Spell and effect catalog
Effects
Effects remain cataloged even when their mechanics are not yet documented.
1330 effects
| Effect | Description | Wiki status | Abilities | Items |
|---|---|---|---|---|
| Abolish Magic | Abolish magic from your target, removing two harmful effects. | Incomplete | 1 | 0 |
| Acuity | Hastens the mind of an ally, increasing their Casting Speed by 10% for 30 minutes. | Available | 1 | 0 |
| Adrenaline | Haste your target, increasing their Melee and ranged Attack Speed by 20% (L16) to 25% (L32). | Incomplete | 1 | 0 |
| Afflicting Ailment | Infect your target with an ailment, dealing 55 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Air Pet Tier 10 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 11 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 12 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 13 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 14 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 15 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 16 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 7 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 8 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Air Pet Tier 9 | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Alarm Trap | Place an alarm trap at your feet, notifying you of targets that enter the affected area. | Incomplete | 1 | 0 |
| Allegro Assai | Inspire your group with an energetic allegro, increasing their Attack Speed by 40% (L44) to 50% (L48) for 18 seconds. | Incomplete | 1 | 0 |
| Allegro con Brio | Inspire your group with an energetic allegro, increasing their Casting Speed by 10% for 18 seconds. | Incomplete | 1 | 0 |
| Allegro con Fuoco | Inspire your group with an energetic allegro, increasing their Attack Speed by 10% for 18 seconds. Stacks with Primary Haste effects. | Incomplete | 1 | 0 |
| Allegro Lento | Inspire your group with an energetic allegro, increasing their Attack Speed by 10% (L12) to 15% (L16) for 18 seconds. | Incomplete | 1 | 0 |
| Allegro Moderato | Inspire your group with an energetic allegro, increasing their Attack Speed by 25% (L28) to 35% (L32) for 18 seconds. | Incomplete | 1 | 0 |
| Amnesia | Manupulate the mind of your target, granting them a chance to forget past wrongdoings every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ancestor's Eye | Bestow your target ancestral sight, granting them the ability to see invisible and magical effects when considering targets for 35 minutes. | Incomplete | 1 | 0 |
| Ancestral Wisdom | Invoke ancestral wisdom, increasing your Wisdom by 2(L4) to 5(L15) and Health Regeneration by 1(L4) to 2(L15), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Ancestral Wisdom II | Invoke ancestral wisdom, increasing your Wisdom by 5(L16) to 7(L27) and Health Regeneration by 2(L16) to 3(L27), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Ancestral Wisdom III | Invoke ancestral wisdom, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3(L28) to 4(L39), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Ancestral Wisdom IV | Invoke ancestral wisdom, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4(L40) to 5(L51), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Ancestral Wisdom V | Invoke ancestral wisdom, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5(L52) to 6(L60), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Ancient Disrupting Chant | Ancient Disrupting Chant (On Click. Any Slot. Cast Time: 12s, Level: 1) | Available | 0 | 1 |
| Ancient Guardian | Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master. | Incomplete | 1 | 0 |
| Anguish | Causes anguish to your target's mental state, causing 750 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 25. | Incomplete | 1 | 0 |
| Anticipate | Anticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds. | Incomplete | 1 | 0 |
| Anxiety | Causes anxiety to your target's mental state, causing 225 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 15. | Incomplete | 1 | 0 |
| Appease | Appease your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. | Incomplete | 1 | 0 |
| Appease the Masses | Appeases your target, reducing their Body Aggro Radius for 3 minutes. | Incomplete | 1 | 0 |
| Aquatic Affinity | Attune yourself to aquatic beasts, increasing your swimming skill by 20 and decreasing your air consumption by 80% for 1 hour. | Incomplete | 1 | 0 |
| Arcane Acceleration | Increases party casting speed. | Unknown | 1 | 0 |
| Arcane Aegis | Surround yourself with an arcane aegis, granting you immunity to spell damage for 15 seconds. This spell can be used while stunned, incapacitated, or feared. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds." | Incomplete | 1 | 0 |
| Arcane Bonds | Summon Arcane Bonds, that cling to the feet of your target and three other targets within 8 meters, applying a 50% Snare effect for 2 minutes. | Incomplete | 1 | 0 |
| Arcane Infusion | Infuse your weapon with arcane energy, granting a chance to deal 5 (L1) to 30 (L60) Magic Damage on melee attacks and a lesser chance to apply Arcane Frailty. Arcane Frailty reduces the target's Magic Resistance by 1 (L1) to 15 (L60) for 15s. While active, reduces the Mana cost of Arcane Spear by 25%. | Incomplete | 1 | 0 |
| Arcane Invocation | Invoke the arcane, restoring 55 (L20) to 165 (L60) Mana as you channel every 2 seconds for 10 seconds. | Incomplete | 1 | 0 |
| Arcane Nova | Unleash an arcane nova upon nearby targets, dealing 292 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Arcane Protection | Surround a target party member with a magically impenetrable shield, granting them immunity to Spell Damage for 15 seconds. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds. | Incomplete | 1 | 0 |
| Arcane Shackles | Encumber your target and those around it with arcane shackles, decreasing their Movement Speed by 60% for 4 minutes. | Incomplete | 1 | 0 |
| Arcane Spear I | Hurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. Mana cost reduced by 25% while Arcane Infusion is active. | Incomplete | 2 | 0 |
| Arcane Spear II | Hurl a spear of arcane energy at your target, dealing 30 to 112 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Incomplete | 1 | 0 |
| Arcane Spear III | Hurl a spear of arcane energy at your target, dealing 74.24 to 100.15 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Incomplete | 1 | 0 |
| Arcane Spear IV | Hurl a spear of arcane energy at your target, dealing 130 to 200 Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Incomplete | 1 | 0 |
| Arcane Spear V | Hurl a spear of arcane energy at your target, dealing 215 (+15) to 375 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Incomplete | 1 | 0 |
| Arcane Spear VI | Hurl a spear of arcane energy at your target, dealing 425 (+15) to 475 (+15) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 20%. | Incomplete | 1 | 0 |
| Arcane Surge | Fill your target's mind with an arcane surge, granting them 90 Mana at the cost of 130 Mana. | Incomplete | 1 | 0 |
| Arcane Tyrant | Increases your Strength, Magic Resistance and Mana Regeneration, and reveals invisible entities and magical effects for one hour. | Incomplete | 1 | 0 |
| Arcane Ward | Shield your target with a magic ward, absorbing 600 Spell Damage received for 15 seconds. | Incomplete | 1 | 0 |
| Arch Lich | Surrender your body to arch-lichdom, increasing your Mana Regeneration by 35 at the cost of 50 Health every 6 seconds. | Incomplete | 1 | 0 |
| Arch Spellshield | Encircle yourself with a magical shield, increasing your maximum Health by 150, Armor Class by 30, and Magic Resistance by 30 for 1 hour. | Incomplete | 1 | 0 |
| Aria De Grave | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 40% and Attack Speed by 20% for 18 seconds. | Incomplete | 1 | 0 |
| Aria de Larghissimo | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 50% and Attack Speed by 25% for 18 seconds. | Incomplete | 1 | 0 |
| Aria De Largo | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 30% and Attack Speed by 15% for 18 seconds. | Incomplete | 1 | 0 |
| Aria de Lento | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds. This ability is considered a Secondary Slow. | Incomplete | 1 | 0 |
| Armor Break | Break the armor of your target, decreasing their Armor Class by 1 (L1) to 26 (L60) for 30 seconds. This ability stacks up to three times. | Incomplete | 1 | 0 |
| Aspect of the Bear | Shapeshift into a bear, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3 to 4, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Aspect of the Savage Bear | Shapeshift into a savage bear, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4 to 5, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Aspect of the Spirit Bear | Shapeshift into a savage bear, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5 to 6, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. | Incomplete | 1 | 0 |
| Aspect of Vampirism | Invoke a vampiric aspect, granting you a chance to activate Vampirism on melee attacks. Vampirism: Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount. | Incomplete | 1 | 0 |
| Assail the Dead | Assail a target undead with a blast of energy, dealing 525 Holy Damage. | Incomplete | 1 | 0 |
| Assail the Elements | Wards an elemental target with elemental energy for 525 points of Magic Damage. | Incomplete | 1 | 0 |
| Atonement | Submit your target to holy judgment, granting them a chance to forget past transgressions. This spell has a chance to critically fail. | Incomplete | 1 | 0 |
| Attainder | Condemn your target, increasing your Threat against them by 80 and incapacitating them for 45 seconds. This spell is removed by damage. | Incomplete | 1 | 0 |
| Aura of Rapidity | Envelop your party in an aura of rapidity, increasing their Attack Speed by 5% (L12) to 25% (L52) plus an additional 5% as Secondary Haste. This ability is considered a Primary Haste. This ability persists until canceled. | Incomplete | 1 | 0 |
| Aura of Resistance | Envelop your party in a warding aura, reducing their Spell Damage received by 5% and increasing their Cold, Fire, Corruption, Holy, and Magic Resistance by 2 (L1) to 30 (L60). This ability persists until canceled." | Incomplete | 1 | 0 |
| Aura of the Arcane | Envelop your group in an arcane aura, increasing their Intelligence by 1 (L1) to 15 (L60) and Spell Damage dealt by 10%. This ability persists until canceled. | Incomplete | 1 | 0 |
| Aura of the Pious | Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60) | Incomplete | 1 | 0 |
| Aura of the Unholy | An aura which increases your group's Attack Speed by 10% and Health Regeneration by 1 (L1) to 5 (L60). | Incomplete | 1 | 0 |
| Aura of Vampirism | An aura which causes the Melee and Ranged attacks of your group to have a chance to drain life from your enemies, dealing 1 (L1) to 30 (L60) damage and healing. | Incomplete | 1 | 0 |
| Barbed Arrow I | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6s for 18s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Barbed Arrow II | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Barbed Arrow III | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Barbed Arrow IV | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Barbed Arrow V | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Barbed Arrow VI | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Battle Cry | Embolden your group with a blood-curdling battle cry, increasing their Strength by 1 (L1) to 15 (L60) for 2 minutes. | Incomplete | 1 | 0 |
| Beats of War | Immerse your group in an ominous beat, increasing their Strength, Agility, and Dexterity of you and your group by 2 (L1) to 4 (L16) for 18 seconds. | Incomplete | 0 | 0 |
| Beguile | Charm your target, forcing them to fight alongside you for up to 20 minutes. | Incomplete | 1 | 0 |
| Beguile Beasts | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early. | Incomplete | 1 | 0 |
| Beguile Dead | Charm a target undead, forcing them to fight alongside you. | Incomplete | 1 | 0 |
| Beguile Elemental | Charm a target elemental, forcing them to fight alongside you for up to 20 minutes. | Incomplete | 1 | 0 |
| Beleaguer the Dead | Beleaguer a target undead with a blast of energy, dealing 245 Holy Damage. | Incomplete | 1 | 0 |
| Beleaguer the Elements | Wards an elemental target with elemental energy for 245 points of Magic Damage. | Incomplete | 1 | 0 |
| Bend Gravity | Bend gravity around yourself, slowing your descent for 3 seconds. | Incomplete | 1 | 0 |
| Berserker Frenzy | Make your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 15 for 1 hour. | Incomplete | 1 | 0 |
| Berserker Fury | Make your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 10 for 35 minutes. | Incomplete | 1 | 0 |
| Berserker Rage | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 1 hour. | Incomplete | 1 | 0 |
| Berserker Spirit | Make your target go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 2 for 1 hour. | Incomplete | 1 | 0 |
| Berserkers Wrath | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 20 for 1 hour. | Incomplete | 1 | 0 |
| Beset the Dead | Wards off an undead target with holy energy for 90 points of Holy Damage. | Incomplete | 1 | 0 |
| Beset the Elements | Wards an elemental target with elemental energy for 90 points of Magic Damage. | Incomplete | 1 | 0 |
| Bestial Bond | Appeal to the sense of a target beast, bonding it to your side. | Incomplete | 1 | 0 |
| Bestial Glimpse | Bind your vision to that of a target beast, granting you the ability to see through their eyes. | Incomplete | 1 | 0 |
| Billow of Blight | Smother your target with a billow of blight, dealing 115 Poison Damage and an additional 55 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast | Available | 0 | 1 |
| Bind Vision | Bind Vision with your target, granting you the ability to see through their eyes. | Available | 1 | 0 |
| Bind Wound | Not currently documented | Available | 0 | 8 |
| Blanket of Fire | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 75 points of Fire Damage. Max 4 targets | Available | 1 | 0 |
| Blanket of Flame | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 30 points of Fire Damage. Max 4 targets | Available | 1 | 0 |
| Blanket of Lava | Unleashes a blanket of lava hitting your target and up to 3 nearby targets for 225 points of Fire Damage. Max 4 targets | Available | 1 | 0 |
| Blanket of Magma | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 135 points of Fire Damage. Max 4 targets | Available | 1 | 0 |
| Blast of Air | Blast your target with air, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Air II | Blast your target with air, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Air III | Blast your target with air, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Air IV | Blast your target with air, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Air V | Blast your target with air, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Air VI | Blast your target with air, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth | Blast your target with earth, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth II | Blast your target with earth, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth III | Blast your target with earth, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth IV | Blast your target with earth, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth V | Blast your target with earth, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Earth VI | Blast your target with earth, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire | Blast your target with fire, dealing 2 (L1) to 5 (L4) Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire II | Blast your target with fire, dealing 75 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire III | Blast your target with fire, dealing 100 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire IV | Blast your target with fire, dealing 150 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire V | Blast your target with fire, dealing 225 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Fire VI | Blast your target with fire, dealing 300 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Frost | Expose your target to a blast of frost, dealing 5 (L1) up to 8 (L4) Cold Damage. | Available | 1 | 0 |
| Blast of Hail | Blast your target with hail, dealing 47 Cold Damage. | Incomplete | 1 | 0 |
| Blast of Sleet | Blast your target with sleet, dealing 10 Cold Damage. | Incomplete | 1 | 0 |
| Blast of Water | Blast your target with water, dealing 2 (L1) to 5 (L4) Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Water II | Blast your target with water, dealing 75 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Water III | Blast your target with water, dealing 100 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Water IV | Blast your target with water, dealing 150 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Water V | Blast your target with water, dealing 225 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blast of Water VI | Blast your target with water, dealing 300 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. | Incomplete | 1 | 0 |
| Blaze | Blaze (On Click. Must Equip. Cast Time: 10s. Level: 40) | Available | 1 | 1 |
| Blazing Embers | Burns your target for 60 seconds, dealing 20 Fire Damage every 6 seconds and decreasing AC by 19. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye. | Incomplete | 1 | 0 |
| Blazing Shield | Surrounds your target with a blazing shield, providing a Damage Shield with 25 Damage Per Hit. | Incomplete | 1 | 0 |
| Blazing Sun (Removed?) | Expose your target to the blazing sun, dealing 12 Fire Damage. | Incomplete | 1 | 0 |
| Blessed Barrier | Shield your target with a blessed barrier, absorbing 25 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Blessed Barrier II | Shield your target with a blessed barrier, absorbing 60 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Blessed Barrier III | Shield your target with a blessed barrier, absorbing 187 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Blessed Barrier IV | Shield your target with a blessed barrier, absorbing 367 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Blessing of Sanctuary | Bless your group with sanctuary, reducing all damage received by 20% for 20 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. | Incomplete | 1 | 0 |
| Blind | Shroud the vision of your target, blinding them for 12 seconds. | Incomplete | 1 | 0 |
| Blinding Powder | Throw blinding powder at your target, incapacitating them for 10 seconds. | Incomplete | 1 | 0 |
| Blink | Teleport yourself a short distance forward. | Incomplete | 1 | 0 |
| Blistering Sun | Expose your target to the blistering sun, dealing 424 Fire Damage. | Available | 1 | 0 |
| Blood Pact | Form a blood pact with the dead, increasing your Mana Regeneration by 2 Mana per 6 second tick, but also damaging you over time for 2 Damage every 6 seconds. | Incomplete | 1 | 0 |
| Boots of Speed | Boots of Speed (On Click. Level: 1) | Available | 0 | 1 |
| Brambly Barrier | Surround your target with a brambly barrier, granting them a Damage Shield that deals 15 damage when hit for 10 minutes. | Incomplete | 1 | 0 |
| Brambly Tunic | Wrap yourself in a brambly tunic, increasing your Armor Class by 20 and granting you a Damage Shield that deals 4 damage when hit for 1 hour. | Incomplete | 1 | 0 |
| Brilliance | Bestows brilliance, increasing Mana Regeneration by 6 | Incomplete | 1 | 0 |
| Bristly Barrier | Surround your target with a bristly barrier, granting them a Damage Shield that deals 10 damage when hit for 10 minutes. | Incomplete | 1 | 0 |
| Bristly Tunic | Wrap yourself in a bristly tunic, increasing your Armor Class by 15 and granting you a Damage Shield that deals 3 damage when hit for 1 hour. | Incomplete | 1 | 0 |
| Burning Bones | Reanimate bone, conjuring a burning skeleton to serve you. This spell persists until the death of the pet or master. This spell requires Bone Chips. | Incomplete | 1 | 0 |
| Burning Embers | Burns your target for 60 seconds, dealing 1 Fire Damage every 6 seconds and decreasing AC by 1. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye. | Incomplete | 1 | 0 |
| Burning Sun | Expose your target to the burning sun, dealing 259 Fire Damage. | Incomplete | 1 | 0 |
| Burst of Magic | Strike your target and those around it with a burst of magic, dealing 409 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Cacophonic Vocalization | Release a cacophonic shout at your target, dealing 25 Magic Damage, plus 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Call Companion | Beckon to your pet, calling it to your side. | Incomplete | 1 | 0 |
| Caltrops | Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 65%. | Incomplete | 1 | 0 |
| Camouflage | Camouflages a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell can only be used outdoors. This spell has a strong chance to end early. | Incomplete | 1 | 0 |
| Captivate | Captivates your target, putting them to Sleep for 60 seconds. There is a very small chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage. | Incomplete | 1 | 0 |
| Celestial Strike | Squarely strike your target, dealing 130% Weapon Ratio Damage plus 1 (L1) to 5 (L10) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style. | Incomplete | 1 | 0 |
| Celestial Strike II | Squarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style. | Incomplete | 1 | 0 |
| Celestial Strike III | Squarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style. | Incomplete | 1 | 0 |
| Celestial Strike IV | Squarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. This ability can be enhanced by your active Style.. | Incomplete | 1 | 0 |
| Censuring Strike | Censure your target with a violent strike, dealing 100% Weapon Ratio Damage plus 1 (L1) to 4 (L8) Physical Damage, and decreasing their Casting Speed by 20% for 30 seconds. | Incomplete | 1 | 0 |
| Censuring Strike II | Censure your target with a violent strike, dealing 105% Weapon Ratio Damage plus 4 (L8) to 8 (L21) Physical Damage, and decreasing their Casting Speed by 25% for 30 seconds. | Incomplete | 1 | 0 |
