Character catalog
Spells and abilities
Invoked actions are linked to their classes, levels, scrolls, reagents, items, and acquisition methods. Trainable class skills remain on their respective class pages.
1844 entries
| Name | Type | Target | Cast | Description |
|---|---|---|---|---|
| Abolish Magic | SpellSpell tab | Ally | 1.5 seconds | Removes two harmful magical effects. |
| AcuityBENEFICIAL | Spell | Single | 2.5 seconds | Hastens the mind of an ally, increasing their Casting Speed by 10% for 30 minutes. |
| AdrenalineBENEFICIAL | Spell | Single | — | Grants 20% to 25% Primary Haste. |
| Afflicting AilmentDETRIMENTAL | Spell | Single | ? seconds | Infect your target with a disease, dealing 55 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Aimed Shot | SpellSpell tab | — | — | Fire an Aimed Shot at your target, dealing 100%(L1) to 150%(L60) Physical Damage, and reduce incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% health, this ability rolls its damage twice. |
| Air Pet Tier 10 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 11 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 12 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 13 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 14 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 15 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 16 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 7 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 8 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Air Pet Tier 9 | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Alarm Trap | INNATE | — | — | Place an alarm trap at your feet, notifying you of targets that enter the affected area. |
| Allegro AssaiBENEFICIAL | Spell | Group | 3 seconds | Inspire your group with an energetic allegro, increasing their Attack Speed by 40% (L44) to 50% (L48) for 18 seconds. |
| Allegro con BrioBENEFICIAL | Spell | Group | 3 seconds | A quick paced song with brilliance and spirit, which increases the Spell Casting Speed of your group by 10%. |
| Allegro con FuocoBENEFICIAL | Spell | Group | 3 seconds | A quick paced song with passion and energy, which increases the Melee Attack Speed of your group by 10%. |
| Allegro LentoBENEFICIAL | Spell | Group | 3 seconds | Inspire your group with an energetic allegro, increasing their Attack Speed by 10% (L12) to 20% (L16) for 18 seconds. |
| Allegro ModeratoBENEFICIAL | Spell | Group | 3 seconds | Inspire your group with an energetic allegro, increasing their Attack Speed by 25% (L28) to 35% (L32) for 18 seconds. |
| AmbushDETRIMENTAL | INNATEINNATE tab | Single | Instant | Stabs your target from behind, for 100% (L1) to 250% (L60) Weapon Damage, and an additional 5 (L1) to 70 (L60) Melee Damage. Requires Stealth. Must be used from behind target. Requires Stealth to be active Must be behind target |
| AmnesiaBENEFICIAL | Spell | Single | — | Repeatedly attempts to make a target forget past wrongdoings. |
| Ancestor's EyeBENEFICIAL | Spell | Single | 5 seconds | Bestow your target ancestral sight, granting them the ability to see invisible and magical effects when considering targets for 35 minutes. |
| Ancestral WisdomBENEFICIAL | Spell | Self | 1.5 seconds | Invoke ancestral wisdom, increasing your Wisdom by 2(L4) to 5(L15) and Health Regeneration by 1(L4) to 2(L15), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Ancestral Wisdom IIBENEFICIAL | Spell | Self | 1.5 seconds | Invoke ancestral wisdom, increasing your Wisdom by 5(L16) to 7(L27) and Health Regeneration by 2(L16) to 3(L27), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Ancestral Wisdom IIIBENEFICIAL | Spell | Self | 1.5 seconds | Invoke ancestral wisdom, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3(L28) to 4(L39), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Ancestral Wisdom IVBENEFICIAL | Spell | Self | 1.5 seconds | Invoke ancestral wisdom, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4(L40) to 5(L51), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Ancestral Wisdom VBENEFICIAL | Spell | Self | — | Invoke ancestral wisdom, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5(L52) to 6(L60), and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Ancient GuardianBENEFICIAL | Spell | Self | — | Summons a holy, ancient guardian to assist you in battle. The ancient guardian heals you and other friendly targets. Persists for 30 seconds, or until death of pet or master. Ancient Guardian casts the healing spell Divine Light |
| AnguishDETRIMENTAL | Spell | Single | — | Deals Magic damage and severely weakens mental attributes and Mana regeneration. |
| Anthem of Restoration | SONGINNATE tab | — | — | Combines party health regeneration and mana regeneration, as described in the official Bard deep dive. |
| AnticipateBENEFICIAL | AbilityINNATE tab | Single | Instant | Anticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds. |
| AnxietyDETRIMENTAL | Spell | Single | — | Deals Magic damage and weakens mental attributes and Mana regeneration. |
| AppeaseBENEFICIAL | Spell | Single | 1.5 seconds | Reduces a target's aggression radius. |
| Appease the MassesBENEFICIAL | Spell | Single | — | Appeases your target, reducing their Body Aggro Radius for 3 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. |
| Aquatic AffinityBENEFICIAL | INNATE | Self | — | Attune yourself to aquatic beasts, increasing your swimming skill by 20 and decreasing your air consumption by 80% for 1 hour. |
| Arcane Acceleration | SpellSpell tab | Party | — | Casting-speed effect granted to your party by Reclaim Magic. |
| Arcane AegisBENEFICIAL | Spell | Single | Instant | Surround yourself with an arcane aegis, granting you immunity to spell damage for 15 seconds. This spell can be used while stunned, incapacitated, or feared. |
| Arcane BondsBENEFICIAL | Spell | Single | 2.5s | Summon Arcane Bonds, that cling to the feet of your target and three other targets within 8 meters, applying a 50% Snare effect for 2 minutes. |
| Arcane InfusionBENEFICIAL | Spell | Self | 4 sec | Infuse your mind with the arcane, increasing your Mana Regeneration by 1 (L1) to 10 (L60) and Spell Haste by 10% for 1 hour. |
| Arcane InvocationBENEFICIAL | Spell | Self | 0.1 seconds | Invoke the arcane, restoring 55 (L20) to 165 (L60) Mana as you channel every 2 seconds for 10 seconds. |
| Arcane NovaDETRIMENTAL | Spell | Point Blank Area of Effect | 2 seconds | Unleash an arcane nova upon nearby targets, dealing 292 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Arcane ProtectionBENEFICIAL | Spell | Single | Instant | Surrounds a group member with a magically impenetrable shield, making them invulnerable to magic for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute. |
| Arcane ShacklesDETRIMENTAL | Spell | Single | 2.5s | Encumber your target and those around it with arcane shackles, decreasing their Movement Speed by 60% for 4 minutes. |
| Arcane SpearDETRIMENTAL | SpellSpell tab | Single | — | Hurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear IDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear IIDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 28 (L12) to 40 (L25) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear IIIDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 75 (L24) to 100 (L53) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear IVDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 150 (L36) to 200 (L36) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear VDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 325 (152) to 375 (155) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane Spear VIDETRIMENTAL | Spell | Single | — | Hurl a spear of arcane energy at your target, dealing 425 (L56) to 475 (L60) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Arcane SurgeBENEFICIAL | Spell | Single Target | 2.5 seconds | Restores 90 Mana. |
| Arcane Surge (wiz)DETRIMENTAL | SpellSpell tab | Single | 2.5 seconds | Overwhelm your target with a surge of arcane energy, dealing 231 (L32) to 270 (L44) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Arcane TyrantBENEFICIAL | Spell | Self | — | Increases your Strength, Magic Resistance and Mana Regeneration, and reveals invisible entities and magical effects for one hour. |
| Arcane VolleyDETRIMENTAL | SpellSpell tab | Single | Instant | Launch an arcane volley at your target, dealing 23 Magic Damage four times. This spell is channeled. |
| Arcane WardBENEFICIAL | Spell | Single | Instant | Shield your target with an arcane ward, absorbing 600 Spell Damage received for 15 seconds. |
| Arch Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +225 HP, +38 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Arch LichBENEFICIAL | Spell | Self | — | Surrender your body to arch-lichdom, increasing your Mana Regeneration by 35 at the cost of 50 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Arch SpellshieldBENEFICIAL | Spell | Self | 8 | Increases maximum Health, Armor Class, and Magic Resistance. |
| Arch Vertigo | SpellSpell tab | Single | — | Cripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minutes. |
| Arch Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 150, Armor Class by 30, and Magic Resistance by 30 for 1 hour. |
| Aria De GraveDETRIMENTAL | SONG | Area | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 40% and Attack Speed by 20% for 18 seconds. |
| Aria de LarghissimoDETRIMENTAL | SONG | Area | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 50% and Attack Speed by 25% for 18 seconds. |
| Aria De LargoDETRIMENTAL | SONG | Area | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 30% and Attack Speed by 15% for 18 seconds. |
| Aria de LentoDETRIMENTAL | Spell | PBAoE | 3 seconds | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds. This ability is considered a Secondary Slow. |
| Aristam's Aerial Aria | SONGINNATE tab | Group | — | Lift your party with a light aria, causing them to fall more slowly for 18 seconds. |
| Aristam's Steady Tread | SONGINNATE tab | Group | — | Inspire your party with a subdued march, increasing their Movement Speed by 5% (L5) to 10% (L60) for 18 seconds. |
| Aristam's Voluminous Voyage | SONGINNATE tab | Group | — | Inspire your party with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds. |
| Armor BreakDETRIMENTAL | INNATE | Single | — | Break the armor of your target, decreasing their Armor Class by 1 (L1) to 26 (L60) for 30 seconds. This ability stacks up to three times. |
| Ascendant Body | INNATEINNATE tab | — | — | Reduces food, drink and air consumption and the effect of gravity for 1 hour. |
| Aspect of the BearBENEFICIAL | Spell | Self | 4 seconds | Shapeshift into a bear, increasing your Wisdom by 8(L28) to 10(L39) and Health Regeneration by 3 to 4, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Aspect of the Savage BearBENEFICIAL | Spell | Self | 4 seconds | Shapeshift into a savage bear, increasing your Wisdom by 10(L40) to 13(L51) and Health Regeneration by 4 to 5, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Aspect of the Spirit BearBENEFICIAL | Spell | Self | 4 seconds | Shapeshift into a savage bear, increasing your Wisdom by 13(L52) to 15(L60) and Health Regeneration by 5 to 6, and granting you the ability to see invisible entities and magical effects when considering targets for 1 hour. |
| Aspect of VampirismBENEFICIAL | Spell | Self | 3 seconds | Invoke a vampiric aspect, granting you a chance to activate Vampirism on melee attacks for 1 hour. Vampirism: Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount. |
| Assail the DeadDETRIMENTAL | SpellSpell tab | Undead | 2.0s | Ward off a target undead with a blast of energy, dealing 525 Holy Damage. Requires Line of Sight |
| Assail the ElementsDETRIMENTAL | Spell | Elemental | — | Wards an elemental target with elemental energy for 525 points of Magic Damage. |
| AtonementDETRIMENTAL | Spell | Single | 4.0 seconds | Submit your target to holy judgement, granting them a chance to forget past trangressions. This spell has a chance to critically fail. |
| AttainderBENEFICIAL | Spell | Self | — | Condemn your target, increasing your Threat against them by 80 and incapacitating them for 45 seconds. This spell is removed by damage. |
| Aura of Courage | SpellSpell tab | — | — | Grant the group armor, a chance to resist fear, and increased threat generation for the Paladin. |
| Aura of Piety | SpellSpell tab | — | — | Increase healing received by members of the Paladin's group. |
| Aura of RapidityBENEFICIAL | INNATE | Group | — | Envelop your party in an aura of rapidity, increasing their Attack Speed by 5% (L12) to 25% (L52) plus an additional 5% as Secondary Haste. This ability is considered a Primary Haste. This ability persists until canceled. |
| Aura of ResistanceBENEFICIAL | Spell | Group | Instant | Envelop your group in a warding aura, reducing their spell damage received by 5% and increasing their Cold, Fire, Corruption, Holy, and Magic Resistance by 2 (L1) to 30 (L60). |
| Aura of the ArcaneBENEFICIAL | Spell | Group | Instant | Increases the Intelligence for your group by 1 (L1) to 15 (L60) and Spell Damage by 10% This is a toggled aura, its effects last as long as it is active and players are within range. |
| Aura of the InquisitiveBENEFICIAL | INNATEINNATE tab | Group | Instant | Envelop your group in an inquisitive aura, increasing their Mana Regeneration by 1 (L1) to 3 (L60). This is a toggled aura, its effects last as long as it is active and players are within range. |
| Aura of the PiousBENEFICIAL | Spell | Group | Instant | Surrounds you and your group in an aura of piousness, increasing AC by 1 (L1) to 30 (L60). |
| Aura of the UnholyBENEFICIAL | Spell | Group | Instant | An aura which increases your group's Attack Speed by 10% and Health Regeneration by 1 (L1) to 5 (L60). This is an aura, it is toggled on or off and persists indefinitely Must be grouped with the Shadow Knight to receive benefit. |
| Aura of VampirismBENEFICIAL | Spell | Group | Instant | An aura which causes the Melee and Ranged attacks of your group to have a chance to drain life from your enemies, dealing 1 to 30 damage and healing. |
| AvoidanceBENEFICIAL | INNATEINNATE tab | Self | Instant | Attempt to avoid Magical Attacks, reducing Magical Damage dealt to you by 20% for 3 seconds. Triggers cooldown of Acrobatics abilities. |
| Barbed ArrowDETRIMENTAL | SpellSpell tab | Single | Instant | Fire a barbed arrow at your target, dealing xx% Weapon Ratio Damage plus x Bleed Damage every 6s for 18s Requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow IDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow IIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow IIIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow IVDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow VDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Barbed Arrow VIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Bat Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a cloud of bats to temporarily fight alongside you. |
| Bat Swarm Pet Tier 2 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a swarm of rats to temporarily fight alongside you. |
| Battle CryBENEFICIAL | Spell | Self | Instant | Let loose a blood-curdling battle cry, increase your Strength by 1 (L1) to 15 (L60) for 2 minutes. This ability shares a cooldown with other Martial abilities. Cannot Fizzle. |
| Bear FormBENEFICIAL | SpellSpell tab | Self | 4 seconds | Veil yourself in the guise of a bear, transforming your appearance for 1 hour. |
| Bear Pet Tier 1 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 2 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 3 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 4 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 5 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 6 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 7 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Pet Tier 8 | SpellSpell tab | — | — | Beckon the wild, calling forth a bear companion to fight alongside you. |
| Bear Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a sleuth of bears to temporarily fight alongside you. Lasts for 20 server ticks, or roughly 2 minutes. |
| Beats of Battle | SONGINNATE tab | Group | — | Immerse your party in an ominous beat, increasing their Strength, Agility, and Dexterity by 2 (L1) to 4 (L16) for 18 seconds. |
| Beats of War | SONGINNATE tab | Group | — | Immerse your party in an ominous beat, increasing their Strength, Agility, and Dexterity by 2 (L1) to 4 (L16) for 18 seconds. |
| Bedeviling Spirits | SpellSpell tab | — | — | Torment your target with spirits, dealing 354 Magic damage. |
| Beetle Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a swarm of beetles to temporarily fight alongside you. Lasts for 20 server ticks, or roughly 2 minutes. |
| Beetle Swarm Pet Tier 7 | SpellSpell tab | — | — | Not currently documented |
| BeguileDETRIMENTAL | Spell | Single | — | Charms a target for up to 20 minutes. |
| Beguile BeastDETRIMENTAL | SpellSpell tab | Animal | — | Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early. |
| Beguile Beasts | Spell | Pet | — | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early. |
| Beguile ElementalDETRIMENTAL | SpellSpell tab | Elemental | — | Charms an elemental target, forcing them to fight for you for up to 20 minutes. Charm spells have a chance to break early |
| Beguile the DeadDETRIMENTAL | Spell | Undead | — | Charm a target undead, forcing them to fight alongside you. Requires line of sight |
| Beguile the Elements | SpellSpell tab | Elemental | — | Charms an elemental to fight alongside you; duration scales with level and may end early. |
| Beguile the Elements II | SpellSpell tab | Elemental | — | Charms an elemental to fight alongside you; duration scales with level and may end early. |
| Beleaguer the DeadDETRIMENTAL | SpellSpell tab | Undead | 2.0s | Ward off a target undead with a blast of energy, dealing 245 Holy Damage. Requires Line of Sight |
| Beleaguer the ElementsDETRIMENTAL | Spell | Elemental | — | Wards an elemental target with elemental energy for 245 points of Magic Damage. |
| Bend GravityBENEFICIAL | Spell | Self | — | Bend gravity around you, slowing your descent for 2 seconds. |
| Berserker FrenzyBENEFICIAL | Spell | Single | — | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 15 for 30 minutes. |
| Berserker FuryBENEFICIAL | Spell | Single | ? | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 10 for 35 minutes. |
| Berserker RageBENEFICIAL | Spell | Single | ? | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 5 for 30 minutes. |
| Berserker SpiritBENEFICIAL | Spell | Single | 2 | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 2 for 30 minutes. |
| Berserker WrathBENEFICIAL | Spell | Single | — | Increases the Strength, Stamina, Dexterity, and Agility of a friendly target by 20 for 30 minutes. |
| Beset the DeadDETRIMENTAL | SpellSpell tab | Undead | 2 seconds | Ward off a target undead with a blast of energy, dealing 90 Holy Damage. Requires Line of Sight |
| Beset the ElementsDETRIMENTAL | Spell | Elemental | — | Wards an elemental target with elemental energy for 90 points of Magic Damage. |
| Bestial Bond | Spell | Single | Instant | Appeal to the senses of a target beast, bonding it to your side. This taming skill can be used on beasts that con even or lower. |
| Bestial GlimpseBENEFICIAL | INNATE | Pet | — | Bind your vision to that of a target beast, granting you the ability to see through their eyes. |
| Billow of BlightDETRIMENTAL | SpellSpell tab | Single | ? seconds | Smother your target with a billow of blight, dealing 115 Poison Damage and an additional 55 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Bind VisionBENEFICIAL | Spell | Single | 4 seconds | Allows the caster to see through the target's eyes. |
| Blanket of FireDETRIMENTAL | Spell | Targetted AE | 2.5 seconds | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 75 points of Fire Damage. Max 4 targets |
| Blanket of FlameDETRIMENTAL | Spell | Targetted AE | 2.5 seconds | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 30 points of Fire Damage. Max 4 targets |
| Blanket of LavaDETRIMENTAL | Spell | Targetted AE | 3.0s | Unleashes a blanket of lava hitting your target and up to 3 nearby targets for 225 points of Fire Damage. Max 4 targets |
| Blanket of MagmaDETRIMENTAL | Spell | Targetted AE | 2.5s | Unleashes a blanket of flame hitting your target and up to 3 nearby targets of 135 points of Fire Damage. Max 4 targets |
| Blast of AirDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Air IIDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Air IIIDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Air IVDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Air VDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Air VIDETRIMENTAL | Spell | Single | Instant | Blast your target with air, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Cold | SpellSpell tab | — | — | Not currently documented |
| Blast of EarthDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 2 (L1) to 5 (L4) Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Earth IIDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 75 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving Does not currently cause a spell reaction with any pet. |
| Blast of Earth IIIDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 100 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Earth IVDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 150 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Earth VDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 225 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Earth VIDETRIMENTAL | Spell | Single | Instant | Blast your target with earth, dealing 300 Magic Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of FireDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 2 (L1) to 5 (L4) Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Fire IIDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 75 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Fire IIIDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 100 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Fire IVDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 150 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Fire VDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 225 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Fire VIDETRIMENTAL | Spell | Single | Instant | Blast your target with fire, dealing 300 Fire Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of FrostDETRIMENTAL | SpellSpell tab | Single | 1.5 seconds | Blast your target with frost, dealing 5 Cold Damage. Requires Line of Sight on Cast |
| Blast of HailDETRIMENTAL | Spell | Single Target | — | Blast your target with hail, dealing 47 Cold Damage. |
| Blast of Ice | SpellSpell tab | — | — | Not currently documented |
| Blast of SleetDETRIMENTAL | Spell | Single | — | Blast your target with sleet, dealing 10 Cold Damage. |
| Blast of WaterDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 2 (L1) to 5 (L4) Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Water IIDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 75 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. |
| Blast of Water IIIDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 100 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Water IVDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 150 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Water VDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 225 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Water VIDETRIMENTAL | Spell | Single | Instant | Blast your target with water, dealing 300 Cold Damage. This spell reacts to elemental effects inflicted on the target by your pet. This spell can be cast while moving |
| Blast of Winter | SpellSpell tab | — | — | Blast your target with snow, dealing 313 Cold Damage. |
| BlazeDETRIMENTAL | Spell | Single | 3.5s | Engulfs your target in a blaze for 200 points of Fire Damage. |
| Blazing EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with blazing embers, dealing 30 Fire Damage every 6 seconds and decreasing their Armor Class by 19 for 1 minute. This spell requires a Fire Beetle Eye. |
| Blazing ShieldBENEFICIAL | SpellSpell tab | Single | — | Surrounds your target with a blazing shield, providing a Damage Shield with 25 Damage Per Hit. |
| Blazing Sun | SpellSpell tab | — | — | Expose your target to the blazing sun, dealing 12 Fire Damage. |
| Blazing Sun (Removed?)DETRIMENTAL | Spell | Single | — | Expose your target to the blazing sun, dealing 12 Fire Damage. |
| Blessed BarrierBENEFICIAL | Spell | Single | Instant | Shield your target with a blessed barrier, absorbing 25 damage received for 15 seconds. |
| Blessed Barrier II | Spell | Single | Instant | Shield your target with a blessed barrier, absorbing 60 damage received for 15 seconds. |
| Blessed Barrier III | Spell | Single | Instant | Shield your target with a blessed barrier, absorbing 187 damage received for 15 seconds. |
| Blessed Barrier IV | Spell | Single | 4.0s | Shield your target with a blessed barrier, absorbing 367 damage received for 15 seconds. |
| Blessing of Dedication | SpellSpell tab | — | — | Bestow your target a blessing of dedication, increasing their maximum Health by 150 for 35 minutes. Restores Health when the target falls to low Health. |
| Blessing of Devotion | SpellSpell tab | — | — | Bestow your target a blessing of devotion, increasing their maximum Health by 100 for 35 minutes. Restores Health when the target falls to low Health. |
| Blessing of Divinity | SpellSpell tab | — | — | Bestow your target a blessing of divinity, increasing their maximum Health by 200 for 35 minutes. Restores Health when the target falls to low Health. |
| Blessing of Sanctuary | SpellSpell tab | Group | — | Bless your group with sanctuary, reducing all damage received by 20% for 20 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. |
| Blind | SpellSpell tab | Single | 1.5 seconds | Shroud the vision of your target, blinding them for 12 seconds. |
| Blinding PowderDETRIMENTAL | Spell | Single | Instant | Throw blinding powder at your target, incapacitating them for 10 seconds. This ability disables auto-attack. This ability is removed by damage. Requires Melee weapon. |
| BlinkBENEFICIAL | Spell | Self | Instant | Teleport yourself a short distance forward. Does not [currently] work on uneven ground if you are pointed uphill (even small bumps). Does not teleport you over the edge of a drop offs (cliffs). |
| Blistering SunDETRIMENTAL | Spell | Single | — | Expose your target to the blistering sun, dealing 424 Fire Damage. |
| Blistering ToxinDETRIMENTAL | SpellSpell tab | Single | ? seconds | Smother your target with a blistering toxin, dealing 300 Poison Damage and an additional 150 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Blizzard | SpellSpell tab | — | — | Engulf your target in a blizzard, dealing 394 Cold Damage. |
| Blood PactDETRIMENTAL | Spell | Self | — | Form a blood pact with the dead, increasing your Mana Regeneration by 2 Mana per 6 second tick, but also damaging you over time for 2 Damage every 6 seconds for 60 minutes. This spell does not stack with other Primary Regeneration effects. |
| Brambly BarrierMIXED | Spell | Single | — | Surround your target with a brambly barrier, granting them a Damage Shield that deals 15 damage when hit for 10 minutes. |
| Brambly TunicBENEFICIAL | Spell | Self | 2.5 seconds | Wrap yourself in a brambly tunic, increasing your Armor Class by 20 and granting you a Damage Shield that deals 4 damage when hit for 1 hour. |
| BribeDETRIMENTAL | Racial | Single | Instant | Bribe your target, causing them to forget past wrongdoings. Requires Line of Sight |
| BrillianceBENEFICIAL | Spell | Single | — | Increases Mana regeneration by 6. |
| Bristly BarrierMIXED | Spell | Single | — | Surround your target with a bristly barrier, granting them a Damage Shield that deals 10 damage when hit for 10 minutes. |
| Bristly TunicMIXED | Spell | Self | — | Wrap yourself in a bristly tunic, increasing your Armor Class by 15 and granting you a Damage Shield that deals 3 damage when hit for 1 hour. |
| Burning Bones | Spell | — | — | Reanimate bone, conjuring a burning skeleton to serve you. This spell persists until the death of the pet or master. This spell requires Bone Chips. |
| Burning EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with burning embers, dealing 2 Fire Damage every 6 seconds and decreasing their Armor Class by 1 for 3 minutes. This spell requires a Fire Beetle Eye. |
| Burning SunDETRIMENTAL | Spell | Single | — | Expose your target to the burning sun, dealing 259 Fire Damage. |
| Burst of Lightning | SpellSpell tab | — | — | Deals electric damage to the target and nearby enemies, interrupting their casting. |
| Burst of MagicDETRIMENTAL | Spell | Area of Effect | 3.5 seconds | Strike your target and those around it with a burst of magic, dealing 409 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Cacophonic Vocalization | SONGINNATE tab | Single | Instant | Release a cacophonic shout at your target, dealing 22 Magic Damage plus 150% (L1) to 350% (L60) damage variance. |
| Call Companion | Spell | Single | Instant | Beckon to your pet, calling it to your side. |
| Call of the Faithful | INNATEINNATE tab | — | — | Summons a stowed pet from a distance to replace your current pet. |
