L1) to 290% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities.Incomplete00
Wall of ForceSummon a wall of force, immobilizing targets that attempt to pass through the affected area.Incomplete10
Ward of AccusationEncase yourself in a ward of suspicion, absorbing 60 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 12% for 15 seconds.Available10
Ward of CondemnationEncase yourself in a ward of condemnation, absorbing 600 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 16% for 15 seconds.Incomplete10
Ward of InquisitionEncase yourself in a ward of suspicion, absorbing 800 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 20% for 15 seconds.Incomplete10
Ward of JudgementEncase yourself in a ward of judgement, absorbing 250 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 14% for 15 seconds.Incomplete10
Ward of SuspicionEncase yourself in a ward of suspicion, absorbing 25 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 10% for 15 seconds.Available10
Ward the ElementsWards an elemental target with elemental energy for 30 points of Magic Damage.Incomplete10
Water Pet Tier 10Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 11Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 12Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 13Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 14Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 15Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 16Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 7Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 8Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water Pet Tier 9Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: MalachiteIncomplete10
Water ShieldAn elemental shield of frigid water surrounds you, increasing Cold and Fire Resistance by 10 causing attackers to be afflicted by Chilled, reducing their Movement Speed 25%, decreasing their Electricity Resistance by 10 for 3 seconds.Incomplete10
Way of the WebWay of the Web (On Click. Any Slot. Casting Time: Instant Level: 1)Available01
Weak HealWeakly heals the wounds of a friendly target, healing them for 6 Health.Incomplete10
Weapon ShieldActivate to use your weapon to help shield attacks, reducing physical damage against you by 5%.Incomplete10
Whirling ShadowsConjures whirling shadows, slowing your targets movement speed by 50% and inflicting 9 Corruption Damage every 6 seconds for 48 seconds.Incomplete10
Whistling ShotFire a whistling shot at your target, dealing 90% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing Threat by 25 (L1) to 250 (L60).Incomplete10
Wind StyleAssume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled.Incomplete10
WindblastBlast your target with buffeting winds, dealing 581 Magic Damage and interrupting their casting.Incomplete10
Winged SwarmEngulf your target with a winged swarm, dealing 30 Poison Damage every 6 seconds for 60 seconds.Incomplete10
Winter's BiteFreeze your target with winter's bite, dealing 140 (L20) to 200 (L31) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds.Incomplete10
Winter's ChillFreeze your target with winter's chill, dealing 17 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Restore line, this spell gains a damage bonus.Incomplete10
Winter's FuryFreeze your target with winter's fury, dealing 141 (L1.52) to 200 (L1.63) Cold Damage and decreasing their Movement Speed by 15% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus.Incomplete10
Winter's WrathFreeze your target with winter's wrath, dealing 298 (L1.44) to 340 (L1.5) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus.Incomplete10
WisdomIncreases the Wisdom of a friendly target by 10 for 30 minutes.Available10
Wolf FormShapeshift into a wolf, increasing your Movement Speed by 40% (L8) to 60% (L60) for 1 hour. This spell can only be used outdoors.Incomplete10
WoodskinIncreases armor class by 5.Available10
ZealHaste your target, increasing their Melee Attack Speed by 40% (L44) to 45% (L50) for 30 minutes. Requires Line of Sight on Cast.Available10
Zombie Pet Tier 1Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 10Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 11Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 12Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 13Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 14Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 15Reanimates bodies from the dead, creating a Zombie minion to serve you.Incomplete10
Zombie Pet Tier 16Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 2Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 3Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 4Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 5Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 6Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 7Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 8Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10
Zombie Pet Tier 9Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin.Incomplete10