| Censuring Strike III | Censure your target with a violent strike, dealing 110% Weapon Ratio Damage plus 8 (L21) to 12 (L36) Physical Damage, and decreasing their Casting Speed by 30% for 30 seconds. | Incomplete | 1 | 0 |
| Censuring Strike IV | Censure your target with a violent strike, dealing 115% Weapon Ratio Damage plus 12 (L36) to 16 (L55) Physical Damage, and decreasing their Casting Speed by 35% for 30 seconds. | Incomplete | 1 | 0 |
| Censuring Strike V | Censure your target with a violent strike, dealing 120% Weapon Ratio Damage plus 16 (L55) to 20 (L60) Physical Damage, and decreasing their Casting Speed by 40% for 30 seconds. | Incomplete | 1 | 0 |
| Challenging Arrow I | Fire an arrow of challenge at your taret, dealing 100% Weapon Ratio Damage plus 1 (L9) to 10 (L29) Physical Damage, and increasing your Threat against them by 30 (L9) to 100 (L29). | Incomplete | 1 | 0 |
| Challenging Arrow II | Fire an arrow of challenge at your taret, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, and increasing your Threat against them by xxx (Lxx) to xxx (Lxx). | Incomplete | 1 | 0 |
| Challenging Arrow III | Fire an arrow of challenge at your taret, dealing 120% Weapon Ratio Damage plus 20 (L49) to 30 (L60) Physical Damage, and increasing your Threat against them by 250 (L49) to 400 (L60). | Incomplete | 1 | 0 |
| Chant of Magic Protection | Immerse your gorup in a rhythmic chant, increasing their Magic Resistance by 5 for 18 seconds. | Incomplete | 0 | 0 |
| Chant of Magic Resistance | Immerse your group in a rhythmic chant, increasing their Magic Resistance by 15 for 18 seconds. | Incomplete | 1 | 0 |
| Chaotic Vocalization | Release a chaotic shout at your target, dealing 55 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Charge | Charge at your target, immobilizing them for 1 second. | Incomplete | 1 | 0 |
| Charisma | Increases the Charisma of a friendly target by 10. | Incomplete | 1 | 0 |
| Charm | Charms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Range: 30 meters; Max Target Level: 11 | Incomplete | 0 | 0 |
| Charm Beasts | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. This spell has a very strong chance to end early. | Incomplete | 1 | 0 |
| Charm Elemental | Charms an elemental target, forcing them to fight for you for up to 20 minutes. | Incomplete | 1 | 0 |
| Charm Undead | Charms an undead target, forcing them to fight for you for up to 20 minutes. This ability has a high chance of breaking early. | Incomplete | 1 | 0 |
| Chop I | Viciously chop your target, dealing 120% Weapon Ratio Damage plus 10 (L7) to 15 (L17) Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. This ability shares a cooldown with other Martial abilities. [Requires a 2h Weapon] | Incomplete | 2 | 0 |
| Chop II | Viciously chop your target, dealing 150% Weapon Ration Damage plau 20 (L17) to 25 (L27 Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. | Incomplete | 1 | 0 |
| Chop III | This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Cinder Beetle Eye | Passive effect; must be equipped. Numeric behavior is not documented. | Available | 0 | 1 |
| Cinder Beetle Gland | Effect documented on a Night Harbor item tooltip. | Incomplete | 0 | 1 |
| Cinder Queen's Favor | Cinder Queen's Favor (On Click. Any Slot. Cast Time: 10s. Level: 25) | Available | 0 | 1 |
| Circle of Evershade Weald | Teleport your group, relocating them to Evershade Weald. This spell has no effect on encumbered targets. | Incomplete | 1 | 0 |
| Circle of Healing | Heal your group, restoring 112 Health. | Incomplete | 1 | 0 |
| Circle of Sungreet Strand | Teleport your group, relocating them to Sungreet Strand. This spell has no effect on encumbered targets. | Incomplete | 1 | 0 |
| Cleanse Companion | Cleanse your pet, removing one Disease and one Poison effect. | Incomplete | 1 | 0 |
| Cleanse Disease | Cleanse your target, removing two Disease effects. | Incomplete | 1 | 0 |
| Cleanse Diseases | Cures target of two disease effects | Incomplete | 1 | 0 |
| Cleanse Poison | Cleanse your target, removing two Poison effects. | Incomplete | 1 | 0 |
| Cleanse Poisons | Cleanse your target, removing two Poison effects. | Incomplete | 1 | 0 |
| Clear Focus | Clear Focus (On Click. Any Slot. Cast Time: Instant. Level 1) | Available | 0 | 1 |
| Cleave I | Cleave through targets in a frontal cone, dealing 100% Weapon Ratio Damage plus 5 (L18) to 10 (L28) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy. | Incomplete | 1 | 0 |
| Cleave II | Cleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy. | Incomplete | 1 | 0 |
| Cleave III | Cleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy. | Incomplete | 1 | 0 |
| Cleave IV | Cleave through targets in a frontal cone, dealing 130% Weapon Ratio Damage plus 20 (L48) to 25 (L58) Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy. | Incomplete | 1 | 0 |
| Cleave V | Cleave through targets in a frontal cone, dealing 150% Weapon Ratio Damage plus 30 Physical Damage. This ability consumes one stack of Vengeance. This ability requires a two-handed weapon. This ability shares a cooldown with Feint and Frenzy. | Incomplete | 1 | 0 |
| Clobber | Brutally clobber your target, stunning them for 6 seconds. | Incomplete | 1 | 0 |
| Coax | Charm your target, forcing them to fight alongside you for up to 20 minutes. | Incomplete | 1 | 0 |
| Coax Beasts | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early. | Incomplete | 1 | 0 |
| Coax Elemental | Charm a target elemental, forcing them to fight alongside you for up to 20 minutes. | Incomplete | 1 | 0 |
| Coax Undead | Charm a target undead, forcing them to fight alongside you. | Incomplete | 1 | 0 |
| Cold Protection | Ward your target against frost, increasing their Cold Resistance by 4 for 35 minutes. | Incomplete | 1 | 0 |
| Cold Resistance | Greatly ward your target against frost, increasing their Cold Resistance by 15 for 35 minutes. | Incomplete | 1 | 0 |
| Command: Kill | Command your pet into action, calling on them to perform a devastating attack. | Incomplete | 1 | 0 |
| Command: Protect | Command your pet to protect you, reducing all damage received by 25% while transfering 50% of it to your pet for 30 seconds. This effect is canceled automatically if your pet falls below 25% health. | Incomplete | 1 | 0 |
| Communion of Regeneration | Moderately regenerate your party, increasing their Health Regeneration by 7 for 40 minutes. | Incomplete | 1 | 0 |
| Conciliate | Conciliate your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. | Incomplete | 1 | 0 |
| Conciliate the Masses | Conciliate your target, reducing their Body Aggro Radius for 4 minutes. | Incomplete | 1 | 0 |
| Conduit | Conduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one. | Incomplete | 1 | 0 |
| Conflagrate | Engulfs your target with Conflagrate for 1200 points of Fire Damage. | Incomplete | 1 | 0 |
| Conjure Drink | Conjures a large amount of water, providing you with sustenance. | Incomplete | 1 | 0 |
| Conjure Food | Conjures a large amount of bread, providing you with sustenance. | Incomplete | 1 | 0 |
| Conjure Wool Bandage | Summon 1 (L20) to 4 (L24) wool bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Consecrated Barrier | Calls forth a consecrated barrier to shield your target, absorbing 250 damage received for 15 seconds. | Available | 1 | 0 |
| Consume | Consume your own flesh, restoring 48 Mana at the cost of 98 Health. | Incomplete | 1 | 0 |
| Consume Exceptional Manastone | Consumes the Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This is the effect on use of a Exceptional Manastone conjured by an Elementalist with the spell Summon Exceptional Manastone. | Available | 0 | 1 |
| Consume Greater Manastone | Consumes the Greater Manastone, granting 135 Mana at the cost of 200 Health. This is the effect on use of a Greater Manastone conjured by an Elementalist with the spell Summon Greater Manastone. | Available | 0 | 1 |
| Consume II | Consume your flesh, granting 100 Mana at the cost of 189 Health. | Incomplete | 1 | 0 |
| Consume III | Consume your flesh, granting 180 Mana at the cost of 292 Health. | Incomplete | 1 | 0 |
| Consume IV | Consume your flesh, granting 360 Mana at the cost of 528 Health. | Incomplete | 1 | 0 |
| Consume Lesser Manastone | Consumes the Lesser Manastone, granting 75 Mana at the cost of 120 Health. This is the effect on use of a Lesser Manastone conjured by an Elementalist with the spell Summon Lesser Manastone. | Available | 0 | 1 |
| Consume Manastone | Consumes the Manastone, granting 105 Mana at the cost of 160 Health. This is the effect on use of a Manastone conjured by an Elementalist with the spell Summon Manastone. | Available | 0 | 1 |
| Consume Minor Manastone | Consumes the Minor Manastone, granting 30 Mana at the cost of 45 Health. This is the effect on use of a Minor Manastone conjured by an Elementalist with the spell Summon Minor Manastone. | Available | 0 | 1 |
| Corporeal Embrace | Embrace your target with consuming shadows, restoring 225 Health and draining yours by the same amount. | Incomplete | 1 | 0 |
| Corruption Protection | Ward your target against subversion, increasing their Corruption Resistance by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Corruption Resistance | Greatly ward your target against subversion, increasing their Corruption Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Covenant of Darkness | Form a covenant of darkness with your target, restoring 90 Health every 6 seconds and draining yours by the same amount for 24 seconds. | Incomplete | 1 | 0 |
| Covenant of Life | Form a covenant of life with your target, restoring 20 Health every 6 seconds and draining yours by the same amount for 24 seconds. | Incomplete | 1 | 0 |
| Covenant of Shadow | Form a covenant of shadow with your target, restoring 200 Health every 6 seconds and draining yours by the same amount for 24 seconds. | Incomplete | 1 | 0 |
| Crash of Lightning | Crash lightning upon your target and those around it, dealing 347 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Creation: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Creation: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Creation: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Creation: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Cripple | Cripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minutes. | Incomplete | 1 | 0 |
| Cross Cut | Cut through your target with dual weapons, dealing 70% Weapon Ratio Damage plus 5 (L1) to 10 (L21) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Cross Cut II | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Cross Cut III | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Cross Cut IV | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Cross Cut V | Cut through your target with dual weapons, dealing 100% Weapon Ratio Damage plus 25 (L51) to 30 (L60) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Crushing Earth | Not currently documented | Available | 0 | 2 |
| Crystal Shard | Crystal Shard (Chance On Hit. Level: 35) | Available | 0 | 1 |
| Cure Disease | Cures your target, removing one Disease effect. | Incomplete | 1 | 0 |
| Cure Poison | Cure your target, removing one Poison effect. | Incomplete | 1 | 0 |
| Curing Ritual | Cure your party, removing one Disease effect from each member. | Incomplete | 1 | 0 |
| Curse of Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minutes. | Incomplete | 1 | 0 |
| Curse of Lethargy | Afflict your target with lethargy, decreasing their Attack Speed by 50% for 5 minutes. | Incomplete | 1 | 0 |
| Curse of Susceptibility | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 10 for 5 minutes. | Incomplete | 1 | 0 |
| Cyclone Staff | Spin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block. | Incomplete | 1 | 0 |
| Dark Embrace | Embrace your target with lingering shadows, restoring 40 Health and draining yours by the same amount. | Incomplete | 1 | 0 |
| Dead of Winter | Freeze your target with the dead of winter, dealing 434-532 to 560-688 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus. | Incomplete | 1 | 0 |
| Deadeye | Lock onto your targets, targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds. | Incomplete | 1 | 0 |
| Deadly Throw | Skillfully throw a weapon at your target, dealing 200% Weapon Ratio Damage. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Incomplete | 1 | 0 |
| Death Pact | Form a blood pact with the dead, increasing your Mana Regeneration by 6 Mana per 6 second tick, but also damaging you over time for 6 Damage every 6 seconds for 30 minutes. | Incomplete | 1 | 0 |
| Deathly Howl | Terrify nearby targets with a deathly howl, causing them to flee. | Incomplete | 1 | 0 |
| Death's Demise | Invoke your innate ability to resist corruption, completely absorbing a single death touch and harnessing its power to increase all damage dealt by 100% for 15 seconds. | Incomplete | 1 | 0 |
| Deextinction | Deextinct a target beast corpse, returning it to life. This spell inlflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Defensive Stance | Shift into an defensive stance, increasing your Defense by 5 and reducing Physical Damage recieved by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Incomplete | 1 | 0 |
| Deflect | Deflect magical attacks, reducing incoming Magic Damage dealt to you by 40% for 30 seconds. | Incomplete | 1 | 0 |
| Deflection | Take a defensive stance, increasing your Parry by 30% for 15 seconds. While Deflection is active, each parried attack will activate your current Infusion effect. | Incomplete | 1 | 0 |
| Demi Lich | Surrender your body to demi-lichdom, increasing your Mana Regeneration by 30 at the cost of 45 Health every 6 seconds. | Incomplete | 1 | 0 |
| Despondent Riffs | Overwhelm your target with unnerving riffs, dealing 12 (L32) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. | Incomplete | 1 | 0 |
| Destroy Mana | Destroy the mind of your target, depleting 540 Mana. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Devastate the Dead | Devastate a target undead with a blast of energy, dealing 900 Holy Damage. | Incomplete | 1 | 0 |
| Devastate the Elements | Wards an elemental target with elemental energy for 900 points of Magic Damage. | Incomplete | 1 | 0 |
| Diamondskin | Grant your target skin as hard as diamond, increasing their Armor Class by 20 for 35 minutes. | Incomplete | 1 | 0 |
| Disarm | Disarm your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. | Incomplete | 1 | 0 |
| Disarming Strike | Strike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. This ability shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Discharge | Electrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discharge II | Electrocute your target with a powerful discharge, dealing 48 (L22) to 54 (L30) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discharge III | Electrocute your target with a powerful discharge, dealing 88 (134) to 128 (145) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discharge IV | Electrocute your target with a powerful discharge, dealing 160 (146) to 200 (183) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discharge V | Electrocute your target with a powerful discharge, dealing 240 (1.54) to 280 (1.57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discharge VI | Electrocute your target with a powerful discharge, dealing 300 [L58] to 340 [L60] Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Available | 1 | 0 |
| Discordant Riffs | Overwhelm your target with unnerving riffs, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. | Incomplete | 1 | 0 |
| Discordant Vocalization | Release a discordant shout at your target, dealing 45 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Disease Protection | Ward your target against sickness, increasing their Disease Resistance by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Disease Resistance | Greatly ward your target against subversion, increasing their Disease Resistance by 15 for 1 hour. | Available | 1 | 1 |
| Disengagement | Launch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60). | Incomplete | 1 | 0 |
| Dismal Riffs | Overwhelm your target with unnerving riffs, dealing 20 (L40) to 30 (L60) Magic Damage every 6 seconds for 18 seconds. | Incomplete | 1 | 0 |
| Dispel Magic | Dispel magic from your target, removing one harmful effect. | Incomplete | 1 | 0 |
| Dispel Stone | Dispel Stone (On Click. Any Slot. Cast Time: 1.5s. Level: 1) | Available | 0 | 1 |
| Disruptive Riffs | Overwhelm your target with unnerving riffs, dealing 4 (L8) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. | Incomplete | 1 | 0 |
| Dissonant Riffs | Overwhelm your target with unnerving riffs, dealing 2 (L2) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. | Incomplete | 1 | 0 |
| Dissonant Vocalization | Release a dissonant shout at your target, dealing 15 Magic Damage plus 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Distract | Throw something at the ground, distracting nearby enemies. | Available | 1 | 0 |
| Distracting Taunt | Taunts nearby targets, drawing their attention. This ability is moderately difficult to resist. | Incomplete | 1 | 0 |
| Distress | Distress your target, dealing 3 (L1) to 5 (L4) Magic Damage, increasing your Threat against them by 25, and decreasing their Magic Resistance by 2 for 30 seconds. | Incomplete | 1 | 0 |
| Divine Aegis | Surround yourself with a divine aegis, granting you immunity to all incoming damage for 15 seconds. This spell can be used while stunned, incapacitated, or feared. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds. | Incomplete | 1 | 0 |
| Divine Spark | Grants Divine Spark to your target, increasing their maximum Health by 250 for 30 minutes. | Incomplete | 1 | 0 |
| Dominate the Mind | Exert dominion over your target, forcing them to fight alongside you for 1 minute. This ability has no effect on targets over level 52 This ability is moderately difficult to resist Cannot fizzle Requires line of sight | Available | 1 | 0 |
| Double-Handed Strike | Strike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Dousing Water | Not currently documented | Available | 0 | 2 |
| Draw Strength | Draws the Strength of an enemy target, reducing their Strength by 2 and increasing your own Strength by 2 for 5 minutes. | Incomplete | 1 | 0 |
| Dread | Causes dread to your target's mental state, causing 420 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20. | Available | 1 | 0 |
| Earth Pet Tier 10 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 11 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 12 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 13 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 14 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 15 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 16 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 7 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 8 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Earth Pet Tier 9 | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Eldritch Ward IV | Weave an eldritch ward, increasing your Armor Class by 10 and absorbing 250 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Eldritch Ward V | Weave an eldritch ward, increasing your Armor Class by 10 and absorbing 400 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Electric Current | Zap your target with an electric current, dealing 270 Electricity Damage and stunning them for 0.1 second. | Available | 1 | 0 |
| Electric Infusion | Infuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.5 second. While this infusion is active, the Mana cost of Discharge is reduced by 25%. | Available | 1 | 0 |
| Electric Protection | Ward your target against shock, increasing your Electric Resistance by 5 for 1 hour. | Available | 1 | 0 |
| Electric Resistance | Greatly ward yourself against shock, increasing their Electric Resistance by 15 for 1 hour. | Available | 1 | 0 |
| Electric Shock | Shocks your target with electricity for 80 points of Magic Damage and stunning them for 0.1 seconds. | Available | 1 | 0 |
| Electric Wave | Zap your target with an electric wave, dealing 165 Electricity Damage and stunning them for 0.1 second. | Available | 1 | 0 |
| Electricity Protection | Wards your target from shock, increasing their Electricity Resistance by 5. | Available | 1 | 0 |
| Electricity Resistance | Greatly ward your target against shock, increasing their Electricity Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Element Break | Breaks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Element Crack | Cracks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Element Fracture | Fractures your target's resistance to the elements, decreasing their Cold, Electricity, Fire, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Element Shatter | Shatters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Element Splinter | Splinters your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Elemental Coregate (this spell is NOT currently in game) | Open an elemental coregate for a target group member, summoning them to your position. | Incomplete | 1 | 0 |
| Elemental Fury | Immerses your pet with Elemental Fury, increasing their Melee Attack Speed and Casting Speed by 10% and Strength by 2 for 30 minutes. | Incomplete | 1 | 0 |
| Elemental Onslaught | Infuse your pet with an elemental onslaught, increasing their Attack Speed by 40% and Strength by 15. | Incomplete | 1 | 0 |
| Elemental Surge | Infuse your pet with an elemental surge, increasing their Attack Speed by 30% and Strength by 10. | Incomplete | 1 | 0 |
| Elemental Torrent | Infuse your pet with an elemental torrent, increasing their Attack Speed by 20% and Strength by 5. | Incomplete | 1 | 0 |
| Enchant Adamantium | Transmutes one adamantium bar to enchanted adamantium bar. | Available | 1 | 0 |