| CaltropsDETRIMENTAL | AbilityINNATE tab | Area | Instant | Place caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 65%. |
| Camouflage | Spell | Group | — | Camouflages a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell can only be used outdoors. This spell has a strong chance to end early. |
| CaptivateDETRIMENTAL | Spell | Single | 2.5 seconds | Incapacitates a target for up to 1 minute. |
| Celestial StrikeDETRIMENTAL | INNATEINNATE tab | Single | Instant | Squarely strike your target, dealing 125% Weapon Damage plus 1(L1) to 25(L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. |
| Celestial Strike IIMIXED | INNATE | Self | — | Squarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. |
| Celestial Strike IIIMIXED | INNATE | Self | — | Squarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. |
| Celestial Strike IVMIXED | INNATE | Self | — | Squarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. |
| Celestial Strike V | INNATEINNATE tab | — | — | Deals 150% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality. |
| Celestial Strike VI | INNATEINNATE tab | — | — | Deals 160% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality. |
| Censuring StrikeDETRIMENTAL | INNATE | Single | — | Censure your target with a violent strike, dealing 100% Weapon Ratio Damage plus 1 (L1) to 4 (L8) Physical Damage, and decreasing their Casting Speed by 20% for 30 seconds. |
| Censuring Strike IIDETRIMENTAL | INNATE | Single | — | Censure your target with a violent strike, dealing 105% Weapon Ratio Damage plus 4 (L8) to 8 (L21) Physical Damage, and decreasing their Casting Speed by 25% for 30 seconds. |
| Censuring Strike IIIDETRIMENTAL | INNATE | Single | — | Censure your target with a violent strike, dealing 110% Weapon Ratio Damage plus 8 (L21) to 12 (L36) Physical Damage, and decreasing their Casting Speed by 30% for 30 seconds. |
| Censuring Strike IVDETRIMENTAL | INNATE | Single | — | Censure your target with a violent strike, dealing 115% Weapon Ratio Damage plus 12 (L36) to 16 (L55) Physical Damage, and decreasing their Casting Speed by 35% for 30 seconds. |
| Censuring Strike VDETRIMENTAL | INNATE | Single | — | Censure your target with a violent strike, dealing 120% Weapon Ratio Damage plus 16 (L55) to 20 (L60) Physical Damage, and decreasing their Casting Speed by 40% for 30 seconds. |
| Challenging Arrow IMIXED | INNATE | Self | 1 seconds | Fire an arrow of challenge at your target, dealing 100% Weapon Ratio Damage plus 1 (L9) to 10 (L29) Physical Damage, and increasing your Threat against them by 30 (L9) to 100 (L29). |
| Challenging Arrow IIMIXED | INNATE | Self | — | Fire an arrow of challenge at your taret, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, and increasing your Threat against them by xxx (Lxx) to xxx (Lxx). |
| Challenging Arrow IIIMIXED | INNATE | Self | — | Fire an arrow of challenge at your taret, dealing 120% Weapon Ratio Damage plus 20 (L49) to 30 (L60) Physical Damage, and increasing your Threat against them by 250 (L49) to 400 (L60). |
| Chant of Magic Protection | SONGINNATE tab | Group | — | Immerse your party in a rhythmic chant, increasing their Magic Resistance by 5 (L16) to 10 (L36) for 18 seconds. |
| Chant of Magic ResistanceBENEFICIAL | Spell | Group | 3 seconds | A chant which wards your group from the arcane, increasing their Magic Resistance by 15. |
| Chant of Neutrality | SONGINNATE tab | Group | — | Immerse your party in a rhythmic chant, increasing their Holy and Corruption Resistance by 5 (L36) to 10 (L56) for 18 seconds. |
| Chant of Purity | SONGINNATE tab | Group | — | Immerse your party in a rhythmic chant, increasing their Poison and Disease Resistance by 5 (L6) to 10 (L26) for 18 seconds. |
| Chant of the Elements | SONGINNATE tab | Group | — | Immerse your party in a rhythmic chant, increasing their Fire, Cold, and Electric Resistance by 5 (L26) to 10 (L46) for 18 seconds. |
| Chaotic Vocalization | SONGINNATE tab | Single | Instant | Release a chaotic shout at your target, dealing 38 Magic Damage plus 150% (L1) to 350% (L60) damage variance. |
| ChargeDETRIMENTAL | Spell | Single | Instant | Charge at your enemy, immobilizing them for 1 second. |
| CharismaBENEFICIAL | Spell | Single | — | Increases Charisma by 10. |
| Charm | SpellSpell tab | Single | — | Charm your target, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. |
| Charm BeastDETRIMENTAL | SpellSpell tab | Animal | — | Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early. |
| Charm Beasts | Spell | Pet | — | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. This spell has a very strong chance to end early. |
| Charm ElementalDETRIMENTAL | SpellSpell tab | Elemental | — | Charms an elemental target, forcing them to fight for you for up to 20 minutes. Charm spells have a chance to break early |
| Charm the DeadDETRIMENTAL | Spell | Undead | 3 seconds | Charms an undead target, forcing them to fight for you for up to 20 minutes. This ability has a high chance of breaking early. |
| Charm the Elements | SpellSpell tab | Elemental | — | Charms an elemental to fight alongside you; duration scales with level and may end early. |
| Charm the Elements II | SpellSpell tab | Elemental | — | Charms an elemental to fight alongside you; duration scales with level and may end early. |
| ChastenDETRIMENTAL | SpellSpell tab | Single | — | Chasten your target with divine energy, dealing 11 (L4) to 14 (L7) Holy Damage. |
| ChastiseDETRIMENTAL | SpellSpell tab | Single | 2.5 seconds | Chastise your target with divine energy, dealing 30 (L8) to 70 (L15) Holy Damage. |
| ChilledDETRIMENTAL | SpellSpell tab | Self | — | Reduces Movement Speed 25%, decreasing Electricity Resistance by 10 for 3 seconds. This effect is applied to targets attacking someone with the Water Shield buff active. |
| Chilling BoltDETRIMENTAL | SpellSpell tab | Single | 3 seconds | Launches a freezing bolt at your target, causing 285 Cold Damage and slowing their Movement Speed for 6 seconds. Requires line of sight |
| Chilling EmbraceDETRIMENTAL | Ability | Single | — | Slows your enemies Attack Speed by 2% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. Stacks up to 5 times. |
| Chilling Essence | SpellSpell tab | — | — | Rend your target with spiritual frost, dealing 30 Cold Damage. |
| Chloroplastic SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 225 Health every 6 seconds for 24 seconds. Requires line of sight |
| ChopDETRIMENTAL | INNATEINNATE tab | Pet | — | Viciously chop your target, dealing 120% Weapon Ratio Damage plus 10 (L7) to 15 (L17) Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. |
| Chop IDETRIMENTAL | INNATE | Pet | — | Viciously chop your target, dealing 120% Weapon Ratio Damage plus 10 (L7) to 15 (L17) Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. |
| Chop IIDETRIMENTAL | INNATE | Pet | — | Viciously chop your target, dealing 150% Weapon Ration Damage plau 20 (L17) to 25 (L27 Physical Damage, and creating an opening that causes your pet to land Critical Hits for 5 seconds. |
| Chop III | INNATE | — | — | This ability shares a cooldown with other Might abilities. |
| Chop IV | INNATEINNATE tab | — | — | Deals 200% weapon-ratio damage plus 40–45 physical damage and grants your pet critical hits for 5 seconds. |
| Chop V | INNATEINNATE tab | — | — | Deals 225% weapon-ratio damage plus 50–55 physical damage and grants your pet critical hits for 5 seconds. |
| Chop VI | INNATEINNATE tab | — | — | Deals 275% weapon-ratio damage plus 60 physical damage and grants your pet critical hits for 5 seconds. |
| Chords of Alacrity | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Attack Speed by 45% for 18 seconds. |
| Chords of Celerity | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Attack Speed by 30% (L44) to 35% (L48) for 18 seconds. |
| Chords of Quickness | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Attack Speed by 10% (L12) to 15% (L16) for 18 seconds. |
| Chords of Rapidity | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Attack Speed by 20% (L28) to 25% (L32) for 18 seconds. |
| Circle of Caves of Irem | SpellSpell tab | — | — | Teleports your party to Caves of Irem; does not affect encumbered targets. |
| Circle of Evershade WealdBENEFICIAL | Spell | Group | — | Teleport your group, relocating them to Evershade Weald. This spell has no effect on encumbered targets. |
| Circle of HealingBENEFICIAL | Spell | Group | 0.5 seconds | Heal your party, restoring 112 Health. |
| Circle of Healing II | Spell | — | 2.0s | Heal your party, restoring 223 Health. |
| Circle of Healing III | SpellSpell tab | — | — | Heal your party, restoring 342 Health. |
| Circle of Restoration | SpellSpell tab | — | — | Heal your party, restoring 470 Health. |
| Circle of Restoration II | SpellSpell tab | — | — | Heal your party, restoring 598 Health. |
| Circle of Restoration III | SpellSpell tab | — | — | Heal your party, restoring 726 Health. |
| Circle of Sungreet StrandBENEFICIAL | Spell | Group | — | Teleport your group, relocating them to Sungreet Strand. This spell has no effect on encumbered targets. |
| Cleanse CompanionBENEFICIAL | INNATE | Pet | — | Cleanse your pet, removing one Disease and one Poison effect. |
| Cleanse Disease | SpellSpell tab | Single | 2.0s | Cleanse your target, removing two Disease effects. |
| Cleanse DiseasesBENEFICIAL | Spell | Single | — | Cleanses target of 2 disease effects. |
| Cleanse PoisonBENEFICIAL | SpellSpell tab | Ally | 3 seconds | Cleanse your target, removing two Poison effects. |
| Cleanse PoisonsBENEFICIAL | Spell | Single | — | Cleanses target of 2 poison effects. |
| Cleave IDETRIMENTAL | INNATE | Area | — | Cleave through targets in a frontal cone, dealing 100% Weapon Ratio Damage plus 5 (L18) to 10 (L28) Physical Damage. This ability consumes one stack of Vengeance. |
| Cleave IIDETRIMENTAL | INNATE | Area | — | Cleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. |
| Cleave IIIDETRIMENTAL | INNATE | Area | — | Cleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. |
| Cleave IVDETRIMENTAL | INNATE | Area | — | Cleave through targets in a frontal cone, dealing 130% Weapon Ratio Damage plus 20 (L48) to 25 (L58) Physical Damage. This ability consumes one stack of Vengeance. |
| Cleave VDETRIMENTAL | INNATE | Area | — | Cleave through targets in a frontal cone, dealing 150% Weapon Ratio Damage plus 30 Physical Damage. This ability consumes one stack of Vengeance. |
| ClobberDETRIMENTAL | INNATE | Single | — | Brutally clobber your target, stunning them for 6 seconds. |
| CoaxDETRIMENTAL | Spell | Single | — | Charms a target for up to 20 minutes. |
| Coax BeastDETRIMENTAL | SpellSpell tab | Animal | — | Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early. |
| Coax Beasts | Spell | Pet | — | Charms a beast to fight alongside you, with a very strong chance to end early. |
| Coax Elemental | SpellSpell tab | Single | — | Charm a target elemental, forcing them to fight alongside you for up to 20 minutes. |
| Coax the DeadDETRIMENTAL | Spell | Undead | — | Charm a target undead, forcing them to fight alongside you. Requires line of sight |
| Cold ProtectionBENEFICIAL | SpellSpell tab | Single | — | Ward your target against frost, increasing their Cold Resistance by 4 for 35 minutes. |
| Cold ResistanceBENEFICIAL | SpellSpell tab | Single | 5s | Greatly ward your target against frost, increasing their Cold Resistance by 15 for 35 minutes. |
| Command: KillBENEFICIAL | Spell | Pet | Instant | Call your pet into action, commanding them to perform a devastating attack. Requires Line of Sight on Cast. |
| Command: Protect | INNATE | Pet | — | Command your pet to protect you, reducing all damage received by 25% while transfering 50% of it to your pet for 30 seconds. This effect is canceled automatically if your pet falls below 25% health. |
| Common Time | INNATEINNATE tab | — | — | Expand your measure to maintain four beneficial songs. |
| Commune of the HonorableBENEFICIAL | SpellSpell tab | Single | — | Summons a targeted group member to your location. |
| Communion of RegenerationBENEFICIAL | SpellSpell tab | Group | 5 seconds | Moderately regenerate your party, increasing their Health Regeneration by 7 for 40 minutes.. |
| Companion Slash | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Slash II | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Slash III | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Smite | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Smite II | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Smite III | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Strike | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Strike II | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| Companion Strike III | SpellSpell tab | — | — | Command your elemental companion to deliver a powerful attack in its own element. |
| ConciliateBENEFICIAL | Spell | Single | — | Reduces a target's aggression radius. |
| Conciliate the MassesBENEFICIAL | Spell | Single | — | Conciliate your target, reducing their Body Aggro Radius for 4 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. |
| ConduitDETRIMENTAL | Spell | Single | — | Conduit your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Detonate arcane energy upon your target, dealing 10 (L8) to 100 (L60) Magic Damage. |
| Conflagrate | Spell | Single | — | Engulfs your target with Conflagrate for 1200 points of Fire Damage. |
| Conjure Cloth Bandage | SpellSpell tab | — | — | Conjures 10–20 tradable cloth bandages that do not persist after logout. |
| Conjure DrinkBENEFICIAL | SpellSpell tab | Self | 3.0s | Conjure a large amount of water, providing you with sustenance. |
| Conjure FoodBENEFICIAL | SpellSpell tab | Self | 3.0s | Conjure a large amount of bread, providing you with sustenance. |
| Conjure Wool BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L20) to 4 (L24) wool bandages, suitable for healing wounds. |
| Consecrated BarrierBENEFICIAL | Spell | Single | Instant | Calls forth a consecrated barrier to shield your target, absorbing 250 damage received for 15 seconds. |
| ConsumeBENEFICIAL | Spell | Single | 1.25 seconds | Consume your flesh, granting 11 Mana at the cost of 25 Health.. |
| Consume Exceptional ManastoneBENEFICIAL | INNATEINNATE tab | Self | — | Consumes the Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This is the effect on use of a Exceptional Manastone conjured by an Elementalist with the spell Summon Exceptional Manastone. |
| Consume Greater ManastoneBENEFICIAL | INNATEINNATE tab | Self | — | Consumes the Greater Manastone, granting 135 Mana at the cost of 200 Health. This is the effect on use of a Greater Manastone conjured by an Elementalist with the spell Summon Greater Manastone. |
| Consume IIBENEFICIAL | Spell | — | — | Consume your flesh, granting 100 Mana at the cost of 189 Health. |
| Consume IIIBENEFICIAL | Spell | — | — | Consume your flesh, granting 180 Mana at the cost of 292 Health. |
| Consume IVBENEFICIAL | Spell | — | — | Consume your flesh, granting 360 Mana at the cost of 528 Health. |
| Consume Lesser ManastoneBENEFICIAL | INNATEINNATE tab | Self | — | Consumes the Lesser Manastone, granting 75 Mana at the cost of 120 Health. This is the effect on use of a Lesser Manastone conjured by an Elementalist with the spell Summon Lesser Manastone. |
| Consume ManastoneBENEFICIAL | INNATEINNATE tab | Self | — | Consumes the Manastone, granting 105 Mana at the cost of 160 Health. This is the effect on use of a Manastone conjured by an Elementalist with the spell Summon Manastone. |
| Consume Minor ManastoneBENEFICIAL | INNATEINNATE tab | Self | — | Consumes the Minor Manastone, granting 30 Mana at the cost of 45 Health. This is the effect on use of a Minor Manastone conjured by an Elementalist with the spell Summon Minor Manastone. |
| Consuming Pact | SpellSpell tab | Self | 1 second | Restore 30 (L12) to 214 (L60) Mana at the cost of 24 (L12) to 190 (L60) Health, while greatly reducing incoming healing for 2 minutes. |
| Corporeal EmbraceBENEFICIAL | Spell | Single | — | Embrace your target with consuming shadows, restoring 225 Health and draining yours by the same amount. |
| Corruption ProtectionBENEFICIAL | Spell | Single | 2.5 second | Wards your target from subversion, increasing their Corruption Resistance by 5 for 35 minutes. |
| Corruption ResistanceBENEFICIAL | Spell | Single | 5.0s | Greatly wards your target from subversion, increasing their Corruption Resistance by 15. |
| Covenant of DarknessBENEFICIAL | Spell | Single | — | Form a covenant of darkness with your target, restoring 90 Health every 6 seconds and draining yours by the same amount for 24 seconds. |
| Covenant of LifeBENEFICIAL | Spell | Single | — | Form a covenant of life with your target, restoring 20 Health every 6 seconds and draining yours by the same amount for 24 seconds. |
| Covenant of ShadowBENEFICIAL | Spell | Single | — | Form a covenant of shadow with your target, restoring 200 Health every 6 seconds and draining yours by the same amount for 24 seconds. |
| Crash of LightningDETRIMENTAL | Spell | Single | — | Crash lightning upon your target and those around it, dealing 347 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Creation: Air | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Creation: Earth | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Creation: Fire | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Creation: Water | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Crescendo | SONGINNATE tab | Self | — | Raise your song in a mighty crescendo, increasing your bonus with all instruments by 50% for 30 seconds. |
| CrippleDETRIMENTAL | Spell | Single | — | Cripple your target, decreasing their Strength, Dexterity, and Agility by 14 for 6 minute. This spell was removed from 0.23.0.0 to 0.26.0.0, It was replaced with Torpify. Spell drops off of 60+ mobs. |
| Crocodile Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a bask of crocodiles to temporarily fight alongside you. |
| Cross CutDETRIMENTAL | Spell | Single | Instant | Cut through your target with dual weapons, dealing 70% Weapon Ratio Damage plus 5 (L1) to 10 (L21) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. *This ability shares a cooldown with other Might abilities. |
| Cross Cut IIDETRIMENTAL | INNATE | Single | — | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. |
| Cross Cut IIIDETRIMENTAL | INNATE | Single | — | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. |
| Cross Cut IVDETRIMENTAL | INNATE | Single | — | Cut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. |
| Cross Cut VDETRIMENTAL | INNATE | Single | — | Cut through your target with dual weapons, dealing 100% Weapon Ratio Damage plus 25 (L51) to 30 (L60) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. |
| Crusader Strike I | INNATEINNATE tab | — | — | Strike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor. |
| Crusader Strike II | INNATEINNATE tab | — | — | Strike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor. |
| Crusader Strike III | INNATEINNATE tab | — | — | Strike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor. |
| Crusader Strike IV | INNATEINNATE tab | — | — | Strike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor. |
| Crusader Strike V | INNATEINNATE tab | — | — | Strike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor. |
| Crystal ShardDETRIMENTAL | SpellSpell tab | Single | 0 seconds | Hit's your target with an ice blast dealing 113 damage. Weapon Proc |
| Cudgel of Light | INNATEINNATE tab | — | — | Hurl holy damage at a living or undead target, chiefly as a pulling tool. |
| Cure BlindnessBENEFICIAL | SpellSpell tab | Single | 2 sec | Cure your target, removing one Blindness effect. |
| Cure DiseaseBENEFICIAL | SpellSpell tab | Single Target | 2.0s | Cures your target, removing one Disease effect. |
| Cure PoisonBENEFICIAL | SpellSpell tab | Single Target | 2.0s | Cure your target, removing one Poison effect. |
| Curing RitualBENEFICIAL | Spell | Group | 3 seconds | Cure your party, removing one Disease effect from each member. |
| Curse of EnfeeblementDETRIMENTAL | Spell | Single | — | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minutes.. |
| Curse of LethargyDETRIMENTAL | Spell | Single | — | Afflict your target with lethargy, decreasing their Attack Speed by 50% for 5 minutes. Requires Line of Sight on Cast. |
| Curse of SusceptibilityDETRIMENTAL | Spell | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 10 for 5 minutes. |
| Cut Time | INNATEINNATE tab | — | — | Maintain a measure of three beneficial songs. |
| Cyclone StaffMIXED | INNATE | Self | — | Spin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block. |
| Dark EmbraceBENEFICIAL | Spell | Single | 3 seconds | Embrace your target with lingering shadows, restoring 40 Health and draining yours by the same amount. Requires line of sight |
| Dead of WinterDETRIMENTAL | Spell | Single | — | Freeze your target with the dead of winter, dealing 434-532 to 560-688 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| DeadeyeBENEFICIAL | AbilityINNATE tab | Self | Instant | Lock onto targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds. As of 0.25.0.1 patch. |
| Deadly ThrowDETRIMENTAL | INNATE | Single | — | Skillfully throw a weapon at your target, dealing 200% Weapon Ratio Damage. Additionally, if your target is below 20% Health, this ability's damage is doubled. |
| Death PactDETRIMENTAL | Spell | Self | — | Form a blood pact with the dead, increasing your Mana Regeneration by 6 Mana per 6 second tick, but also damaging you over time for 6 Damage every 6 seconds for 30 minutes. |
| Deathly HowlDETRIMENTAL | Spell | PBAE | 3 seconds | Terrify nearby targets with a deathly howl, causing them to flee. Requires line of sight |
| Death's Demise | AbilityINNATE tab | — | — | Invoke your innate ability to resist corruption, completely absorbing a single death touch and harnessing its power to increase all damage dealt by 100% for 15 seconds. |
| DebilitationBENEFICIAL | SpellSpell tab | Single | ? seconds | Debilitate the body of your target, decreasing their Attack Speed by 50% for 5 minutes Requires Line of Sight on Cast. |
| DeextinctionBENEFICIAL | Spell | Pet | — | Deextinct a target beast corpse, returning it to life. This spell inflicts Resurrection Sickness on the target, reducing all of their stats for 3 minutes. |
| Defense (Fighter) | AbilitySpell tab | — | — | Reduces incoming physical damage by 40% for 30 seconds. |
| Defensive StanceBENEFICIAL | Spell | Self | Instant | Enter Defensive Stance, reducing Physical damage against you by 10% and raising your Defense skill by 5. This is a stance and is toggled on or off |
| DeflectBENEFICIAL | Spell | Self | Instant | Deflect magical attacks, reducing incoming Magic Damage dealt to you by 40% for 30 seconds. |
| DeflectionBENEFICIAL | Spell | Self | — | Take a defensive stance, increasing your Parry by 50% for 15 seconds. While Deflection is active, each parried attack will activate your current infusion effect. |
| Demi LichBENEFICIAL | Spell | Self | — | Surrender your body to demi-lichdom, increasing your Mana Regeneration by 30 at the cost of 45 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Despondent RiffsDETRIMENTAL | Spell | Single | 3 seconds | Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Destroy ManaDETRIMENTAL | Spell | Single | — | Depletes 540 Mana from the target. |
| Devastate the DeadDETRIMENTAL | SpellSpell tab | Undead | — | Ward off a target undead with a blast of energy, dealing 900 Holy Damage. Requires Line of Sight |
| Devastate the Dead II | SpellSpell tab | — | — | Devastate a target undead with holy light, dealing 660 Holy Damage. |
| Devastate the Elements | Spell | — | — | Wards an elemental target with elemental energy for 900 points of Magic Damage. |
| DiamondskinBENEFICIAL | Spell | Single | — | Coats your target skin as hard as diamond, increasing their Armor Class by 20 for 35 minutes. |
| DisarmDETRIMENTAL | INNATE | Single | — | Disarm your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. |
| Disarming StrikeDETRIMENTAL | INNATE | Single | — | Strike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. |
| DischargeDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discharge IIDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 48 (L22) to 54 (L30) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discharge IIIDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 88 (134) to 128 (145) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discharge IVDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 160 (146) to 200 (183) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discharge VDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 240 (1.54) to 280 (1.57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discharge VIDETRIMENTAL | Spell | Single | — | Electrocute your target with a powerful discharge, dealing 300 [L58] to 340 [L60] Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. |
| Discordant Purge | SONGINNATE tab | Single | — | Purge magic from your target, removing one beneficial effect at random. |
| Discordant RiffsDETRIMENTAL | Spell | Single | 3 seconds | Play Discordant Riffs for an enemy target, dealing 8 (L16) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Discordant Vocalization | SONGINNATE tab | Single | Instant | Release a discordant shout at your target, dealing 34 Magic Damage plus 150% (L1) to 350% (L60) damage variance. |
| Disease ProtectionBENEFICIAL | SpellSpell tab | Single | 2.5 seconds | Ward your target against sickness, increasing their Disease Resistance by 5 for 35 minutes. |
| Disease ResistanceBENEFICIAL | SpellSpell tab | Single | 5.0s | Wards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes. |
| Disenchanting Blare | SONGINNATE tab | Single | — | Dispel magic from your target, removing one harmful effect at random. |
| DisengagementBENEFICIAL | AbilityINNATE tab | Self | Instant | Launch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60). As of 0.25.0.1 patch. |
| Dismal RiffsDETRIMENTAL | Spell | Single | 3 seconds | Play Dismal riffs for an enemy target, dealing 20 (L40) to 30 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Dispel MagicBENEFICIAL | SpellSpell tab | Single | 1.5s | Removes one harmful magical effect. |
| Dispelling ShotDETRIMENTAL | INNATEINNATE tab | Single | Instant | Fire off a quick Dispelling Shot at your target for 1 (L1) to 30 (L60) Melee Damage, with up to 115% (L1) to 130% (L60) Damage Variance, and dispelling one magical effect. Requires Bow and arrow. |
| Disruptive RiffsDETRIMENTAL | Spell | Single | 3 sec | Overwhelm your target with unnerving riffs, dealing 4 (L8) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Dissonant RiffsDETRIMENTAL | Spell | Single | 3 seconds | Overwhelm your target with unnerving riffs, dealing 2 (L2) to 20 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Dissonant Vocalization | SONGINNATE tab | Single | Instant | Release a dissonant shout at your target, dealing 14 Magic Damage plus 140% (L1) to 350% (L60) damage variance. |
| DistractDETRIMENTAL | Spell | Single | Instant | Throw something at the ground, distracting nearby enemies. |
| Distracting TauntDETRIMENTAL | Spell | PBAE | Instant | Taunts point blank targets within 10 meters, causing them to focus their attacks on you. Triggers cooldown of Martial abilities and Melee Global Cooldown. Cannot Fizzle. Can Cast While Moving. |
| DistressMIXED | Spell | Self | — | Deals minor Magic damage, generates threat, and lowers Magic Resistance. |
| Divine AegisBENEFICIAL | SpellSpell tab | Self | Instant | Surrounds the caster with an impenetrable divine aegis, making them invulnerable to all attacks for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute. |
| Divine Barrier | SpellSpell tab | — | — | Shield your target with a divine barrier, absorbing 600 damage received for 15 seconds. |
| Divine Barrier II | SpellSpell tab | — | — | Shield your target with a divine barrier, absorbing 733 damage received for 15 seconds. |
| Divine Barrier III | SpellSpell tab | — | — | Shield your target with a divine barrier, absorbing 867 damage received for 15 seconds. |
| Divine Barrier IV | SpellSpell tab | — | — | Shield your target with a divine barrier, absorbing 1000 damage received for 15 seconds. |
| Divine Heal | SpellSpell tab | — | — | Heal your target, restoring 851 Health. |
| Divine LightBENEFICIAL | SpellSpell tab | Single | 3 seconds | Heals the wounds of a friendly target, healing them for 30 (L12) to 700 (L54) Health. This is a heal cast by the creature summoned by the spell Ancient Guardian Requires line of sight |
| Divine ProtectionBENEFICIAL | SpellSpell tab | Single | — | Surrounds a group member with a physically impenetrable shield, making them invulnerable to melee abilities for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute. |
| Divine SparkBENEFICIAL | SpellSpell tab | Single | — | Increases the Max Hitpoints of a friendly target by 250 for 30 minutes. |
| Dominate the MindDETRIMENTAL | Spell | Single | Instant | Exert dominion over your target, forcing them to fight alongside you for 1 minute. This ability has no effect on targets over level 52 This ability is moderately difficult to resist Cannot fizzle Requires line of sight |
| Double-Handed StrikeDETRIMENTAL | INNATE | Single | — | Strike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities. |
