Conduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.
Effect · Wiki page incomplete
Conduit
Conduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.
Effect details
Conduct your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Deal 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Deal 5 (L1) to 150 (L60) Electric Damage, stunning the target for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking them back and immobilizing them for 5 seconds. Activating this ability places your current infusion on a long cooldown and all other infusions on a short one.
- Spell type
- DETRIMENTAL
- Resist
- Unknown
- Target
- Single
- Duration
- 5 seconds
- Wiki status
- Wiki page incomplete
Structured mechanics
Spells and abilities using this effect
Items with this effect
No cataloged items currently use this effect.