| Enchant Ally | Enchant a target group member or pet, increasing their maximum Health by 10% to 25% based on your Stamina. Additionally, you gain access to a unique set of abilities to use through the enchanted ally. This spell cannot be used while you have a charmed pet. This spell is limited to one target. This spell persists until canceled. | Available | 1 | 0 |
| Enchant Belt: Minor Charisma | Enchant Belt: Minor Charisma (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Cold Resistance | Enchant Belt: Minor Cold Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Corruption Resistance | Enchant Belt: Minor Corruption Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Dexterity | Enchant Belt: Minor Dexterity (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Electricity Resistance | Enchant Belt: Minor Electricity Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Fire Resistance | Enchant Belt: Minor Fire Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Health | Enchant Belt: Minor Health (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Intelligence | Enchant Belt: Minor Intelligence (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Magic Resistance | Enchant Belt: Minor Magic Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Mana | Enchant Belt: Minor Mana (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Poison Resistance | Enchant Belt: Minor Poison Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Stamina | Enchant Belt: Minor Stamina (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Belt: Minor Wisdom | Enchant Belt: Minor Wisdom (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Bronze | Transmutes one bronze bar to enchanted bronze bar. | Available | 1 | 0 |
| Enchant Cobalt | Transmutes one cobalt bar to enchanted cobalt bar. | Available | 1 | 0 |
| Enchant Copper | Transmutes one copper bar and one enchanted powder to enchanted copper bar. | Available | 1 | 0 |
| Enchant Gloves: Minor Electricity Resistance | Enchant Gloves: Minor Electricity Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Enchant Gold | Transmutes one gold bar to enchanted gold bar. | Available | 1 | 0 |
| Enchant Iron | Transmutes one iron bar to enchanted iron bar. | Available | 1 | 0 |
| Enchant Mithril | Transmutes one mithril bar to enchanted mithril bar. | Available | 1 | 0 |
| Enchant Platinum | Transmutes one platinum bar to enchanted platinum bar. | Available | 1 | 0 |
| Enchant Silver | Transmutes one silver bar to enchanted silver bar. | Available | 1 | 0 |
| Enchant Steel | Transmutes one steel bar to enchanted steel bar. | Available | 1 | 0 |
| Enchant Tin | Transmutes one tin bar to enchanted tin bar. | Available | 1 | 0 |
| Encircling Roots | Root your target and those around it with encircling tendrils, immobilizing them for 30 seconds. This spell cannot be resisted unless the target is immune to Root effects. This spell has a chance to be removed by damage. | Incomplete | 1 | 0 |
| Enduring Breath | Enduring Breath (On Click. Must Equip. Cast Time: Instant. Level 1) | Available | 1 | 1 |
| Enervation | Enervate the body of your target, decreasing their Attack Speed by 20% for 2 minutes Requires Line of Sight on Cast. | Available | 1 | 0 |
| Enfeeble | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minute. | Available | 1 | 0 |
| Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes. | Available | 1 | 0 |
| Enlightenment | Bless your target with arcane enlightenment, increasing their Mana Regeneration by 12. Requires line of sight | Available | 0 | 0 |
| Enraging Strike I | Strike your target in a furious rage, dealing 110% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 2 for 30 seconds. This ability shares a cooldown with other Might abilities. | Incomplete | 2 | 0 |
| Enraging Strike II | Strike your opponent in a furious rage, dealing 120% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 4 for 30 seconds. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Enraging Strike III | Strike your opponent in a furious rage, dealing 130% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 6 for 30 seconds. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Enraging Strike IV | Strike your target in a furious rage, dealing 140% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 8 for 30 seconds. | Incomplete | 1 | 0 |
| Ensnare | Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 50% for 5 minutes. | Incomplete | 1 | 0 |
| Ensnaring Vines | Cripple nearby targets with ensnaring vines, decreasing their Movement Speed by 75% for 12 seconds. This spell shares a cooldown with others in the same line. | Incomplete | 1 | 0 |
| Enthrall | Charms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Requires line of sight | Available | 1 | 0 |
| Entrancing Whisper | Utter a entrancing whisper at your target, incapacitating them for 4 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Escape Artist | Become elusive, removing all Root and Snare effects and granting you immunity to them for 15 seconds. | Incomplete | 1 | 0 |
| Ethereal Freeze | Rend your target with spiritual frost, dealing 100 Cold Damage. | Incomplete | 1 | 0 |
| Evacuation: Shaded Dunes | Evacuate your group, relocating them to Shaded Dunes. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Evacuation: Vale of Zintar | Evacuate your group, relocating them to Vale of Zintar. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Exalted Barrier | Call forth an exalted barrier to shield your target, absorbing 600 Damage received for 15 seconds. | Incomplete | 1 | 0 |
| Exceptional Arcane Nova | Unleash an arcane nova upon nearby targets, dealing 657 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Exceptional Arcane Surge | Overwhelm your target with a surge of arcane energy, dealing 572 (L56) to 588 (L59) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds | Incomplete | 1 | 0 |
| Exceptional Arcane Volley | Launch an arcane volley at your target, dealing 45 Magic Damage five times. | Incomplete | 1 | 0 |
| Exceptional Burst of Lightning | Strike your target and those around it with a burst of lightning, dealing 710 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Exceptional Burst of Magic | Strike your target and those around it with a burst of magic, dealing 920 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Exceptional Charisma | Increases the Charisma of a friendly target by 20 for 30 minutes. | Available | 1 | 0 |
| Exceptional Creation: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Exceptional Creation: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Exceptional Creation: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Exceptional Creation: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Exceptional Fire Volley | Launch a flaming volley at your target, dealing 51 Fire Damage five times. | Incomplete | 1 | 0 |
| Exceptional Flash of Ice | Assault your target with a flash of ice, dealing 285 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Exceptional Flash of Lightning | Assault your target with a flash of lightning, dealing 343 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Exceptional Heal | Exceptionally heals the wounds of a friendly target, healing them for 600 Health. | Incomplete | 1 | 0 |
| Exceptional Iceblast | Blast your target with ice, dealing 1030 (L52) to 1120 (L59) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Exceptional Intelligence | Increases the Intelligence of a friendly target by 20 for 30 minutes. | Available | 1 | 0 |
| Exceptional Lightning Strike | Strike your target and those around it with lightning, dealing 354 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Exceptional Lightning Surge | Overwhelm your target with a surge of lightning, dealing 657 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Exceptional Regeneration | Causes your target to regenerate, increasing their Health Regeneration by 16 for 35 minutes. | Incomplete | 1 | 0 |
| Exceptional Spellshield | Encircle yourself with a magical shield, increasing your maximum Health by 100, Armor Class by 25, and Magic Resistance by 25 for 1 hour. | Incomplete | 1 | 0 |
| Exceptional Spirit Mending | Mend your target, restoring 406 Health. | Incomplete | 1 | 0 |
| Exceptional Strength | Increases the Strength of a friendly target by 20 for 30 minutes. | Available | 1 | 0 |
| Exceptional Wisdom | Increases the Wisdom of a friendly target by 20 for 30 minutes. | Available | 1 | 0 |
| Excruciate | Excruciate your target, dealing 128 Magic Damage, increasing your Threat against them by 75, and decreasing their Magic Resistance by 8 for 30 seconds. | Incomplete | 1 | 0 |
| Exhaustion | Exhaust the body of your target, decreasing their Attack Speed by 10% for 1 minutes. Requires Line of Sight on Cast. | Available | 0 | 0 |
| Exodus | Seek exodus, relocating yourself to a safe location in the current zone. This spell has no effect if you are encumbered. | Incomplete | 1 | 0 |
| Explode Mana | Explode the mind of your target, depleting 360 Mana. This spell shares a cooldown with others in the same line. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Exposing Shot | Fire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. Requires a bow and arrow. Shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Extract Strength | Extract power from your target, decreasing their Strength by 10 and increasing yours by the same amount for 5 minutes. | Incomplete | 1 | 0 |
| Fading Flame | Not currently documented | Missing / red link | 0 | 1 |
| Fae Blessing | Makes the affected character visible to others using sense magic. | Missing / red link | 0 | 1 |
| Falling Petal | Move with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time. | Incomplete | 1 | 0 |
| Fascinate | Fascinates your target and those nearby, putting them to Sleep for 30 seconds. This effect is removed by melee or spell damage. Radius 5 meters; Hits up to 4 targets Requires line of sight Any damage dealt will remove this effect | Available | 1 | 0 |
| Fatigue | Fatigue your target, slowing their Melee and Ranged Attack Speed by 30% for 3 minutes. | Incomplete | 1 | 0 |
| Fear | Fears your enemy, causing them to run away in terror. Doing damage has a small chance to break this effect early. | Incomplete | 1 | 0 |
| Fear Beast | Fears an enemy beast, causing them to run away in terror. Doing damage has a small chance to break this effect early. | Incomplete | 1 | 0 |
| Fear Beasts | Fear a target beast, causing them to flee for 18 seconds. This spell has a slight chance to be removed by damage. | Incomplete | 1 | 0 |
| Fear the Dead | Fears an undead target, causing them to run away in terror. Doing damage has a small chance to break this effect early. | Incomplete | 1 | 0 |
| Fear the Elements | Fears an enemy elemental, causing them to run away in terror. Doing Damage has a small chance to break this effect early. | Incomplete | 1 | 0 |
| Feign Death | Play dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail. | Available | 1 | 0 |
| Feign Death (Spell) | Play dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This Ability has a chance to fail. | Incomplete | 1 | 0 |
| Feint I | Outmaneuver your target with a feint, dealing 140% Weapon Ratio Damage plus 10 (L24) to 15 (L34) Physical Damage, decreasing their Agility by 5, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy. | Incomplete | 1 | 0 |
| Feint II | Outmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy. | Incomplete | 1 | 0 |
| Feint III | Outmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy. | Incomplete | 1 | 0 |
| Feint V | Outmaneuver your target with a feint, dealing 160% Weapon Ratio Damage plus 25 (L54) to 30 (L60) Physical Damage, decreasing their Agility by 20, and knocking them off balance for 8 seconds. This ability shares a cooldown with Cleave and Frenzy. | Incomplete | 1 | 0 |
| Fell Mana | Fell the mind of your target, depleting 180 Mana. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Feral Spirit | Awaken a feral sprit within your pet, increasing their Attack Speed by 20%, Agility by 5, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds. This spell is considered a Primary Haste. | Incomplete | 1 | 0 |
| Ferocious Spirit | Awaken a ferocious spirit within your pet, incresing their Attack Speed by 30%, Agility by 10, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Final Stand | Take a final stand, increasing your maximum Health by 25% for 30 seconds. | Incomplete | 1 | 0 |
| Fire Arrows | Imbue your arrows with fire, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Fire Damage. Additionally, each ranged attack grants you a chance to activate Fire Arrow Advantage reducing cast time of your next Flameburst or Burning Embers line by 100% for 10 seconds. | Incomplete | 1 | 0 |
| Fire Beetle Eye | Passive light source while equipped. | Available | 0 | 2 |
| Fire Pet Tier 10 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 11 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 12 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 13 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 14 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 15 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 16 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 7 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 8 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Pet Tier 9 | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Fire Protection | Ward your target against heat, increasing their Fire Resistance by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Fire Resistance | Greatly ward your target against heat, increasing their Fire Resistance by 15 for 35 minutes. | Incomplete | 1 | 0 |
| Fire Shield | Surrounds your target with a fire shield, providing a Damage Shield with 10 Damage Per Hit. | Incomplete | 1 | 0 |
| Fire Spike | Lance your target with a fiery spike, dealing 723 Fire Damage. | Incomplete | 1 | 0 |
| Fire Storm | Call forth a fire storm, dealing 20 (L1) to 200 (L60) Fire Damage to targets within the affected area every 6 seconds. | Incomplete | 1 | 0 |
| Fireball | Hurl a blazing fireball at your target, dealing 890 (L48) to 965 (L59) | Incomplete | 1 | 0 |
| Fireburst | Bursts your target with fire for 12 (L4) to 15 (L7) points of Fire Damage. | Incomplete | 1 | 0 |
| Fires of Eth | Engulfs your target with Fires of Eth for 1600 points of Fire Damage. | Incomplete | 1 | 0 |
| Firestorm | Engulfs your targer with a firestorm for 700 points of Fire Damage. | Incomplete | 1 | 0 |
| Firestorm Shield | Surrounds your target with a firestorm shield, granting them a Damage Shield that deals 35 Damage when Hit. | Incomplete | 1 | 0 |
| Flame Shield | Surrounds your target with a flame shield, providing a Damage Shield with 5 Damage Per Hit. | Incomplete | 1 | 0 |
| Flameburst | Bursts your target with flame for 4(L1) to 7(L4) points of Fire Damage | Incomplete | 1 | 0 |
| Flames of Eth | Engulfs your target with Flames of Eth for 1400 points of Fire Damage. | Incomplete | 1 | 0 |
| Flaming Embers | Burns your target for 60 seconds, dealing 15 Fire Damage every 6 seconds and decreasing AC by 13. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye. | Incomplete | 1 | 0 |
| Flare | Fire off a flare, granting you a temporary light source and revealing invisible entities. This ability requires a bow and Pitch-Wrapped Arrow. | Incomplete | 1 | 0 |
| Fleet of Foot | Hasten your steps, increasing your Movement Speed by 35% for 10 seconds. | Incomplete | 1 | 0 |
| Flurry I | Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon. Each attack has a chance to activate your current infusion effect. | Available | 1 | 0 |
| Flurry II | Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current infusion effect. | Available | 1 | 0 |
| Flurry of Arrows | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Barbed Arrow, Point Blank, and Quick Shot, and increasing your Ranged Attack Speed by 20% for 15 seconds. This ability is considered a tertiary haste. This ability resets the cooldown of Barbed Arrow, Point Blank, and Quick Shot a second time when it ends. | Incomplete | 1 | 0 |
| Flying Kick I | Leap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity. | Incomplete | 1 | 0 |
| Flying Kick II | Leap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity. | Incomplete | 1 | 0 |
| Focused Concentration | Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds. | Incomplete | 1 | 0 |
| Forage | Look for useful natural resources in the surrounding area. | Available | 1 | 0 |
| Frailty | Weaken your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minute. | Available | 1 | 0 |
| Freezing Bolt | Launches a freezing bolt at your target, causing 120 Cold Damage and slowing their Movement Speed for 6 seconds. Requires line of sight | Available | 1 | 0 |
| Frenzy I | Eviscerate your target with a frenzy of attacks, dealing 80% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave, Feint, Frenzy, and Shield Bash. Rend has a ??% chance to reset the cooldown of this ability | Available | 1 | 0 |
| Frenzy II | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint. | Incomplete | 1 | 0 |
| Frenzy III | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint. | Incomplete | 1 | 0 |
| Frenzy IV | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint. | Incomplete | 1 | 0 |
| Frenzy V | Eviscerate your target with a frenzy of attacks, dealing 120% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. This ability shares a cooldown with Cleave and Feint. | Incomplete | 1 | 0 |
| Frightful Screech | Release a frightful screech at your target, causing them to flee for 6 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Fuel Deep Lantern | Fuel Deep Lantern (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Fuel Lantern | Fuels a lantern. | Missing / red link | 0 | 1 |
| Fury of the Assassin | Unleash the assassin's fury within, increasing your Physical Damage by 100% for 12 seconds. | Available | 1 | 0 |
| Gambit | Execute a daring gambit, resetting the cooldown of your Stab, Uppercut, and Vial of Smoke abilities if hit within 5 seconds. | Incomplete | 1 | 0 |
| Gate | Gate (On Click. Any Slot. Cast Time: Instant, Level: 1) | Available | 1 | 1 |
| Ghostly Blight | Engulf your target in ghostly blight, dealing 13 Magic Damage and an additional 18 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ghostly Contagion | Engulf your target in ghostly contagion, dealing 105 Magic Damage and an additional 120 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ghostly Miasma | Engulf your target in ghostly miasma, dealing 47 Magic Damage and an additional 51 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ghostly Wrath | Engulf your target in ghostly wrath, dealing 191 Magic Damage and an additional 215 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 1 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 10 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 11 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 12 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 13 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 14 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 15 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 16 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 2 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 3 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 4 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 5 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 6 | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 7 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 8 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Ghoul Pet Tier 9 | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. | Incomplete | 1 | 0 |
| Glass Flats Gate | Teleport yourself, relocating to Glass Flats. | Incomplete | 1 | 0 |
| Glass Flats Portal | Send your group through a portal to Glass Flats. | Incomplete | 1 | 0 |
| Grater Malady | Infect your target with a greater malady, dealing 9 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Greater Arcane Nova | Unleash an arcane nova upon nearby targets, dealing 441 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Greater Arcane Surge | Overwhelm your target with a surge of arcane energy, dealing 405 (L44) to 440 (L55) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Greater Arcane Volley | Launch an arcane volley at your target, dealing 40 Magic Damage four times. | Incomplete | 1 | 0 |
| Greater Burst of Lightning | Strike your target and those around it with a burst of lightning, dealing 487 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Greater Burst of Magic | Strike your target and those around it with a burst of magic, dealing 618 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. | Incomplete | 1 | 0 |
| Greater Camouflage | Camouflage a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell has a moderate chance to end early. | Incomplete | 1 | 0 |
| Greater Charisma | Increases the Charisma of a friendly target by 15 for 30 minutes. | Available | 1 | 0 |
| Greater Communion of Regeneration | Greatly regenerate your party, increasing their Health Regeneration by 11 for 50 minutes. | Incomplete | 1 | 0 |
| Greater Creation: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Greater Creation: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Greater Creation: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Greater Creation: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Greater Curing Ritual | Cure your party, removing two Disease effects from each member. | Incomplete | 1 | 0 |
| Greater Fire Volley | Launch a flaming volley at your target, dealing 44 Fire Damage four times. | Incomplete | 1 | 0 |
| Greater Fireball | Hurl a blazing fireball at your target, dealing 1280 Fire Damage. | Incomplete | 1 | 0 |