| Draw StrengthDETRIMENTAL | Spell | Single | 1.5 seconds | Draw the Strength of an enemy target, reducing their Strength by 2 and increasing your own Strength by 2 for 5 minutes. |
| DreadDETRIMENTAL | Spell | Single | — | Deals Magic damage and heavily weakens mental attributes and Mana regeneration. |
| Earth Pet Tier 10 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 11 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 12 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 13 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 14 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 15 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 16 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 7 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 8 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Earth Pet Tier 9 | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Eldritch Ward | SpellSpell tab | — | — | Briefly increases Armor Class and absorbs incoming damage. |
| Eldritch Ward II | SpellSpell tab | — | — | Briefly increases Armor Class and absorbs incoming damage. |
| Eldritch Ward III | SpellSpell tab | — | — | Briefly increases Armor Class and absorbs incoming damage. |
| Eldritch Ward IVBENEFICIAL | Spell | Self | 0.25s | Weave an eldritch ward, increasing your Armor Class by 10 and absorbing 250 damage received for 15 seconds. |
| Eldritch Ward VBENEFICIAL | Spell | Self | 0.25s | Weave an eldritch ward, increasing your Armor Class by 10 and absorbing 400 damage received for 15 seconds. |
| Electric CurrentDETRIMENTAL | Spell | Single | 3.0s | Zap your target with an electric current, dealing 270 Electricity Damage and stunning them for 0.1 second. |
| Electric InfusionMIXED | Spell | — | — | Infuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.5 second. |
| Electric JoltDETRIMENTAL | SpellSpell tab | Single | — | Zap your target with an electric jolt, dealing 450 Electricity Damage and stunning them for 0.1 second. |
| Electric ProtectionBENEFICIAL | SpellSpell tab | Self | 2.5 seconds | Ward your target against shock, increasing your Electric Resistance by 5 for 1 hour. |
| Electric ResistanceBENEFICIAL | Spell | Self | 5s | Greatly ward yourself against shock, increasing their Electric Resistance by 15 for 1 hour. |
| Electric ShockDETRIMENTAL | Spell | Single | 2 seconds | Shocks your target with electricity for 80 points of Magic Damage and stunning them for 0.1 seconds. |
| Electric WaveDETRIMENTAL | Spell | Single | 2.5 seconds | Zap your target with an electric wave, dealing 165 Electricity Damage and stunning them for 0.1 second. |
| Electricity ProtectionBENEFICIAL | Spell | Single | 1 sec | Wards your target from shock, increasing their Electricity Resistance by 5. |
| Electricity ResistanceBENEFICIAL | Spell | Single | 5.0s | Wards your target from shock, increasing their Electricity Resistance by 15 for 30 minutes. |
| Element BreakDETRIMENTAL | SpellSpell tab | Single | — | Breaks your target's resistance to the elements, decreasing their Cold, Electricity, Fire and Magic Resistance by 1 (L1) to 2 (L8). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. |
| Element CrackDETRIMENTAL | SpellSpell tab | Single | — | Crack the elemental defenses of your target, decreasing their Cold and Fire Resistance by 5 (L31) to 6 (L38) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects. |
| Element FractureDETRIMENTAL | SpellSpell tab | Single | — | Fractures the elemental defenses of your target, decreasing their Cold and Fire Resistance by 7 (L40) to 8 (L44) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects. |
| Element ShatterDETRIMENTAL | SpellSpell tab | Single | — | Shatter the elemental defenses of your target, decreasing their Cold and Fire Resistance by 30 for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects. |
| Element SplinterDETRIMENTAL | Spell | Single | — | Splinters the elemental defenses of your target, decreasing their Cold and Fire Resistance by 3 (L12) to 4 (L16) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects. |
| Elemental Bolt | SpellSpell tab | — | — | Deals 46 Magic damage plus 46 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Elemental Bolt II | SpellSpell tab | — | — | Deals 89 Magic damage plus 89 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Elemental Bolt III | SpellSpell tab | — | — | Deals 139 Magic damage plus 139 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Elemental Coregate | SpellSpell tab | — | — | Open an elemental coregate for a target group member, summoning them to your position. |
| Elemental Coregate (this spell is NOT currently in game)BENEFICIAL | Spell | Group | — | Open an elemental coregate for a target group member, summoning them to your position. |
| Elemental Flash | SpellSpell tab | — | — | Blast a target with magic damage plus an elemental effect determined by your active companion. |
| Elemental Flash II | SpellSpell tab | — | — | Deals 5 Magic damage plus 5 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Elemental Flash III | SpellSpell tab | — | — | Deals 18 Magic damage plus 18 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Elemental FuryBENEFICIAL | SpellSpell tab | Pet | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Elemental OnslaughtBENEFICIAL | Spell | Pet | — | Infuse your pet with an elemental onslaught, increasing their Attack Speed by 40% and Strength by 15. |
| Elemental Rejuvenation | SpellSpell tab | — | — | Restore health to your elemental companion. |
| Elemental Resurgence | SpellSpell tab | — | — | Greatly reduce the casting time and mana cost of your next companion-summoning spell. |
| Elemental Spellshield | SpellSpell tab | — | — | Increase health, armor and magic, cold, and fire resistance; attackers who strike you are chilled and slowed. |
| Elemental SurgeBENEFICIAL | Spell | Pet | — | Infuse your pet with an elemental surge, increasing their Attack Speed by 30% and Strength by 10. |
| Elemental TorrentBENEFICIAL | Spell | Pet | — | Infuse your pet with an elemental torrent, increasing their Attack Speed by 20% and Strength by 5. |
| Embers of Eth-ehmDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 1000 points of Fire Damage. Requires Line of Sight |
| Enchant Adamantium BarBENEFICIAL | Spell | Single | — | Transmutes one adamantium bar to enchanted adamantium bar. |
| Enchant AllyBENEFICIAL | Spell | Single | Instant | Empowers one ally or pet with additional Health and unique abilities. |
| Enchant Bronze BarBENEFICIAL | Spell | Single | — | Transmutes one bronze bar to enchanted bronze bar. |
| Enchant Cobalt BarBENEFICIAL | Spell | Single | — | Transmutes one cobalt bar to enchanted cobalt bar. |
| Enchant Copper BarBENEFICIAL | Spell | Single | — | Transmutes one copper bar and one enchanted powder to enchanted copper bar. |
| Enchant Gold BarBENEFICIAL | Spell | Single | — | Transmutes one gold bar to enchanted gold bar. |
| Enchant Iron BarBENEFICIAL | Spell | Single | — | Transmutes one iron bar to enchanted iron bar. |
| Enchant Mithril BarBENEFICIAL | Spell | Single | — | Transmutes one mithril bar to enchanted mithril bar. |
| Enchant Platinum BarBENEFICIAL | Spell | Single | — | Transmutes one platinum bar to enchanted platinum bar. |
| Enchant Silver BarBENEFICIAL | Spell | Single | — | Transmutes one silver bar to enchanted silver bar. |
| Enchant Steel BarBENEFICIAL | Spell | Single | — | Transmutes one steel bar to enchanted steel bar. |
| Enchant Tin BarBENEFICIAL | Spell | Single | — | Transmutes one tin bar to enchanted tin bar. |
| Enchanted RuneskinBENEFICIAL | SpellSpell tab | Single | Instant | Imbue your skin with runic magic, absorbing up to 25 (L8) to 800 (L52) damage received for 6 seconds. Requires Line of Sight on Cast. You cannot not cast this. Cannot Fizzle. |
| Encircling RootsDETRIMENTAL | Spell | Single | — | Root your target and those around it with encircling tendrils, immobilizing them for 30 seconds. This spell cannot be resisted unless the target is immune to Root effects. This spell has a chance to be removed by damage. |
| Enduring BreathBENEFICIAL | Spell | Single | — | Allows the target to breathe underwater. |
| EnervationBENEFICIAL | SpellSpell tab | Single | 3 seconds | Applies a 20% Primary Slow. |
| EnfeebleDETRIMENTAL | Spell | Single | 2 seconds | Lowers Strength, Dexterity, and Agility by 4. |
| EnfeeblementDETRIMENTAL | Spell | Single | ? | Lowers Strength, Dexterity, and Agility by 6. |
| Enlightenment | SpellSpell tab | Single | — | Enlighten your target's mind, increasing their Mana Regeneration by 4 for 35 minutes. |
| Enraging StrikeDETRIMENTAL | INNATEINNATE tab | Pet | — | Strike your target in a furious rage, dealing 110% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 2 for 30 seconds. This ability shares a cooldown with other Might abilities. |
| Enraging Strike IDETRIMENTAL | INNATE | Pet | — | Strike your target in a furious rage, dealing 110% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 2 for 30 seconds. This ability shares a cooldown with other Might abilities. |
| Enraging Strike IIDETRIMENTAL | INNATE | Pet | — | Strike your opponent in a furious rage, dealing 120% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 4 for 30 seconds. This ability shares a cooldown with other Might abilities. |
| Enraging Strike IIIDETRIMENTAL | INNATE | Pet | — | Strike your opponent in a furious rage, dealing 130% Weapon Ratio Damage and increasing the Strength, Dexterity and Agility of both you and your pet by 6 for 30 seconds. This ability shares a cooldown with other Might abilities. |
| Enraging Strike IVDETRIMENTAL | INNATE | Pet | — | Strike your target in a furious rage, dealing 140% Weapon Ratio Damage and increasing the Strength, Dexterity, and Agility of both you and your pet by 8 for 30 seconds. |
| Enraging Strike V | INNATEINNATE tab | — | — | Deals 150% weapon-ratio damage and grants you and your pet +12 STR, DEX, and AGI for 30 seconds. |
| Enraging Strike VI | INNATEINNATE tab | — | — | Deals 170% weapon-ratio damage and grants you and your pet +16 STR, DEX, and AGI for 30 seconds. |
| EnsnareDETRIMENTAL | Spell | Single | — | Ensnare your target with clinging roots, decreasing their Movement Speed by 50% for 5 minutes. |
| Ensnaring Bonds | SpellSpell tab | — | — | Root nearby targets with ensnaring bonds, immobilizing them for 6 seconds. This ability shares a cooldown with others in the same line. |
| Ensnaring VinesDETRIMENTAL | Spell | Area | — | Cripple nearby targets with ensnaring vines, decreasing their Movement Speed by 75% for 12 seconds. This spell shares a cooldown with others in the same line. |
| EnthrallDETRIMENTAL | Spell | Single | — | Charms a target for up to 20 minutes. |
| Entrancing Whisper | SONGINNATE tab | Single | Instant | Utter a entrancing whisper at your target, incapacitating them for 4 seconds. |
| Envenomed CloudDETRIMENTAL | SpellSpell tab | Single | ? seconds | Smother your target with envenomed cloud, dealing 30 Poison Damage and an additional 15 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Escape ArtistBENEFICIAL | INNATE | — | — | Become elusive, removing all Root and Snare effects and granting you immunity to them for 15 seconds. |
| Eth-ehm's ShroudBENEFICIAL | SpellSpell tab | Self | — | Step into the shrouds of Eth-ehm, providing improved invisibility for 60 minutes. Must be grouped with your target. |
| Eth'El's StrengthBENEFICIAL | SpellSpell tab | Single | — | Increases the Strength of a friendly target by 5 for 60 minutes. Requires line of sight |
| Ethereal Body | INNATEINNATE tab | — | — | Increases Agility by 20 and Dodge by 25% for 15 seconds. |
| Ethereal FreezeDETRIMENTAL | Spell | Single Target | 3 seconds | Rend your target with spiritual frost, dealing 100 Cold Damage. |
| EvacuationBENEFICIAL | SpellSpell tab | Group | — | Evacuate your group, relocating them to a safe location in the current zone. You cannot successfully teleport while encumbered |
| Evacuation: Evershade WealdBENEFICIAL | SpellSpell tab | Group | — | Evacuate your group, relocating them to Evershade Weald. You cannot successfully teleport while encumbered |
| Evacuation: Glass FlatsBENEFICIAL | SpellSpell tab | Group | — | Evacuate your group, relocating them to Glass Flats. You cannot successfully teleport while encumbered |
| Evacuation: Shaded DunesBENEFICIAL | Spell | Group | 9s | Evacuate your group, relocating them to Shaded Dunes. You cannot successfully teleport while encumbered |
| Evacuation: Vale of ZintarBENEFICIAL | Spell | Group | 9s | Evacuate your group, relocating them to Vale of Zintar. You cannot successfully teleport while encumbered |
| EvadeDETRIMENTAL | INNATEINNATE tab | Single | Instant | Attempt to evade your target, reducing your hate against them by -25 (L1) to -250 (L60) Threat. Triggers cooldown of Acrobatics abilities. |
| Evershade Weald GateBENEFICIAL | SpellSpell tab | Self | 7 sec | Teleport yourself to Evershade Weald. You cannot successfully teleport while encumbered |
| Evershade Weald PortalBENEFICIAL | SpellSpell tab | Group | — | Send your group through a portal to Evershade Weald. You cannot successfully teleport while encumbered |
| Exalted BarrierBENEFICIAL | Spell | Single | Instant | Calls forth a consecrated barrier to shield your target, absorbing 600 damage received for 15 seconds. |
| Exceptional Arcane NovaDETRIMENTAL | Spell | Area | 3s | Unleash an arcane nova upon nearby targets, dealing 657 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Exceptional Arcane SurgeDETRIMENTAL | Spell | Single | 2.5s | Overwhelm your target with a surge of arcane energy, dealing 572 (L56) to 588 (L59) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds |
| Exceptional Arcane VolleyDETRIMENTAL | Spell | Single | Instant (channeled) | Launch an arcane volley at your target, dealing 45 Magic Damage five times. |
| Exceptional Burst of LightningDETRIMENTAL | Spell | Single | 4.5s | Strike your target and those around it with a burst of lightning, dealing 710 Electric Damage and interrupting their casting. |
| Exceptional Burst of MagicDETRIMENTAL | Spell | Single | 4.5s | Strike your target and those around it with a burst of magic, dealing 920 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Exceptional CharismaBENEFICIAL | Spell | Single | — | Increases Charisma by 20. |
| Exceptional Charm | SpellSpell tab | Single | — | Charm your target, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. |
| Exceptional Communion of Regeneration | SpellSpell tab | Group | — | Strongly regenerate your party, increasing their Health Regeneration by 16 for 1 hour.. |
| Exceptional Creation: Air | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Exceptional Creation: Earth | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Exceptional Creation: Fire | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Exceptional Creation: Water | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Exceptional Elemental Empowerment | SpellSpell tab | — | — | Empower your companion with attack speed, a share of your Intelligence, and health regeneration. |
| Exceptional Elemental Fury | SpellSpell tab | — | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Exceptional Elemental Rejuvenation | SpellSpell tab | — | — | Restore health to your elemental companion. |
| Exceptional Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +125 HP, +28 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Exceptional Enlightenment | SpellSpell tab | Single | — | Enlighten your target's mind, increasing their Mana Regeneration by 12 for 35 minutes. |
| Exceptional Exhaustion | SpellSpell tab | Single | — | Exhaust the body of your target, decreasing their Attack Speed by 40% for 1 minute. |
| Exceptional Fire VolleyDETRIMENTAL | Spell | Single | Instant (channeled) | Launch a flaming volley at your target, dealing 51 Fire Damage five times. |
| Exceptional Flash of IceDETRIMENTAL | Spell | Single | 1.6s | Assault your target with a flash of ice, dealing 285 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Exceptional Flash of LightningDETRIMENTAL | Spell | Single | 1.6s | Assault your target with a flash of lightning, dealing 343 Electric Damage and interrupting their casting. |
| Exceptional Group Enlightenment | SpellSpell tab | Group | — | Enlighten your party's minds, increasing their Mana Regeneration by 12 for 35 minutes. |
| Exceptional Group Sagacity | SpellSpell tab | Group | — | Inspire your party, increasing their Charisma, Intelligence, and Wisdom by 20 for 35 minutes. |
| Exceptional HealBENEFICIAL | SpellSpell tab | — | 3.0s | Strongly heal your target, restoring 473 Health. |
| Exceptional Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| Exceptional IceblastDETRIMENTAL | Spell | Single | 5s | Blast your target with ice, dealing 1030 (L52) to 1120 (L59) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Exceptional IntelligenceBENEFICIAL | Spell | Single | — | Increases Intelligence by 20. |
| Exceptional Lightning StrikeDETRIMENTAL | Spell | Single | — | Strike your target and those around it with lightning, dealing 354 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Exceptional Lightning SurgeDETRIMENTAL | Spell | Single | 2.5s | Overwhelm your target with a surge of lightning, dealing 657 Electric Damage and interrupting their casting. |
| Exceptional Lull | SpellSpell tab | Single | — | Propitiate your target, reducing their Aggro Radius for 5 minutes. |
| Exceptional Pacify | SpellSpell tab | — | — | Pacify your target, reducing their Aggro Radius for 5 minutes. |
| Exceptional RegenerationBENEFICIAL | Spell | Single | — | Strongly regenerate your target, increasing their Health Regeneration by 14 for 35 minutes. |
| Exceptional Sagacity | SpellSpell tab | Single | — | Inspire your target, increasing their Charisma, Intelligence, and Wisdom by 20 for 35 minutes. |
| Exceptional SpellshieldBENEFICIAL | Spell | Self | 7.0s | Increases maximum Health, Armor Class, and Magic Resistance. |
| Exceptional Spirit MendingBENEFICIAL | Spell | Single | 2.5 seconds | Mend your target, restoring 406 Health. Requires line of sight |
| Exceptional StrengthBENEFICIAL | Spell | Single | — | Increases Strength by 20. |
| Exceptional Vertigo | SpellSpell tab | Single | — | Torpefy your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minutes. |
| Exceptional Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 100, Armor Class by 25, and Magic Resistance by 25 for 1 hour. |
| Exceptional WisdomBENEFICIAL | Spell | Single | — | Increases Wisdom by 20. |
| ExcruciateMIXED | Spell | Self | — | Excruciate your target, dealing 128 Magic Damage, increasing your Threat against them by 75, and decreasing their Magic Resistance by 8 for 30 seconds. |
| Exhausted SoulDETRIMENTAL | SpellSpell tab | Self | — | Prevents you from receiving another immunity buff for 1 minute. Applied as a debuff after an invulnerability buff has been applied |
| Exhaustion | SpellSpell tab | Single | — | Exhaust the body of your target, decreasing their Attack Speed by 20% for 1 minute. |
| Exodus | Spell | Self | 5s | Seek exodus, relocating yourself to a safe location in the current zone. This spell has no effect if you are encumbered. |
| Exorcism | SpellSpell tab | — | — | Consecrate the ground to snare, fear, and damage undead that remain within or return to it. |
| Explode ManaDETRIMENTAL | Spell | Single | 2 | Depletes 360 Mana from the target. |
| Exposing ShotDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. Requires a bow and arrows. As of patch 0.25.0.1. |
| Extract StrengthDETRIMENTAL | Spell | Single | — | Extract power from your target, decreasing their Strength by 10 and increasing yours by the same amount for 5 minutes. |
| Faedawyn's Arcane Alacrity | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Casting Speed by 10% for 18 seconds. |
| Faedawyn's Piping of Protection | SONGINNATE tab | Group | — | Weave a mail of musical protection around your group, increasing their Armor Class by 4 (L34) to 20 (L60) absorbing 5 (L34) to 45 (L60) damage. |
| Falling Petal | INNATE | Self | — | Move with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time. |
| FascinateDETRIMENTAL | Spell | Targetted AE | — | Incapacitates the target and nearby enemies for 30 seconds. |
| FatigueBENEFICIAL | Spell | Single | 3 seconds | Applies a 30% Primary Slow. |
| FearDETRIMENTAL | Spell | Single | 2.5 seconds | Fears your enemy, causing them to run away in terror. Doing damage has a small chance to break this effect early. Requires line of sight |
| Fear BeastDETRIMENTAL | Spell | Undead | — | Fears an animal target, causing them to run away in terror. Doing damage has a small chance to break this effect early. |
| Fear BeastsDETRIMENTAL | SpellSpell tab | Pet | — | Fear a target beast, causing them to flee for 18 seconds. This spell has a slight chance to be removed by damage. |
| Fear the DeadDETRIMENTAL | SpellSpell tab | Undead | 2.5 seconds | Fears an undead target, causing them to run away in terror. This spell has a slight chance to be removed by damage. |
| Fear the ElementsDETRIMENTAL | SpellSpell tab | Elemental | — | Fears an enemy elemental, causing them to run away in terror. Doing Damage has a small chance to break this effect early. |
| Fear the Elements II | SpellSpell tab | Elemental | — | Fears an elemental for 18 seconds; damage may break the effect. |
| Feign DeathBENEFICIAL | INNATE | Self | Instant | Play dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail. |
| Feign Death (Spell)BENEFICIAL | Spell | Self | 1.5 seconds | Play dead, clearing all Threat from aggressive targets. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail. |
| Feint IDETRIMENTAL | INNATE | Single | — | Outmaneuver your target with a feint, dealing 140% Weapon Ratio Damage plus 10 (L24) to 15 (L34) Physical Damage, decreasing their Agility by 5, and knocking them off balance for 8 seconds. |
| Feint IIDETRIMENTAL | INNATE | Single | — | Outmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. |
| Feint IIIDETRIMENTAL | INNATE | Single | — | Outmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. |
| Feint IVDETRIMENTAL | INNATE | Single | — | Outmaneuver your target with a feint, dealing 160% Weapon Ratio Damage plus 25 (L54) to 30 (L60) Physical Damage, decreasing their Agility by 20, and knocking them off balance for 8 seconds. |
| Fell ManaDETRIMENTAL | Spell | Single | — | Depletes 180 Mana from the target. |
| Feral SpiritMIXED | Spell | Pet | — | Awaken a feral sprit within your pet, increasing their Attack Speed by 20%, Agility by 5, and granting them a chance to activate Rip on melee attacks for 35 minutes. |
| Ferocious SpiritMIXED | Spell | Pet | — | Awaken a ferocious spirit within your pet, incresing their Attack Speed by 30%, Agility by 10, and granting them a chance to activate Rip on melee attacks for 35 minutes. |
| Final StandBENEFICIAL | Spell | Self | Instant | Take up a final stand, increasing your max health by 25% for 30 seconds. Cannot Fizzle. Can Cast While Moving. |
| Fire ArrowsDETRIMENTAL | Spell | Single | — | Imbue your arrows with fire, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Fire Damage. |
| Fire Pet Tier 10 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 11 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 12 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 13 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 14 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 30(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 15 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 16 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 7 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 8 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire Pet Tier 9 | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Fire ProtectionBENEFICIAL | SpellSpell tab | Single | 2.5 | Ward your target against heat, increasing their Fire Resistance by 5 for 35 minutes. |
| Fire ResistanceBENEFICIAL | SpellSpell tab | Single | — | Greatly ward your target against heat, increasing their Fire Resistance by 15 for 35 minutes. |
| Fire Shield | SpellSpell tab | Single | — | Surrounds your target with a fire shield, providing a Damage Shield with 10 Damage Per Hit. |
| Fire SpikeDETRIMENTAL | Spell | Single | 4s | Lance your target with a fiery spike, dealing 723 Fire Damage. |
| Fire StormDETRIMENTAL | Spell | — | 5.5s | Call forth a fire storm, dealing 20 (L1) to 200 (L60) Fire Damage to targets within the affected area every 6 seconds. |
| Fire Volley | SpellSpell tab | — | — | Channels a volley that deals fire damage four times. |
| FireballDETRIMENTAL | Spell | Single | 4.5 | Hurl a blazing fireball at your target, dealing 890 (L48) to 965 (L59) |
| FireburstDETRIMENTAL | Spell | Single | 2 seconds | Unleash a burst of fire upon your target, dealing 12 (L4) to 15 (L7) Fire Damage. |
| Fires of Eth | Spell | Single | — | Engulfs your target with Fires of Eth for 1600 points of Fire Damage. |
| Fires of Eth-ehmDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 850 points of Fire Damage. Requires Line of Sight |
| Firestorm | SpellSpell tab | — | — | Engulfs your targer with a firestorm for 700 points of Fire Damage. |
| Firestorm ShieldMIXED | SpellSpell tab | Single | — | Surrounds your target with a firestorm shield, granting them a Damage Shield that deals 35 Damage when Hit. |
| Fists of FlameDETRIMENTAL | INNATEINNATE tab | Single | — | Deals 1 (L4) to 16 (L60) Fire Damage every 6 seconds for 30 seconds. This debuff is applied by the Celestial Strike ability while the Way of the Flame stance is active. |
| Flame Shield | SpellSpell tab | Single | — | Surrounds your target with a flame shield, providing a Damage Shield with 5 Damage Per Hit. |
| FlameburstDETRIMENTAL | SpellSpell tab | Single | 1.5 seconds | Bursts your target with flame for 3(L1) to 6(L4) points of Fire Damage. |
| Flames of Eth | Spell | Single | — | Engulfs your target with Flames of Eth for 1400 points of Fire Damage. |
| Flames of Eth-ehmDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 700 points of Fire Damage. Requires Line of Sight |
| Flaming EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with flaming embers, dealing 15 Fire Damage every 6 seconds and decreasing their Armor Class by 13 for 1 minute. This spell requires a Fire Beetle Eye. |
| FlareDETRIMENTAL | AbilityINNATE tab | Single | 1 second | Fire off a flare, granting you a temporary light source and revealing invisible entities. This ability requires a bow and Pitch-Wrapped Arrow. As of 0.25.0.1 patch. |
| Flash FireDETRIMENTAL | INNATEINNATE tab | Single | Instant | Burn your target with a flash fire, dealing 4 (L1) to 64 (L60) Fire Damage every 6 seconds for 1 minute. |
| Flash of Ice | SpellSpell tab | — | — | Deals cold damage and briefly slows the target’s movement. |
| Flash of Lightning | SpellSpell tab | — | — | Deals electric damage and interrupts the target’s casting. |
| Fleet of FootBENEFICIAL | INNATE | Self | — | Hasten your steps, increasing your Movement Speed by 35% for 10 seconds. |
| Flurry IDETRIMENTAL | INNATE | Single | — | Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon. Each attack has a chance to activate your current infusion effect. |
| Flurry IIDETRIMENTAL | INNATE | Single | — | Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current infusion effect. |
| Flurry of ArrowsBENEFICIAL | AbilityINNATE tab | Self | Instant | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends. |
| Flying Kick | INNATE | — | — | Leap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity. |
| Flying Kick IDETRIMENTAL | INNATE | Single | — | Leap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity. |
| Flying Kick IIDETRIMENTAL | INNATE | Single | — | Leap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity. |
| Flying Kick III | INNATE | — | — | Leap toward your target to deliver a devastating flying kick, dealing 75 Physical Damage. This ability scales with your Dexterity. |
| Flying Kick IV | INNATEINNATE tab | — | — | Deals 110 physical damage with a flying kick; scales with Dexterity. |
| Flying Kick V | INNATEINNATE tab | — | — | Deals 150 physical damage with a flying kick; scales with Dexterity. |
| Focused ConcentrationBENEFICIAL | Spell | Self | Instant | Greatly sharpen your concentration, granting you a 100% chance to continue casting through incoming melee attacks for 15 seconds. |
| Forage | Racial | — | — | Look for useful natural resources in the surrounding area. |
| Fracture Magic | SpellSpell tab | Single | — | Fracture the arcane defenses of your target, decreasing their Magic Resistance by 5 (L12) to 8 (L23) for 5 minutes. |
| FrailtyDETRIMENTAL | Spell | Single | — | Lowers Strength, Dexterity, and Agility by 10. |
| Freezing BoltDETRIMENTAL | Spell | Single | 2.5 seconds | Launches a freezing bolt at your target, causing 120 Cold Damage and slowing their Movement Speed for 6 seconds. Requires line of sight |
| Frenzy IDETRIMENTAL | INNATE | Single | Instant | Eviscerate your target with a frenzy of attacks, dealing 80% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. |
| Frenzy IIMIXED | INNATE | Self | — | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. |
| Frenzy IIIMIXED | INNATE | Self | — | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. |
| Frenzy IVMIXED | INNATE | Self | — | Eviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. |
| Frenzy VMIXED | INNATE | Self | — | Eviscerate your target with a frenzy of attacks, dealing 120% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. |