| Greater Flash of Ice | Assault your target with a flash of ice, dealing 175 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Greater Flash of Lightning | Assault your target with a flash of lightning, dealing 243 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Greater Ghostly Blight | Engulf your target in a greater ghostly blight, dealing 21 Magic Damage and an additional 23 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Greater Ghostly Contagion | Engulf your target in a greater ghostly contagion, dealing 146 Magic Damage and an additional 163 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Greater Ghostly Miasma | Engulf your target in a greater ghostly miasma, dealing 76 Magic Damage and an additional 84 damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Greater Gust of Wind | Buffet your target with a gust of wind, dealing 170 Magic Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Greater Heal | Greatly heals the wounds of a friendly target, healing them for 325 Health. | Incomplete | 1 | 0 |
| Greater Hex of Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minutes. | Incomplete | 1 | 0 |
| Greater Hex of Lethargy | Afflict your target with lethargy, decreasing their Attack Speed by 40% for 4 minutes. | Incomplete | 1 | 0 |
| Greater Hex of Susceptibility | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 7(L48) to 8(L59) for 5 minutes. | Incomplete | 1 | 0 |
| Greater Ice Spike | Lance your target with an icy spike, dealing 630 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Greater Iceblast | Blast your target with ice, dealing 697 (L40) to 715 (L51 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Greater Icestorm | Call forth an ice storm, dealing 51 Cold Damage to targets within the affected area every 6 seconds. | Incomplete | 1 | 0 |
| Greater Intelligence | Increases the Intelligence of a friendly target by 15 for 30 minutes. | Available | 1 | 0 |
| Greater Invisibility | Shrouds your target with greater invisibility, which does not have a chance of ending early. Must be grouped with your target. Certain actions will immediately break invis, such as turning on auto-attack, casting a spell, using certain combat skills, being damaged by an attack or direct-damage spell, opening (but not receiving) a trade window, looting corpses or getting the invis buff dispelled. This list might not be exhaustive. To confirm if a non-indifferent NPC can see invis, cast invis on y | Available | 1 | 0 |
| Greater Lightning Strike | Strike your target and those around it with lightning, dealing 179 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Greater Lightning Surge | Overwhelm your target with a surge of lightning, dealing 470 (L48) to 520 (L59) Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Greater Omen of Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes. | Incomplete | 1 | 0 |
| Greater Omen of Lethargy | Afflict your target with lethargy, decreasing their Attack Speed by 20% for 2 minutes. | Incomplete | 1 | 0 |
| Greater Omen of Susceptibility | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 3(L24) to 4(L35) for 5 minutes. | Incomplete | 1 | 0 |
| Greater Pact of Haste | Form a greater pact of haste with your target, increasing their Attack Speed by 20%(L16) to 25%(L31) for 35 minutes. | Incomplete | 1 | 0 |
| Greater Pact of Renewal | Form a greater pact of renewal with your target, restoring 75 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Greater Pact of Restoration | Form a greater pact of restoration with your target, restoring 138 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Greater Pact of Revival | Form a greater pact of revival with your target, restoring 258 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Greater Pestilence | Infect your target with a greater pestilence, dealing 215 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Greater Plague | Infect your target with a greater plague, dealing 125 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Greater Purge | Purge an enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities. | Incomplete | 1 | 0 |
| Greater Regeneration | Causes your target to regenerate, increasing their Health Regeneration by 11 for 50 minutes. | Incomplete | 1 | 0 |
| Greater Resilience | Bestow greater resilience upon your target, increasing their maximum Health by 125 for 35 minutes. | Incomplete | 1 | 0 |
| Greater Rite of Haste | Form a greater rite of haste with your target, increasing their Attack Speed by 40%(L48) to 45%(L60) for 35 minutes. | Incomplete | 1 | 0 |
| Greater Rite of Mending | Perform a greater rite of mending on your party, restoring 143 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Greater Ritual of Mending | Perform a greater ritual of mending on your party, restoring 266 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Greater Serum of Strength | Greater Serum of Strength (On Click. Any Slot. Cast Time: 5s, Level: 40) | Available | 0 | 1 |
| Greater Serum of Wisdom | Greater Serum of Wisdom (On Click. Any Slot. Cast Time: 5s, Level: 40) | Available | 0 | 1 |
| Greater Shroud | Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. | Incomplete | 1 | 0 |
| Greater Sickness | Infect your target with a greater sickness, dealing 55 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Greater Spellshield | Encircle yourself with a magical shield, increasing your maximum Health by 75, Armor Class by 20, and Magic Resistance by 20 for 1 hour. | Incomplete | 1 | 0 |
| Greater Spirit Mending | Mend your target, restoring 226 Health. | Incomplete | 1 | 0 |
| Greater Strength | Increases the Strength of a friendly target by 15 for 30 minutes. | Available | 1 | 0 |
| Greater Wisdom | Increases the Wisdom of a friendly target by 15 for 30 minutes. | Available | 1 | 0 |
| Grip of Agony | Causes enemy to writhe in a grip of agony, dealing 12 (L1) to 600 (L60) damage. | Available | 1 | 0 |
| Grip of Nature | Wreaths your target in gripping roots, granting them a barrier that immobilizes targets for 15 seconds when hit for 1 minute. | Incomplete | 1 | 0 |
| Grip of Shadow | Reach into the shadows and grip your target, pulling them toward you, drawing their attention, and interrupting their casting. | Available | 1 | 0 |
| Guardian Spirit | Invoke your pet's guardian spirit, reducing their Physical Damage received by 10% and the cooldown of their Provoke ability by 25% for 35 minutes. | Incomplete | 1 | 0 |
| Guile | Hastens the mind of an ally, increasing their Casting Speed by 15% for 30 minutes. | Available | 1 | 0 |
| Gust of Wind | Buffet your target with a gust of wind, dealing 85 Magic Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Harmony of Visions | Immerse your target in a dreamlike harmony, granting you the ability to see through their eyes. | Incomplete | 0 | 0 |
| Harrow | Harrow your target, dealing 176 Magic Damage, increasing your Threat against them by 125, and decreasing their Magic Resistance by 12 for 30 seconds. | Incomplete | 1 | 0 |
| Haste | Hasten your target, increasing their Attack Speed by 10% (L4) to 15% (L16) for 35 minutes. This spell is considered a Primary Haste. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Heal | Charged: Heal (Lv 1) | Available | 1 | 1 |
| Heal Companion | Heal your pet, restoring 120 Health and an additional 120 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Heal the Elements | Moderately heals the wounds of a friendly elemental ally, healing them for 40 Health. | Incomplete | 1 | 0 |
| Healing Brilliance | Shine a brilliant light on targets in a frontal cone, restoring 600 Health. | Incomplete | 1 | 0 |
| Healing Gleam | Shine a healing light on targets in a frontal cone, restoring 325 Health. | Incomplete | 1 | 0 |
| Healing Hymn | Immerse your group in a soothing hymn, increasing their Health Regeneration by 2 (L1) to 20 (L60) for 18 seconds. | Incomplete | 0 | 0 |
| Healing light | Shine a healing light on targets in a frontal cone, restoring 47 health. | Incomplete | 1 | 0 |
| Healing Radiance | Shine a radiant light on targets in a frontal cone, restoring 950 Health. | Incomplete | 1 | 0 |
| Hearth of the Ranger | Place a Hearth of the Ranger at your feet, providing warmth, comfort, and a place to cook. This ability lasts 50% longer than a normal campfire, and each log adds 50% more burn time. This ability requires 8 Wood. | Incomplete | 1 | 0 |
| Hex of Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes. | Incomplete | 1 | 0 |
| Hex of Lethargy | Afflict your target with lethargy, decreasing their Attack Speed by 30% for 3 minutes. | Incomplete | 1 | 0 |
| Hex of Susceptibility | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 5(L36) to 6(L47) for 5 minutes. | Incomplete | 1 | 0 |
| Hide | Attempt to conceal yourself from view. | Available | 1 | 0 |
| Holy Focus | Increases the maximum Health of a friendly target by 50 for 30 minutes. | Incomplete | 1 | 0 |
| Holy Fortitude | Increases the Max Hitpoints of a friendly target by 10 (L1) to 20 (L8). | Incomplete | 1 | 0 |
| Holy Protection | Ward your target against divine, increasing their Holy Resistance by 5 for 1 hour. | Incomplete | 1 | 0 |
| Holy Resilience | Bestow holy resilience upon your target, increasing their maximum Health by 175 for 1 hour. | Incomplete | 1 | 0 |
| Holy Resistance | Greatly ward your target against the divine, increasing their Holy Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Holy Resolution | Bestow holy resolution upon your target, increasing their maximum Health by 500 for 1 hour. | Incomplete | 1 | 0 |
| Holy Resolve | Bestow holy resolve upon your target, increasing their maximum Health by 250 for 1 hour. | Incomplete | 1 | 0 |
| Holy Smite | Smite your target, dealing 2 Holy Damage. | Available | 0 | 1 |
| Holy Smite 2 | Smite your target, dealing 5 Holy Damage. | Available | 0 | 1 |
| Holy Smite 3 | Smite your target, dealing 10 Holy Damage. | Available | 0 | 1 |
| Holy Smite 4 | Smite your target, dealing 15 Holy Damage. | Available | 0 | 1 |
| Holy Smite 5 | Smite your target, dealing 20 Holy Damage. | Available | 0 | 1 |
| Holy Strike | Strike down your target with holy energy, dealing 30% (L1) to 60% (L60) Weapon Ratio Damage plus 4 (L1) to 60 (L60) Holy Damage. | Incomplete | 1 | 0 |
| Holy Valor | Increases the maximum health of a friendly target by 125 for 30 minutes. | Incomplete | 1 | 0 |
| Howl of Dominance | Exert dominance over your target, decreasing their Physical Damage dealt by 10% and increasing yours by the same amount for 15 seconds. | Incomplete | 1 | 0 |
| Hymn of Inspiration | Immerse your group in a soothing hymn, increasing their Mana Regeneration by 1 (L8) to 15 (L60) for 18 seconds. | Incomplete | 0 | 0 |
| Hymn of the Dead | Immerse your target in a solemn hymn, revealing the direction of their corpse in the current zone. | Incomplete | 0 | 0 |
| Hypnotic Whisper | Utter a hypnotic whisper at your target, incapacitating them for 6 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Hypnotize | Hypnotizes your target, putting them to Sleep for 1 minute and 30 seconds. There is a very small chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage. Requires line of sight Any damage dealt will remove the effect | Available | 1 | 0 |
| Ice Arrows | Imbue your arrows with ice, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Cold Damage. Additionally, each ranged attack reduces the Attack Speed of your target by 1% for 30 seconds. Stacks up to 25 times. | Incomplete | 1 | 0 |
| Ice Bolt | Launches a ice bolt at your target, causing 40 Cold Damage and slowing their Movement Speed by 50% for 6 seconds. Requires line of sight | Available | 1 | 0 |
| Ice Spike | Lance your target with an icy spike, dealing 445 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Icestorm | Call forth an ice storm, dealing 23 Cold Damage to targets within the affected area every 6 seconds. | Incomplete | 1 | 0 |
| Illuminating Shot | Fire an illuminating shot at your target, causing them to light up for 2 minutes. | Incomplete | 1 | 0 |
| Illusion: Dwarf | Self Only Morph to Dwarf | Available | 1 | 0 |
| Illusion: Gnome | Self Only Morph to Gnome | Available | 1 | 0 |
| Illusion: Goblin | Self Only Morph to Goblin | Available | 1 | 0 |
| Illusion: Halfling | Self Only Morph to Halfling | Available | 1 | 0 |
| Illusion: Human | Self Only Morph to Human | Available | 1 | 0 |
| Illusion: Ogre | Self Only Morph to Ogre | Available | 1 | 0 |
| Illusion: Wood Elf | Self Only Morph to Wood Elf | Available | 1 | 0 |
| Imbue Weapon: Fire | Imbued your weapon with fire, granting you a chance to activate Fire Attack on melee attacks for 15 minutes. Fire Attack: Unleash a fire attack, dealing 7 (L1) to 75 (L60) Fire Damage. | Incomplete | 1 | 0 |
| Imbue Weapon: Ice | Imbue your weapon with ice, granting you a chance to activate Ice Attack on melee attacks for 15 minutes. | Incomplete | 1 | 0 |
| Imbue Weapon: Nature | Imbue your weapon with nature, granting you a chance to activate Nature Attack on melee attacks for 15 minutes. Nature Attack: Unleash a nature attack, dealing 7 (L1) to 75 (L60) Magic Damage. | Incomplete | 1 | 0 |
| Immobilizing Trap | Place a trap at your feet, immobilizing the first target that triggers it for 20 seconds. | Incomplete | 1 | 0 |
| Impart Favor | Impart favor on your target, restoring 1200 Health after 6 seconds. | Incomplete | 1 | 0 |
| Impart Sanctity | Impart sanctity on your target, restoring 1800 Health after 6 seconds. | Incomplete | 1 | 0 |
| Implosion I | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 30 Physical Damage to your target and those around it. | Available | 1 | 0 |
| Implosion II | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 103 Physical Damage to your target and those around it. | Available | 1 | 0 |
| Implosion III | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 110 Physical Damage to your target and those around it. | Available | 1 | 0 |
| Implosion IV | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 210 Physical Damage to your target and those around it. | Available | 1 | 0 |
| Incinerate Mana | Incinerate the mind of your target, depleting 20 mana This spell shares a cooldown with others in the same line. | Available | 0 | 0 |
| Inebriation | Inebriation (On Click. Any Slot. Time: Instant, Level: 1) | Available | 0 | 1 |
| Inexorable Dead | Infuse your pet with inexorable might, increasing their Attack Speed by 40% and Strength by 15. | Incomplete | 1 | 0 |
| Infectious Disease | Infect your target with disease, dealing 8 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Inferno | Engulfs the target for 325 points of fire damage. | Available | 1 | 1 |
| Inferno Shield | Surrounds your target with an inferno shield, providing a Damage Shield with 30 Damage Per Hit. | Incomplete | 1 | 0 |
| Infesting Swarm | Engulf your target with an infesting swarm, dealing 70 Poison Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Infirmity | Weaken your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes. | Available | 1 | 0 |
| Infused Slash I | Slash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 2 | 0 |
| Infused Slash II | Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 1-3.94 to 18 (1.33) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 1 | 0 |
| Infused Slash III | Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 1 | 0 |
| Infused Slash IV | Slash your target with an infused blade, dealing 100% Weapon Basic Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 1 | 0 |
| Infused Slash V | Slash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 10 (1.40) to 25 (1.90) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 1 | 0 |
| Infused Slash VI | Slash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 15 (L50) to 30 (L60) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Available | 1 | 0 |
| Inhibit Pain | Inhibits the pain of a friendly target, reducing all damage received by 40% for 8 seconds. | Incomplete | 1 | 0 |
| Insect Swarm | Engulf your target with an insect swarm, dealing 10 Poison Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Insight | Bestows Brilliance, increasing Mana Regeneration by 4 Requires line of sight | Available | 1 | 0 |
| Intelligence | Increases the Intelligence of a friendly target by 10 for 30 minutes. | Available | 1 | 0 |
| Interdiction | Condemn your target, increasing your Threat against them by 40 and incapacitating them for 30 seconds. This spell is removed by damage. | Incomplete | 1 | 0 |
| Interrupting Shot | Fire a sudden shot at your target, interrupting their casting and preventing them from casting spells from the same school of magic for 3 seconds. This ability requires a bow and arrows. | Incomplete | 1 | 0 |
| Intimidation | Initimidate nearby targets, causing them to flee for 10 seconds. This ability has a slight chance to be removed by damage. | Incomplete | 1 | 0 |
| Invert Gravity | Blast your target with anti-gravity wave, launching them into the air.. Spell is broken or removed? | Available | 1 | 0 |
| Invigorate Companion | Reinvigorate the bond with your pet, instantly resetting their abilities and your Command: Kill and Command: Protect abilities. | Incomplete | 1 | 0 |
| Invisibility | Shroud a target party member in a cloak of invisibility, rendering them unseen by the living for 10 minutes. | Incomplete | 1 | 0 |
| Invisibility versus Animals | Shrouds your target with invisibility versus beasts. | Incomplete | 1 | 0 |
| Invisibility versus Beasts | Shroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a moderate chance to end early. | Available | 1 | 0 |
| Invisibility versus Elements | Shrouds your target with invisibility versus elements. | Incomplete | 1 | 0 |
| Invisibility versus Undead | Shroud a target group member in darkness, rendering them unseen by the undead for 10 minutes. This spell has a moderate chance to end early. | Incomplete | 1 | 0 |
| Irking Illness | Infect your target with an illness, dealing 80 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Jab | Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds. | Available | 1 | 0 |
| Jackal Form | Shapeshift into a jackal, increasing your Movement Speed by 40% (L8) to 60% (L60) for 1 hour. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Jagged Barrier | Surround your target with a jagged barrier, granting them a Damage Shield that deals 30 damage when hit for 30 minutes. | Incomplete | 1 | 0 |
| Judgement | Judge your target with divine energy, dealing 200 Holy Damage. | Incomplete | 1 | 0 |
| Juggernaut | Charge at your target like a juggernaut, immobilizing them for 1 second. Additionally your Threat generation is increased by 20% and all damage received is reduced by 10% for 10 seconds. | Incomplete | 1 | 0 |
| Kick | Swiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 4 seconds. | Incomplete | 1 | 0 |
| Kinetic Ward I | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Available | 2 | 0 |
| Kinetic Ward II | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 71 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Available | 1 | 0 |
| Kinetic Ward III | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 130 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Available | 1 | 0 |
| Kinetic Ward IV | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 210 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Available | 1 | 0 |
| Kinetic Ward V | Construct a kinetic ward, increasing your Armor Class by 30 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Available | 1 | 0 |
| Kinship: Bat | Invoke your kinship with a bat, calling on it to fight alongside you for 10 seconds. | Incomplete | 1 | 0 |
| Kneebreaker | Smash the knees of your target, decreasing their Movement Speed by 50% for 8 seconds. This ability has diminishing returns when used in Pvp. | Incomplete | 1 | 0 |
| Languid Lament | Soothe your target with a languid lament, reducing their Proximity Aggro for 2 minutes. | Incomplete | 1 | 0 |
| Languid Lullaby | Soothe your target with a languid lullaby, reducing their Aggro Radius for 2 minutes. Has a very slight chance to end early. | Incomplete | 0 | 0 |
| Lashing Fire | Not currently documented | Available | 0 | 2 |
| Lava Shield | Surrounds your target with a lava shield, providing a Damage Shield with 20 Damage Per Hit. | Incomplete | 1 | 0 |
| Lavaburst | Unleash a burst of lava upon your target, dealing 120 Fire Damage. | Incomplete | 1 | 0 |
| Lay on Hands | Heal your target with a holy touch, restoring 99 (L1) to 3840 (L60) Health | Incomplete | 1 | 0 |
| Leech Anima | Leech the anima of your target, dealing 120 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. | Incomplete | 1 | 0 |
| Leech Essence | Leech the essence of your target, dealing 20 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. | Incomplete | 1 | 0 |
| Leech Lifeforce | Leech the lifeforce of your target, dealing 10 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. | Incomplete | 1 | 0 |
| Leech Soul | Leech the soul of your target, dealing 80 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. | Incomplete | 1 | 0 |
| Leech Spirit | Leech the spirit of your target, dealing 40 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. | Incomplete | 1 | 0 |
| Lesser Charisma | Increases the Charisma of a friendly target by 5 for 30 minutes. | Available | 1 | 0 |
| Lesser Communion of Regeneration | Lightly regenerate your party, increasing their Health Regeneration by 5 for 30 minutes. | Incomplete | 1 | 0 |
| Lesser Creation: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Lesser Creation: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Lesser Creation: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Lesser Creation: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Lesser Frostbite | Expose your target to frostbite, dealing 5 Cold Damage every 6 seconds and decreasing their Armor Class by 6 for 1 minute. | Incomplete | 1 | 0 |
| Lesser Gust of Wind | Buffet your target with a gust of wind, dealing 27 Magic Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Lesser Heal | Lightly heals the wounds of a friendly target, healing them for 25 Health. | Incomplete | 1 | 0 |
| Lesser Intelligence | Increases the Intelligence of a friendly target by 5 for 30 minutes. | Available | 1 | 0 |
| Lesser Lightning Strike | Strike your target and those around it with lightning, dealing 71 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Lesser Lure of Fire | Blast your target with flame, dealing 75 Fire Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Lure of Flame | Blast your target with flame, dealing 25 Fire Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Lure of Freezing | Unleash hard to resist, icy magic upon your target for 125 points of Cold Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Lure of Frost | Unleash hard to resist, icy magic upon your target for 25 points of Cold Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Lure of Ice | Unleash hard to resist, icy magic upon your target for 75 points of Cold Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Lure of Magma | Blast your target with flame, dealing 125 Fire Damage. This spell is difficult to resist. | Available | 1 | 0 |
| Lesser Pacify | Pacify your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to one target. This spell is limited to targets up to level 24. | Incomplete | 1 | 0 |
| Lesser Redemption | Redeem a target corpse, restoring 15% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Lesser Regeneration | Lightly regenerate your target, increasing their Health Regeneration by 5 for 30 minutes. | Incomplete | 1 | 0 |
| Lesser Resilience | Bestow lesser resilience upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 35 minutes. | Incomplete | 1 | 0 |
| Lesser Rite of Mending | Perform a lesser rite of mending on your party, restoring 61 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Lesser Spellshield | Encircle yourself with a magical shield, increasing your maximum Health by 25, Armor Class by 10, and Magic Resistance by 10 for 1 hour. | Incomplete | 1 | 1 |
| Lesser Spirit Mending | Mend your target, restoring 28 Health. | Incomplete | 1 | 0 |
| Lesser Strength | Increases the Strength of a friendly target by 5 for 30 minutes. | Available | 1 | 0 |
| Lesser Wisdom | Increases the Wisdom of a friendly target by 5 for 30 minutes. | Available | 1 | 0 |
| Lethal Deluge | Showers your target in a lethal deluge, dealing 400 damage and an additional 200 Poison damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Lethargy | Lethargize the body of your target, decreasing their Attack Speed by 40% for 4 minutes Requires Line of Sight on Cast. | Available | 1 | 0 |
| Lich | Surrender your body to lichdom, increasing your Mana Regeneration by 25 at the cost of 30 Health every 6 seconds. | Incomplete | 1 | 0 |
| Lich Spirit | Surrender your body to spiritual lichdom, increasing your Mana Regeneration by 100 at the cost of 150 Health every 6 seconds. | Incomplete | 1 | 0 |
| Lick Wounds | Pause to mend your wounds, restoring 5% Health at the cost of 5 (L1) to 50 (L60) Mana every second over 4 seconds. This ability is channeled. | Incomplete | 1 | 0 |
| Life Drain | Drains your target's life force, dealing 3 (L1) to 5 (L4) damage and healing you for the same amount. | Incomplete | 1 | 3 |
| Life Draw | Draws your target's life force, dealing 9 (L4) to 12 (L8) damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Duct | Ducts your target's life force, dealing 750 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Flume | Flumes your target's life force, dealing 900 Damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Guzzle | Guzzles your target's life force, dealing 450 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Leech | Leeches your target's life force, dealing 165 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Sap | Saps your target's life force, dealing 30 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Siphon | Siphons your target's life force, dealing 100 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Life Tap | Taps your target's life force, dealing 270 damage and healing you for the same amount. | Incomplete | 1 | 0 |
| Lift Bones | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Lightning Arrows | Imbue your arrows with lightning, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Electricity Damage. Additionally, each ranged attack grants you a chance to stun your target for 0.5 seconds. | Incomplete | 1 | 0 |
| Lightning Nova | Unleash a lightning nova upon nearby targets, dealing 507 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Lightning Strike | Strike your target and those around it with lightning, dealing 131 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Lightning Surge | Overwhelm your target with a surge of lightning, dealing 292 (L36) to 325 (L47 Electric Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Lightning Synapses | Hastens the mind of an ally, increasing their Casting Speed by 20% for 30 minutes. | Available | 1 | 0 |
| Locate Corpse | Locates a target player's nearest corpse. | Incomplete | 1 | 0 |
| Locust Swarm | Engulf your target with a locust swarm, dealing 45 Poison Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Lull Beasts | Lulls a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 55. | Incomplete | 1 | 0 |
| Lull Exceptional Beasts | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. | Incomplete | 1 | 0 |
| Lull Greater Beasts | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 60. | Incomplete | 1 | 0 |
| Lull Lesser Beast | Lull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 38. | Incomplete | 1 | 0 |
| Lull Lesser Beasts | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 19. | Incomplete | 1 | 0 |
| Lull Minor Beast | Lull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 22. | Incomplete | 1 | 0 |
| Lull Minor Beasts | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 22. | Incomplete | 1 | 0 |
| Lull the Dead | Placates an aggressive undead target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early. | Incomplete | 1 | 0 |
| Lull the Elements | Placates an aggressive Elemental target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has a slight chance of ending early. | Incomplete | 1 | 0 |
| Lurching Impairment | Knock back your target, while applying an Immobilize effect for 30 seconds. This effect can only be applied to one target at a time, and has a chance to be removed by Damage or end early. This will also interrupt spell casting. | Incomplete | 1 | 0 |
| Maelstrom | Become a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Haste. | Available | 1 | 0 |
| Magic Break | Break the arcane defenses of your target, decreasing their Magic Resistance by 1 (L1) to 4 (L8) for 5 minutes. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Magic Crack | Cracks your target's resistance to the arcane, decreasing their Magic Resistance by 9 (L24) to 12 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Magic Disruption Shell | Encase your party in a magic-disrupting shell, reducing their Spell Damage received by 75% for 15 seconds. This spell cannot be dispelled. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. | Available | 1 | 0 |
| Magic Fracture | Fractures your target's resistance to the arcane, decreasing their Magic Resistance by 13 (L40) to 16 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Magic Protection | Ward your target against arcane, increasing their Magic Resistance by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Magic Resistance | Greatly ward your target against the arcane, increasing their Magic Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Magic Shatter | Shatters your target's resistance to the arcane, decreasing their Magic Resistance by 20. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Magic Splinter | Splinters your target's resistance to the arcane, decreasing their Magic Resistance by 5 (L12) to 8 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise by landed normally. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Magic Ward | Shield your target with a magic ward, absorbing 250 Spell Damage received for 15 seconds. | Available | 1 | 0 |
| Magma Shield | Surrounds your target with a magma shield, providing a Damage Shield with 15 Damage Per Hit. | Incomplete | 1 | 0 |
| Magmaburst | Unleash aburst of magma upon your target, dealing 40 Fire Damage. | Incomplete | 1 | 0 |
| Malady | Infect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Mana Arrows | Launch arrows of pure mana at your target, dealing 8 (L20) to 12 (L28) Magic Damage four times. | Available | 1 | 0 |
| Mana Burn | Burns up to 90 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Burn II | Burns up to 125 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Burn III | Burns up to 165 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Burn IV | Burns up to 225 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Burn V | Burns up to 300 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Burn VI | Burns up to 400 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Mana Darts | Launch three darts of pure mana at your target, dealing 4 (L12) to 8 (L20) Magic Damage. | Available | 1 | 0 |
| Mana Drain | Siphon the mind of your target, draining 9 Mana every second and restoring yours by the same amount over 5 seconds. | Available | 1 | 0 |
| Mana Drain II | Siphon the mind of your target, draining 15 Mana every second and restoring yours by the same amount over 5 seconds. | Available | 1 | 0 |
| Mana Drain III | Siphon the mind of your target, draining 20 Mana every second and restoring yours by the same amount over 5 seconds. | Incomplete | 1 | 0 |
| Mana Drain IV | Siphon the mind of your target, draining 30 Mana every second and restoring yours by the same amount over 5 seconds. | Available | 1 | 0 |
| Mana Drain V | Siphon the mind of your target, draining 45 Mana every second and restoring yours by the same amount over 5 seconds. | Available | 1 | 0 |
| Mana Drain VI | Siphon the mind of your target, draining 70 Mana every second and restoring yours by the same amount over 5 seconds. | Available | 1 | 0 |
| Mana Missles | Launch missles of pure mana at your target, dealing 16 (L28) to 28 (L44) Magic Damage four times. | Incomplete | 1 | 0 |
| Mana Surge | Fill your target's mind with a mana surge, granting them 25 Mana at the cost of 40 Mana. | Incomplete | 1 | 0 |
| Mana Ward | Shield your target with a mana ward, absorbing 60 Spell Damage received for 15 seconds. | Available | 1 | 0 |
| Mandate of Silence | Silences nearby targets, preventing them from spellcasting for 6 seconds. Requires line of sight | Available | 1 | 0 |
| Mangle I | Mangle your target, dealing 150% Weapon Ratio Damage and reducing incoming healing effects by 50% for 30 seconds. This ability requires a two-handed weapon. This ability shares a cooldwon with other Martial abilities. | Incomplete | 1 | 0 |
| Mantle of Autumn | Wrap yourself in a mantle of autumn, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the ability to see magical effects when considering targets for 1 hour. Additionally, this spell sets your current season to Autumn. | Incomplete | 1 | 0 |
| Mantle of Spring | Wrap yourself in a mantle of spring, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the ability to see magical effects when considering targets for 1 hour. Additionally, this spell sets your current season to Spring. | Incomplete | 1 | 0 |
| Mantle of Summer | Wrap yourself in a mantle of summer, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L1) to 35 (L50), and granting you a Damage Shield that deals 1 (L1) to 8 (L50) damage when hit for 1 hour. Additionally, this spell sets your current season to Summer. | Incomplete | 1 | 0 |
| Mantle of Winter | Wrap yourself in a mantle of winter, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L50), and granting you a Damage Shield that deals 1 (L8) to 8 (L50) damage when hit for 1 hour. Additionally, this spell sets your current season to Winter. | Incomplete | 1 | 0 |
| Mark of the Crusader | Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. Only Primary Hand and Ranged Attacks can proc the Mark of the Crusader healing. | Incomplete | 1 | 0 |
| Mark of the Wyrmsbane | Mark of the Wyrmsbane (On Click. Any Slot. Cast Time: Instant. Level 1) | Available | 0 | 1 |
| Marksman | Adopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot, and granting your ranged attacks and abilities a chance to land Critical Hits. This ability persists until cancelled. | Incomplete | 1 | 0 |
| Master of Elements | Submit yourself to the elements, granting you the form of a powerful elemental of a random element for 18 seconds. Additionally, while in elemental form, your next melee attack instantly casts a spell from the corresponding element. | Incomplete | 1 | 0 |
| Maul I | Violently maul your target, dealing 60% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities. | Incomplete | 2 | 0 |
| Maul II | Violently maul your target, dealing 65% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Maul III | Violently maul your target, dealing 70% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage by 5% for 5 seconds. | Incomplete | 1 | 0 |
| Memory Fog | Manipulate the mind of your target, giving a chance to forget past wrongdoings. | Available | 1 | 0 |
| Mend | Mend your wounds, healing yourself for 40% of your Max Hitpoints. Can Cast While Moving. | Available | 1 | 0 |
| Mend Companion | Patch your pet, restoring 80 Health and an additional 80 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Mend the Dead | Moderately heals a friendly undead minion, healing them for 40 Health. | Incomplete | 1 | 0 |
| Mending Root | Mending Root (On Click. Must Equip. Cast Time: 5s. Level: 40) | Available | 0 | 1 |
| Mental Fortitude | Mental Fortitude (On Click. Any Slot. Cast Time: Instant. Level 1) | Available | 0 | 1 |
| Mental Surge | Fills your target's mind with a mental surge, granting them 50 Mana at the cost of 75 Mana. | Incomplete | 1 | 0 |
| Merciless Assault | Unleash a merciless assault, increasing your Physical Damage dealt by 50% and causing your melee attacks to always land Critical Hits for 12 seconds. If you are Berserk while this ability is active, your melee attacks always land Crippling Blows. | Incomplete | 1 | 0 |
| Mesmerize | Mesmerizes your target, incapacitating them for 30 seconds. This spell has a slight chance to wipe all Threat from the target. Requires line of sight Any damage dealt will remove the effect | Available | 1 | 0 |
| Mesmerizing Whisper | Utter a mesmerizing whisper at your target, incapacitating them for 2 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Mind Surge | Fill your target's mind with a mind surge, granting them 8 Mana at the cost of 20 Mana. | Incomplete | 1 | 0 |
| Minor Arcane Volley | Launch an arcane volley at your target, dealing 6 Magic Damage two times. This spell is channeled. | Available | 1 | 0 |
| Minor Charisma | Inspire your target, increasing their Charisma by 2 for 35 minutes. | Available | 1 | 0 |
| Minor Communion of Regeneration | Gently regenerate your party, increasing their Health Regeneration by 2 for 20 minutes. | Incomplete | 1 | 0 |
| Minor Creation: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Taunt) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Minor Creation: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants Stamina 2(L1) to 30(L60). (Earthen Skin, Elemental Root, Provoke) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Minor Creation: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield 1(L1) to 15(L60) Per Hit. (Elemental Backlash, Elemental Fire, Provoke) Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Minor Creation: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Crushed Malachite | Incomplete | 1 | 0 |
| Minor Disease Resistance | Minor Disease Resistance (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Minor Flash of Ice | File:.png Assault your target with a flash of ice, dealing 5 (L1) to 12 (L6) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Available | 1 | 0 |
| Minor Frostbite | Deals cold damage over time and reduces armor class by 1. | Available | 1 | 0 |
| Minor Heal | Not currently documented | Available | 1 | 2 |
| Minor Illusion | Veil yourself in the guise of an object for 30 minutes. | Available | 1 | 0 |
| Minor Intelligence | Focus your target, increasing their Intelligence by 2 for 35 minutes. | Available | 1 | 1 |
| Minor Lightning Strike | Strike your target and those around it with lightning, dealing 41 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. | Incomplete | 1 | 0 |
| Minor Regeneration | Gently regenerate your target, increasing their Health Regeneration by 2 for 20 minutes. | Incomplete | 1 | 0 |
| Minor Spellshield | A magical shield encircles you, increasing your HP by 10, AC by 5, and Magic Resistance by 5. | Incomplete | 1 | 0 |
| Minor Spirit Mending | Mend your target, restoring 15 Health. | Incomplete | 1 | 0 |
| Minor Strength | Empower your target, increasing their Strength by 2 for 35 minutes. | Available | 1 | 0 |
| Minor Synthesis: Air | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Minor Synthesis: Earth | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Minor Synthesis: Fire | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite | Incomplete | 1 | 0 |
| Minor Synthesis: Water | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Minor Wisdom | Center your target, increasing their Wisdom by 2 for 35 minutes. | Available | 1 | 0 |
| Molto Allegro | Inspire your group with an energetic allegro, increasing their Attack Speed by 55% for 18 seconds. | Incomplete | 1 | 0 |
| Moon Flame | Chance-on-hit effect from the Scout's Longbow of the Wyrdguard. | Missing / red link | 0 | 1 |
| Moon Style | Assume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled. | Incomplete | 1 | 0 |
| Mystical Ward | Shield your target with a mystical ward, absorbing 800 Spell Damage received for 15 seconds. | Available | 1 | 0 |
| Nature Arrows | Imbue your arrows with nature, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Magic Damage. Additionally, each ranged attack grants you a chance to activate Nature Arrow Advantage reducing cast time of your next spell in the Root or Snare line by 100%. | Incomplete | 1 | 0 |
| Nature's Calm | Calm your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 30. | Incomplete | 1 | 0 |
| Nature's Lull | Lull your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 42. | Incomplete | 1 | 0 |
| Nature's Peace | Pacify your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 14. | Incomplete | 1 | 0 |
| Nature's Serenity | Serenade your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 65. | Incomplete | 1 | 0 |
| Natureskin | Grants your target skin as resilient as nature itself, increasing their Armor Class by 30 and Health Regeneration by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Net Shot | Fire a net shot at your target, interrupting their casting, knocking them back, and immobilizing them for 6 seconds. This ability has a chance to be removed by damage. This ability has a very strong chance to end early. This ability requires a bow and Net Arrow. This ability shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Nimble Evasion | Increases your chance to Dodge by 100% for 12 seconds. | Available | 1 | 0 |
| Noxious Deluge | Showers your target in a noxious deluge, dealing 5 Poison Damage and an additional 2 Poison Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Offensive Stance | Shift into an offensive stance, increasing your Offense by 5 and Physical Damage dealt by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Incomplete | 1 | 0 |
| Oil Trap I | Place an oil trap at your feet, dealing 35 fire damage to nearby Targets when detonated with Flare. | Incomplete | 1 | 0 |
| Omen of Enfeeblement | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minutes. | Incomplete | 1 | 0 |
| Omen of Lethargy | Afflict your target with lethargy, decreasing their Attack Speed by 10% for 1 minute. | Incomplete | 1 | 0 |
| Omen of Susceptibility | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 1(L16) to 2(L23) for 5 minutes. | Incomplete | 1 | 0 |
| Pack Speed | Infuse your group with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (1.80) for 35 minutes. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Pact of Haste | Form a pact of haste with your target, increasing their Attack Speed by 10%(L8) to 15%(L15) for 35 minutes. | Incomplete | 1 | 0 |
| Pact of Renewal | Form a pact of renewal with your target, restoring 35 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Pact of Restoration | Form a pact of restoration with your target, restoring 115 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Pact of Revival | Form a pact of revival with your target, restoring 193 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Patch Companion | Patch your pet, restoring 40 Health and an additional 40 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Pernicious Deluge | Showers your target in a pernicious deluge, dealing 150 Poison damage and an additional 75 poision damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Persecute | Persecute your target, dealing 70 Magic Damage, increasing your Threat against them by 50, and decreasing their Magic Resistance by 4 for 30 seconds. | Incomplete | 1 | 0 |
| Persuade | Charms your target, forcing them to fight for you for up to 5 minutes(Lv1) to 20 minutes(Lv60). This Ability has a high chance of breaking early. Requires line of sight | Available | 1 | 0 |
| Persuade Beasts | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early. | Incomplete | 1 | 0 |
| Persuade Elemental | Charm a target elemental, forcing them to fight alongside you for up to 20 minutes. | Incomplete | 1 | 0 |
| Persuade Undead | Charm a target undead, forcing them to fight alongside you, | Incomplete | 1 | 0 |
| Pestilence | Infect your target with pestilence, dealing 170 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Phase Strike | Instantly teleport behind your target, dealing 60% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized. | Available | 1 | 0 |
| Pick Pocket | Steal from your target, granting you a chance to obtain one of their items. | Available | 1 | 0 |