| Frightful Screech | SONGINNATE tab | Single | Instant | Release a frightful screech at your target, causing them to flee for 6 seconds. |
| Frigid EchoDETRIMENTAL | SpellSpell tab | Single Target | 4 seconds | Rend your target with spiritual frost, dealing 200 Cold Damage. Requires Line of Sight. |
| Frost BoltDETRIMENTAL | SpellSpell tab | Single | 1.5 second | Launches a Frost Bolt at your target, causing 2 (L1) to 3 (L4) Cold Damage and slowing their Movement Speed by 50% for 6 seconds. Requires line of sight |
| Frostbite | SpellSpell tab | — | — | Not currently documented |
| Frozen EmbraceDETRIMENTAL | Ability | Single | — | Slows your enemies Attack Speed by 5% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. Stacks up to 5 times. |
| Fury of Eth-el | SpellSpell tab | — | — | Empower your target with the fury of Eth-el, increasing their Strength by 15 for 1 hour. |
| Fury of the AssassinDETRIMENTAL | INNATE | Single | Instant | Unleash the assassin's fury within, increasing your Physical Damage by 100% for 12 seconds. |
| Fusion: Air | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Fusion: Earth | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Fusion: Fire | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Fusion: Water | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Gambit | INNATE | — | — | Execute a daring gambit, resetting the cooldown of your Stab, Uppercut, and Vial of Smoke abilities if hit within 5 seconds. |
| Gate | SpellSpell tab | Single | 5 seconds | Returns the caster to their bind location. |
| Gavel of Light | INNATEINNATE tab | — | — | Hurl holy damage at a living or undead target, chiefly as a pulling tool. |
| Ghostly BlightDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in ghostly blight, dealing 13 Magic Damage and an additional 18 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Ghostly ContagionDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in ghostly contagion, dealing 105 Magic Damage and an additional 120 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Ghostly MiasmaDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in ghostly miasma, dealing 47 Magic Damage and an additional 51 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Ghostly WrathDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in ghostly wrath, dealing 191 Magic Damage and an additional 215 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Ghoul Pet Tier 1BENEFICIAL | Spell | Self | 6 sec | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. Requires reagent: Ghoul Skin x1. Persists until death of pet or master (pet does persist through zoning). |
| Ghoul Pet Tier 10 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 11 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 12 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 13 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 14 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 15 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 16 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 2BENEFICIAL | Spell | Self | 6 sec | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. Requires reagent: Ghoul Skin x1. Persists until death of pet or master (pet does persist through zoning). |
| Ghoul Pet Tier 3 | Spell | — | — | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 4 | Spell | — | — | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 5 | Spell | — | — | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 6 | Spell | — | — | Reanimates a corrupted being from the dead, creating a ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 7 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 8 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Ghoul Pet Tier 9 | Spell | — | — | Reanimates bodies from the dead, creating a Ghoul minion to serve you. This pet uses Ghoul Tendrils. Persists until death of pet or master. Requires Ghoul Skin. |
| Glass Flats GateBENEFICIAL | Spell | Self | 7.0s | Teleport yourself to Glass Flats. You cannot successfully teleport while encumbered |
| Glass Flats PortalBENEFICIAL | Spell | Group | 14.0s | Send your group through a portal to Glass Flats. You cannot successfully teleport while encumbered |
| Glyph: Dur | SpellSpell tab | — | — | Invokes a fire foundation or enhancement glyph; activate it with Spell Catalyst. |
| Glyph: Hil | SpellSpell tab | — | — | Invokes an ice foundation or enhancement glyph; activate it with Spell Catalyst. |
| Glyph: Mun | SpellSpell tab | — | — | Invokes an arcane foundation or enhancement glyph; activate it with Spell Catalyst. |
| Glyph: Nas | SpellSpell tab | — | — | Invokes an electric foundation or enhancement glyph; activate it with Spell Catalyst. |
| Great Cavern Sea Portal | SpellSpell tab | Party | — | Teleports your party to Great Cavern Sea; does not affect encumbered targets. |
| Great Cavern Sea Portal (Self) | SpellSpell tab | Self | — | Teleports you to Great Cavern Sea; does not affect encumbered casters. |
| Greater Arcane NovaDETRIMENTAL | Spell | Area | 2.5s | Unleash an arcane nova upon nearby targets, dealing 441 Arcane Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Greater Arcane SurgeDETRIMENTAL | Spell | Single | 2.5s | Overwhelm your target with a surge of arcane energy, dealing 405 (L44) to 440 (L55) Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Greater Arcane VolleyDETRIMENTAL | Spell | Single | Instant (channeled) | Launch an arcane volley at your target, dealing 40 Magic Damage four times. |
| Greater Burst of LightningDETRIMENTAL | Spell | Single | 4s | Strike your target and those around it with a burst of lightning, dealing 487 Electric Damage and interrupting their casting. |
| Greater Burst of MagicDETRIMENTAL | Spell | Single | 4s | Strike your target and those around it with a burst of magic, dealing 618 Magic Damage and decreasing their Casting Speed by 25% for 4 seconds. |
| Greater Camouflage | Spell | Group | — | Camouflage a target group member in nature's shroud, rendering them unseen by the living for 19 minutes. This spell has a moderate chance to end early. |
| Greater CharismaBENEFICIAL | Spell | Single | — | Increases Charisma by 15. |
| Greater Charm | SpellSpell tab | Single | — | Charm your target, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. |
| Greater Communion of RegenerationBENEFICIAL | SpellSpell tab | Group | 5 seconds | Greatly regenerate your party, increasing their Health Regeneration by 11 for 50 minutes.. |
| Greater Creation: Air | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Greater Creation: Earth | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Greater Creation: Fire | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Greater Creation: Water | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Greater Curing RitualBENEFICIAL | Spell | Group | 3 seconds | Cure your party, removing two Disease effects from each member. |
| Greater Elemental Bolt | SpellSpell tab | — | — | Deals 197 Magic damage plus 197 pet-element damage when an elemental pet is summoned, with a bonus effect and extra damage against elementals. |
| Greater Elemental Empowerment | SpellSpell tab | — | — | Empower your companion with attack speed, a share of your Intelligence, and health regeneration. |
| Greater Elemental Fury | SpellSpell tab | — | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Greater Elemental Rejuvenation | SpellSpell tab | — | — | Restore health to your elemental companion. |
| Greater Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +88 HP, +23 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Greater Enlightenment | SpellSpell tab | Single | — | Enlighten your target's mind, increasing their Mana Regeneration by 6 for 35 minutes. |
| Greater Exhaustion | SpellSpell tab | Single | — | Exhaust the body of your target, decreasing their Attack Speed by 30% for 1 minute. |
| Greater Fire VolleyDETRIMENTAL | Spell | Single | Instant (channeled) | Launch a flaming volley at your target, dealing 44 Fire Damage four times. |
| Greater FireballDETRIMENTAL | Spell | Single | 5s | Hurl a blazing fireball at your target, dealing 1280 Fire Damage. |
| Greater Flash of IceDETRIMENTAL | Spell | Single | 1.6s | Assault your target with a flash of ice, dealing 175 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Greater Flash of LightningDETRIMENTAL | Spell | Single | 1.6s | Assault your target with a flash of lightning, dealing 243 Electric Damage and interrupting their casting. |
| Greater Fracture Magic | SpellSpell tab | Single | — | Fracture the arcane defenses of your target, decreasing their Magic Resistance by 9 (L24) to 12 (L39) for 5 minutes. |
| Greater Frostbite | SpellSpell tab | — | — | Not currently documented |
| Greater Ghostly BlightDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in a greater ghostly blight, dealing 21 Magic Damage and an additional 23 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Greater Ghostly ContagionDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in a greater ghostly contagion, dealing 146 Magic Damage and an additional 163 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Greater Ghostly MiasmaDETRIMENTAL | Spell | Single | 2 seconds | Engulf your target in a greater ghostly miasma, dealing 76 Magic Damage and an additional 84 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Greater Group Enlightenment | SpellSpell tab | Group | — | Enlighten your party's minds, increasing their Mana Regeneration by 6 for 35 minutes. |
| Greater Group Sagacity | SpellSpell tab | Group | — | Inspire your party, increasing their Charisma, Intelligence, and Wisdom by 15 for 35 minutes. |
| Greater Gust of WindDETRIMENTAL | Spell | Single | — | Buffet your target with a gust of wind, dealing 170 Magic Damage and interrupting their casting. |
| Greater HealBENEFICIAL | Spell | — | 1.75 | Heals a friendly target. |
| Greater Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| Greater Hex of EnfeeblementDETRIMENTAL | Spell | Single | — | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minutes. |
| Greater Hex of LethargyDETRIMENTAL | Spell | Single | — | Afflict your target with lethargy, decreasing their Attack Speed by 40% for 4 minutes. Requires Line of Sight on Cast. |
| Greater Hex of SusceptibilityDETRIMENTAL | Spell | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 7(L48) to 8(L59) for 5 minutes. |
| Greater Ice SpikeDETRIMENTAL | Spell | Single | 4s | Lance your target with an icy spike, dealing 630 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Greater IceblastDETRIMENTAL | Spell | Single | 4.5s | Blast your target with ice, dealing 697 (L40) to 715 (L51 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Greater IcestormDETRIMENTAL | Spell | — | 5s | Call forth an ice storm, dealing 51 Cold Damage to targets within the affected area every 6 seconds. |
| Greater IntelligenceBENEFICIAL | Spell | Single | — | Increases Intelligence by 15. |
| Greater InvisibilityBENEFICIAL | Spell | Single | — | Conceals a party member from living creatures for 10 minutes. |
| Greater Lightning StrikeDETRIMENTAL | Spell | Single | — | Strike your target and those around it with lightning, dealing 179 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Greater Lightning SurgeDETRIMENTAL | Spell | Single | 2.5s | Overwhelm your target with a surge of lightning, dealing 470 (L48) to 520 (L59) Electric Damage and interrupting their casting. |
| Greater Lull | SpellSpell tab | Single | — | Conciliate your target, reducing their Aggro Radius for 4 minutes. |
| Greater Lure of ChillingDETRIMENTAL | SpellSpell tab | Single | — | Unleash hard to resist, icy magic upon your target for 1000 points of Cold Damage. This spell is difficult to resist. |
| Greater Lure of FireDETRIMENTAL | SpellSpell tab | Single | — | Blast your target with flame, dealing 750 Fire Damage. This spell is difficult to resist. |
| Greater Lure of FlameDETRIMENTAL | SpellSpell tab | Single | — | Blast your target with flame, dealing 440 Fire Damage. This spell is difficult to resist. |
| Greater Lure of FreezingDETRIMENTAL | SpellSpell tab | Single | — | Unleash hard to resist, icy magic upon your target for 875 points of Cold Damage. This spell is difficult to resist. |
| Greater Lure of FrostDETRIMENTAL | SpellSpell tab | Single | — | Unleash hard to resist, icy magic upon your target for 440 points of Cold Damage. This spell is difficult to resist. |
| Greater Lure of IceDETRIMENTAL | SpellSpell tab | Single | — | Unleash hard to resist, icy magic upon your target for 750 points of Cold Damage. This spell is difficult to resist. |
| Greater Lure of LavaDETRIMENTAL | SpellSpell tab | Single | — | Blast your target with flame, dealing 1000 Fire Damage. This spell is difficult to resist. |
| Greater Lure of MagmaDETRIMENTAL | SpellSpell tab | Single | — | Blast your target with flame, dealing 875 Fire Damage. This spell is difficult to resist. |
| Greater MaladyDETRIMENTAL | Spell | Single | 2 seconds | Infect your target with a greater malady, dealing 9 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Greater Mindshackle | SpellSpell tab | Single | — | Shackle the mind of your target, dealing 45 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. |
| Greater Mindshackle II | SpellSpell tab | Single | — | Shackle the mind of your target, dealing 54 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. |
| Greater Omen of EnfeeblementDETRIMENTAL | Spell | Single | 2 seconds | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes. |
| Greater Omen of LethargyDETRIMENTAL | Spell | Single | 3 seconds | Afflict your target with lethargy, decreasing their Attack Speed by 20% for 2 minutes. Requires Line of Sight on Cast. |
| Greater Omen of SusceptibilityDETRIMENTAL | Spell | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 3(L24) to 4(L35) for 5 minutes. |
| Greater Pacify | SpellSpell tab | — | — | Pacify your target, reducing their Aggro Radius for 4 minutes. |
| Greater Pact of HasteBENEFICIAL | Spell | Single | 2.5 seconds | Form a greater pact of haste with your target, increasing their Attack Speed by 20%(L16) to 25%(L31) for 35 minutes. Requires Line of Sight on Cast. |
| Greater Pact of RenewalBENEFICIAL | Spell | Single | 1.5 seconds | Form a greater pact of renewal with your target, restoring 75 Health every 6 seconds for 24 seconds. Requires line of sight |
| Greater Pact of RestorationBENEFICIAL | Spell | Single | 1.5 seconds | Form a greater pact of restoration with your target, restoring 138 Health every 6 seconds for 24 seconds. Requires line of sight |
| Greater Pact of RevivalBENEFICIAL | Spell | Single | 1.5 seconds | Form a greater pact of revival with your target, restoring 258 Health every 6 seconds for 24 seconds. Requires line of sight |
| Greater PestilenceDETRIMENTAL | Spell | Single | — | Infect your target with a greater pestilence, dealing 215 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Greater PlagueDETRIMENTAL | Spell | Single | 3 seconds | Infect your target with a greater plague, dealing 125 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Greater PurgeDETRIMENTAL | Spell | Single | Instant | Purge and enemy and up to 5 additional nearby targets, dispelling a magical effect, as well as all songs and immunities. Requires Line of Sight on Cast Can cast while moving |
| Greater RedemptionBENEFICIAL | SpellSpell tab | Ally | 6.0 seconds | Redeem a target corpse, restoring 35% Experience. This spell inflicts Resurrection Illness on target, reducing all of their stats for 3 minutes. |
| Greater RegenerationBENEFICIAL | Spell | Single | — | Greatly regenerate your target, increasing their Health Regeneration by 11 for 10 minutes. |
| Greater ResilienceBENEFICIAL | Spell | Single | 4 seconds | Bestow resilience upon your target, increasing their maximum Health by 125 for 35 minutes. |
| Greater Resolution | SpellSpell tab | — | — | Bestow greater resolution upon your target, increasing their maximum Health by 500 for 35 minutes. |
| Greater Resurrection | SpellSpell tab | — | — | Revive a target corpse, restoring 95% Experience. |
| Greater Rite of HasteBENEFICIAL | Spell | Single | 2.5 seconds | Form a greater rite of haste with your target, increasing their Attack Speed by 40%(L48) to 45%(L60) for 35 minutes. Requires Line of Sight on Cast. |
| Greater Rite of MendingBENEFICIAL | Spell | Group | Instant | Perform a greater rite of mending on your party, restoring 143 Health every 6 seconds for 24 seconds. |
| Greater Rite of Purification | SpellSpell tab | — | — | Purify your party, removing one Disease, one Poison, and one Magic effect from each member. |
| Greater Ritual of MendingBENEFICIAL | Spell | Group | Instant | Perform a greater ritual of mending on your party, restoring 266 Health every 6 seconds for 24 seconds. |
| Greater Sagacity | SpellSpell tab | Single | — | Inspire your target, increasing their Charisma, Intelligence, and Wisdom by 15 for 35 minutes. |
| Greater Shatter Magic | SpellSpell tab | Single | — | Shatter the arcane defenses of your target, decreasing their Magic Resistance by 20 for 5 minutes. |
| Greater ShroudBENEFICIAL | Spell | Single | Instant | Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. |
| Greater SicknessDETRIMENTAL | Spell | Single | 3 seconds | Infect your target with a greater sickness, dealing 55 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Greater SpellshieldBENEFICIAL | Spell | Self | 6.0s | Increases maximum Health, Armor Class, and Magic Resistance. |
| Greater Spirit MendingBENEFICIAL | Spell | Single | 2.25 seconds | Mend your target, restoring 226 Health. Requires line of sight |
| Greater StrengthBENEFICIAL | Spell | Single | — | Increases Strength by 15. |
| Greater Torment | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 123 Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 15 for 30 seconds. |
| Greater Torment II | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 219 Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 20 for 30 seconds. |
| Greater Torment III | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 336 Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 25 for 30 seconds. |
| Greater Vertigo | SpellSpell tab | Single | — | Weaken your target, decreasing their Strength, Dexterity, and Agility by 10 for 4 minutes. |
| Greater Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 75, Armor Class by 20, and Magic Resistance by 20 for 1 hour. |
| Greater WisdomBENEFICIAL | Spell | Single | — | Increases Wisdom by 15. |
| Grip of AgonyDETRIMENTAL | SpellSpell tab | Single | Instant | Causes enemy to writhe in a grip of agony, dealing 12 (L1) to 600 (L60) damage. |
| Grip of NatureMIXED | Spell | Single | — | Grants a root barrier that immobilizes targets when hit. |
| Grip of Shadow | Spell | Single | — | Reach into the shadows and grip your target, pulling them toward you, drawing their attention, and interrupting their casting. |
| Group Enlightenment | SpellSpell tab | Group | — | Enlighten your party's minds, increasing their Mana Regeneration by 4 for 35 minutes. |
| Group Sagacity | SpellSpell tab | Group | — | Inspire your party, increasing their Charisma, Intelligence, and Wisdom by 10 for 35 minutes. |
| Guardian SpiritDETRIMENTAL | INNATE | Pet | — | Invoke your pet's guardian spirit, reducing their Physical Damage received by 10% and the cooldown of their Provoke ability by 25% for 35 minutes. |
| GuileBENEFICIAL | Spell | Single | 2.5 seconds | Hastens the mind of an ally, increasing their Casting Speed by 15% for 30 minutes. |
| Gust of WindDETRIMENTAL | Spell | Single | — | Buffet your target with a gust of wind, dealing 85 Magic Damage and interrupting their casting. |
| Hallowed BarrierBENEFICIAL | SpellSpell tab | Single | Instant | Calls forth a hallowed barrier to shield your target, absorbing 60 damage received for 15 seconds. |
| Hallowed Ground | SpellSpell tab | — | — | Consecrate the ground, granting corruption resistance and empowering the Paladin's smites within it. |
| Hammer of Light | INNATEINNATE tab | — | — | Hurl holy damage at a living or undead target, chiefly as a pulling tool. |
| Hammer of Wrath | INNATEINNATE tab | — | — | Hurl holy damage at a living or undead target, chiefly as a pulling tool. |
| Harmony of Visions | SONGINNATE tab | Single | — | Immerse your target in a dreamlike harmony, granting you the ability to see through their eyes. |
| HarrowMIXED | Spell | Self | — | Harrow your target, dealing 176 Magic Damage, increasing your Threat against them by 125, and decreasing their Magic Resistance by 12 for 30 seconds. |
| HasteBENEFICIAL | Spell | Single | 2.5 seconds | Grants 10% to 15% Primary Haste. |
| HealBENEFICIAL | Spell | — | 1.5 seconds | Heal your target, restoring 57 Health. |
| Heal CompanionBENEFICIAL | INNATE | Pet | — | Heal your pet, restoring 120 Health and an additional 120 Health every 6 seconds for 12 seconds. |
| Heal the ElementsBENEFICIAL | Spell | — | — | Moderately heals the wounds of a friendly elemental ally, healing them for 40 Health. |
| Healing BrillianceBENEFICIAL | Spell | 5 targets | Instant | Shine a healing light on targets in a frontal cone, restoring 600 Health. |
| Healing GleamBENEFICIAL | Spell | 5 targets | Instant | Shine a healing light on targets in a frontal cone, restoring 325 Health. |
| Healing Hymn | SONGINNATE tab | Group | — | Immerse your party in a soothing hymn, increasing their Health Regeneration by 2 (L1) to 12 (L60) for 18 seconds. |
| Healing lightBENEFICIAL | Spell | Area | 2 seconds | Shine a healing light on targets in a frontal cone, restoring 47 Health. |
| Healing Light II | SpellSpell tab | — | 2.25 seconds | Shine a healing light on targets in a frontal cone, restoring 82 Health. |
| Healing Light III | Spell | — | 2.0s | Shine a healing light on targets in a frontal cone, restoring 129 Health. |
| Healing RadianceBENEFICIAL | Spell | Ally | 2.5 seconds | Shine a radiant light on targets in a frontal cone, restoring 189 Health. |
| Healing Radiance II | SpellSpell tab | — | — | Shine a radiant light on targets in a frontal cone, restoring 253 Health. |
| Healing Radiance III | SpellSpell tab | — | — | Shine a radiant light on targets in a frontal cone, restoring 310 Health. |
| Healing Radiance IV | SpellSpell tab | — | — | Shine a radiant light on targets in a frontal cone, restoring 358 Health. |
| Healing SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 10 Health every 6 seconds for 24 seconds. Requires line of sight |
| Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| Hearth of the Ranger | Spell | — | — | Place a Hearth of the Ranger at your feet, providing warmth, comfort, and a place to cook. This ability lasts 50% longer than a normal campfire, and each log adds 50% more burn time. This ability requires 8 Wood. |
| Hex of EnfeeblementDETRIMENTAL | Spell | Single | 3 seconds | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes. |
| Hex of LethargyDETRIMENTAL | Spell | Single | 3 seconds | Afflict your target with lethargy, decreasing their Attack Speed by 30% for 3 minutes. Requires Line of Sight on Cast. |
| Hex of SusceptibilityDETRIMENTAL | Spell | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 5(L36) to 6(L47) for 5 minutes. |
| Hide | Racial | Single | Instant | Slip into the shadows, rendering you unseen by the living. This ability is removed by movement. Can cast while moving |
| Holy FocusBENEFICIAL | Spell | Single | — | Increases the Max Hitpoints of a friendly target by 50 for 30 minutes. |
| Holy FortitudeBENEFICIAL | Spell | Single | 4 seconds | Bestow holy fortitude upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 35 minutes. |
| Holy ProtectionBENEFICIAL | Spell | Single | 2.5 seconds | Wards your target from holy, increasing their Holy Resistance by 5. |
| Holy ResilienceBENEFICIAL | Spell | Single | 5.5s | Increases the Max Hitpoints of a friendly target by 175 for 30 minutes. |
| Holy ResistanceBENEFICIAL | Spell | Single | 5 seconds | Greatly wards your target from the divine, increasing their Holy Resistance by 15. |
| Holy ResolutionBENEFICIAL | Spell | Single | — | Increases the Max Hitpoints of a friendly target by 1000 for 30 minutes. |
| Holy ResolveBENEFICIAL | Spell | Single | 6.0s | Increases the Max Hitpoints of a friendly target by 500 for 30 minutes. |
| Holy SmiteDETRIMENTAL | SpellSpell tab | Single | — | Smite your target, dealing 2 Holy Damage. |
| Holy Smite 2DETRIMENTAL | SpellSpell tab | Single | — | Smite your target, dealing 5 Holy Damage. |
| Holy Smite 3DETRIMENTAL | SpellSpell tab | Single | — | Smite your target, dealing 10 Holy Damage. |
| Holy Smite 4DETRIMENTAL | SpellSpell tab | Single | — | Smite your target, dealing 15 Holy Damage. |
| Holy Smite 5DETRIMENTAL | SpellSpell tab | Single | — | Smite your target, dealing 20 Holy Damage. |
| Holy StrikeDETRIMENTAL | Spell | Single | Instant | Strike down your target with holy energy, dealing 30% (L1) to 60% (L60) Weapon Damage plus 4 (L1) to 60 (L60) Holy Damage. |
| Holy ValorBENEFICIAL | Spell | Single | — | Increases the Max Hitpoints of a friendly target by 125 for 30 minutes. |
| Howl of DominanceDETRIMENTAL | INNATE | Single | — | Exert dominance over your target, decreasing their Physical Damage dealt by 10% and increasing yours by the same amount for 15 seconds. |
| Howling ColdDETRIMENTAL | SpellSpell tab | Single Target | 2 seconds | Rend your target with spiritual frost, dealing 11 (L4) to 14 (L7) Cold Damage. |
| Hundred Fists | INNATE | — | — | Pummel your target in rapid succession, dealing 100% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. This ability can be used while moving. This ability is channeled. |
| Hundred Fists II | INNATEINNATE tab | — | — | Channels four hits at 110% weapon-ratio damage each; may stun an off-balance target for 4 seconds. |
| Hunter's Chase | INNATEINNATE tab | — | — | Increases your movement speed by 100% for 1 minute. Outdoors only. |
| Hymn of Greater ResilienceBENEFICIAL | SpellSpell tab | Group | 5.2 seconds | Bestow resilience upon your party, increasing their maximum Health by 125 for 35 minutes. This spell requires a Token of Devotion |
| Hymn of Greater Resolution | SpellSpell tab | — | — | Bestow greater resolution upon your party, increasing their maximum Health by 500 for 35 minutes. |
| Hymn of Inspiration | SONGINNATE tab | Group | — | Immerse your party in a soothing hymn, increasing their Mana Regeneration by 1 (L16) to 10 (L60) for 18 seconds. |
| Hymn of Lesser Resolution | SpellSpell tab | — | — | Bestow lesser resolution upon your party, increasing their maximum Health by 175 for 35 minutes. |
| Hymn of Resolution | SpellSpell tab | — | — | Bestow resolution upon your party, increasing their maximum Health by 250 for 35 minutes. |
| Hymn of the Dead | SONGINNATE tab | Single | — | Immerse your target in a solemn hymn, revealing the direction of their corpse in the current zone. |
| Hypnotic Whisper | SONGINNATE tab | Single | Instant | Utter a hypnotic whisper at your target, incapacitating them for 6 seconds. |
| HypnotizeDETRIMENTAL | Spell | Single | — | Incapacitates a target for 90 seconds. |
| Ice ArrowsDETRIMENTAL | Spell | Single | — | Imbue your arrows with ice, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Cold Damage. Additionally, each ranged attack reduces the Attack Speed of your target by 1% for 30 seconds. |
| Ice BoltDETRIMENTAL | Spell | Single | 2 seconds | Launches a ice bolt at your target, causing 40 Cold Damage and slowing their Movement Speed by 50% for 6 seconds. Requires line of sight |
| Ice SpikeDETRIMENTAL | Spell | Single | 4s | Lance your target with an icy spike, dealing 445 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Iceblast | SpellSpell tab | — | — | Deals cold damage and briefly slows the target’s movement. |
| IcestormDETRIMENTAL | Spell | — | 4s | Call forth an ice storm, dealing 23 Cold Damage to targets within the affected area every 6 seconds. |
| Icy EmbraceDETRIMENTAL | Ability | Single | — | Slows your enemies Attack Speed by 3% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. Stacks up to 5 times. |
| Illuminating ShotDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire an illuminating shot at your target, causing them to light up for 2 minutes. This ability is limited to one target. This ability requires a bow and arrows. |
| Illusion: Ashira | SpellSpell tab | — | — | Not currently documented |
| Illusion: DwarfBENEFICIAL | Spell | Self | — | Disguises the caster as a dwarf. |
| Illusion: GnomeBENEFICIAL | Spell | Self | — | Disguises the caster as a gnome. |
| Illusion: GoblinBENEFICIAL | Spell | Self | — | Disguises the caster as a goblin. |
| Illusion: HalflingBENEFICIAL | Spell | Self | — | Disguises the caster as a halfling. |
| Illusion: HumanBENEFICIAL | Spell | Self | — | Disguises the caster as a human. |
| Illusion: OgreBENEFICIAL | Spell | Self | — | Disguises the caster as an ogre. |
| Illusion: Wood ElfBENEFICIAL | Spell | Self | — | Disguises the caster as a wood elf. |
| Imbue Weapon: FireBENEFICIAL | Spell | Self | 4 seconds | Imbue your weapon with fire, granting you a chance to activate Fire Attack on melee attacks for 15 minutes. Fire Attack: Unleash a fire attack, dealing 7 (L1) to 75 (L60) Fire Damage. |
| Imbue Weapon: IceBENEFICIAL | Spell | Self | 4 seconds | Imbue your weapon with ice, granting you a chance to activate Ice Attack on melee attacks for 15 minutes. Ice Attack: Unleash a ice attack, dealing 7 (L1) to 75 (L60) Fire Damage. |