| Piercing Shot I | Fire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Piercing Shot II | Fire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Piercing Shot III | Fire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Piercing Shot IV | Fire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Piercing Shot V | Fire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Piercing Shot VI | Fire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability rolls its damage twice. This ability requires a bow and arrows. This ability shares a cooldown with Splintering Shot. | Incomplete | 1 | 0 |
| Pillage Mana | Pillage the mind of your target, draining 20 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. | Incomplete | 1 | 0 |
| Pinch Salt | Pinch Salt (On Click. Any Slot. Cast Time: 0.5s. Level: 1) | Available | 0 | 1 |
| Pinning Throw | Throw a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds. | Available | 1 | 0 |
| Placate | Placates an aggressive target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. This ability has a slight chance to fail and cause primary and social aggro. It also has the slight chance of ending early. Limit one target. | Incomplete | 1 | 0 |
| Placate the Masses | Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. | Available | 1 | 0 |
| Plague | Infect your target with a plague, dealing 80 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Plunder Mana | Plunder the mind of your target, draining 180 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. | Incomplete | 1 | 0 |
| Point Blank I | Fire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Point Blank II | Fire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Point Blank III | Fire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Point Blank IV | Fire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Point Blank V | Fire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Point Blank VI | Fire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. This ability requires a bow and arrows. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Poison Desensitization | Become desensitized to poison, increasing your Poison Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Poison Gas Trap I | Place a poison gas trap at your feet, dealing 35 Poison Damage every 6 seconds for 30 seconds to nearby targets when triggered. | Incomplete | 1 | 0 |
| Poison Protection | Ward your target against toxins, increasing their Poison Resistance by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Poison Resistance | Greatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes. | Incomplete | 1 | 0 |
| Poison Tolerence | Develop a tolerance to poison, increasing your Poison Resistance by 5 for 1 hour. | Incomplete | 1 | 0 |
| Poisonous Deluge | Showers your target in a poisonous deluge, dealing 20 Poison Damage and an additional 10 Poison Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Polar Align: North | Magically align yourself, orienting you toward the North Pole. | Incomplete | 1 | 0 |
| Polar Alignment: North | Magically align yourself, orienting you toward the North Pole. | Available | 1 | 0 |
| Potion of Vitality | Potion of Vitality (On Click. Any Slot. Cast Time: 5s. Level: 1) | Available | 0 | 1 |
| Pounce | Leap toward your target, dealing 100% Weapon Ratio Damage and increasing the movement speed of your pet by 75% for 10 seconds. | Incomplete | 1 | 0 |
| Pour Olive Oil | Pour Olive Oil (On Click. Any Slot. Cast Time: 1s. Level: 1) | Available | 0 | 1 |
| Prayer of the Faithful I | Call upon your faith, increasing you Strength by 2, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 25, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on targets for 2 hours. Fulfillment: Your prayers are answered, increasing your Attack Speed by 4% for 30 seconds. This effect stacks up to five time. | Incomplete | 1 | 0 |
| Prayer of the Faithful II | Call upon your faith, increasing you Strength by 9, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 50, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on targets for 2 hours. Fulfillment: Your prayers are answered, increasing your Attack Speed by 4% for 30 seconds. This effect stacks up to five time. | Incomplete | 1 | 0 |
| Predatory Instinct | Awaken the hunter's instinct in your group, increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60). This ability persists until canceled. | Incomplete | 1 | 0 |
| Preservation | Preserve a target beast corpse, returning it to life. This spell inflicts Resurrection Sickness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Prickly Barrier | Surround your target with a prickly barrier, granting them a Damage Shield that deals 5 damage when hit for 10 minutes. | Incomplete | 1 | 0 |
| Prickly Tunic | Wrap yourself in a prickly tunic, increasing your Armor Class by 10 and granting you a damage shield that deals 1 damage when hit for 1 hour. | Incomplete | 1 | 0 |
| Promise of Mending I | Bestow a promise of mending on your target, restoring 90 Health after 6 seconds. | Incomplete | 1 | 0 |
| Promise of Mending II | Bestow a promise of mending on your target, restoring 231 Health after 6 seconds. | Incomplete | 1 | 0 |
| Promise of Mending III | Bestow a promise of mending on your target, restoring 450 health after 6 seconds. | Incomplete | 1 | 0 |
| Propitiate | Propitiate your target, reducing their Aggro Radius for 5 minutes. This spell has a very slight chance to end early. | Incomplete | 1 | 0 |
| Propitiate the Masses | Propitiate your target, reducing their Body Aggro Radius for 5 minutes. | Incomplete | 1 | 0 |
| Proscription | Condemn your target, increasing your Threat against them by 150 and incapacitating them for 1 minute. This spell is removed by damage. | Incomplete | 1 | 0 |
| Prowl of the Wolves | Shapeshift your party into a pack of wolves, increasing their Movement Speed by 75% for 8 seconds. This spell can only be used outdoors. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. | Incomplete | 1 | 0 |
| Prowler's Instinct | Awaken the prowler's instinct in your group, increasing their movement speed by 15% and rendering them undetectable to target behind them. This ability persists until canceled. | Incomplete | 1 | 0 |
| Psionic Hemorrhage | Hemorrhage the mind of your target, dealing 10 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus. | Available | 1 | 0 |
| Psionic Hemorrhage II | Attach yourself to your target's mind, attacking it and causing hemorrhaging, which deals 30 damage per second over 5 seconds and slowing their movement speed for the duration. | Available | 1 | 0 |
| Psionic Hemorrhage III | Hemorrhage the mind of your target, dealing 60 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus. | Available | 1 | 0 |
| Psionic Hemorrhage IV | Hemorrhage the mind of your target, dealing 90 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus. | Available | 1 | 0 |
| Psionic Hemorrhage V | Hemorrhage the mind of your target, dealing 120 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. Additionally, if the target is afflicted by any spell in the Torment line, this spell gains a 50% damage bonus. | Available | 1 | 0 |
| Psychic Choke | Choke your target, stunning them and dealing 1 (L1) to 10 (L60) Corruption Damage every second for 6 seconds. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Purge | Purge your target, removing one beneficial effect and one song. | Incomplete | 1 | 0 |
| Purge Contagion | Purge Contagion (On Click. Any Slot. Cast Time: 2s. Level 1) | Available | 0 | 1 |
| Purifying Blow | Unleashes a purifying blow on your target, dealing 150% Weapon Damage plus 1 (L1) to 20 (L60) Magic Damage and 1 (L1) to 20 (L60) Physical Damage. Additionally if the target is afflicted by any spell in the Magic Break line, dispels one of your target's beneficial buffs. This ability has a chance to strike your target a second time (L50) | Available | 1 | 0 |
| Purifying Blow II | Unleash a purifying blow upon your target, dealing 155% Weapon Ratio Damage plus 12 (L20) to 22 (L30) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed. | Incomplete | 1 | 0 |
| Purifying Blow III | Unleash a purifying blow upon your target, dealing 160% Weapon Ratio Damage plus 22 (L30) to 30 (L40) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed. | Incomplete | 1 | 0 |
| Purifying Blow IV | Unleash a purifying blow upon your target, dealing 165% Weapon Ratio Damage plus 30 (L40) to 40 (L50) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed. | Incomplete | 1 | 0 |
| Purifying Blow V | Unleash a purifying blow upon your target, dealing 175% Weapon Ratio Damage plus 40 (L50) to 60 (L60) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect from them. Additionally, if the target is afflicted by any spell in the Distress line, the purge effect is guaranteed. | Incomplete | 1 | 0 |
| Quick Shot I | Fire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L5) to 10 (L15) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quick Shot II | Fire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quick Shot III | Fire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quick Shot IV | Fire a quick shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L35) to 40 (L45) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quick Shot V | Fire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quick Shot VI | Fire a quick shot at your target, dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. Requires a bow and arrow. Shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Quivering Palm | Strike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance. Two strikes block their Chi, reducing their Physical Damage dealt by 5%. three strikes fracture their Chakra, increasing their Physical Damage received by 5%. This ability shares a cooldown with other Martial abilities. | Incomplete | 1 | 0 |
| Raging Embers | Ignite your target with raging embers, dealing 45 Fire Damage every 6 seconds and decreasing their Armor Class by 26 for 1 minute. This spell requires a Fire Beetle Eye. | Available | 1 | 0 |
| Rain of Steel I | Shower your target with knives, dealing 100% Weapon Ratio Damage three times. | Incomplete | 1 | 0 |
| Rain of Steel II | Shower your target with knives, dealing 110% Weapon Ratio Damage three times. | Incomplete | 1 | 0 |
| Rain of Steel III | Shower your target with knives, dealing 120% Weapon Ratio Damage three times. | Incomplete | 1 | 0 |
| Rain of Steel IV | Shower your target with knives, dealing 130% Weapon Ratio Damage three times. | Incomplete | 1 | 0 |
| Rain of Steel V | Shower your target with knives, dealing 140% Weapon Ratio Damage three times. | Incomplete | 1 | 0 |
| Raise the Departed | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Rallying Shout | Rally your group with an inspiring shout, increasing their maximum Health by 10% for 30 seconds. This ability inflicts Recently Exhausted up expiration, preventing reapplication of this effect for 20 minutes. | Incomplete | 1 | 0 |
| Rapidity | Haste your target, increasing their Melee and Ranged Attack Speed by 30% (L32) to 35% (L48). | Incomplete | 1 | 0 |
| Rat Pack | Shapeshift your group into a pack of rats, transforming their appearance for 35 minutes. Can only be used outdoors. | Incomplete | 1 | 0 |
| Ratbash | Ratbash (Chance on Hit. Level: 1) | Available | 0 | 1 |
| Ravage Mana | Ravage the mind of your target, draining 540 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. | Incomplete | 1 | 0 |
| Reanimate Ally | Reanimates the corpse of a player character, returning the character to their corpse and restoring 100% of experience lost. The reanimated player will die after 1 minute. | Incomplete | 1 | 0 |
| Reanimate Corpse | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Reawaken | Reawaken a target corpse, restoring 50% experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Rebuff the Dead | Wards an Undead target with holy energy for 150 points of Holy Damage. | Incomplete | 1 | 0 |
| Rebuff the Elements | Wards an elemental target with elemental energy for 150 points of Magic Damage. | Incomplete | 1 | 0 |
| Rebuke | Strike your target with divine energy, dealing 3 (L1) to 5 (L4) Holy Damage. | Incomplete | 1 | 0 |
| Rebuke II | Strike your target with divine energy, dealing 11 (L4) to 14 (L7) Holy Damage. | Incomplete | 1 | 0 |
| Rebuke III | Strike your target with divine energy, dealing 30 Holy Damage. | Incomplete | 1 | 0 |
| Recharge Item | Recharges an item's effects, recovering lost charges. | Available | 1 | 0 |
| Reckoning | Strike your target with divine energy, dealing 97 Holy Damage. | Incomplete | 1 | 0 |
| Reclaim Essence | Consume the essence of your pet, restoring 25% of your Pet's Health in mana. | Incomplete | 1 | 0 |
| Reconstruct the Dead | Reconstruct the body of an undead pet, restoring 420 Health. | Incomplete | 1 | 0 |
| Redemption | Redeem a target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Reflecting Bash | Fiercely bash your target with a shield, interrupting their casting, dealing Magic Damage equal to the Mana cost of the interrupted spell, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield." | Incomplete | 1 | 0 |
| Regeneration | Moderately regenerate your target, increasing their Health Regeneration by 7 for 40 minutes. | Available | 1 | 1 |
| Reive Mana | Reive the mind of your target, draining 360 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. | Incomplete | 1 | 0 |
| Rejuvenate the Elements | Rejuvenate the form of an elemental pet, restoring 420 Health. | Incomplete | 1 | 0 |
| Relocate | Retreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds. | Incomplete | 1 | 0 |
| Remedy Companion | Remedy your pet, restoring 20 Health and an additional 20 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Rend I | Savagely rend your target, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage, increasing your Threat against them by 25 (L1) to 50 (L10), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Rend II | Savagely rend your target, dealing 130% Weapon Ratio Damage plus 10 (L10) to 15 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 75 (L20), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Rend III | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Rend IV | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Rend V | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Rend VI | Savagely rend your target, dealing 160% Weapon Ratio Damage plus 30 (L50) to 35 (L60) Physical Damage, increasing your Threat against them by 200 (L50) to 300 (L60), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy and Shield Bash abilities. | Incomplete | 1 | 0 |
| Renewal of the Wild | Resurrect a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Repel | Shriek at your target and those around it, decreasing your Threat against them by 75 (L1) to 750 (L60). Costs Mana and Shares a cooldown with other shouts. | Incomplete | 0 | 0 |
| Repel the Dead | Repel a target undead with a blast of energy, dealing 30 points of Holy Damage. | Incomplete | 1 | 0 |
| Resilience | Bestow resilience upon your target, increasing their maximum Health by 50 for 35 minutes. | Incomplete | 1 | 0 |
| Restorative Smite | Smite your target with holy energy, dealing 150% Weapon Ratio Damage plus 1 (L1) to 20 (L60) Holy Damage, 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat against them by 30 (L1) to 300 (L60). Additionally, this ability consumes one charge of Fulfillment to restore 1 (L1) to 40 (L60) Health to your group. This ability has a chance to strike your target a second time (L50). | Incomplete | 1 | 0 |
| Restrain the Dead | Restrains a target undead, incapacitating them. | Incomplete | 1 | 0 |
| Restrain the Elements | Restrain a target elemental, incapacitating them for 30 seconds. | Incomplete | 1 | 0 |
| Resurrection | Resurrect a target corpse, restoring 95% Experience. Inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Resuscitation | Resuscitate a target corpse, restoring 35% experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Retribution | Exact retributon upon your target with divine energy, dealing 400 Holy Damage. | Incomplete | 1 | 0 |
| Revitalize the Elements | Revitalize the form of an elemental pet, restoring 180 Health. | Incomplete | 1 | 0 |
| Revival | Revive a target corpse, restoring 75% Experience. Inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Revive Companion | Rally your pet, returning it to life and restoring 20% Health. | Incomplete | 1 | 0 |
| Revive Companion II | Rally your pet, returning it to life and restoring 40% Health. | Incomplete | 1 | 0 |
| Revive Companion III | Rally your pet, returning it to life and restoring 60% Health. | Incomplete | 1 | 0 |
| Ring of Evershade Weald | Teleport yourself, relocating to Evershade Weald. This spell has no effect if you are encumbered. | Incomplete | 1 | 0 |
| Ring of Sungreet Strand | Teleport yourself, relocating to Sungreet Strand. This spell has no effect if you are encumbered. | Incomplete | 1 | 0 |
| Rippling Shadows | Conjures rippling shadows, slowing your targets movement speed by 65% and inflicting 45 Corruption Damage every 6 seconds for 84 seconds. | Incomplete | 1 | 0 |
| Rite of Haste | Form a rite of haste with your target, increasing their Attack Speed by 30%(L32) to 35%(L47) for 35 minutes. | Incomplete | 1 | 0 |
| Rite of Mending | Perform a rite of mending on your party, restoring 102 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Ritual of Escape | Cross your party over into the spirit realm, clearing all Threat from aggressive targets and preventing new aggression for 6 seconds, rendering them unseen by both the living and undead, granting them the ability to see invisible entities, and restoring 150(L40) to 300(L60) Health and 70 to 140 Mana every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Ritual of Mending | Perform a ritual of mending on your party, restoring 205 Health every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Root | Roots emerge from the ground and cling to your target's feet, applying an immobilize effect for 30 seconds. This effect has a change to be removed by Damage or end early. Limit one. | Incomplete | 1 | 0 |
| Rotwyrm Strike | Rotwyrm Strike (Chance On Hit. Level: 35) | Available | 0 | 1 |
| Round Kick | Round Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities. | Available | 1 | 0 |
| Round Kick II | Deliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Incomplete | 1 | 0 |
| Round Kick III | Deliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Incomplete | 1 | 0 |
| Round Kick IV | Deliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Incomplete | 1 | 0 |
| Runeskin | Imbue your skin with magical runes, absorbing 25 damage received for 1 hour. | Available | 1 | 0 |
| Runeskin II | Imbue your skin with runic magic, absorbing 60 Damage for 30 minutes. | Available | 1 | 0 |
| Runeskin III | Imbue your skin with runic magic, absorbing 250 Damage for 30 minutes. | Available | 1 | 0 |
| Runeskin IV | Imbue your skin with runic magic, absorbing 600 Damage for 30 minutes. | Available | 1 | 0 |
| Runeskin V | Imbue your skin with runic magic, absorbing 800 Damage for 30 minutes. | Available | 1 | 0 |
| Sacred Barrier | Call forth a sacred barrier to shield your target, absorbing 800 damage received for 15 seconds. | Incomplete | 1 | 0 |
| Sacrifice | Sacrifice a target group member, capturing their departing life into a soul essence. | Incomplete | 1 | 0 |
| Sacrifice Minion | Sacrifice your minion to create a barrier, absorbing 100 (L16) to 3000 (L60) Damage for 2 minutes. | Available | 1 | 0 |
| Sacrificial Embrace | Embrace your target with looming shadows, restoring 80 Health and draining yours by the same amount. | Incomplete | 1 | 0 |
| Salvage Arrows | Search the corpses around you, looking for arrows | Incomplete | 1 | 0 |
| Sanctuary | Seek sanctuary with your group, relocating them to a safe location in the current zone. This spell has a slight chance to fail. This spell has no effect on encumbered targets. | Incomplete | 1 | 0 |
| Sanctuary: Evershade Weald | Seek sanctuary with your group, relocating them to Evershade Weald. This spell has a slight chance to fail. This spell has no effect on encumbered targets. | Incomplete | 1 | 0 |
| Sanctuary: Sungreet Strand | Seek sanctuary with your group, relocating them to Sungreet Strand. This spell has a slight chance to fail. This spell has no effect on encumbered targets. | Incomplete | 1 | 0 |
| Sap | Incapacitates one Humanoid outside combat for 30 seconds. Requires Stealth without breaking it; damage ends the effect. | Available | 1 | 0 |
| Savage Spirit | Awaken a savage spirit within your pet, increasing their Attack Speed by 10% and granting them a chance to activate Rip of melee attacks for 1 hour. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Savage Strike I | Savagely strike your target, dealing 110% Weapon Ratio Damage plus 1 (L1) to 15 (L10) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. | Incomplete | 2 | 0 |
| Savage Strike II | Savagely strike your target, dealing 120% Weapon Ratio Damage plus 20 (L10) to 25 (L20) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Savage Strike III | Savagely strike your target, dealing 130% Weapon Ratio Damage plus 30 (L20) to 35 (L30) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. | Incomplete | 1 | 0 |
| Scintillating Shock | Shock nearby targets with scintilating lights, stunning them for 4 seconds. This spell shares a cooldown with others in the same line. | Available | 1 | 0 |
| Scintillating Stupor | Shocks nearby enemies with bright lights, stunning them for 5 seconds. This spell shares a cooldown with others in the same line. | Available | 1 | 0 |
| Scintillation | Shock nearby enemies with bright lights, stunning them for 6 seconds. This ability shares a cooldown with other abilities in the same line. | Incomplete | 1 | 0 |
| Scorching Embers | Burns your target for 60 seconds, dealing 3 Fire Damage every 6 seconds and decreasing AC by 6. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye. | Incomplete | 1 | 0 |
| Scorching Sun | Expose your target to the scorching sun, dealing 141 Fire Damage. | Incomplete | 1 | 0 |