| Imbue Weapon: Lightning | SpellSpell tab | — | — | Imbues your weapon for 15 minutes, giving melee attacks a chance to trigger Lightning Attack for level-scaled Electric Damage. |
| Imbue Weapon: NatureMIXED | Spell | — | — | Imbue your weapon with nature, granting you a chance to activate Nature Attack on melee attacks for 15 minutes. Nature Attack: Unleash a nature attack, dealing 7 (L1) to 75 (L60) Magic Damage. |
| Imbue: Arcane FilamentBENEFICIAL | SpellSpell tab | Single | 5 sec | Imbue your staff with a mote of arcane power, allowing you to channel your mana to attack foes. |
| Immobilizing TrapDETRIMENTAL | INNATE | — | — | Place a trap at your feet, immobilizing the first target that triggers it for 20 seconds. |
| Immobilizing Trap (old) | SpellSpell tab | — | — | Lay a trap at your feet. Enemies who step on the trap will be rooted in place for 1 minute. Damage may break the effect. |
| Impart BlessingBENEFICIAL | SpellSpell tab | Single | — | Impart a blessing on your target, healing them for 40 Health after 6 seconds. Requires Line of Sight |
| Impart DevotionBENEFICIAL | SpellSpell tab | Single | — | Impart devotion on your target, healing them for 300 Health after 6 seconds. Requires Line of Sight |
| Impart FaithBENEFICIAL | SpellSpell tab | Single | — | Impart faith on your target, healing them for 600 Health after 6 seconds. Requires Line of Sight |
| Impart FavorBENEFICIAL | Spell | Single | 4.0s | Impart favor on your target, healing them for 1200 Health after 6 seconds. Requires Line of Sight |
| Impart PrayerBENEFICIAL | SpellSpell tab | Single | — | Impart a prayer on your target, healing them for 140 Health after 6 seconds. Requires Line of Sight |
| Impart SanctityBENEFICIAL | Spell | Single | 4.0s | Impart favor on your target, healing them for 1800 Health after 6 seconds. Requires Line of Sight |
| Implosion IDETRIMENTAL | Spell | Single | — | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 30 Physical Damage to your target and those around it. |
| Implosion IIDETRIMENTAL | Spell | Single | — | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 103 Physical Damage to your target and those around it. |
| Implosion IIIDETRIMENTAL | Spell | Single | — | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 110 Physical Damage to your target and those around it. |
| Implosion IVDETRIMENTAL | Spell | Single | — | Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 210 Physical Damage to your target and those around it. |
| IncapacitateDETRIMENTAL | INNATEINNATE tab | Single | Instant | Incapacitates your target for 4 seconds. Damage will break this effect. Turns off Auto Attack when used. Damage will break the effect Disables your auto attack to prevent breaking your own effect |
| Incinerate Mana | SpellSpell tab | Single | — | Incinerate the mind of your target, depleting 20 Mana. |
| Incinerate Mana II | SpellSpell tab | Single | — | Incinerate the mind of your target, depleting 180 Mana. |
| Incinerate Mana III | SpellSpell tab | Single | — | Incinerate the mind of your target, depleting 360 Mana. |
| Incinerate Mana IV | SpellSpell tab | Single | — | Incinerate the mind of your target, depleting 540 Mana. |
| Inexorable DeadBENEFICIAL | Spell | Pet | — | Infuse your pet with unrelenting might, increasing their Attack Speed by 40% and Strength by 15 for 35 minutes. |
| Infectious DiseaseDETRIMENTAL | Spell | Single | ? seconds | Infect your target with a disease, dealing 8 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| InfernoDETRIMENTAL | Spell | Single | — | Engulfs your target with an inferno for 325 points of Fire Damage. |
| Inferno Shield | SpellSpell tab | Single | — | Surrounds your target with an inferno shield, providing a Damage Shield with 30 Damage Per Hit. |
| Infesting SwarmDETRIMENTAL | Spell | Single | 4 seconds | Engulf your target with an infesting swarm, dealing 70 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| InfirmityDETRIMENTAL | Spell | Single | ? seconds | Lowers Strength, Dexterity, and Agility by 8. |
| Infuse Weapon: BlazeBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Blaze. |
| Infuse Weapon: Chilling EmbraceBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with ice, giving a chance on each hit to proc Chilling Embrace, slowing your enemies Attack Speed by 2% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. |
| Infuse Weapon: FireburstBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Fireburst. |
| Infuse Weapon: FirestormBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Firestorm. |
| Infuse Weapon: FlameburstBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Flameburst. |
| Infuse Weapon: Frozen EmbraceBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 5% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. |
| Infuse Weapon: Icy EmbraceBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 3% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. |
| Infuse Weapon: Illumination | SpellSpell tab | — | — | Infuse your weapons with light, granting you a light source at the cost of 5 (L1) to 100 (L60) Mana every 6 seconds. |
| Infuse Weapon: InfernoBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Inferno. |
| Infuse Weapon: LavaburstBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Lavaburst. |
| Infuse Weapon: MagmaburstBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Magmaburst. |
| Infuse Weapon: SingeBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with fire, giving a chance each hit to proc Singe. |
| Infuse Weapon: Spark | SpellSpell tab | — | — | Infuse your weapon with fire, giving a chance each hit to proc Spark. |
| Infuse Weapon: Wintery EmbraceBENEFICIAL | SpellSpell tab | Self | — | Infuse your weapon with ice, giving a chance on each hit to proc Icy Embrace, slowing your enemies Attack Speed by 4% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. |
| Infused SlashDETRIMENTAL | SpellSpell tab | Single | — | Slash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash IDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash IIDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 1-3.94 to 18 (1.33) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash IIIDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash IVDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 100% Weapon Basic Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash VDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 10 (1.40) to 25 (1.90) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Infused Slash VIDETRIMENTAL | INNATE | Single | — | Slash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 15 (L50) to 30 (L60) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. |
| Inhibit PainBENEFICIAL | Spell | Ally | Instant | Inhibits the pain of a friendly target, reducing all damage received by 40% for 8 seconds. |
| Insect SwarmDETRIMENTAL | Spell | Single | — | Engulf your target with an insect swarm, dealing 10 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| Insidious Fire | SpellSpell tab | — | — | Reduces the target’s Fire Resistance for 5 minutes. |
| Insidious Ice | SpellSpell tab | — | — | Reduces the target’s Cold Resistance for 5 minutes. |
| Insidious Lightning | SpellSpell tab | — | — | Reduces the target’s Electric Resistance for 5 minutes. |
| Insidious Magic | SpellSpell tab | — | — | Reduces the target’s Magic Resistance for 5 minutes. |
| InsightBENEFICIAL | Spell | Single | — | Increases Mana regeneration by 4. |
| IntelligenceBENEFICIAL | Spell | Single | — | Increases Intelligence by 10. |
| InterdictionBENEFICIAL | Spell | Self | — | Condemn your target, increasing your Threat against them by 40 and incapacitating them for 30 seconds. This spell is removed by damage. |
| Interrupting ShotDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a sudden shot at your target, interrupting their casting and preventing them from casting spells from the same school of magic for 3 seconds. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| IntimidationDETRIMENTAL | Spell | PBAE | Instant | Intimidates ten of your point blank enemies within 10 meters, causing them to run away in fear for 10 seconds. Cannot Fizzle. Can Cast While Moving. |
| Invert GravityDETRIMENTAL | Spell | Single | 6.0 seconds | Blast your target with anti-gravity wave, launching them into the air.. Spell is broken or removed? |
| Invigorate Companion | INNATE | Pet | — | Reinvigorate the bond with your pet, instantly resetting their abilities and your Command: Kill and Command: Protect abilities. |
| InvisibilityBENEFICIAL | SpellSpell tab | Single | 5 seconds | Conceals a party member from living creatures for up to 10 minutes. |
| Invisibility versus AnimalsBENEFICIAL | Spell | Single | 5 seconds | Shroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a slight chance to end early. |
| Invisibility versus Beasts | SpellSpell tab | Group | — | Shroud a target group member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. This spell has a moderate chance to end early. |
| Invisibility versus Elements | Spell | Single | — | Shrouds your target with invisibility versus elements. |
| Invisibility versus Undead | SpellSpell tab | Group | 5 seconds | Conceals a party member from undead creatures for up to 10 minutes. |
| Irking IllnessDETRIMENTAL | Spell | Single | ? seconds | Infect your target with a disease, dealing 80 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Iron Fists | INNATEINNATE tab | — | — | Nullifies damage shields for 1 minute. |
| JabDETRIMENTAL | INNATE | Single | Instant | Jab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds. |
| Jackal FormBENEFICIAL | Spell | Self | — | Shapeshift into a jackal, increasing your Movement Speed by 48% (L1) to 58% (L60) for 1 hour. This spell can only be used outdoors. A sitting druid in jackal form. |
| Jackal Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a pack of jackals to temporarily fight alongside you. |
| Jagged BarrierMIXED | Spell | Single | — | Surround your target with a jagged barrier, granting them a Damage Shield that deals 30 damage when hit for 30 minutes. |
| JudgementDETRIMENTAL | Spell | Single | 4.0s | Judge your target with divine energy, dealing 200 Holy Damage. |
| JuggernautDETRIMENTAL | INNATE | Single | Instant | Charge at your target like a juggernaut, immobilizing them for 1 second. Your Threat generation is increased by 20% and all damage received is reduced by 10% for 10 seconds. This ability does not trigger the global cooldown. |
| KickDETRIMENTAL | AbilityINNATE tab | Single | Instant | Kicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds. |
| Killer SwarmDETRIMENTAL | SpellSpell tab | Single | — | Engulf your target with a killer swarm, dealing 150 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| Kinetic WardBENEFICIAL | SpellSpell tab | Self | — | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinetic Ward IBENEFICIAL | Spell | Self | — | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinetic Ward IIBENEFICIAL | Spell | Self | — | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 71 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinetic Ward IIIBENEFICIAL | Spell | Self | — | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 130 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinetic Ward IVBENEFICIAL | Spell | Self | — | Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 210 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinetic Ward VBENEFICIAL | Spell | Self | — | Construct a kinetic ward, increasing your Armor Class by 30 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. |
| Kinship: Bat | Spell | — | 1 second | Invoke your kinship with a bat, calling on it to fight alongside you for 10 seconds. This pet uses the ability Blinding Gouge. |
| KneebreakerDETRIMENTAL | INNATE | Single | Instant | Smash the knees of your target, decreasing their Movement Speed by 50% for 8 seconds. This ability has diminishing returns when used in PvP and triggers the melee global cooldown. |
| Languid LamentDETRIMENTAL | Spell | Single | — | Soothe your target with a languid lament, reducing their Proximity Aggro for 2 minutes. |
| Languid Lullaby | SONGINNATE tab | Single | — | Soothe your target with a languid lullaby, reducing their Aggro Radius for 18 seconds. |
| Lava Shield | SpellSpell tab | Single | — | Surrounds your target with a lava shield, providing a Damage Shield with 20 Damage Per Hit. |
| LavaburstDETRIMENTAL | Spell | Single | 3 seconds | Bursts your target with lava for 120 points of Fire Damage. |
| Lay on HandsBENEFICIAL | INNATEINNATE tab | Single | Instant | Blesses a friendly target with a healing touch, healing them for 10000 Health. Requires line of sight |
| Leech AnimaDETRIMENTAL | Spell | Single | 4 seconds | Leech the anima of your target, dealing 120 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. Requires line of sight |
| Leech EssenceDETRIMENTAL | Spell | Single | 4 seconds | Leech the essence of your target, dealing 20 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. Requires line of sight |
| Leech LifeforceDETRIMENTAL | Spell | Single | 4 seconds | Leech the lifeforce of your target, dealing 10 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. Requires line of sight |
| Leech SoulDETRIMENTAL | Spell | Single | 4 seconds | Leech the soul of your target, dealing 80 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. Requires line of sight |
| Leech SpiritDETRIMENTAL | Spell | Single | 4 seconds | Leech the spirit of your target, dealing 40 Corruption Damage every 6 seconds and restoring your Health by the same amount for 1 minute. Requires line of sight |
| Lento's Aria of Apathy | SONGINNATE tab | Nearby enemies | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 30% and Attack Speed by 15% for 18 seconds. |
| Lento's Aria of Lethargy | SONGINNATE tab | Nearby enemies | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 40% and Attack Speed by 20% for 18 seconds. |
| Lento's Aria of Stasis | SONGINNATE tab | Nearby enemies | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 50% and Attack Speed by 25% for 18 seconds. |
| Lento's Aria of Stillness | SONGINNATE tab | Nearby enemies | — | Oppress nearby targets with an echoing aria, decreasing their Movement Speed by 20% and Attack Speed by 10% for 18 seconds. |
| Lesser Arcane Surge | SpellSpell tab | — | — | Deals magic damage and briefly slows the target’s casting. |
| Lesser Arcane VolleyDETRIMENTAL | SpellSpell tab | Single | Instant | Launch an arcane volley at your target, dealing 11 Magic Damage three times. This spell is channeled. |
| Lesser Blessing of Devotion | SpellSpell tab | Ally | 2.5 seconds | Bestow your target a lesser blessing of devotion, increasing their maximum Health by 50 for 35 minutes. Additionally, if your target falls to low Health while the blessing is active, they restore 188 Health and the blessing fades. |
| Lesser Burst of Magic | SpellSpell tab | — | — | Deals magic damage to the target and nearby enemies, briefly slowing their casting. |
| Lesser CharismaBENEFICIAL | Spell | Single | — | Increases Charisma by 5. |
| Lesser Charm | SpellSpell tab | Single | — | Charm your target, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. |
| Lesser Communion of RegenerationBENEFICIAL | SpellSpell tab | Group | 5 seconds | Lightly regenerate your party, increasing their Health Regeneration by 5 for 30 minutes.. |
| Lesser Creation: Air | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Crushed Malachite |
| Lesser Creation: Earth | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Crushed Malachite |
| Lesser Creation: Fire | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Crushed Malachite |
| Lesser Creation: Water | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Crushed Malachite |
| Lesser Elemental Empowerment | SpellSpell tab | — | — | Empower your companion with attack speed, a share of your Intelligence, and health regeneration. |
| Lesser Elemental Fury | SpellSpell tab | — | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Lesser Elemental Rejuvenation | SpellSpell tab | — | — | Restore health to your elemental companion. |
| Lesser Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +38 HP, +13 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Lesser Enlightenment | SpellSpell tab | Single | — | Enlighten your target's mind, increasing their Mana Regeneration by 2 for 35 minutes. |
| Lesser Exhaustion | SpellSpell tab | Single | — | Exhaust the body of your target, decreasing their Attack Speed by 10% for 1 minute. |
| Lesser Flash of Ice | SpellSpell tab | — | — | Deals cold damage and briefly slows the target’s movement. |
| Lesser Flash of Lightning | SpellSpell tab | — | — | Deals electric damage and interrupts the target’s casting. |
| Lesser Fracture Magic | SpellSpell tab | Single | — | Fracture the arcane defenses of your target, decreasing their Magic Resistance by 1 (L4) to 4 (L11) for 5 minutes. |
| Lesser FrostbiteDETRIMENTAL | Spell | Single | — | Expose your target to frostbite, dealing 5 Cold Damage every 6 seconds and decreasing their Armor Class by 6 for 1 minute. |
| Lesser Ghostly Blight | SpellSpell tab | — | — | Deal 5 Magic damage, plus 3 damage every 6 seconds for 30 seconds. |
| Lesser Group Enlightenment | SpellSpell tab | Group | — | Enlighten your party's minds, increasing their Mana Regeneration by 2 for 35 minutes. |
| Lesser Group Sagacity | SpellSpell tab | Group | — | Inspire your party, increasing their Charisma, Intelligence, and Wisdom by 5 for 35 minutes. |
| Lesser Gust of WindDETRIMENTAL | Spell | Single | — | Buffet your target with a gust of wind, dealing 27 Magic Damage and interrupting their casting. |
| Lesser HealBENEFICIAL | Spell | Single Target | 1.5 seconds | Heal your target, restoring 28 Health. |
| Lesser Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| Lesser Iceblast | SpellSpell tab | — | — | Deals cold damage and briefly slows the target’s movement. |
| Lesser IntelligenceBENEFICIAL | Spell | Single | — | Increases Intelligence by 5. |
| Lesser Lightning StrikeDETRIMENTAL | Spell | Single | — | Strike your target and those around it with lightning, dealing 71 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Lesser Lightning Surge | SpellSpell tab | — | — | Deals electric damage and interrupts the target’s casting. |
| Lesser Lull | SpellSpell tab | Single | — | Placate your target, reducing their Aggro Radius for 2 minutes. |
| Lesser Lure of ChillingDETRIMENTAL | SpellSpell tab | Single | — | Unleash hard to resist, icy magic upon your target for 205 points of Cold Damage. This spell is difficult to resist. |
| Lesser Lure of FireDETRIMENTAL | Spell | Single | 4 sec | Blast your target with flame, dealing 75 Fire Damage. This spell is difficult to resist. |
| Lesser Lure of FlameDETRIMENTAL | Spell | Single | 4 sec | Blast your target with flame, dealing 25 Fire Damage. This spell is difficult to resist. |
| Lesser Lure of FreezingDETRIMENTAL | Spell | Single | — | Unleash hard to resist, icy magic upon your target for 125 points of Cold Damage. This spell is difficult to resist. |
| Lesser Lure of FrostDETRIMENTAL | Spell | Single | 4 sec | Unleash hard to resist, icy magic upon your target for 25 points of Cold Damage. This spell is difficult to resist. |
| Lesser Lure of IceDETRIMENTAL | Spell | Single | 4 sec | Unleash hard to resist, icy magic upon your target for 75 points of Cold Damage. This spell is difficult to resist. |
| Lesser Lure of LavaDETRIMENTAL | SpellSpell tab | Single | — | Blast your target with flame, dealing 205 Fire Damage. This spell is difficult to resist. |
| Lesser Lure of MagmaDETRIMENTAL | Spell | Single | 4 sec | Blast your target with flame, dealing 125 Fire Damage. This spell is difficult to resist. |
| Lesser PacifyDETRIMENTAL | SpellSpell tab | Single | 1.5 seconds | Pacify your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to one target. This spell is limited to targets up to level 24. |
| Lesser RedemptionBENEFICIAL | Spell | Single | 6.0 seconds | Redeem a target corpse, restoring 15% Experience. This spell inflicts Resurrection Illness on target, reducing all of their stats for 3 minutes. |
| Lesser RegenerationBENEFICIAL | Spell | Single | — | Lightly regenerate your target, increasing their Health Regeneration by 5 for 10 minutes. |
| Lesser ResilienceBENEFICIAL | Spell | Single | 4 seconds | Bestow lesser resilience upon your target, increasing their maximum Health by 10 (L1) to 20 (L8) for 35 minutes. |
| Lesser Resolution | SpellSpell tab | — | — | Bestow lesser resolution upon your target, increasing their maximum Health by 175 for 35 minutes. |
| Lesser Resurrection | SpellSpell tab | — | — | Revive a target corpse, restoring 50% Experience. |
| Lesser Rite of MendingBENEFICIAL | Spell | Group | Instant | Perform a lesser rite of mending on your party, restoring 61 Health every 6 seconds for 24 seconds. |
| Lesser Sagacity | SpellSpell tab | Single | — | Inspire your target, increasing their Charisma, Intelligence, and Wisdom by 5 for 35 minutes. |
| Lesser SpellshieldBENEFICIAL | Spell | Self | 4 sec | Increases maximum Health, Armor Class, and Magic Resistance. |
| Lesser Spirit MendingBENEFICIAL | Spell | Single | 2 seconds | Mend your target, restoring 28 Health. Requires line of sight |
| Lesser StrengthBENEFICIAL | Spell | Single | — | Increases Strength by 5. |
| Lesser Vertigo | SpellSpell tab | Single | — | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 6 for 2 minutes. |
| Lesser Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 25, Armor Class by 10, and Magic Resistance by 10 for 1 hour. |
| Lesser WisdomBENEFICIAL | Spell | Single | — | Increases Wisdom by 5. |
| Lethal DelugeDETRIMENTAL | Spell | Single | — | Shower your target with a poisonous deluge, dealing 400 Poison Damage and an additional 200 damage every 6 seconds for 30 seconds. |
| LethargyBENEFICIAL | Spell | Single | ? seconds | Applies a 40% Primary Slow. |
| LichBENEFICIAL | Spell | Self | — | Surrender your body to lichdom, increasing your Mana Regeneration by 25 at the cost of 30 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Lich SpiritBENEFICIAL | Spell | Self | — | Surrender your body to spiritual lichdom, increasing your Mana Regeneration by 100 at the cost of 150 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Lick WoundsBENEFICIAL | INNATE | — | — | Pause to mend your wounds, restoring 5% Health at the cost of 5 (L1) to 50 (L60) Mana every second over 4 seconds. This ability is channeled. |
| Life DrainDETRIMENTAL | Spell | Single | 1.5 seconds | Drains your target's life force, dealing 3 (L1) to 5 (L4) damage and healing you for the same amount. |
| Life DrawDETRIMENTAL | Spell | Single | 1.5 sec | Drains your target's life force, dealing 9 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life DuctDETRIMENTAL | Spell | Single | — | Ducts your target's life force, dealing 750 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life FlumeDETRIMENTAL | Spell | Single | — | Ducts your target's life force, dealing 900 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life GuzzleDETRIMENTAL | Spell | Single | — | Drains your target's life force, dealing 450 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life LeechDETRIMENTAL | Spell | Single | — | Drains your target's life force, dealing 165 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life SapDETRIMENTAL | Spell | Single | 2 seconds | Drains your target's life force, dealing 30 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life SiphonDETRIMENTAL | Spell | Single | 2.5 seconds | Drains your target's life force, dealing 100 damage and healing you for the same amount. Requires Line of Sight on cast |
| Life TapDETRIMENTAL | Spell | Single | — | Drains your target's life force, dealing 270 damage and healing you for the same amount. Requires Line of Sight on cast |
| Lift BonesBENEFICIAL | Spell | Self | 6 sec | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). |
| Lightning ArrowsDETRIMENTAL | Spell | Single | — | Imbue your arrows with lightning, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Electricity Damage. Additionally, each ranged attack grants you a chance to stun your target for 0.5 seconds. |
| Lightning NovaDETRIMENTAL | Spell | Area | 2.5s | Unleash a lightning nova upon nearby targets, dealing 507 Electric Damage and interrupting their casting. |
| Lightning StrikeDETRIMENTAL | Spell | Single | — | Strike your target and those around it with lightning, dealing 131 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Lightning SurgeDETRIMENTAL | Spell | Single | 2.5s | Overwhelm your target with a surge of lightning, dealing 292 (L36) to 325 (L47 Electric Damage and interrupting their casting. |
| Lightning SynapsesBENEFICIAL | Spell | Single | 2.5s | Hastens the mind of an ally, increasing their Casting Speed by 20% for 30 minutes. |
| Locate CorpseBENEFICIAL | Spell | Single | 1.5 seconds | Locate a target player's nearest corpse. Will face caster in the direction of target's corpse if it's in the zone. |
| Locust SwarmDETRIMENTAL | Spell | Single | — | Engulf your target with a locust swarm, dealing 45 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| Low BlowDETRIMENTAL | INNATEINNATE tab | Single | Instant | Perform an underhanded low blow, stunning an enemy target for 4 seconds. Requires Stealth. Requires Stealth to be active |
| Lull | SpellSpell tab | Single | — | Appease your target, reducing their Aggro Radius for 3 minutes. |
| Lull BeastsDETRIMENTAL | SpellSpell tab | Pet | — | Lulls a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 55. |
| Lull Exceptional BeastsDETRIMENTAL | Spell | Pet | — | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. |
| Lull Greater BeastsDETRIMENTAL | SpellSpell tab | Pet | — | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 60. |
| Lull Lesser BeastDETRIMENTAL | INNATE | Pet | — | Lull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 38. |
| Lull Lesser BeastsDETRIMENTAL | Spell | Pet | — | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 19. |
| Lull Minor BeastDETRIMENTAL | INNATE | Pet | — | Lull a target Beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to beasts up to level 22. |
| Lull Minor BeastsDETRIMENTAL | SpellSpell tab | Pet | — | Lull a target beast, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to targets up to level 21. |
| Lull the DeadBENEFICIAL | Spell | Undead | 1.5 seconds | Placates an aggressive undead target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. |
| Lull the Elements | SpellSpell tab | — | — | Placates an aggressive Elemental target, greatly reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. |
| Lull the Elements II | SpellSpell tab | Elemental | — | Reduces an elemental's aggro radius for 2 minutes; may end early. |
| Lurching ImpairmentDETRIMENTAL | Spell | Single | — | Knock back your target, while applying an Immobilize effect for 30 seconds. This effect can only be applied to one target at a time, and has a chance to be removed by Damage or end early. This will also interrupt spell casting. |
| MaelstromBENEFICIAL | Spell | Self | — | Become a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Haste. |
| Magic BreakDETRIMENTAL | Spell | Single | 1 second | Lowers Magic Resistance by 1 to 4. |
| Magic CrackDETRIMENTAL | Spell | Single | — | Lowers Magic Resistance by 9 to 12. |
| Magic Disruption ShellBENEFICIAL | Spell | Group | Instant | Encase your party in a magic-disrupting shell, reducing their Spell Damage received by 75% for 15 seconds. This spell cannot be dispelled. |
| Magic FractureDETRIMENTAL | Spell | Single | — | Lowers Magic Resistance by 13 to 16. |
| Magic ProtectionBENEFICIAL | SpellSpell tab | Single | 2.5 seconds | Increases Magic Resistance by 5. |
| Magic ResistanceBENEFICIAL | SpellSpell tab | Single | 5.0s | Increases Magic Resistance by 15. |
| Magic ShatterDETRIMENTAL | Spell | Single | — | Lowers Magic Resistance by 20. |
| Magic SplinterDETRIMENTAL | Spell | Single | 1 second | Lowers Magic Resistance by 5 to 8. |
| Magic WardBENEFICIAL | Spell | Single | Instant | Shield your target with a magic ward, absorbing 250 Spell Damage received for 15 seconds. |
| Magical Disruption ShellBENEFICIAL | SpellSpell tab | Group | Instant | Bestows your group a magic disrupting shell, reducing spell damage taken by 75% for 15 seconds. |
| Magma Shield | SpellSpell tab | Single | — | Surrounds your target with a magma shield, providing a Damage Shield with 15 Damage Per Hit. |
| MagmaburstDETRIMENTAL | Spell | Single | 2.5 seconds | Bursts your target with magma for 40 points of Fire Damage. |
| MaladyDETRIMENTAL | Spell | Single | 1.5 seconds | Infect your target with a malady, dealing 3 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Mallet of Light | INNATEINNATE tab | — | — | Hurl holy damage at a living or undead target, chiefly as a pulling tool. |
| Mana ArrowsDETRIMENTAL | Spell | Single | 0.1s | Launch arrows of pure mana at your target, dealing 8 (L20) to 12 (L28) Magic Damage four times. |
| Mana BurnDETRIMENTAL | Spell | Single | 2.0 seconds | Burns up to 90 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana Burn IIDETRIMENTAL | Spell | Single | 1.5 seconds | Burns up to 125 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana Burn IIIDETRIMENTAL | Spell | Single | 1.5 seconds | Burns up to 165 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana Burn IVDETRIMENTAL | Spell | Single | 2 seconds | Burns up to 225 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana Burn VDETRIMENTAL | Spell | Single | 1.5 seconds | Burns up to 300 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana Burn VIDETRIMENTAL | Spell | Single | 1.5 seconds | Burns up to 400 Mana from your target, dealing damage equal to 75% of the amount of mana drained. Requires Line of Sight on Cast. |
| Mana DartsDETRIMENTAL | Spell | Single | 0.1s | Launch three darts of pure mana at your target, dealing 4 (L12) to 8 (L20) Magic Damage. |
| Mana DrainBENEFICIAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana Drain IIBENEFICIAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana Drain IIIDETRIMENTAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana Drain IVBENEFICIAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana Drain VBENEFICIAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana Drain VIBENEFICIAL | Spell | Single | — | Channels Mana from the target to the caster. |
| Mana MisslesDETRIMENTAL | Spell | Single | .1s | Launch missles of pure mana at your target, dealing 16 (L28) to 28 (L44) Magic Damage four times. |
| Mana Orbs | SpellSpell tab | — | — | Launch two orbs of pure mana at your target, dealing 1 (L4) to 4 (L12) Magic damage. |
| Mana SurgeBENEFICIAL | Spell | Single Target | 2.5 seconds | Restores 25 Mana. |
| Mana WardBENEFICIAL | Spell | Single | Instant | Shield your target with a mana ward, absorbing 60 Spell Damage received for 15 seconds. |
| Mandate of SilenceDETRIMENTAL | Spell | Single | Instant | Silences nearby targets, preventing them from spellcasting for 6 seconds. Requires line of sight |
| MangleDETRIMENTAL | INNATEINNATE tab | Single | Instant | You are taking damage. |
| Mangle IMIXED | INNATE | Single | — | Mangle your target, dealing 150% Weapon Ratio Damage and reducing incoming healing effects by 50% for 30 seconds. This ability requires a two-handed weapon. This ability shares a cooldwon with other Martial abilities. |
| Mangle II | INNATEINNATE tab | — | — | Deals 200% weapon-ratio damage and halves incoming healing for 30 seconds. Requires a two-handed weapon. |
| Mangle III | INNATEINNATE tab | — | — | Deals 225% weapon-ratio damage and halves incoming healing for 30 seconds. Requires a two-handed weapon. |
| Mangle IV | INNATEINNATE tab | — | — | Deals 275% weapon-ratio damage and halves incoming healing for 30 seconds. Requires a two-handed weapon. |
| Mantle of AutumnMIXED | Spell | Self | — | Wrap yourself in a mantle of autumn, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the… |
| Mantle of FlameDETRIMENTAL | SpellSpell tab | Targetted AE | 3.5s | Engulf your target and those around it in a mantle of flame, dealing 325 Fire Damage. Max 4 targets |
| Mantle of SpringMIXED | Spell | Self | — | Wrap yourself in a mantle of spring, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L56), and granting you a Damage Shield that deals 1 (L8) to 8 (L56) damage when hit and the… |
| Mantle of SummerMIXED | Spell | Self | — | Wrap yourself in a mantle of summer, reducing the Mana cost of your Alteration spells by 7%, increasing your Armor Class by 10 (L1) to 35 (L50), and granting you a Damage Shield that deals 1 (L1) to 8 (L50) damage when hit for 1 hour. |
| Mantle of WinterMIXED | Spell | Self | — | Wrap yourself in a mantle of winter, reducing the Mana cost of your Evocation spells by 7%, increasing your Armor Class by 10 (L8) to 35 (L50), and granting you a Damage Shield that deals 1 (L8) to 8 (L50) damage when hit for 1 hour. |
| Mark of the CrusaderDETRIMENTAL | SpellSpell tab | Single | — | Apply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds. |
| MarksmanBENEFICIAL | AbilityINNATE tab | Self | Instant | Adopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot, and granting your ranged attacks and abilities a chance to land Critical Hits. This ability persists until cancelled. |
| Master of ElementsBENEFICIAL | SpellSpell tab | Self | — | Submit yourself to the elements, granting you the form of a powerful elemental of a random element for 18 seconds. Additionally, while in elemental form, your next melee attack instantly casts a spell from the corresponding element. |
| MaulDETRIMENTAL | INNATEINNATE tab | Single | — | Violently maul your target, dealing 60% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities. |
| Maul IDETRIMENTAL | INNATE | Single | — | Violently maul your target, dealing 60% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities. |
| Maul IIDETRIMENTAL | INNATE | Single | — | Violently maul your target, dealing 65% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage dealt by 5% for 5 seconds. This ability shares a cooldown with other Martial abilities. |
| Maul IIIDETRIMENTAL | INNATE | Single | — | Violently maul your target, dealing 70% Weapon Ratio Damage per equipped weapon and decreasing their Physical Damage by 5% for 5 seconds. |
| Maul IV | INNATEINNATE tab | — | — | Deals 75% weapon-ratio damage per weapon and reduces the target's physical damage by 5% for 5 seconds. |
| Maul V | INNATEINNATE tab | — | — | Deals 80% weapon-ratio damage per weapon and reduces the target's physical damage by 5% for 5 seconds. |
| Maul VI | INNATEINNATE tab | — | — | Deals 90% weapon-ratio damage per weapon and reduces the target's physical damage by 5% for 5 seconds. |
| Memory FogDETRIMENTAL | Spell | Single | — | Attempts to make a target forget past wrongdoings. |
| MendBENEFICIAL | INNATEINNATE tab | Self | Instant | Mend your wounds, healing yourself for 40% of your Max Hitpoints. Can Cast While Moving. |
| Mend CompanionBENEFICIAL | Spell | Pet | — | Mend the wounds of your pet, restoring 420 Health. |
| Mend the DeadBENEFICIAL | Spell | Pet | 2.5 seconds | Moderately heals a friendly undead minion, healing them for 40 Health. Requires line of sight |
| Mental AlacrityBENEFICIAL | SpellSpell tab | Single | — | Hastens the mind of an ally, increasing their Casting Speed by 30% for 30 minutes. |
| Mental SurgeBENEFICIAL | Spell | Single Target | — | Restores 50 Mana. |
| Merciless AssaultBENEFICIAL | Spell | Group | Instant | Unleash a merciless assault, increasing your Physical Damage dealt by 50% and causing your melee attacks to always land Critical Hits for 12 seconds. |
| MesmerizeDETRIMENTAL | Spell | Single | 2.5 seconds | Incapacitates a target for 30 seconds. |
| Mesmerizing Whisper | SONGINNATE tab | Single | Instant | Utter a mesmerizing whisper at your target, incapacitating them for 2 seconds. |
| Mind DebilitationDETRIMENTAL | SpellSpell tab | Single | — | Debilitate your target, slowing their Casting Speed by 50% for 1 minute. Requires Line of Sight on Cast. |
| Mind EnervationDETRIMENTAL | SpellSpell tab | Single | 3 seconds | Enervate your target, slowing their Casting Speed by 20% for 1 minute. Requires Line of Sight on Cast. |
| Mind ExhaustionDETRIMENTAL | SpellSpell tab | Single | 2.5 sec | Exhaust your target, slowing their Casting Speed by 10% for 1 minute. Requires Line of Sight on Cast. |
| Mind FatigueDETRIMENTAL | SpellSpell tab | Single | — | Fatigue your target, slowing their Casting Speed by 30% for 1 minute. Requires Line of Sight on Cast. |
| Mind LethargyDETRIMENTAL | SpellSpell tab | Single | — | Lethargize your target, slowing their Casting Speed by 40% for 1 minute. Requires Line of Sight on Cast. |
| Mind SurgeBENEFICIAL | Spell | Single Target | 2.5 seconds | Restores 8 Mana. |
| Mindshackle | SpellSpell tab | Single | — | Shackle the mind of your target, dealing 6 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. |
| Mindshackle II | SpellSpell tab | Single | — | Shackle the mind of your target, dealing 18 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. |
| Mindshackle III | SpellSpell tab | Single | — | Shackle the mind of your target, dealing 33 Magic Damage every second and decreasing their Movement Speed by 50% over 5 seconds. |
| Minor Arcane Surge | SpellSpell tab | — | — | Deals magic damage and briefly slows the target’s casting. |
| Minor Arcane VolleyDETRIMENTAL | Spell | Single | Instant | Launch an arcane volley at your target, dealing 6 Magic Damage two times. This spell is channeled. |
| Minor Burst of Magic | SpellSpell tab | — | — | Deals magic damage to the target and nearby enemies, briefly slowing their casting. |
| Minor CharismaBENEFICIAL | Spell | Single | 2 seconds | Increases Charisma by 2. |
| Minor Communion of RegenerationBENEFICIAL | SpellSpell tab | Group | 5 seconds | Gently regenerate your party, increasing their Health Regeneration by 2 for 20 minutes.. |
| Minor ConcentrationBENEFICIAL | INNATEINNATE tab | Self | Instant | The Mana cost of your spells is reduced by 10% for 20 seconds. Proc effect from the Minor Elixir of Concentration |
| Minor Creation: Air | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Minor Creation: Earth | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Minor Creation: Fire | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Minor Creation: Water | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Minor Elemental Empowerment | SpellSpell tab | — | — | Empower your companion with attack speed, a share of your Intelligence, and health regeneration. |
| Minor Elemental Fury | SpellSpell tab | — | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Minor Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +16 HP, +7 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Minor Flash of IceDETRIMENTAL | Spell | Single | 1.9 | File:.png Assault your target with a flash of ice, dealing 5 (L1) to 12 (L6) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Minor FrostbiteDETRIMENTAL | SpellSpell tab | Single | 1.25 seconds | Expose your target to frostbite, dealing 2 cold damage every 6 seconds and decreasing their armor class by 1 for 1 minute. Requires Line of Sight on Cast |
| Minor Group Sagacity | SpellSpell tab | Group | — | Inspire your party, increasing their Charisma, Intelligence, and Wisdom by 2 for 35 minutes. |
| Minor HealBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Gently heal your target, restoring 15 Health. Requires line of sight |
| Minor Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| Minor Iceblast | SpellSpell tab | — | — | Deals cold damage and briefly slows the target’s movement. |
| Minor IllusionBENEFICIAL | Spell | Single | — | Disguises the caster as an inconspicuous object. |
| Minor IntelligenceBENEFICIAL | Spell | Single | 2 seconds | Increases Intelligence by 2. |
| Minor Lightning StrikeDETRIMENTAL | Spell | Single | — | Strike your target and those around it with lightning, dealing 41 Electric Damage. This spell can only be used outdoors. This spell is slightly difficult to resist. |
| Minor RegenerationBENEFICIAL | Spell | Single | — | Gently regenerate your target, increasing their Health Regeneration by 3 for 20 minutes. |
| Minor Sagacity | SpellSpell tab | Single | — | Inspire your target, increasing their Charisma, Intelligence, and Wisdom by 2 for 35 minutes. |
| Minor SpellshieldBENEFICIAL | SpellSpell tab | Self | 3 sec | Increases maximum Health, Armor Class, and Magic Resistance. |
| Minor Spirit MendingBENEFICIAL | Spell | Single | 2 seconds | Mend your target, restoring 15 Health. Requires line of sight |
| Minor StrengthBENEFICIAL | Spell | Single | 2 seconds | Increases Strength by 2. |
| Minor Synthesis: Air | Spell | — | — | Conjures an Air Elemental composed of pure elemental energy. (Aura) Rush of Air: 10% chance of add. Prime or Offhand Melee swing (Staggering Winds, Strike, Provoke) Requires: Malachite |
| Minor Synthesis: Earth | Spell | — | — | Conjures an earthy being composed of pure elemental energy. (Aura) Earthen Toughness: grants 2(L1) to 30(L60) Stamina. (Earthen Skin, Elemental Root, Provoke) Requires: Malachite |
| Minor Synthesis: Fire | Spell | — | — | Conjures an Fire Elemental composed of pure elemental energy. (Aura) +10% Spell Casting speed, Backlash of Fire: grants Damage Shield Damage Shield 1(L1) to 15(L60). (Elemental Backlash, Elemental Fire, Provoke) Requires: Malachite |
| Minor Synthesis: Water | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Minor Vertigo | SpellSpell tab | Single | — | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minute. |
| Minor Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 10, Armor Class by 5, and Magic Resistance by 5 for 1 hour. |
| Minor WisdomBENEFICIAL | Spell | Single | 2 seconds | Increases Wisdom by 2. |
| Molto AllegroBENEFICIAL | Spell | Group | 3 seconds | A very fast song with passion and energy, which increases the Melee Attack Speed of your group by 55% |
| Moon BlazeDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 400 points of Fire Damage. Requires Line of Sight |
| Moon BurnDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 250 points of Fire Damage. Requires Line of Sight |
| Moon BurstDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 100 points of Fire Damage. Requires Line of Sight |
| Moon EmbersDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 30 points of Fire Damage. Requires Line of Sight on Cast |
| Moon FireDETRIMENTAL | SpellSpell tab | Single | 2 seconds | Channel moon energy, inflicting fire for 11 (L4) to 14 (L7) points of Fire Damage. Requires Line of Sight |
| Moon FlameDETRIMENTAL | SpellSpell tab | Single | 1.5 seconds | Unleash moon flames upon your target, dealing 3 (L1) to 5 (L4) Fire Damage. Requires Line of Sight |
| Moon FlareDETRIMENTAL | SpellSpell tab | Single | — | Channel moon energy, inflicting fire for 600 points of Fire Damage. Requires Line of Sight |
| Moon StyleBENEFICIAL | INNATE | Self | — | Assume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled. |
| Mystical WardBENEFICIAL | Spell | Single | Instant | Shield your target with a mystical ward, absorbing 800 Spell Damage received for 15 seconds. |
| Nature ArrowsDETRIMENTAL | Spell | Single | — | Imbue your arrows with nature, increasing your Ranged Damage dealt by 1 (L1) to 7 (L60) Magic Damage. Additionally, each ranged attack grants you a chance to activate Nature Arrow Advantage. |
| Nature's Antidote | SpellSpell tab | — | — | Not currently documented |
| Nature's CalmDETRIMENTAL | Spell | Single | — | Calm your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 19. |
| Nature's LullDETRIMENTAL | Spell | Single | — | Lull your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 42. |
| Nature's PeaceDETRIMENTAL | Spell | Single | — | Pacify your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 14. |
| Nature's RespiteBENEFICIAL | SpellSpell tab | Single | Instant | Call upon nature to grant your target respite, restoring 40 (L4) to 900 (L52) Health. Requires line of sight |
| Nature's SerenityDETRIMENTAL | Spell | Single | — | Serenade your target, reducing their Aggro Radius for 30 seconds. This spell can only be used outdoors. This spell has a very slight chance to end early. This spell is limited to targets up to level 65. |
| NatureskinBENEFICIAL | Spell | Single | — | Grants your target skin as resilient as nature itself, increasing their Armor Class by 30 and Health Regeneration by 5 for 35 minutes. |
| Net ShotDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a net shot at your target, interrupting their casting, knocking them back, and immobilizing them for 6 seconds. This ability has a chance to be removed by damage. |
| Nimble EvasionBENEFICIAL | INNATE | Self | Instant | Increases your chance to Dodge by 100% for 12 seconds. |
| Noxious DelugeDETRIMENTAL | Spell | Single | 1.5 seconds | Showers your target in a noxious delgue, dealing 5 Poison Damage and an additional 2 Poison Damage every 6 seconds for 30 seconds. |
| Oath of FreedomBENEFICIAL | SpellSpell tab | Single | Instant | Swear a target group member to an oath of freedom, removing all Root and Snare effects and granting them immunity for 10 seconds. |
| Oath of ProtectionBENEFICIAL | SpellSpell tab | Single | Instant | Swear a target group member to an oath of protection, granting them immunity to Physical Damage for 15 seconds. This spell inflicts Exhausted Soul upon expiration, preventing the application of immunity effects for 30 seconds. |
| Oath of Sacrifice | INNATEINNATE tab | — | — | Absorb most damage intended for a groupmate and redirect part of that damage to the Paladin for a short time. |
| Offensive StanceBENEFICIAL | Spell | Self | Instant | Enter Offensive Stance, increasing your damage by 15% and raising your Offense skill by 5. This is a stance and is toggled on or off |
| Ogre SmashDETRIMENTAL | Racial | Self | Instant | Forcefully smash nearby targets, stunning them for 2 seconds. Requires Line of Sight Must Be Facing Target Hits up to 6 targets |
| Oil Trap IDETRIMENTAL | INNATE | Area | — | Place an oil trap at your feet, dealing 35 fire damage to nearby Targets when detonated with Flare. |
| Omen of EnfeeblementDETRIMENTAL | Spell | Single | 2 seconds | Enfeeble your target, decreasing their Strength, Dexterity, and Agility by 4 for 1 minutes. |
| Omen of LethargyDETRIMENTAL | Spell | Single | 2.5 seconds | Afflict your target with lethargy, decreasing their Attack Speed by 10% for 1 minute. Requires Line of Sight on Cast. |
| Omen of SusceptibilityDETRIMENTAL | Spell | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 1(L16) to 2(L23) for 5 minutes. |
| Omen of SusceptiblitiyDETRIMENTAL | SpellSpell tab | Single | 1 second | Make your target more susceptible to harm, decreasing their Disease, Holy, and Magic Resistance by 1(L16) to 2(L23) for 5 minutes. |
| Overture of Speed | SONGINNATE tab | Group | — | Inspire your party with an energetic allegro, increasing their Attack Speed by 10% for 18 seconds. |
| Pacify | SpellSpell tab | Any | 1.5 seconds | Pacify your target, reducing their Agro Radius for 3 minutes. This spell has a very slight chance to end early. <This spell is limited to one target. This spell is limited to targets up to level 36. |
| Pack of the PredatorBENEFICIAL | INNATEINNATE tab | Group | Instant | Awaken the hunter's instinct in your group, Increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60). This ability in an aura and persists until canceled. |
| Pack SpeedBENEFICIAL | Spell | Group | — | Infuse your group with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (1.80) for 35 minutes. This spell can only be used outdoors. |
| Pact of HasteBENEFICIAL | Spell | Single | 2.5 seconds | Form a pact of haste with your target, increasing their Attack Speed by 10%(L8) to 15%(L15) for 35 minutes. Requires Line of Sight on Cast. |
| Pact of RenewalBENEFICIAL | Spell | Single | 1.5 seconds | Form a pact of renewal with your target, restoring 35 Health every 6 seconds for 24 seconds. Requires line of sight |
| Pact of RestorationBENEFICIAL | Spell | Single | 1.5 seconds | Form a pact of restoration with your target, restoring 115 Health every 6 seconds for 24 seconds. Requires line of sight |
| Pact of RevivalBENEFICIAL | Spell | Single | 1.5 seconds | Form a pact of revival with your target, restoring 193 Health every 6 seconds for 24 seconds. Requires line of sight |
| Paralyzing Shriek | SONGINNATE tab | Nearby enemies | Instant | Release a paralyzing shriek at up to 4 foes around you, stunning them for 3 seconds. |
| Patch CompanionBENEFICIAL | Spell | Single | 2.5 seconds | Patch the wounds of your pet, restoring 40 Health. |
| Perfect Focus | INNATEINNATE tab | — | — | Makes melee attacks always critically hit for 15 seconds. |
| Pernicious DelugeDETRIMENTAL | Spell | Single | — | Shower your target with a poisonous deluge, dealing 150 Poison Damage and an additional 75 damage every 6 seconds for 30 seconds. |
| PersecuteMIXED | Spell | Self | — | Persecute your target, dealing 70 Magic Damage, increasing your Threat against them by 50, and decreasing their Magic Resistance by 4 for 30 seconds. |
| PersuadeDETRIMENTAL | Spell | Single | — | Charms a target for up to 20 minutes. |
| Persuade BeastDETRIMENTAL | SpellSpell tab | Animal | — | Charms a beast target, forcing them to fight for you for up to 5 minutes (L1) to 20 minutes (L60). This Ability has a high chance of breaking early. |
| Persuade Beasts | Spell | Pet | — | Charm a target beast, forcing them to fight alongside you for 5 (L1) to 30 (L60) minutes. This spell has a very strong chance to end early. |
| Persuade Elemental | SpellSpell tab | Single | — | Charm a target elemental, forcing them to fight alongside you for up to 20 minutes. |
| Persuade the DeadDETRIMENTAL | Spell | Undead | — | Charm a target undead, forcing them to fight alongside you. Requires line of sight |
| PestilenceDETRIMENTAL | Spell | Single | — | Infect your target with pestilence, dealing 170 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Phase StrikeMIXED | INNATE | Single | — | Instantly teleport behind your target, dealing 60% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized. |
| Pick PocketDETRIMENTAL | INNATE | Single | Instant | Steal from your target, granting you a chance to obtain one of their items. |
| Piercing ShotDETRIMENTAL | SpellSpell tab | Single | Instant | Fire a piercing shot at your target, dealing xxx% Weapon Ratio Damage plus xx Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot IDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot IIDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot IIIDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot IVDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot VDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Piercing Shot VIDETRIMENTAL | AbilityINNATE tab | Single | 2 seconds | Fire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. |
| Pillage Mana | Spell | Group | — | Pillage the mind of your target, draining 20 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. |
| Pinning ShotDETRIMENTAL | INNATEINNATE tab | Single | Instant | Instantly fire a Pinning Shot at your target, knocking them back and rooting them for 6 seconds. |
| Pinning ThrowDETRIMENTAL | INNATE | Single Target | Instant | Throw a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds. |
| PlacateBENEFICIAL | Spell | Single | 1.5 seconds | Reduces a target's aggression radius. |
| Placate the MassesBENEFICIAL | Spell | Single | — | Placates your target, reducing their Body Aggro Radius for 2 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. |
| PlagueDETRIMENTAL | Spell | Single | 3 seconds | Infect your target with a plague, dealing 80 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Plunder Mana | Spell | Group | — | Plunder the mind of your target, draining 180 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. |
| Point BlankDETRIMENTAL | SpellSpell tab | Single | Instant | Fire a point-blank shot at your target, dealing xx% Weapon Ratio Damage plus xx Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank IDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank IIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank IIIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank IVDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank VDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Point Blank VIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. |
| Poison DesensitizationBENEFICIAL | INNATE | Self | — | Become desensitized to poison, increasing your Poison Resistance by 15 for 1 hour. |
| Poison Gas Trap IDETRIMENTAL | INNATE | Area | — | Place a poison gas trap at your feet, dealing 35 Poison Damage every 6 seconds for 30 seconds to nearby targets when triggered. |
| Poison ProtectionBENEFICIAL | SpellSpell tab | Single | 2.5 seconds | Ward your target against toxins, increasing their Poison Resistance by 5 for 35 minutes. |
| Poison ResistanceBENEFICIAL | SpellSpell tab | Ally | 5 seconds | Greatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes. |
| Poison ToleranceBENEFICIAL | INNATE | Self | — | Develop a tolerance to poison, increasing your Poison Resistance by 5 for 1 hour. |
| Poisonous DelugeDETRIMENTAL | Spell | Single | 2 seconds | Shower your target with a poisonous deluge, dealing 20 Poison Damage and an additional 10 damage every 6 seconds for 30 seconds. |
| Poisonous GasDETRIMENTAL | SpellSpell tab | Single | 2 seconds | Smother your target with poisonous gas, dealing 15 Poison Damage and an additional 8 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Polar Align: NorthBENEFICIAL | Spell | Self | 5 sec | Magically aligns your facing towards the North Pole. |
| Polar Alignment: NorthBENEFICIAL | SpellSpell tab | Self | 5 sec | Orients the caster toward the North Pole. |
| PounceDETRIMENTAL | INNATE | Pet | — | Leap toward your target, dealing 100% Weapon Ratio Damage and increasing the movement speed of your pet by 75% for 10 seconds. |
| Prayer of the Faithful IBENEFICIAL | Spell | Self | 1.5 sec | Call upon your faith, increasing you Strength by 2, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 25, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on… |
| Prayer of the Faithful IIBENEFICIAL | Spell | Self | 1.5 sec | Call upon your faith, increasing you Strength by 9, Mana Regeneration by 1, Secondary Mana Regeneration by 1, and Block by 50, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on… |
| Prayer of the Faithful IIIBENEFICIAL | SpellSpell tab | Self | 1.5 sec | Call upon your faith, increasing you Strength by 16, Mana Regeneration by 2, Secondary Mana Regeneration by 2, and Block by 75, granting you a chance to activate Fulfillment on melee attacks and the ability to see magical effects on… |
| Prayer of the Faithful IV | Spell | — | 2.0s | Increases your Strength, mana regeneration and Block for 2 hours, and grants Fulfillment on melee attacks. |
| Prayer of the Faithful V | SpellSpell tab | — | — | Increases your Strength, mana regeneration and Block for 2 hours, and grants Fulfillment on melee attacks. |
| Prayer of the Faithful VI | SpellSpell tab | — | — | Increases your Strength, mana regeneration and Block for 2 hours, and grants Fulfillment on melee attacks. |
| Prayer of the Faithful VII | SpellSpell tab | — | — | Increases your Strength, mana regeneration and Block for 2 hours, and grants Fulfillment on melee attacks. |
| Prayer of the Faithful VIII | SpellSpell tab | — | — | Increases your Strength, mana regeneration and Block for 2 hours, and grants Fulfillment on melee attacks. |
| Predatory InstinctBENEFICIAL | INNATE | Group | — | Awaken the hunter's instinct in your group, increasing their Offense by 5 and Agility by 1 (L1) to 15 (L60). This ability persists until canceled. |
| PreservationBENEFICIAL | Spell | Pet | — | Preserve a target beast corpse, returning it to life. This spell inflicts Resurrection Sickness on the target, reducing all of their stats for 3 minutes. |
| Prickly BarrierMIXED | Spell | Single | — | Surround your target with a prickly barrier, granting them a Damage Shield that deals 5 damage when hit for 10 minutes. |
| Prickly TunicBENEFICIAL | Spell | Self | 2.5 seconds | Wrap yourself in a prickly tunic, increasing your Armor Class by 10 and granting you a damage shield that deals 1 damage when hit for 1 hour. |
| Promise of Mending IBENEFICIAL | Spell | Single | 3 seconds | Bestow a promise of mending on your target, restoring 90 Health after 6 seconds. |
| Promise of Mending IIBENEFICIAL | Spell | Single | 3.25 seconds | Bestow a promise of mending on your target, restoring 231 Health after 6 seconds. |
| Promise of Mending IIIBENEFICIAL | Spell | Single | 3.25s | Bestow a promise of mending on your target, restoring 450 health after 6 seconds. |
| Promise of Renewal | SpellSpell tab | — | — | Bestow a promise of renewal on your target, restoring 553 Health after 6 seconds. |
| Promise of Renewal II | SpellSpell tab | — | — | Bestow a promise of renewal on your target, restoring 777 Health after 6 seconds. |
| Promise of Renewal III | SpellSpell tab | — | — | Bestow a promise of renewal on your target, restoring 1016 Health after 6 seconds. |
| Promise of Renewal IV | SpellSpell tab | — | — | Bestow a promise of renewal on your target, restoring 1191 Health after 6 seconds. |
| PropitiateBENEFICIAL | Spell | Single | 1.5s | Reduces a target's aggression radius. |
| Propitiate the MassesBENEFICIAL | Spell | Single | — | Propitiate your target, reducing their Body Aggro Radius for 5 minutes. This spell has a very slight chance of ending early. This spell does not work on Social Aggro. |
| ProscriptionBENEFICIAL | Spell | Self | — | Condemn your target, increasing your Threat against them by 150 and incapacitating them for 1 minute. This spell is removed by damage. |
| Prowl of the WolvesBENEFICIAL | Spell | Group | — | Shapeshift your group into Wolves, increasing your Movement Speed by 75% for 8 seconds. After this effect expires, you are afflicted by Recently Exhausted, preventing the reapplication of it and certain other Buffs for 20 minutes. |
| Prowler's InstinctBENEFICIAL | INNATE | Group | — | Awaken the prowler's instinct in your group, increasing their movement speed by 15% and rendering them undetectable to target behind them. This ability persists until canceled. |
| Psionic HemorrhageDETRIMENTAL | Spell | Single | — | Channels Magic damage and greatly slows the target. |
| Psionic Hemorrhage IIDETRIMENTAL | Spell | Single | — | Channels Magic damage and greatly slows the target. |
| Psionic Hemorrhage IIIDETRIMENTAL | Spell | Single | — | Channels Magic damage and greatly slows the target. |