| Screaming Vocalization | Release a guttural shout at your target, dealing 2 (L1) to 5 (L4) Magic Damage, with 150% (L1) to 350% (L60) damage variance. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Seal of Magic | Channels magical energy through you, giving each melee swing a chance to apply Mark of Magic, and increasing all spell damage inflicted to the target by 4% per application. Max 5 stacks. This spell has a slight chance to be removed by damage. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Searing Sun | Expose your target to the searing sun, dealing 44 Fire Damage. | Incomplete | 1 | 0 |
| Seclusion | Seclude your target, reducing your Threat against them by 100 (Lvl to 1000 (Lvl), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage. | Available | 1 | 0 |
| Second Wind | Catch a second wind, restoring 10 (L15) to 50 (L60) Health every 2 seconds for 10 seconds. This ability consumes one stack of Vengeance. This ability scales with your Stamina. | Incomplete | 1 | 0 |
| See Invisibility | Not currently documented | Available | 1 | 2 |
| Seething Shadows | Conjures seething shadows, slowing your targets movement speed by 70% and inflicting 60 Corruption Damage every 6 seconds for 96 seconds. | Incomplete | 1 | 0 |
| Selstie's Aeolian Aria | Immerse your group in an ethereal aria, granting them the ability to breathe underwater for 18 seconds. | Incomplete | 0 | 0 |
| Sense Magic | Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 35 minutes. | Incomplete | 1 | 0 |
| Shackle | Shackle your target to the ground, immobilizing them for 30 seconds. This spell has a chance to be removed by damage. This spell has a very strong chance to end early. | Incomplete | 1 | 0 |
| Shaded Dunes Gate | Teleport yourself to Shaded Dunes. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Shaded Dunes Portal | Send your group through a portal to Shaded Dunes. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Shadow Strike | Unleash a shadow strike upon your target, dealing 150% Weapon Damage plus 1 (L1) to 40 (L60) Corruption Damage and 1 (L1) to 20 (L60) Physical Damage. | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 1 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 0 | 0 |
| Shadowkin Defender Pet Tier 10 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 11 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 12 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 13 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 14 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 15 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 16 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 2 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 0 | 0 |
| Shadowkin Defender Pet Tier 3 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 0 | 0 |
| Shadowkin Defender Pet Tier 4 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 0 | 0 |
| Shadowkin Defender Pet Tier 5 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 6 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 7 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 8 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shadowkin Defender Pet Tier 9 | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). | Available | 1 | 0 |
| Shed Bones | Shed away your bones, increasing your Mana Regeneration by 8 at the cost of 10 Health every 6 seconds. | Incomplete | 1 | 0 |
| Shed Flesh | Shed away your flesh, increasing your Mana Regeneration by 20 at the cost of 25 Health every 6 seconds. | Incomplete | 1 | 0 |
| Shield Bash I | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 1 (L10) to 5 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 100 (L20), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield. | Available | 1 | 0 |
| Shield Bash II | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield. | Incomplete | 1 | 0 |
| Shield Bash III | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield. | Incomplete | 1 | 0 |
| Shield Bash IV | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield. | Incomplete | 1 | 0 |
| Shield Bash V | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 25 (L50) to 30 (L60) Physical Damage, increasing your Threat against them by 425 (L50) to 500 (L60), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. This ability requires a shield. | Incomplete | 1 | 0 |
| Shield Block I | Raise your shield in defence, absorbing 70 damage received for 5 seconds. | Incomplete | 1 | 0 |
| Shield Block II | Raise your shield in defence, absorbing xxx damage received for 5 seconds. | Incomplete | 1 | 0 |
| Shield Block III | Raise your shield in defence, absorbing xxx damage received for 5 seconds. | Incomplete | 1 | 0 |
| Shield Block IV | Raise your shield in defence, absorbing xxx damage received for 5 seconds. | Incomplete | 1 | 0 |
| Shield Block V | Raise your shield in defence, absorbing 350 damage received for 5 seconds. | Incomplete | 1 | 0 |
| Shield Toss | Tosses a holy shield at an enemy, interrupting their spellcasting and 2 other nearby targets as the shield ricochets within 8 meters. Requires a Shield in your inventory or equipped. | Incomplete | 1 | 0 |
| Shoot | Shoots your target with a bow. (Requires bow & arrows) | Incomplete | 1 | 0 |
| Shrink | Shrinks a target group member by 20% for one hour. | Available | 1 | 2 |
| Shroud | Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. | Incomplete | 1 | 0 |
| Shuddering Sickness | Infect your target with sickness, dealing 30 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Sickness | Infect your target with sickness, dealing 30 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Sight of the Beast | Imbue your sight with bestial clarity, enhancing your vision in darkness for 1 hour. | Incomplete | 1 | 0 |
| Silence | Silences your target, preventing them from spellcasting for 6 seconds. Requires line of sight | Available | 1 | 0 |
| Siren's Allure | Charm your target with an alluring melody, forcing them to fight alongside you for 18 seconds | Incomplete | 0 | 0 |
| Siren's Call | Enthrall your target with an alluring call, forcing them to fight for you for up to 18 seconds. This ability has a slight chance to end early. | Incomplete | 0 | 0 |
| Siren's Compulsion | Charm your target with compulsive melody, forcing them to fight alongside you for 18 seconds. | Incomplete | 0 | 0 |
| Siren's Enchantment | Charm your target with an enchanting melody, forcing them to fight alonside you for 18 seconds. | Incomplete | 0 | 0 |
| Siren's Thrall | Charm your target with an enthralling melody, forcing them to fight alongside you for 18 seconds. | Incomplete | 0 | 0 |
| Skeleton Pet Tier 10 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 11 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 12 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 13 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 14 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 15 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 16 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 6 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 7 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 8 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skeleton Pet Tier 9 | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Skirmisher | Adopt the role of a skirmisher, increasing your Movement Speed by 5%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. This ability persists until cancelled. | Incomplete | 1 | 0 |
| Slam | Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). Has a chance to stun from behind the target. | Incomplete | 1 | 0 |
| Slice I | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 3 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slice II | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 8 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slice III | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 24 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slice IV | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 48 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slice V | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 58 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slice VI | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 72 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. | Incomplete | 1 | 0 |
| Slicing Wind | Not currently documented | Available | 0 | 3 |
| Slow Breathing | Slow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time. | Incomplete | 1 | 0 |
| Smite | Smite your target with divine energy, dealing 250 Holy Damage. | Incomplete | 1 | 0 |
| Smite the Dead I | Smite a target undead with holy light, dealing 14 Holy Damage. | Incomplete | 1 | 0 |
| Smite the Dead II | Smite a target undead with holy light, dealing 67 Holy Damage. | Incomplete | 1 | 0 |
| Smoke Bomb Arrow | Fire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item). | Incomplete | 1 | 0 |
| Smoldering Embers | Burns your target for 60 seconds, dealing 30 Fire Damage every 6 seconds and decreasing AC by 25. Max 3 Stacks. This spell does not stack with itself or any others in the same line. Requires Fire Beetle Eye. | Incomplete | 1 | 0 |
| Snare | Several small roots emerge from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds. | Incomplete | 1 | 0 |
| Snare the Dead | Holy energy erupts from the ground and cling to your target's feet, decreasing their Movement Speed by 35% for 30 seconds. | Incomplete | 1 | 0 |
| Snaring Shot | Fire a snaring shot at your target, reducing Movement Speed by 50% for 6 seconds. This ability requires a bow and arrows. This ability has diminishing returns when used in PvE and PvP. | Incomplete | 1 | 0 |
| Snaring Vines | Cripple nearby targets with snaring vines, decreasing their Movement Speed by 30% for 8 seconds. This spell shares a cooldown with others in the same line. | Incomplete | 1 | 0 |
| Sneak | Begin to sneak, causing you to be hidden from enemies while behind them. | Incomplete | 1 | 0 |
| Sniper's Blind | Conceal your position, rendering you virtually undetectable. Additionally, your Quick Shot deals increased damage while concealed by Sniper's Blind. This ability is removed by movement. | Incomplete | 1 | 0 |
| Somniferous Serenade | Enthrall your target with a somniferous serenade, incapacitating them for 18 seconds. | Incomplete | 0 | 0 |
| Somnolent Whisper | Utter a somnolent whisper at your target, incapacitating them for 5 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Sonnet of the Unseen | Immerse your group in a wistful sonnet, rendering them unseen by the living and granting them the ability to see invisible entities for 18 seconds. This ability has a slight chance to end early. | Incomplete | 0 | 0 |
| Sooth Companion | Soothe your pet, restoring 10 Health and an additional 10 Health every 6 seconds for 12 seconds. | Incomplete | 2 | 0 |
| Soulbind | Bind the soul of a target group member to their current location, causing them to respawn there upon death. This spell has no effect in certain areas. | Incomplete | 1 | 0 |
| Spark of Earth | Gift your target a spark of earth, restoring 25 health. | Incomplete | 1 | 0 |
| Spark of Nature | Call forth a spark of nature's energy, restoring 8 Health | Available | 1 | 0 |
| Species Revitalism | Revive a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. | Incomplete | 1 | 0 |
| Speed of Predator | Infuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. Can only be used outdoors. | Incomplete | 1 | 0 |
| Speed of the Gladiator | Speed of the Gladiator (On Click. Any Slot. Cast Time: 5s. Level 1) | Available | 0 | 1 |
| Speed of the Pack | Infuse your party with bestial speed, increasing their Movement Speed by 40% (L8) to 60% (L60) for 35 minutes. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Speed of the Predator | Infuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Speed of the Wild | Infuse your target with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (2.60) for 35 minutes. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Spell Ward | Shield your target with a spell ward, absorbing 25 Spell Damage received for 15 seconds. | Available | 1 | 0 |
| Spellshield | Encircle yourself with a magical shield, increasing your maximum Health by 50, Armor Class by 15, and Magic Resistance by 15 for 1 hour. | Incomplete | 1 | 0 |
| Spiky Barrier | Surround your target with a spiky barrier, granting them a Damage Shield that deals 20 damage when hit for 30 minutes. | Incomplete | 1 | 0 |
| Spiky Tunic | Wrap yourself in a spiky tunic, increasing your Armor Class by 25 and granting you a Damage Shield that deals 5 damage when hit for 1 hour. | Incomplete | 1 | 0 |
| Spiraling Shadows | Conjures spiraling shadows, slowing your targets movement speed by 60% and inflicting 25 Corruption Damage every 6 seconds for 72 seconds. | Incomplete | 1 | 0 |
| Spirit Bane | Rend the spirit of your target, dealing 5 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Bane II | Savagely rend the spirit of your target, dealing 10 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Bane III | Mercilessly rend the spirit of your target, dealing 22 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Blight | Blight the spirit of your target, dealing 69 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Blight II | Savagely blight the spirit of your target, dealing 145 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Blight III | Mercilessly blight the spirit of your target, dealing 244 Magic Damage. | Incomplete | 1 | 0 |
| Spirit Break | Breaks your target's resistance to the spirits, decreasing their Corruption, Holy, and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Spirit Crack | Breaks your target's resistance to the spirits, decreasing their Corruption, Holy, and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Spirit Fracture | Fractures the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Spirit Mending | Mend your target, restoring 57 Health. | Incomplete | 1 | 0 |
| Spirit Shatter | Shatter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Spirit Splinter | Splinter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. | Incomplete | 1 | 0 |
| Spirit Sustenance | Suppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time. | Incomplete | 1 | 0 |
| Splintering Shot I | Fire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage. | Incomplete | 1 | 0 |
| Splintering Shot II | Fire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage. | Incomplete | 1 | 0 |
| Splintering Shot III | Fire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage. | Incomplete | 1 | 0 |
| Splintering Shot IV | Fire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage. | Incomplete | 1 | 0 |
| Splintering Shot V | Fire a spreading shot at your target and those around it, dealing 100% Weapon Ratio Damage plus 20 Physical Damage. Requires a bow and arrow. Shares a cooldown with Piercing Shot and Strafing Barrage. | Incomplete | 1 | 0 |
| Sprint | Causes you to Sprint, increasing your Movement Speed by 75% for 10 seconds. Does not break Stealth on use. | Available | 1 | 0 |
| Stab I | Aggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 5 (L10) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Stab II | Aggressively stab your target, dealing 110% Weapon Damage plus 5 (L10) to 10 (L20) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 175% Weapon Ratio Damage plus 10 (L10) to 25 (L20) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Stab III | Aggressively stab your target, dealing 120% Weapon Damage plus 10 (L20) to 15 (L30) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 225% Weapon Ratio Damage plus 25 (L20) to 45 (L30) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Stab IV | Aggressively stab your target, dealing 130% Weapon Damage plus 15 (L30) to 20 (L40) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 275% Weapon Ratio Damage plus 45 (L30) to 70 (L40) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Stab V | Aggressively stab your target, dealing 140% Weapon Damage plus 20 (L40) to 25 (L50) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 325% Weapon Ratio Damage plus 70 (L40) to 100 (L50) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Stab VI | Aggressively stab your target, dealing 150% Weapon Damage plus 25 (L50) to 30 (L60) Physical Damage. When behind your target, this ability becomes Backstab. Backstab: Surprise your target with a decisive strike, dealing 450% Weapon Ratio Damage plus 100 (L50) to 200 (L60) Physical Damage. Additionally, your Backstab gains a damage bonus when you have been concealed by Stealth for at least 3 seconds. | Incomplete | 1 | 0 |
| Static Field I | Place a static field at your feet, dealing 5 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Available | 1 | 0 |
| Static Field II | Place a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Available | 1 | 0 |
| Static Field III | Place a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Available | 1 | 0 |
| Static Field IV | Place a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Available | 1 | 0 |
| Steady Hands | Steady Hands (On Click. Any Slot. Cast Time: Instant. Level 1) | Available | 0 | 1 |
| Steal Strength | Steal power from your target, decreasing their Strength by 5 and increasing yours by the same amount for 5 minutes. | Incomplete | 1 | 0 |
| Stealth | Enter stealth, making you invisible to most targets. | Available | 1 | 0 |
| Steelskin | Solidifies the skin of a friendly target, increasing their Armor Class by 15 for 30 minutes. | Incomplete | 1 | 0 |
| Stinging Swarm | Engulf your target with a stinging swarm, dealing 20 Poison Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Stitch the Dead | Stitch the body of an undead pet, restoring 180 Health. | Incomplete | 1 | 0 |
| Stone Stance | Channel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds. | Available | 1 | 0 |
| Stoneskin | Solidifies the skin of a friendly target, increasing their Armor Class by 10 for 30 minutes. | Incomplete | 1 | 0 |
| Strafing Barrage I | Barrage your target with arrows, dealing 100% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Incomplete | 1 | 0 |
| Strafing Barrage II | Barrage your target with arrows, dealing 110% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Incomplete | 1 | 0 |
| Strafing Barrage III | Barrage your target with arrows, dealing 120% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Incomplete | 1 | 0 |
| Strafing Barrage IV | Barrage your target with arrows, dealing 130% Weapon Ratio Damage four times. This ability can be used while moving. This ability is channeled. This ability requires a bow and arrows. | Incomplete | 1 | 0 |
| Strength | Increases the Strength of a friendly target by 10 for 30 minutes. | Available | 1 | 0 |
| Strike | Strikes your target for 1 (L1) to 50 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities. | Incomplete | 1 | 0 |
| Stun | Not currently documented | Available | 1 | 2 |
| Subduing Whisper | Utter a subduing whisper at your target, incapacitating them for 3 seconds. This ability shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Sublime Spirit Mending | Mend your target, restoring 598 Health. | Incomplete | 1 | 0 |
| Summer Solstice | Bless your target with the gifts of the summer solstice, restoring 1100 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. | Incomplete | 1 | 0 |
| Summer's Bounty | Bless your target with the bounty of summer, restoring 410 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. | Incomplete | 1 | 0 |
| Summer's Embrace | Bless your target with the embrace of summer, restoring 160 Health. | Incomplete | 1 | 0 |
| Summer's Grace | Bless your target with the grace of summer, restoring 750 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. | Incomplete | 1 | 0 |
| Summer's Warmth | Bless your target with the warmth of summer, restoring 40 Health. | Incomplete | 1 | 0 |
| Summon Aberration | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Summon Arrows | Summon a bundle of arrows, suitable for use with a bow. | Incomplete | 1 | 0 |
| Summon Cloth Bandage | Summon 1 (L10) to 4 (L20) cloth bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Corpse | Summons corpse. | Incomplete | 1 | 0 |
| Summon Cotton Bandage | Summon 1 (L36) to 4 (L40) cotton bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Cureberries | Summon a handful of cureberries, removing one Disease and one Poison effect when consumed. This item can be traded to other players. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Drink | Summons a flask of water, providing you with sustenance. This item can be traded to other players. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Earth Mallet | Summon an earth mallet, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Exceptional Earth Mallet | Summon an earth mallet, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Exceptional Fire Staff | Summon a fire staff, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Exceptional Lifestone | Imbue part of your life force into an Exceptional Lifestone, costing you 1480 Health. Grants 1110 Health when consumed. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Exceptional Manastone | Summon an Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Exceptional Water Trident | Summon a Water Trident, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Exceptional Wind Blade | Summon a wind blade, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Fire Staff | Summon a fire staff, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Food | Summon a slice of bread, providing you with sustenance. This item can be traded to other players. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Greater Earth Mallet | Summon an earth mallet, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Greater Fire Staff | Summon a fire staff, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Greater Lifestone | Summon a Greater Lifestone, restoring 705 Health when consumed on a 5-minute cooldown. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Greater Manastone | Summon a Greater Manastone, granting 135 Mana at the cost of 200 Health. | Incomplete | 1 | 0 |
| Summon Greater Water Trident | Summon a Water Trident, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Greater Wind Blade | Summon a wind blade, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Hammer of the Divine | Summon a Hammer of the Divine, granting you a chance to activate Holy Smite on melee hits while equipped. | Incomplete | 1 | 0 |
| Summon Hammer of the Heavens | Summon a Hammer of the Heavens, granting you a chance to activate Holy Smite on melee hits while equipped. | Incomplete | 1 | 0 |
| Summon Hammer of the Pious | Summon a Hammer of the Pious, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to activate Sanctified hammer a second time. Sanctified Hammer: Purify your target, dealing 5 Holy Damage. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Hammer of the Righteous | Summon a Hammer of the Righteous, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to activate Sanctified hammer a second time. Sanctified Hammer: Purify your target, dealing 2 Holy Damage. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Heavy Cloth Bandage | Summon 1 (L12) to 4 (L16) heavy cloth bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Heavy Cotton Bandage | Summon 1 (L44) to 4 (L48) heavy cotton bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Heavy Linen Bandage | Summon 4 heavy linen bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Heavy Wool Bandage | Summon 1 (L28) to 4 (L32) heavy wool bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Lesser Earth Mallet | Summon an earth mallet, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Lesser Fire Staff | Summon a fire staff, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Lesser Lifestone | Summon a Lesser Lifestone, restoring 75 Health when consumed at the cost of 100 Health. This item can be traded to other players. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Lesser Manastone | Summons a Lesser Manastone, granting 75 Mana at the cost of 120 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Lesser Water Trident | Summon a Water Trident, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Lesser Wind Blade | Summon a wind blade, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Lifestone | Summon a Lifestone, restoring 390 Health when consumed at the cost of 520 Health. This item can be traded to other players. This item does not persist after logging out. | Incomplete | 1 | 0 |
| Summon Linen Bandage | Summon 1 (L52) to 4 (L56) linen bandages, suitable for healing wounds. | Incomplete | 1 | 0 |
| Summon Mage Light | Summon a flickering mage light, granting you a light source for 15 minutes. Reagent is a Mage Light Core | Available | 1 | 0 |
| Summon Manastone | Summon a Manastone, granting 105 Mana at the cost of 160 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Minor Earth Mallet | Summon an earth mallet, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Minor Fire Staff | Summon a fire staff, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Minor Lifestone | Summon a Minor Lifestone, restoring 10 Health when consumed. | Incomplete | 1 | 0 |
| Summon Minor Manastone | Summon a Minor Manastone, granting 30 Mana at the cost of 45 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. | Incomplete | 1 | 0 |
| Summon Minor Water Trident | Summon a Water Trident, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Minor Wind Blade | Summon a wind blade, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Throwing Daggers | Summon a bundle of daggers, suitable for throwing. | Incomplete | 1 | 0 |
| Summon Water Trident | Summon a Water Trident, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon Wind Blade | Summon a wind blade, suitable for combat in a pinch. | Incomplete | 1 | 0 |
| Summon: Cureberries | Summon a handful of cureberries, removing one Disease and one Poison effect when consumed. | Incomplete | 1 | 0 |
| Sun Style | Assume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled. | Incomplete | 1 | 0 |
| Sun's Wrath | Expose your target to the sun's wrath, dealing 379 Fire Damage. | Available | 1 | 0 |
| Superior Flash of Ice | Assault your target with a flash of ice, dealing 395 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Superior Heal | Massively heal your target, restoring 850 Health. | Incomplete | 1 | 0 |
| Supplication | Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) and Mana Regeneration by 1 for 1 minute. | Incomplete | 1 | 0 |
| Supplication II | Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute. | Incomplete | 1 | 0 |
| Supplication III | Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) and Mana Regeneration by 3 for 1 minute. | Incomplete | 1 | 0 |
| Supplication IV | Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute. | Incomplete | 1 | 0 |
| Surging Shadows | Conjures swirling shadows, slowing your targets movement speed by 40% and inflicting 5 Corruption Damage every 6 seconds for 36 seconds. | Incomplete | 1 | 0 |
| Swarm of Bees | Engulf your target in a swarm of bees, dealing 54 Poison Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Swarm of Flies | Engulf your target in a swarm of flies, dealing 21 Poison Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Swarm of Gnats | Engulf your target in a swarm of gnats, dealing 15 Poison Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Swarm of Hornets | Engulf your target in an swarm of hornets, dealing 55 Poison Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Swarm of Wrath | Engulf your target in a wrathful swarm, dealing 150 Poison Damage every 6 seconds for 1 minutes. | Incomplete | 1 | 0 |
| Swarm Pet Tier 10 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 11 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 12 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 13 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 14 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 15 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Swarm Pet Tier 16 | Entreat the wild, calling forth a swarm of [Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf] to temporarily fight alongside you. | Incomplete | 1 | 0 |
| Sweeping Kick | Unleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds. | Available | 1 | 0 |
| Swift Strikes | Accelerate your strikes, increase your attack speed by 15%. | Incomplete | 1 | 0 |
| Swiftness | Haste your target, increasing their Melee and Ranged Attack Speed by 50% (L55) to 55% (L60) for 35 minutes. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Swirling Shadows | Conjures swirling shadows, slowing your targets movement speed by 30% and inflicting 3 Corruption Damage every 6 seconds for 24 seconds. | Incomplete | 1 | 0 |
| Tactician Stance | Shift into a tactician's stance, increasing your resistance to Root, Stun, and Incapacitate effects by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Incomplete | 1 | 0 |
| Taunt | Taunt your target, causing them to focus their attacks on you. Triggers cooldown of Martial abilities. | Incomplete | 1 | 0 |
| Telekinetic Infusion | Infuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 10 (L60) Physical Damage on melee attacks and a lower chance to activate Kinetic Siphon. Kinetic Siphon: Siphon the kinetic energy of your target, decreasing their Movement Speed by 8% (L4) to 14% (L60) and Agility by 5 (L4) to 15 (L60) while increasing yours by the same amount for 1 minute. While this infusion is active, the Mana cost of Kinetic Ward is reduced by 25%. | Available | 1 | 0 |
| Telekinetic Knockback | Leverage the mind to knock your target backwards, stunning them for 3 seconds. | Available | 1 | 0 |
| Terror in the Shadows | Become a terror in the shadows, causing ten nearby enemies to cower in fear for 10 seconds. | Available | 1 | 0 |
| Thick Sharpening Stone | Thick Sharpening Stone (On Click. Any Slot. Cast Time: 3s. Level: 50) | Available | 0 | 1 |
| Thorny Barrier | Surround your target with a thorny barrier, granting them a Damage Shield that deals 25 damage when hit for 30 minutes. | Incomplete | 1 | 0 |
| Thorny Tunic | Wrap yourself in a thorny tunic, increasing your Armor Class by 30 and granting you a Damage Shield that deals 6 damage when hit for 1 hour. | Incomplete | 1 | 0 |
| Throw | Throw a throwing weapon at your target. This skill requires a throwing weapon. | Incomplete | 1 | 0 |
| Thunderous Vocalization | Release a thunderous shout at your target, dealing 60 Magic Damage, with 150% (L1) to 350% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Torment | Torments your target's mental state, causing 3 (L1) to 5 (L4) points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 2. | Available | 0 | 0 |
| Torpify | Weaken your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minute. | Available | 1 | 0 |
| Torture | Tortures your target's mental state, causing 75 of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 5. | Available | 1 | 0 |
| Touch of Creation | Bestow the touch of creation upon your target, restoring 513 Health, and an additional 235 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Touch of Earth | Bestow the touch of earth upon your target, restoring 60 Health and an additional 30 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Touch of Harmony | Bestow the touch of harmony upon your target, restoring 243 Health and an additional 100 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Touch of Life | Bestow the touch of life upon your target, restoring 191 Health and an additional 115 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Touch of Nature | Renew the touch of nature upon your target, restoring 16 Health and an additional 8 Health every 6 seconds for 12 seconds. | Incomplete | 1 | 0 |
| Toxic Deluge | Showers your target in a toxic deluge, dealing 90 damage and an additional 45 Poison damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Trance | Trances your target, putting them to Sleep for 2 minutes. There is a chance that the enemy target will forget about your aggression. This effect is removed by melee or spell damage. Requires line of sight Any damage dealt will remove the effect | Available | 1 | 0 |
| Tranquility | Soothe the mind of your target, increasing their Mana Regeneration by 2 for 35 minutes. Requires line of sight | Available | 1 | 0 |
| Transcendent Spirit Mending | Mend your target, restoring 790 Health. | Incomplete | 1 | 0 |
| Transfer Strength | Transfer power to your target, increasing their strength by 2 and decreasing yours by the same amount for 5 minutes. | Incomplete | 1 | 0 |
| Translocate | Translocate your target to their bind location. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Traumatize | Traumatizes your target's mental state, causing 150 points of Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 10. | Available | 1 | 0 |
| Traveler's March | Inspire your group with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds. Can only be used outdoors. | Incomplete | 0 | 0 |
| Tribal Frenzy | Make your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 15 for 35 minutes. | Incomplete | 1 | 0 |
| Tribal Fury | Make your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 10 for 35 minutes. | Incomplete | 1 | 0 |
| Tribal Rage | Make your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 5 for 35 minutes. | Incomplete | 1 | 0 |
| Tribal Spirit | Make your group go berserk, increasing their Strength, Stamina, Dexterity, and Ability by 2 for 35 minutes. | Incomplete | 1 | 0 |
| Truestrike | Make your attacks strike true, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds. | Incomplete | 1 | 0 |
| Truestrike Aura | Heighten the senses of your group, increasing their Archery, Bludgeoning, Piercing, Throwing, and Slashing by 5 and Dexterity by 1 (L1) to 15 (L60). | Incomplete | 1 | 0 |
| Twin Blades I | Deftly strike your target with twin blades, dealing 60% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. | Incomplete | 1 | 0 |
| Twin Blades II | Deftly strike your target with twin blades, dealing 65% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. | Incomplete | 1 | 0 |
| Twin Blades III | Deftly strike your target with twin blades, dealing 70% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. | Incomplete | 1 | 0 |
| Twin Blades IV | Deftly strike your target with twin blades, dealing 75% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. | Incomplete | 1 | 0 |
| Twin Blades V | Deftly strike your target with twin blades, dealing 80% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. | Incomplete | 1 | 0 |
| Twisting Roots | Large roots emerge from the ground and cling to your target's feet, applying an immobilize effect for 30 seconds. This effect has a chance to be removed by Damage. | Incomplete | 1 | 0 |
| Twisting Shadows | Conjures twisting shadows, slowing your targets movement speed by 55% and inflicting 15 Corruption Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Tyrannize | Tyrannize of your target, dealing 313 Magic Damage, increasing your Threat against them by 200, and decreasing their Magic Resistance by 16 for 30 seconds. | Incomplete | 1 | 0 |
| Unholy Bulwark | Surrounds the caster with an impenetrable unholy bulwark, making them invulnerable to all attacks for 15 seconds. Can use while Stunned, Mesmerized, and Feared. | Incomplete | 1 | 0 |
| Unification | Placate your target, reducing their Proximity Aggro for 2 minutes. This spell can only be used outdoors. This spell cannot be resisted. This spell has a very slight chance to end early. This spell has no effect on Social Aggro. This spell is limited to one target. | Incomplete | 1 | 0 |
| Unifying Anthem | Captivate your target with a unifying anthem, increasing your faction standing with them by 10000 (L1) to 20000 (L60) for 18 seconds. This ability is currently disabled (as of 3/11/2026). | Incomplete | 0 | 0 |
| Unity | Placates a target and any 3 nearby entities, reducing the range of their social and proximity aggro for 2 minutes. | Incomplete | 1 | 0 |
| Unleash the Light | Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds. | Incomplete | 1 | 0 |
| Unnerving Shout | Debilitate nearby targets with an unnerving shout, reducing their Physical Damage dealt by 5% for 30 seconds. | Incomplete | 1 | 0 |
| Unrelenting Dead | Infuse your pet with unrelenting might, increasing their Attack Speed by 20% and Strength by 5. | Incomplete | 1 | 0 |
| Unshaken | Unshaken (On Click. Any Slot. Cast Time: Instant. Level 1) | Available | 0 | 1 |
| Untamed Spirit | Awaken an untamed spirit within your pet, increasing their Attack Speed by 40%, Agility by 15, and granting them a chance to activate Rip on melee attacks for 35 minutes. Rip: Rip the flesh of your target, dealing 10 Physical Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Unyielding Dead | Infuse your pet with unyielding might, increasing their Attack Speed by 30% and Strength by 10. | Incomplete | 1 | 0 |
| Upheave the Dead | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. | Incomplete | 1 | 0 |
| Uppercut | Uppercut your target, applying a Stun for 3 seconds. | Available | 1 | 0 |
| Vale of Zintar Gate | Teleport yourself to Vale of Zintar. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Vale of Zintar Portal | Send your group through a portal to Vale of Zintar. You cannot successfully teleport while encumbered | Available | 1 | 0 |
| Vanguard | Impede enemy aggression toward your target, decreasing their Threat generation by 10% (L22) to 20% (L42) for 5 minutes. | Incomplete | 1 | 0 |
| Vengeance | Exact vengeance upon your target with divine energy, dealing 450 Holy Damage. | Incomplete | 1 | 0 |
| Venomous Deluge | Showers your target in a venomous deluge, dealing 40 Poison Damage and an additional 20 Poison Damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Verdantsurge Healing | Heals the consumer. | Incomplete | 0 | 1 |
| Vial of Smoke | Shatter a smoke-filled vial to facilitate an urgent escape, granting you Stealth, clearing all Threat from aggressive targets, and preventing new aggression for 5 seconds. Requires a Vial of Smoke. | Incomplete | 1 | 0 |
| Vile Deluge | Showers your target in a Vile deluge, dealing 250 damage and an additional 125 Poison damage every 6 seconds for 30 seconds. | Incomplete | 1 | 0 |
| Virulent Virus | Infect your target with a virus, dealing 125 Disease Damage every 6 seconds for 1 minute. | Incomplete | 1 | 0 |
| Void Strength | Void power from your target, decreasing their Strength by 15 and increasing yours by the same amount for 5 minutes. | Incomplete | 1 | 0 |
| Wailing Ice | Rend your target with spiritual frost, dealing 135 Cold Damage. | Incomplete | 1 | 0 |
| Wailing Vocalization | Release a wailing shout at your target, dealing 29 Magic Damage, with 150% (L1) to 290% (L60) damage variance. Costs Mana. Shares a cooldown with other Shout abilities. | Incomplete | 0 | 0 |
| Wall of Force | Summon a wall of force, immobilizing targets that attempt to pass through the affected area. | Incomplete | 1 | 0 |
| Ward of Accusation | Encase yourself in a ward of suspicion, absorbing 60 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 12% for 15 seconds. | Available | 1 | 0 |
| Ward of Condemnation | Encase yourself in a ward of condemnation, absorbing 600 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 16% for 15 seconds. | Incomplete | 1 | 0 |
| Ward of Inquisition | Encase yourself in a ward of suspicion, absorbing 800 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 20% for 15 seconds. | Incomplete | 1 | 0 |
| Ward of Judgement | Encase yourself in a ward of judgement, absorbing 250 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 14% for 15 seconds. | Incomplete | 1 | 0 |
| Ward of Suspicion | Encase yourself in a ward of suspicion, absorbing 25 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 10% for 15 seconds. | Available | 1 | 0 |
| Ward the Elements | Wards an elemental target with elemental energy for 30 points of Magic Damage. | Incomplete | 1 | 0 |
| Water Pet Tier 10 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 11 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 12 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 13 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 14 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 15 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 16 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 7 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 8 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Pet Tier 9 | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite | Incomplete | 1 | 0 |
| Water Shield | An elemental shield of frigid water surrounds you, increasing Cold and Fire Resistance by 10 causing attackers to be afflicted by Chilled, reducing their Movement Speed 25%, decreasing their Electricity Resistance by 10 for 3 seconds. | Incomplete | 1 | 0 |
| Way of the Web | Way of the Web (On Click. Any Slot. Casting Time: Instant Level: 1) | Available | 0 | 1 |
| Weak Heal | Weakly heals the wounds of a friendly target, healing them for 6 Health. | Incomplete | 1 | 0 |
| Weapon Shield | Activate to use your weapon to help shield attacks, reducing physical damage against you by 5%. | Incomplete | 1 | 0 |
| Whirling Shadows | Conjures whirling shadows, slowing your targets movement speed by 50% and inflicting 9 Corruption Damage every 6 seconds for 48 seconds. | Incomplete | 1 | 0 |
| Whistling Shot | Fire a whistling shot at your target, dealing 90% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing Threat by 25 (L1) to 250 (L60). | Incomplete | 1 | 0 |
| Wind Style | Assume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled. | Incomplete | 1 | 0 |
| Windblast | Blast your target with buffeting winds, dealing 581 Magic Damage and interrupting their casting. | Incomplete | 1 | 0 |
| Winged Swarm | Engulf your target with a winged swarm, dealing 30 Poison Damage every 6 seconds for 60 seconds. | Incomplete | 1 | 0 |
| Winter's Bite | Freeze your target with winter's bite, dealing 140 (L20) to 200 (L31) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. | Incomplete | 1 | 0 |
| Winter's Chill | Freeze your target with winter's chill, dealing 17 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Restore line, this spell gains a damage bonus. | Incomplete | 1 | 0 |
| Winter's Fury | Freeze your target with winter's fury, dealing 141 (L1.52) to 200 (L1.63) Cold Damage and decreasing their Movement Speed by 15% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus. | Incomplete | 1 | 0 |
| Winter's Wrath | Freeze your target with winter's wrath, dealing 298 (L1.44) to 340 (L1.5) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus. | Incomplete | 1 | 0 |
| Wisdom | Increases the Wisdom of a friendly target by 10 for 30 minutes. | Available | 1 | 0 |
| Wolf Form | Shapeshift into a wolf, increasing your Movement Speed by 40% (L8) to 60% (L60) for 1 hour. This spell can only be used outdoors. | Incomplete | 1 | 0 |
| Woodskin | Increases armor class by 5. | Available | 1 | 0 |
| Zeal | Haste your target, increasing their Melee Attack Speed by 40% (L44) to 45% (L50) for 30 minutes. Requires Line of Sight on Cast. | Available | 1 | 0 |
| Zombie Pet Tier 1 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 10 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 11 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 12 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 13 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 14 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 15 | Reanimates bodies from the dead, creating a Zombie minion to serve you. | Incomplete | 1 | 0 |
| Zombie Pet Tier 16 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 2 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 3 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 4 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 5 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 6 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 7 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 8 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |
| Zombie Pet Tier 9 | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. | Incomplete | 1 | 0 |