| Psionic Hemorrhage IVDETRIMENTAL | Spell | Single | — | Channels Magic damage and greatly slows the target. |
| Psionic Hemorrhage VDETRIMENTAL | Spell | Single | — | Channels Magic damage and greatly slows the target. |
| Psychic ChokeDETRIMENTAL | Spell | Single | 0.1 seconds | Choke your target, stunning them and dealing 1 (L1) to 10 (L60) Corruption Damage every second for 6 seconds. Requires Line of Sight on Cast. |
| PurgeBENEFICIAL | SpellSpell tab | Single | Instant | Purge your target, removing one beneficial effect and one song. |
| Purify Companion | SpellSpell tab | — | — | Cleanse your pet, removing one Curse and one Corruption effect. |
| Purifying BlowDETRIMENTAL | INNATE | Single | Instant | Unleashes a purifying blow on your target, dealing 150% Weapon Damage plus 1 (L1) to 20 (L60) Magic Damage and 1 (L1) to 20 (L60) Physical Damage. |
| Purifying Blow IIMIXED | INNATE | Self | — | Unleash a purifying blow upon your target, dealing 155% Weapon Ratio Damage plus 12 (L20) to 22 (L30) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect… |
| Purifying Blow IIIMIXED | INNATE | Self | — | Unleash a purifying blow upon your target, dealing 160% Weapon Ratio Damage plus 22 (L30) to 30 (L40) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect… |
| Purifying Blow IVMIXED | INNATE | Self | — | Unleash a purifying blow upon your target, dealing 165% Weapon Ratio Damage plus 30 (L40) to 40 (L50) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect… |
| Purifying Blow VMIXED | INNATE | Self | — | Unleash a purifying blow upon your target, dealing 175% Weapon Ratio Damage plus 40 (L50) to 60 (L60) Magic Damage, increasing your Threat against them by 30 (L1) to 300 (L60), and granting you a chance to remove one beneficial effect… |
| Quick ShotDETRIMENTAL | INNATEINNATE tab | Single | Instant | Fire a quick shot at your target, dealing xxx% (L1) to xxx% (L60) Weapon Ratio Damage plus x (L1) to xx (L60) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quick Shot IDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L1) to 10 (L15) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quick Shot IIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quick Shot IIIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quick Shot IVDETRIMENTAL | AbilityINNATE tab | AOE target | 1 seconds | Fire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item). |
| Quick Shot VDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quick Shot VIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a quick shot at your target, dealing dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. |
| Quivering PalmMIXED | INNATE | Single | — | Strike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance. |
| Raging EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with raging embers, dealing 45 Fire Damage every 6 seconds and decreasing their Armor Class by 26 for 1 minute. This spell requires a Fire Beetle Eye. |
| Rain of Steel IDETRIMENTAL | INNATE | Single | — | Shower your target with knives, dealing 100% Weapon Ratio Damage three times. |
| Rain of Steel IIDETRIMENTAL | INNATE | Single | — | Shower your target with knives, dealing 110% Weapon Ratio Damage three times. |
| Rain of Steel IIIDETRIMENTAL | INNATE | Single | — | Shower your target with knives, dealing 120% Weapon Ratio Damage three times. |
| Rain of Steel IVDETRIMENTAL | INNATE | Single | — | Shower your target with knives, dealing 130% Weapon Ratio Damage three times. |
| Rain of Steel VDETRIMENTAL | INNATE | Single | — | Shower your target with knives, dealing 140% Weapon Ratio Damage three times. |
| Raise the DepartedBENEFICIAL | Spell | Self | — | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). |
| Rallying ShoutBENEFICIAL | Spell | Group | Instant | Rally your group with an inspiring shout, increasing their maximum Health by 10% for 30 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. |
| Rapid ResponsesBENEFICIAL | SpellSpell tab | Single | — | Hastens the mind of an ally, increasing their Casting Speed by 25% for 30 minutes. |
| RapidityBENEFICIAL | Spell | Single | — | Grants 30% to 35% Primary Haste. |
| Rat FormBENEFICIAL | SpellSpell tab | Self | — | Shapeshift into a rat, transforming your appearance for 1 hour. |
| Rat Pack | Spell | Group | — | Shapeshift your group into a pack of rats, transforming their appearance for 35 minutes. Can only be used outdoors. |
| Rat Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a swarm of rats to temporarily fight alongside you. |
| Ravage Mana | Spell | Group | — | Ravage the mind of your target, draining 540 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. |
| Ray of Sun | SpellSpell tab | — | — | Expose your target to a ray of sun, dealing 5 (L1) up to 18 (L4) Fire Damage. |
| Reanimate Ally | Spell | — | — | Reanimates the corpse of a player character, returning the character to their corpse and restoring 100% of experience lost. The reanimated player will die after 1 minute. |
| Reanimate CorpseBENEFICIAL | Spell | Self | — | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). |
| ReanimationBENEFICIAL | SpellSpell tab | Single | — | Resurrects the corpse of a player character, returning the character to their corpse and restoring 0% of experience lost. Causes Resurrection Illness. Requires line of sight |
| ReawakenBENEFICIAL | SpellSpell tab | Single | 6.0s | Resurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness. Requires line of sight |
| Rebuff the DeadDETRIMENTAL | SpellSpell tab | Undead | — | Rebuff a target undead with a blast of energy, dealing 150 Holy Damage. Requires Line of Sight |
| Rebuff the Elements | Spell | — | — | Wards an elemental target with elemental energy for 150 points of Magic Damage. |
| RebukeDETRIMENTAL | Spell | Single | 1.5s | Rebuke your target with divine energy, dealing 3 (L1) to 5 (L4) Holy Damage. |
| Rebuke IIDETRIMENTAL | Spell | Single | 2.0s | Rebuke your target with divine energy, dealing 11 (L4) to 14 (L7) Holy Damage. |
| Rebuke IIIDETRIMENTAL | Spell | Single | 2.5 seconds | Rebuke your target with divine energy, dealing 30 Holy Damage. |
| Recently ExhaustedDETRIMENTAL | SpellSpell tab | Self | — | Debuff after using certain skills that prevent their reapplication |
| Recharge ItemBENEFICIAL | Spell | Self | 6 seconds | Restores all charges to an item's additional effects. |
| ReckoningDETRIMENTAL | Spell | Single | 3 seconds | Strike your target with divine energy, dealing 97 Holy Damage. |
| Reckoning II | SpellSpell tab | — | — | Strike your target with divine energy, dealing 193 Holy Damage. |
| Reckoning III | SpellSpell tab | — | — | Strike your target with divine energy, dealing 300 Holy Damage. |
| Reclaim EssenceBENEFICIAL | SpellSpell tab | Single | 3 sec | Destroys a pet and converts part of its Health into Mana. |
| Reclaim Magic | SpellSpell tab | — | — | Reclaims Marks of Magic for mana and grants your party increased casting speed. |
| Reconstruct the DeadBENEFICIAL | Spell | Pet | — | Moderately heals a friendly undead minion, healing them for 420 Health. Requires line of sight |
| RedemptionBENEFICIAL | SpellSpell tab | Single | 6.0 seconds | Redeem a target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on target, reducing all of their stats for 3 minutes. |
| Reflecting BashDETRIMENTAL | INNATE | Single | — | Fiercely bash your target with a shield, interrupting their casting, dealing Magic Damage equal to the Mana cost of the interrupted spell, and preventing them from casting spells from the same school of magic for 4 seconds. |
| RegenerationBENEFICIAL | Spell | Single | — | Moderately regenerate your target, increasing their Health Regeneration by 7 for 48 minutes. |
| Regenerative SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 160 Health every 6 seconds for 24 seconds. Requires line of sight |
| Rehabilitate Companion | SpellSpell tab | — | — | Rehabilitate the wounds of your pet, restoring 180 Health. |
| Reive Mana | Spell | Group | — | Reive the mind of your target, draining 360 Mana and distributing 25% of the amount drained to each party member. Additionally, when this spell successfully lands on the target, its Mana cost is refunded. |
| Rejuvenate Companion | INNATEINNATE tab | — | — | Restores 240 pet health immediately, then 240 every 6 seconds for 12 seconds. |
| Rejuvenate the ElementsBENEFICIAL | Spell | — | — | Rejuvenate the form of an elemental pet, restoring 420 Health. |
| RelocateBENEFICIAL | AbilityINNATE tab | Single | Instant | Retreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds.. |
| Remedy CompanionBENEFICIAL | INNATE | Pet | — | Remedy your pet, restoring 20 Health and an additional 20 Health every 6 seconds for 12 seconds. |
| Rend IDETRIMENTAL | Spell | Single | Instant | Savagely rend your target, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage, increasing your Threat against them by 25 (L1) to 50 (L10), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Rend IIDETRIMENTAL | Spell | Single | Instant | Savagely rend your target, dealing 130% Weapon Ratio Damage plus 10 (L10) to 15 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 75 (L20), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Rend IIIMIXED | INNATE | Self | — | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Rend IVMIXED | INNATE | Self | — | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Rend VMIXED | INNATE | Self | — | Savagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Rend VIMIXED | INNATE | Self | — | Savagely rend your target, dealing 160% Weapon Ratio Damage plus 30 (L50) to 35 (L60) Physical Damage, increasing your Threat against them by 200 (L50) to 300 (L60), and granting you a chance to reset the cooldown of your Cleave, Feint,… |
| Renewal of the WildBENEFICIAL | SpellSpell tab | Pet | — | Resurrect a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. |
| Repel | SONGINNATE tab | Target and nearby enemies | Instant | Shriek at your target and those around it, decreasing your Threat against them by 75 (L1) to 750 (L60). |
| Repel the DeadDETRIMENTAL | SpellSpell tab | Single | — | Repel a target undead with a blast of energy, dealing 30 points of Holy Damage. |
| ReprisalDETRIMENTAL | SpellSpell tab | Single | — | Punish your target with divine energy, dealing 100 Holy Damage. |
| ResilienceBENEFICIAL | Spell | Single | 4 seconds | Bestow resilience upon your target, increasing their maximum Health by 50 for 35 minutes. |
| Resolution | SpellSpell tab | — | — | Bestow resolution upon your target, increasing their maximum Health by 250 for 35 minutes. |
| Restorative SmiteDETRIMENTAL | Spell | Single | Instant | Smite your target with holy energy, dealing 150% Weapon Ratio Damage plus 1 (L1) to 20 (L60) Holy Damage, 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat against them by 30 (L1) to 300 (L60). |
| Restorative Smite I | INNATEINNATE tab | — | — | Smite an enemy while producing a small group heal; both effects become stronger on consecrated ground. |
| Restorative Smite II | INNATEINNATE tab | — | — | Smite an enemy while producing a small group heal; both effects become stronger on consecrated ground. |
| Restorative Smite III | INNATEINNATE tab | — | — | Smite an enemy while producing a small group heal; both effects become stronger on consecrated ground. |
| Restorative Smite IV | INNATEINNATE tab | — | — | Smite an enemy while producing a small group heal; both effects become stronger on consecrated ground. |
| Restorative Smite V | INNATEINNATE tab | — | — | Smite an enemy while producing a small group heal; both effects become stronger on consecrated ground. |
| Restorative SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 115 Health every 6 seconds for 24 seconds. Requires line of sight |
| Restore Companion | INNATEINNATE tab | — | — | Restores 180 pet health immediately, then 180 every 6 seconds for 12 seconds. |
| Restrain the DeadDETRIMENTAL | Spell | Undead | 2.5 seconds | Restrains your undead target, mesmerizing them for 30 seconds. Limit one target. This effect is removed by melee or spell damage. Requires line of sight Any damage dealt will remove this effect |
| Restrain the Elements | SpellSpell tab | Single | — | Restrain a target elemental, incapacitating them for 30 seconds. |
| ResurrectionBENEFICIAL | SpellSpell tab | Single | — | Resurrects the corpse of a player character, returning the character to their corpse and restoring 95% of experience lost. Causes Resurrection Illness. Requires line of sight |
| ResuscitationBENEFICIAL | SpellSpell tab | Single | 6.0s | Resuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. Requires line of sight |
| RetributionDETRIMENTAL | Spell | Single | 4.25 seconds | Strike your target with divine energy, dealing 451 Holy Damage. |
| Retribution II | SpellSpell tab | — | — | Strike your target with divine energy, dealing 599 Holy Damage. |
| Retribution III | SpellSpell tab | — | — | Strike your target with divine energy, dealing 744 Holy Damage. |
| Retribution IV | SpellSpell tab | — | — | Strike your target with divine energy, dealing 817 Holy Damage. |
| Revitalize the ElementsBENEFICIAL | Spell | — | — | Revitalize the form of an elemental pet, restoring 180 Health. |
| RevivalBENEFICIAL | SpellSpell tab | Single | 6.0s | Resurrects the corpse of a player character, returning the character to their corpse and restoring 75% of experience lost. Causes Resurrection Illness. Requires line of sight |
| Revive CompanionBENEFICIAL | Spell | Single | 6 seconds | Rally your pet, returning it to life and restoring 20% Health. |
| Revive Companion IIBENEFICIAL | Spell | Pet | — | Rally your pet, returning it to life and restoring 40% Health. |
| Revive Companion IIIBENEFICIAL | Spell | Pet | — | Rally your pet, returning it to life and restoring 60% Health. |
| Ring of Caves of Irem | SpellSpell tab | — | — | Not currently documented |
| Ring of Evershade WealdBENEFICIAL | Spell | Self | — | Teleport yourself, relocating to Evershade Weald. This spell has no effect if you are encumbered. |
| Ring of Sungreet StrandBENEFICIAL | Spell | Self | — | Teleport yourself, relocating to Sungreet Strand. This spell has no effect if you are encumbered. |
| Ring of Water Breathing | SpellSpell tab | — | — | Summon a temporary ring that grants Enduring Breath while worn. |
| Rippling ShadowsDETRIMENTAL | Spell | Single | — | Conjure rippling shadows that grip your target, dealing 45 Corruption Damage every 6 seconds and decreasing their Movement Speed by 65% for 84 seconds. Requires line of sight |
| Rite of HasteBENEFICIAL | Spell | Single | 2.5 seconds | Form a rite of haste with your target, increasing their Attack Speed by 30%(L32) to 35%(L47) for 35 minutes. Requires Line of Sight on Cast. |
| Rite of MendingBENEFICIAL | Spell | Group | Instant | Perform a rite of mending on your party, restoring 102 Health every 6 seconds for 24 seconds. |
| Rite of Purification | SpellSpell tab | — | — | Purify your party, removing one Disease and one Poison effect from each member. |
| Ritual of EscapeBENEFICIAL | Spell | Group | 5 seconds | Cross your party over into the spirit realm, clearing all Threat from aggressive targets and preventing new aggression for 6 seconds, rendering them unseen by both the living and undead, granting them the ability to see invisible… |
| Ritual of MendingBENEFICIAL | Spell | Group | Instant | Perform a ritual of mending on your party, restoring 205 Health every 6 seconds for 24 seconds. |
| RootDETRIMENTAL | SpellSpell tab | Single | 2 seconds | Immobilizes a target for up to 30 seconds. |
| Rotwyrm StrikeDETRIMENTAL | SpellSpell tab | Single | 0 seconds | Dealing 25 Disease Damage. |
| Round KickDETRIMENTAL | INNATE | Single | Instant | Round Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities. |
| Round Kick IIMIXED | INNATE | Single | — | Deliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. |
| Round Kick IIIMIXED | INNATE | Single | — | Deliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. |
| Round Kick IVMIXED | INNATE | Single | — | Deliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. |
| Round Kick V | INNATEINNATE tab | — | — | Deals 100 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists. |
| Round Kick VI | INNATEINNATE tab | — | — | Deals 140 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists. |
| RuneskinBENEFICIAL | Spell | Self | 3 seconds | Absorbs up to 25 damage. |
| Runeskin IIBENEFICIAL | Spell | Self | — | Absorbs up to 60 damage. |
| Runeskin IIIBENEFICIAL | Spell | Self | — | Absorbs up to 250 damage. |
| Runeskin IVBENEFICIAL | Spell | Self | — | Absorbs up to 600 damage. |
| Runeskin VBENEFICIAL | Spell | Self | — | Absorbs up to 800 damage. |
| Sacred BarrierBENEFICIAL | Spell | Single | Instant | Calls forth a consecrated barrier to shield your target, absorbing 800 damage received for 15 seconds. |
| SacrificeDETRIMENTAL | Spell | Single | — | Sacrifice a friendly group mate, creating a Soul Essence. |
| Sacrifice MinionBENEFICIAL | Spell | Self | Instant | Sacrifice your minion to create a barrier, absorbing 100 (L16) to 3000 (L60) Damage for 2 minutes. |
| Sacrificial EmbraceBENEFICIAL | Spell | Single | — | Embrace your target with looming shadows, restoring 80 Health and draining yours by the same amount. Requires line of sight |
| Sagacity | SpellSpell tab | Single | — | Inspire your target, increasing their Charisma, Intelligence, and Wisdom by 10 for 35 minutes. |
| Salubrious SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 35 Health every 6 seconds for 24 seconds. Requires line of sight |
| Salutary SporesBENEFICIAL | SpellSpell tab | Single | 1.5 seconds | Shower your target with healing spores, restoring 75 Health every 6 seconds for 24 seconds. Requires line of sight |
| Salvage Arrows | AbilityINNATE tab | — | — | Search the corpses around you, looking for arrows. |
| Sanctuary | Spell | Group | — | Seek sanctuary with your group, relocating them to a safe location in the current zone. This spell has a slight chance to fail. This spell has no effect on encumbered targets. |
| Sanctuary: Evershade Weald | Spell | Group | — | Seek sanctuary with your group, relocating them to Evershade Weald. This spell has a slight chance to fail. This spell has no effect on encumbered targets. |
| Sanctuary: Sungreet Strand | Spell | Group | — | Seek sanctuary with your group, relocating them to Sungreet Strand. This spell has a slight chance to fail. This spell has no effect on encumbered targets. |
| SapDETRIMENTAL | INNATEINNATE tab | Single Humanoid | Instant | Incapacitates one Humanoid outside combat for 30 seconds. Requires Stealth without breaking it; damage ends the effect. |
| Savage Frostbite | SpellSpell tab | — | — | Not currently documented |
| Savage SpiritBENEFICIAL | Spell | Pet | — | Your pet channels a savage spirit, increasing their Melee Attack Speed by 10% and giving them a chance to proc Savage Claw, which causes a Damage Over Time Bleed Effect. |
| Savage StrikeDETRIMENTAL | INNATEINNATE tab | Single | — | Savagely strike your target, dealing 110% Weapon Ratio Damage plus 1 (L1) to 15 (L10) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. |
| Savage Strike IDETRIMENTAL | INNATE | Single | — | Savagely strike your target, dealing 110% Weapon Ratio Damage plus 1 (L1) to 15 (L10) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. |
| Savage Strike IIDETRIMENTAL | INNATE | Single | — | Savagely strike your target, dealing 120% Weapon Ratio Damage plus 20 (L10) to 25 (L20) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. |
| Savage Strike IIIDETRIMENTAL | INNATE | Single | — | Savagely strike your target, dealing 130% Weapon Ratio Damage plus 30 (L20) to 35 (L30) Physical Damage. Additionally, this gains a damage bonus if the target is bleeding. This ability shares a cooldown with other Might abilities. |
| Savage Strike IV | INNATEINNATE tab | — | — | Deals 140% weapon-ratio damage plus 40–45 physical damage, with a bonus against bleeding targets. |
| Savage Strike V | INNATEINNATE tab | — | — | Deals 150% weapon-ratio damage plus 50–55 physical damage, with a bonus against bleeding targets. |
| Savage Strike VI | INNATEINNATE tab | — | — | Deals 170% weapon-ratio damage plus 60–65 physical damage, with a bonus against bleeding targets. |
| Scarwood Portal | SpellSpell tab | Party | — | Teleports your party to Scarwood; does not affect encumbered targets. |
| Scarwood Portal (Self) | SpellSpell tab | Self | — | Teleports you to Scarwood; does not affect encumbered casters. |
| Scatter ShotDETRIMENTAL | INNATEINNATE tab | Single | Instant | Fire off a quick Scatter Shot at your target, disorienting them for 4 seconds. Disables Auto Attack. |
| Scintillating ShockDETRIMENTAL | Spell | PBAOE | 1 second | Stuns the target and nearby enemies for 4 seconds. |
| Scintillating StuporDETRIMENTAL | Spell | PBAOE | — | Stuns the target and nearby enemies for 5 seconds. |
| ScintillationDETRIMENTAL | Spell | PBAOE | 1 second | Stuns the target and nearby enemies for 6 seconds. |
| Scorching EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with scorching embers, dealing 5 Fire Damage every 6 seconds and decreasing their Armor Class by 4 for 1 minute. This spell requires a Fire Beetle Eye. |
| Scorching SunDETRIMENTAL | Spell | Single | — | Expose your target to the scorching sun, dealing 141 Fire Damage. |
| Scourge the Dead | Spell | — | 2.0s | Scourge a target undead with holy light, dealing 215 Holy Damage. |
| Scourge the Dead II | SpellSpell tab | — | — | Scourge a target undead with holy light, dealing 303 Holy Damage. |
| Scourge the Dead III | SpellSpell tab | — | — | Scourge a target undead with holy light, dealing 415 Holy Damage. |
| Screaming Vocalization | SONGINNATE tab | Single | Instant | Release a guttural shout at your target, dealing 2 (L1) to 5 (L4) Magic Damage plus 150% (L1) to 350% (L60) damage variance. |
| Seal of MagicBENEFICIAL | Spell | Self | 4 seconds | Channels magical energy through you, giving each melee swing a chance to apply Mark of Magic, and increasing all spell damage inflicted to the target by 4% per application. Max 5 stacks. |
| Seal of Magic II | SpellSpell tab | — | — | Your Evocation spells apply stacking Marks of Magic, increasing spell damage taken. |
| Seal of Magic III | SpellSpell tab | — | — | Your Evocation spells apply stacking Marks of Magic, increasing spell damage taken. |
| Searing SunDETRIMENTAL | Spell | Single | — | Expose your target to the searing sun, dealing 44 Fire Damage. |
| SeclusionMIXED | Spell | Self | — | Seclude your target, reducing your Threat against them by 100 (Lvl to 1000 (Lvl), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage. |
| Second WindBENEFICIAL | INNATE | — | Instant | Catch a second wind, restoring 10 (L15) to 50 (L60) Health every 2 seconds for 10 seconds. This ability consumes one stack of Vengeance, scales with Stamina, and does not trigger the global cooldown. |
| See InvisibilityBENEFICIAL | SpellSpell tab | Single | 5s | Allows the target to see invisible entities. |
| Seething ShadowsDETRIMENTAL | Spell | Single | — | Conjure seething shadows that grip your target, dealing 60 Corruption Damage every 6 seconds and decreasing their Movement Speed by 70% for 96 seconds. Requires line of sight |
| Selstie's Aeolian Aria | SONGINNATE tab | Group | — | Immerse your party in an ethereal aria, granting them the ability to breathe underwater for 18 seconds. |
| Sense MagicBENEFICIAL | SpellSpell tab | Single | 5 seconds | Reveals magical effects when considering targets. |
| ShackleDETRIMENTAL | Spell | Single | 2 seconds | Shackle your target to the ground, immobilizing them for 30 seconds. This spell has a chance to be removed by damage. This spell has a very strong chance to end early. |
| Shaded Dunes GateBENEFICIAL | Spell | Self | 7 sec | Teleport yourself to Shaded Dunes. You cannot successfully teleport while encumbered |
| Shaded Dunes PortalBENEFICIAL | Spell | Group | 12.0 | Send your group through a portal to Shaded Dunes. You cannot successfully teleport while encumbered |
| Shadow StrikeDETRIMENTAL | Spell | Single | — | Unleash a shadow strike upon your target, dealing 150% Weapon Damage plus 1 (L1) to 40 (L60) Corruption Damage and 1 (L1) to 20 (L60) Physical Damage. |
| Shadowkin Defender Pet Tier 1 | SpellSpell tab | — | — | Invoke the mirror realm, manifesting a friendly shadowkin to fight alongside you. |
| Shadowkin Defender Pet Tier 10BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 11BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 12BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 13BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 14BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 15BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 16BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 2 | SpellSpell tab | — | — | Invoke the mirror realm, manifesting a friendly shadowkin to fight alongside you. |
| Shadowkin Defender Pet Tier 3 | SpellSpell tab | — | — | Invoke the mirror realm, manifesting a friendly shadowkin to fight alongside you. |
| Shadowkin Defender Pet Tier 4 | SpellSpell tab | — | — | Invoke the mirror realm, manifesting a friendly shadowkin to fight alongside you. |
| Shadowkin Defender Pet Tier 5BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 6BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 7BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 8BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| Shadowkin Defender Pet Tier 9BENEFICIAL | Spell | Self | — | Calls on a friendly Shadowkin from the mirror realm to defend you. Requires reagent: Ethereal Dagger x1. Persists until death of pet or master (pet does persist through zoning). |
| ShadowriftBENEFICIAL | SpellSpell tab | Single | Instant | Step into a shadowy rift, teleporting you behind your enemy target. |
| Sharpen Weapon (Lv 1)BENEFICIAL | Ability | Self | — | STR: +2 |
| Shatter Magic | SpellSpell tab | Single | — | Shatter the arcane defenses of your target, decreasing their Magic Resistance by 13 (L40) to 16 (L59) for 5 minutes. |
| Shattering Frostbite | SpellSpell tab | — | — | Expose your target to frostbite, dealing 45 Cold Damage every 6 seconds and decreasing their Armor Class by 26 for 1 minute. |
| Shed BonesBENEFICIAL | Spell | Self | — | Shed away your bones, increasing your Mana Regeneration by 8 at the cost of 10 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Shed FleshBENEFICIAL | Spell | Self | — | Shed away your flesh, increasing your Mana Regeneration by 20 at the cost of 25 Health every 6 seconds. This spell does not stack with other Primary Regeneration effects. |
| Shield Bash IDETRIMENTAL | INNATE | Single | Instant | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 1 (L10) to 5 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 100 (L20), interrupting their casting, and preventing… |
| Shield Bash IIMIXED | INNATE | Self | — | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… |
| Shield Bash IIIMIXED | INNATE | Self | — | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… |
| Shield Bash IVMIXED | INNATE | Self | — | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… |
| Shield Bash VMIXED | INNATE | Self | — | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 25 (L50) to 30 (L60) Physical Damage, increasing your Threat against them by 425 (L50) to 500 (L60), interrupting their casting, and… |
| Shield Block I | INNATE | — | Instant | Raise your shield in defense, absorbing 70 damage received for 5 seconds. This ability triggers the melee global cooldown, requires line of sight, and requires you to face the target. |
| Shield Block II | INNATE | — | — | Raise your shield in defence, absorbing xxx damage received for 5 seconds. |
| Shield Block III | INNATE | — | — | Raise your shield in defence, absorbing xxx damage received for 5 seconds. |
| Shield Block IV | INNATE | — | — | Raise your shield in defence, absorbing xxx damage received for 5 seconds. |
| Shield Block V | INNATE | — | — | Raise your shield in defence, absorbing 350 damage received for 5 seconds. |
| Shield Slam | INNATEINNATE tab | — | — | Slam with a shield to interrupt spellcasting and briefly lock the interrupted school. |
| Shield Toss | INNATEINNATE tab | Area | — | Tosses a holy shield at an enemy, interrupting their spellcasting and 2 other nearby targets as the shield ricochets within 8 meters. Requires a Shield in your inventory or equipped. |
| ShockDETRIMENTAL | SpellSpell tab | Single | — | Shocks your target with holy energy for 5 (L1) to 8 (L4) points of Magic Damage. |
| ShootDETRIMENTAL | INNATEINNATE tab | Single | 1 sec | Shoots your target with a bow. Requires arrows. Requires bow and arrows. |
| ShrinkBENEFICIAL | Spell | Single | — | Reduces the target's size by 20%. |
| Shrink CompanionBENEFICIAL | SpellSpell tab | Single | — | Shrink your pet, reducing their overall size by 20% for 35 minutes. This spell stacks up to two times. |
| ShroudBENEFICIAL | Spell | Single | Instant | Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. Has a slight chance to end early This spell can only be used outdoors This spell shares a cooldown with others in the same line |
| Shroud of the Magi | SpellSpell tab | — | — | Grants a party member invisibility and see invisibility; may end early. |
| Shuddering SicknessDETRIMENTAL | Spell | Single | 2.5 seconds | Infect your target with a disease, dealing 30 Disease Damage every 30 seconds for 1 minute. Requires Line of Sight on Cast |
| SicknessDETRIMENTAL | Spell | Single | 2.5 seconds | Infect your target with sickness, dealing 30 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Sight of the Beast | INNATE | Self | — | Imbue your sight with bestial clarity, enhancing your vision in darkness for 1 hour. |
| Sight of the Predator | INNATEINNATE tab | — | — | Greatly improves sight in darkness but reduces it in bright light for 1 hour. |
| SilenceDETRIMENTAL | Spell | Single | Instant | Silences your target, preventing them from spellcasting for 6 seconds. Requires line of sight |
| SingeDETRIMENTAL | SpellSpell tab | Single | 1.25 seconds | Singes your target with flame for 3 (L1) to 4 (L4) points of Fire Damage. |
| Siren's Allure | SONGINNATE tab | Single | — | Charm your target with an alluring melody, forcing them to fight alongside you for up to 18 seconds. |
| Siren's Call | SONGINNATE tab | Single | — | Charm your target with a beckoning melody, forcing them to fight alongside you for up to 18 seconds. |
| Siren's Compulsion | SONGINNATE tab | Single | — | Charm your target with a compulsive melody, forcing them to fight alongside you for up to 18 seconds. |
| Siren's Enchantment | SONGINNATE tab | Single | — | Charm your target with an enchanting melody, forcing them to fight alongside you for up to 18 seconds. |
| Siren's Thrall | SONGINNATE tab | Single | — | Charm your target with an enthralling melody, forcing them to fight alongside you for up to 18 seconds. |
| Skeleton Pet Tier 10 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 11 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 12 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 13 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 14 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 15 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 16 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 6 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of pet or master. Requires Bone Chips. |
| Skeleton Pet Tier 7 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 8 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skeleton Pet Tier 9 | Spell | — | — | Reanimates bones from the dead, creating a skeleton minion to serve you. This pet uses Strike. Persists until death of master. Requires Bone Chips. |
| Skill Forage | Racial | Single | Instant | Forage is one of the many skills in Monsters & Memories. Getting Started Description Search your surroundings, attempting to gather food, drink, and other supplies. |
| SkirmisherBENEFICIAL | AbilityINNATE tab | Self | Instant | Adopt the role of a skirmisher, increasing your Movement Speed by 10%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. This ability persists until cancelled. As of Patch 0.25.0.1. |
| SlamDETRIMENTAL | Spell | Single | Instant | Forcefully slam your target, dealing 100% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing your Threat by 20 (L1) to 200 (L60). |
| Slam StunDETRIMENTAL | INNATEINNATE tab | Single | Instant | Surprise your target with a disorienting blow, stunning them for 1 second. Conditional stun effect applied by the ability Slam when positioned behind the target. |
| Slice IDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 3 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| Slice IIDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 8 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| Slice IIIDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 24 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| Slice IVDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 48 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| Slice VDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 58 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| Slice VIDETRIMENTAL | INNATE | Single | — | Deeply slice your target, dealing 100% Weapon Ratio Damage plus 72 Bleed Damage every 6 seconds for 22 seconds. This ability shares a cooldown with other Martial abilities. This ability stacks up to two times. |
| SlipperyBENEFICIAL | Racial | Single | Instant | Become slippery, removing all Root and Snare effects and granting you immunity to them for 15 seconds. |
| Slow Breathing | INNATE | Self | — | Slow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time. |
| Smash | Racial | Area | — | Forcefully smash nearby targets, stunning them for 2 seconds. |
| SmiteDETRIMENTAL | Spell | Single | 4.5s | Smite your target with divine energy, dealing 250 Holy Damage. |
| Smite I | INNATEINNATE tab | — | — | Deliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat. |
| Smite II | INNATEINNATE tab | — | — | Deliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat. |
| Smite III | INNATEINNATE tab | — | — | Deliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat. |
| Smite IV | INNATEINNATE tab | — | — | Deliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat. |
| Smite the Dead IDETRIMENTAL | Spell | Undead | 2 seconds | Smite a target undead with holy light, dealing 14 Holy Damage. Requires Line of Sight |
| Smite the Dead IIDETRIMENTAL | Spell | Undead | 2 seconds | Smite a target undead with holy light, dealing 67 Holy Damage. |
| Smite the Dead III | SpellSpell tab | Undead | 2 seconds | Smite a target undead with holy light, dealing 135 Holy Damage. |
| Smite V | INNATEINNATE tab | — | — | Deliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat. |
| Smoke Bomb ArrowDETRIMENTAL | AbilityINNATE tab | AOE target | 1 seconds | Fire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item). |
| Smoldering EmbersDETRIMENTAL | Spell | Single | — | Ignite your target with smoldering embers, dealing 30 Fire Damage every 6 seconds and decreasing their Armor Class by 15 for 1 minute. This spell requires a Fire Beetle Eye. |
| Snake Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a den of snakes to temporarily fight alongside you. |
| SnareDETRIMENTAL | Spell | Single | 2 seconds | Ensnare your target with clinging roots, decreasing their Movement Speed by 35% for 30 seconds. Requires line of sight |
| Snare the DeadDETRIMENTAL | SpellSpell tab | Single, Undead | 2 seconds | Bind a target undead with holy chains, decreasing their Movement Speed by 35% for 30 seconds. Requires Line of Sight on Cast. Must Be Facing Target. |
| Snaring BondsDETRIMENTAL | SpellSpell tab | PBAOE | 1 second | Root nearby targets with snaring bonds, immobilizing them for 4 seconds. This spell shares a cooldown with others in the same line. Hits all targets in Radius. |
| Snaring ShotDETRIMENTAL | AbilityINNATE tab | Single | Instant | Fire a snaring shot at your target, reducing Movement Speed by 50% for 6 seconds. This ability requires a bow and arrows. This ability has diminishing returns when used in PvE and PvP. As of 0.25.0.1 patch. |
| Snaring VinesDETRIMENTAL | Spell | Area | — | Cripple nearby targets with snaring vines, decreasing their Movement Speed by 38% for 8 seconds. This spell shares a cooldown with others in the same line. |
| SneakBENEFICIAL | Racial | Self | Instant | Walk silently, rendering you undetectable to targets while behind them. Cannot fizzle. Can Cast While Moving. |
| Sniper's BlindBENEFICIAL | AbilityINNATE tab | Single | Instant | Conceal your position, rendering you virtually undetectable. Additionally, your Piercing Shot deals increased damage while concealed by Sniper's Blind. This ability is removed by movement. |
| Somniferous Serenade | SONGINNATE tab | Single | — | Enthrall your target with a somniferous serenade, incapacitating them for 18 seconds. |
| Somnolent Whisper | SONGINNATE tab | Single | Instant | Utter a somnolent whisper at your target, incapacitating them for 5 seconds. |
| Sonnet of the Unseen | SONGINNATE tab | Group | — | Immerse your party in a wistful sonnet, rendering them unseen by the living and granting them the ability to see invisible entities for 18 seconds. |
| Sooth CompanionBENEFICIAL | INNATE | Pet | — | Soothe your pet, restoring 10 Health and an additional 10 Health every 6 seconds for 12 seconds. |
| Soothe CompanionBENEFICIAL | SpellSpell tab | Pet | — | Soothe your pet, restoring 10 Health and an additional 10 Health every 6 seconds for 12 seconds. |
| Soothe the Elements | SpellSpell tab | Elemental | — | Reduces an elemental's aggro radius for 2 minutes; may end early. |
| Soothe the Elements II | SpellSpell tab | Elemental | — | Reduces an elemental's aggro radius for 2 minutes; may end early. |
| Sorcerous Mind | SpellSpell tab | — | — | Increases your mana regeneration and casting speed, with enhanced magical sight. |
| Soulbind | SpellSpell tab | Group | 6 seconds | Binds a party member to the current location. |
| SparkDETRIMENTAL | SpellSpell tab | Single | 1 second | Spark your target with flames, dealing 2 Fire Damage. |
| Spark of Creation | SpellSpell tab | — | — | Not currently documented |
| Spark of EarthBENEFICIAL | Spell | Single Target | 1 second | Gift your target a spark of earth, restoring 25 health. Requires line of sight. |
| Spark of Harmony | SpellSpell tab | — | — | Not currently documented |
| Spark of Life | SpellSpell tab | — | — | Not currently documented |
| Spark of NatureBENEFICIAL | SpellSpell tab | single target | 1 second | Give your target a spark of nature, restoring 8 health. Requires line of sight. |
| Species RevitalismBENEFICIAL | Spell | Pet | — | Revive a target beast corpse, returning it to life. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. |
| Species Revivalism | SpellSpell tab | — | — | Revive a target beast corpse, restoring it to life. |
| Spectral HoarfrostDETRIMENTAL | SpellSpell tab | Single Target | 5 seconds | Rend your target with spiritual frost, dealing 294 Cold Damage. Requires Line of Sight. |
| Speed of PredatorBENEFICIAL | Spell | Single | 4 seconds | Bestow the Speed of Predator, increasing your Movement Speed by 100% for 1 minute. This spell can only be used outdoors. Requires Line of Sight on Cast. |
| Speed of the PackBENEFICIAL | Spell | Group | 4 seconds | Increases party movement speed for 35 minutes. Outdoors only. |
| Speed of the PredatorBENEFICIAL | Spell | Self | — | Infuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. This spell can only be used outdoors. |
| Speed of the WildBENEFICIAL | Spell | Single | — | Infuse your target with bestial speed, increasing their Movement Speed by 40% (2.8) to 58% (2.60) for 35 minutes. This spell can only be used outdoors. |
| Speedy Companion | SpellSpell tab | — | — | Increase your elemental companion's movement speed. |
| Spell Catalyst | SpellSpell tab | — | — | Activates a spell from your foundation and enhancement glyphs, using its highest known rank. |
| Spell WardBENEFICIAL | Spell | Single | Instant | Shield your target with a spell ward, absorbing 25 Spell Damage received for 15 seconds. |
| Spellblade Animation | SpellSpell tab | — | — | Invoke the arcane, manifesting a friendly spellblade animation to fight alongside you for 30 seconds. This pet uses the ability Infuse Weapon: Fire. |
| SpellshieldBENEFICIAL | Spell | Self | 5s | Increases maximum Health, Armor Class, and Magic Resistance. |
| Spider Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a cluster of spiders to temporarily fight alongside you. |
| Spiky BarrierMIXED | Spell | Single | — | Surround your target with a spiky barrier, granting them a Damage Shield that deals 20 damage when hit for 30 minutes. |
| Spiky TunicBENEFICIAL | Spell | Self | 2.5 seconds | Wrap yourself in a spiky tunic, increasing your Armor Class by 25 and granting you a Damage Shield that deals 5 damage when hit for 1 hour. |
| Spiraling ShadowsDETRIMENTAL | Spell | Single | — | Conjure spiraling shadows that grip your target, dealing 25 Corruption Damage every 6 seconds and decreasing their Movement Speed by 60% for 72 seconds. Requires line of sight |
| Spirit BaneDETRIMENTAL | Spell | Single | 1.5 seconds | Rend the spirit of your target, dealing 5 Magic Damage. |
| Spirit Bane IIDETRIMENTAL | Spell | Single | 1.5 seconds | Savagely rend the spirit of your target, dealing 10 Magic Damage. |
| Spirit Bane IIIDETRIMENTAL | Spell | Single | 1.75 seconds | Mercilessly rend the spirit of your target, dealing 22 Magic Damage. |
| Spirit BlightDETRIMENTAL | Spell | Single | 2 seconds | Blight the spirit of your target, dealing 69 Magic Damage. |
| Spirit Blight IIDETRIMENTAL | Spell | Single | 2 seconds | Savagely blight the spirit of your target, dealing 145 Magic Damage. |
| Spirit Blight IIIDETRIMENTAL | Spell | Single | 2 seconds | Mercilessly blight the spirit of your target, dealing 244 Magic Damage. |
| Spirit BreakDETRIMENTAL | Spell | Single | 1 second | Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 1 (L1) to 2 (L8) for 5 minutes. |
| Spirit CrackDETRIMENTAL | Spell | Single | — | Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 5 (L24) to 6 (L28) for 5 minutes. |
| Spirit FractureDETRIMENTAL | Spell | Single | — | Fracture the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 7 (L40) to 8 (L44) for 5 minutes. |
| Spirit FrostDETRIMENTAL | SpellSpell tab | Single | 1.5 seconds | Rend your target with spiritual frost, dealing 3(L1) to 5(L4) Cold. |
| Spirit MendingBENEFICIAL | Spell | Single | 2 seconds | Mend your target, restoring 57 Health. Requires line of sight |
| Spirit ShatterDETRIMENTAL | Spell | Single | — | Shatter the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 10 for 5 minutes. |
| Spirit SplinterDETRIMENTAL | Spell | Single | 1 second | Break the spiritual defenses of your target, decreasing their Corruption, Holy, and Magic Resistance by 3 (L12) to 4 (L16) for 5 minutes. |
| Spirit Sustenance | INNATE | Self | — | Suppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time. |
| Splintering ShotDETRIMENTAL | SpellSpell tab | Single | Instant | Fire a spreading shot at your target and those around it, dealing xxx% Weapon Ratio Damage plus xx Physical Damage. Requires a bow and arrows. This ability shares a cooldown with Piercing Shot. As of 0.25.0.1 patch. |
| Splintering Shot IDETRIMENTAL | AbilityINNATE tab | Target AOE | 1 seconds | Fire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. Requires a bow and arrow. |
| Splintering Shot IIDETRIMENTAL | AbilityINNATE tab | Target AOE | 1 seconds | Fire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. Requires a bow and arrow. |
| Splintering Shot IIIDETRIMENTAL | AbilityINNATE tab | Target AOE | 1 seconds | Fire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. Requires a bow and arrow. |
| Splintering Shot IVDETRIMENTAL | AbilityINNATE tab | Target AOE | 1 seconds | Fire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. |
| Splintering Shot VDETRIMENTAL | AbilityINNATE tab | Target AOE | 1 seconds | Fire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. |
| Spore DischargeBENEFICIAL | SpellSpell tab | Group | Instant | Envelop your group in healing spores, restoring 10 (L10) to 225 (L52) Health every 6 seconds for 24 seconds. This spell stacks with the Healing Spores line. |
| SprintBENEFICIAL | INNATE | Self | Instant | Causes you to Sprint, increasing your Movement Speed by 75% for 10 seconds. Does not break Stealth on use. |
| StabDETRIMENTAL | INNATEINNATE tab | Single | Instant | Aggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 30 (L60) Physical Damage. |
| Stab IDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 100% Weapon Damage plus 1 (L1) to 5 (L10) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stab IIDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 110% Weapon Damage plus 5 (L10) to 10 (L20) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stab IIIDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 120% Weapon Damage plus 10 (L20) to 15 (L30) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stab IVDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 130% Weapon Damage plus 15 (L30) to 20 (L40) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stab VDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 140% Weapon Damage plus 20 (L40) to 25 (L50) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stab VIDETRIMENTAL | INNATE | Single | — | Aggressively stab your target, dealing 150% Weapon Damage plus 25 (L50) to 30 (L60) Physical Damage. When behind your target, this ability becomes Backstab. |
| Stalwart Vigil | INNATEINNATE tab | — | — | Guard one group member, reducing their damage taken by 5% while transferring damage to you, for up to 30 minutes. |
| Static Field IDETRIMENTAL | Spell | Self | — | Place a static field at your feet, dealing 5 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. |
| Static Field IIDETRIMENTAL | Spell | Self | — | Place a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. |
| Static Field IIIDETRIMENTAL | Spell | Self | — | Place a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. |
| Static Field IVDETRIMENTAL | Spell | Self | — | Place a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. |
| Steal StrengthDETRIMENTAL | Spell | Single | — | Steal power from your target, decreasing their Strength by 5 and increasing yours by the same amount for 5 minutes. |
| StealthDETRIMENTAL | INNATE | Single | Instant | Enter stealth, making you invisible to most targets. |
| SteelskinBENEFICIAL | Spell | Single | — | Grants your target skin as hard as steel, increasing their Armor Class by 15 for 35 minutes. |
| Stinging SwarmDETRIMENTAL | Spell | Single | — | Engulf your target with a stinging swarm, dealing 20 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| Stitch the DeadBENEFICIAL | Spell | Pet | — | Moderately heals a friendly undead minion, healing them for 180 Health. Requires line of sight |
| Stone FormBENEFICIAL | Racial | Self | Instant | Turn to stone, removing all harmful Disease, Electricity, and Poison effects and increasing your resistance to them, reducing your Physical Damage received by 10%, and increasing your Armor Class by 25% for 15 seconds. |
| Stone StanceBENEFICIAL | INNATE | Self | Instant | Channel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds. |
| StoneskinBENEFICIAL | Spell | Single | — | Grants your target skin as hard as stone, increasing their Armor Class by 18 for 35 minutes. |
| Strafing BarrageDETRIMENTAL | INNATEINNATE tab | Single | Instant | Barrage your target with arrows, dealing xxx% Weapon Ratio Damage four times. This ability can be used while moving. |
| Strafing Barrage IDETRIMENTAL | AbilityINNATE tab | Single | Instant | Barrage your target with arrows, dealing 100% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. |
| Strafing Barrage IIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Barrage your target with arrows, dealing 110% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot. |
| Strafing Barrage IIIDETRIMENTAL | AbilityINNATE tab | Single | Instant | Barrage your target with arrows, dealing 120% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. |
| Strafing Barrage IVDETRIMENTAL | AbilityINNATE tab | Single | Instant | Barrage your target with arrows, dealing 130% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. |
| StrengthBENEFICIAL | Spell | Single | — | Increases Strength by 10. |
| Strength of the ProtectorBENEFICIAL | SpellSpell tab | Single target | Instant | 'Your strength is increased by 10 for 1 hour.' |
| StrikeDETRIMENTAL | AbilityINNATE tab | Single | Instant | Violently strike your target, dealing 100% Weapon Damage plus an additional 1 (L1) to 10 (L60) Physical Damage. Also used by Elementalist, Necromancer and Shadow Knight pets. |
| StunDETRIMENTAL | SpellSpell tab | Single | 1 second | Rebuke your target, stunning them for 4 seconds. |
| Subduing Whisper | SONGINNATE tab | Single | Instant | Utter a subduing whisper at your target, incapacitating them for 3 seconds. |
| Sublime Heal | SpellSpell tab | — | — | Heal your target, restoring 555 Health. |
| Sublime Spirit MendingBENEFICIAL | Spell | Single | 2.75 seconds | Mend your target, restoring 598 Health. Requires line of sight |
| Summer SolsticeBENEFICIAL | Spell | Single | — | Bless your target with the gifts of the summer solstice, restoring 1100 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. |
| Summer's Antidote | SpellSpell tab | — | — | Not currently documented |
| Summer's BountyBENEFICIAL | Spell | Single | — | Bless your target with the bounty of summer, restoring 410 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. |
| Summer's EmbraceBENEFICIAL | Spell | Single | — | Bless your target with the embrace of summer, restoring 230 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. |
| Summer's GraceBENEFICIAL | Spell | Single | — | Bless your target with the grace of summer, restoring 750 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. |
| Summer's WarmthBENEFICIAL | Spell | Single | — | Bless your target with the warmth of summer, restoring 40 Health. Additionally, if the target is under the effect of any spell in the Touch line, this spell gains a healing bonus. |
| Summon AberrationBENEFICIAL | Spell | Self | — | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). |
| Summon ArrowsBENEFICIAL | SpellSpell tab | — | — | Summon a bundle of arrows, suitable for use with a bow. |
| Summon Cloth BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L10) to 4 (L20) cloth bandages, suitable for healing wounds. |
| Summon Companion | INNATEINNATE tab | Pet | — | Relocates your pet to your position. |
| Summon CorpseBENEFICIAL | Spell | Single | — | Summons corpse. Requires Malleable Bone Ornamented Coffin |
| Summon Cotton BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L36) to 4 (L40) cotton bandages, suitable for healing wounds. |
| Summon CureberriesBENEFICIAL | Spell | — | — | Summon a handful of cureberries, removing one Disease and one Poison effect when consumed. This item can be traded to other players. This item does not persist after logging out. |
| Summon DrinkBENEFICIAL | SpellSpell tab | — | 3 seconds | Summons water that provides sustenance. |
| Summon Earth MalletBENEFICIAL | SpellSpell tab | — | — | Summon an earth mallet, suitable for combat in a pinch. |
| Summon Exceptional Earth MalletBENEFICIAL | SpellSpell tab | — | — | Summon an earth mallet, suitable for combat in a pinch. |
| Summon Exceptional Fire StaffBENEFICIAL | SpellSpell tab | — | — | Summon a fire staff, suitable for combat in a pinch. |
| Summon Exceptional Lifestone | Spell | — | — | Imbue part of your life force into an Exceptional Lifestone, costing you 1480 Health. Grants 1110 Health when consumed. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Exceptional ManastoneBENEFICIAL | SpellSpell tab | — | — | Summon an Exceptional Manastone, granting 180 Mana at the cost of 260 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Exceptional Water TridentBENEFICIAL | SpellSpell tab | — | — | Summon a Water Trident, suitable for combat in a pinch. |
| Summon Exceptional Wind BladeBENEFICIAL | SpellSpell tab | — | — | Summon a wind blade, suitable for combat in a pinch. |
| Summon Fire StaffBENEFICIAL | SpellSpell tab | — | — | Summon a fire staff, suitable for combat in a pinch. |
| Summon FoodBENEFICIAL | SpellSpell tab | Self | 3 seconds | Summons food that provides sustenance. |
| Summon Greater Earth MalletBENEFICIAL | SpellSpell tab | — | — | Summon an earth mallet, suitable for combat in a pinch. |
| Summon Greater Fire StaffBENEFICIAL | SpellSpell tab | — | — | Summon a fire staff, suitable for combat in a pinch. |
| Summon Greater LifestoneBENEFICIAL | Spell | — | — | Summon a Greater Lifestone, restoring 705 Health when consumed on a 5-minute cooldown. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Greater ManastoneBENEFICIAL | SpellSpell tab | — | — | Summon a Greater Manastone, granting 135 Mana at the cost of 200 Health. |
| Summon Greater Water TridentBENEFICIAL | SpellSpell tab | — | — | Summon a Water Trident, suitable for combat in a pinch. |
| Summon Greater Wind BladeBENEFICIAL | SpellSpell tab | — | — | Summon a wind blade, suitable for combat in a pinch. |
| Summon Hammer of the DivineBENEFICIAL | Spell | Self | 3 seconds | Summon a Hammer of the Divine, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to smite your target a second time. |
| Summon Hammer of the HeavensBENEFICIAL | SpellSpell tab | Self | — | Summon a Hammer of the Heavens, granting you a chance to activate Holy Smite on melee hits while equipped. Additionally, Fulfillment grants you a chance to smite your target a second time. |
| Summon Hammer of the PiousMIXED | Spell | Single | 3 seconds | Summon a Hammer of the Pious, granting you a chance to activate Holy Smite on melee hits while equipped. Additionally, Fulfillment grants you a chance to smite your target a second time. |
| Summon Hammer of the RighteousBENEFICIAL | Spell | Self | 3 seconds | Summon a Hammer of the Righteous, granting you a chance to activate Holy Smite on melee hits while equipped. Additionally, Fulfillment grants you a chance to smite your target a second time. |
| Summon Hammer of the VirtuousBENEFICIAL | Spell | Self | 3 seconds | Summon a Hammer of the Virtuous, granting you a chance to activate Sanctified Hammer on melee hits while equipped. Additionally, Fulfillment grants you a chance to smite your target a second time. |
| Summon Heavy Cloth BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L12) to 4 (L16) heavy cloth bandages, suitable for healing wounds. |
| Summon Heavy Cotton BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L44) to 4 (L48) heavy cotton bandages, suitable for healing wounds. |
| Summon Heavy Linen BandageBENEFICIAL | SpellSpell tab | — | — | Summon 4 heavy linen bandages, suitable for healing wounds. |
| Summon Heavy Wool BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L28) to 4 (L32) heavy wool bandages, suitable for healing wounds. |
| Summon Lesser Earth MalletBENEFICIAL | SpellSpell tab | — | — | Summon an earth mallet, suitable for combat in a pinch. |
| Summon Lesser Fire StaffBENEFICIAL | SpellSpell tab | — | — | Summon a fire staff, suitable for combat in a pinch. |
| Summon Lesser LifestoneBENEFICIAL | Spell | Single | 4.0s | Summon a Lesser Lifestone, restoring 75 Health when consumed at the cost of 100 Health. This item can be traded to other players. This item does not persist after logging out. |
| Summon Lesser ManastoneBENEFICIAL | SpellSpell tab | — | — | Summons a Lesser Manastone, granting 75 Mana at the cost of 120 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Lesser Water TridentBENEFICIAL | SpellSpell tab | — | — | Summon a Water Trident, suitable for combat in a pinch. |
| Summon Lesser Wind BladeBENEFICIAL | SpellSpell tab | — | — | Summon a wind blade, suitable for combat in a pinch. |
| Summon LifestoneBENEFICIAL | Spell | Single | 4.0s | Summon a Lifestone, restoring 390 Health when consumed at the cost of 520 Health. This item can be traded to other players. This item does not persist after logging out. |
| Summon Linen BandageBENEFICIAL | SpellSpell tab | — | — | Summon 1 (L52) to 4 (L56) linen bandages, suitable for healing wounds. |
| Summon Mage LightBENEFICIAL | Spell | — | 4 seconds | Summon a flickering mage light, granting you a light source for 15 minutes. Reagent is a Mage Light Core |
| Summon ManastoneBENEFICIAL | SpellSpell tab | — | — | Summon a Manastone, granting 105 Mana at the cost of 160 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Minor Earth MalletBENEFICIAL | SpellSpell tab | — | — | Summon an earth mallet, suitable for combat in a pinch. |
| Summon Minor Fire StaffBENEFICIAL | SpellSpell tab | — | — | Summon a fire staff, suitable for combat in a pinch. |
| Summon Minor LifestoneBENEFICIAL | Spell | — | — | Summon a Minor Lifestone, restoring 10 Health when consumed. |
| Summon Minor ManastoneBENEFICIAL | SpellSpell tab | — | — | Summon a Minor Manastone, granting 30 Mana at the cost of 45 Health. This item can be traded to other players, and will be lost when logging out after a short period of time. |
| Summon Minor Water TridentBENEFICIAL | SpellSpell tab | — | — | Summon a Water Trident, suitable for combat in a pinch. |
| Summon Minor Wind BladeBENEFICIAL | SpellSpell tab | — | — | Summon a wind blade, suitable for combat in a pinch. |
| Summon Ring of Water | SpellSpell tab | — | — | Summons a tradable Ring of Waterbreathing that does not persist after logout. |
| Summon Rusty DaggerBENEFICIAL | SpellSpell tab | Self | 3 seconds | Focuses mana into the form of a rusty dagger. (Note: Needs in-game description) |
| Summon Throwing Dagger | SpellSpell tab | — | — | Summons 10–20 tradable throwing daggers that do not persist after logout. |
| Summon Throwing DaggersBENEFICIAL | Spell | — | — | Summon a bundle of daggers, suitable for throwing. |
| Summon Water TridentBENEFICIAL | SpellSpell tab | — | — | Summon a Water Trident, suitable for combat in a pinch. |
| Summon Wind BladeBENEFICIAL | SpellSpell tab | — | — | Summon a wind blade, suitable for combat in a pinch. |
| Summon Wool BandageBENEFICIAL | SpellSpell tab | Self | 3 seconds | Summon 1 (L10) to 4 (L20) wool bandages, suitable for healing wounds. |
| Summon: CureberriesBENEFICIAL | Spell | — | 3 seconds | Summon a handful of cureberries, removing one Disease and one Poison effect when consumed. |
| Sun StyleMIXED | INNATE | Self | — | Assume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled. |
| Sun's WrathDETRIMENTAL | Spell | Single | — | Expose your target to the sun's wrath, dealing 379 Fire Damage. |
| Superior Charm | SpellSpell tab | Single | — | Charm your target, forcing them to fight alongside you for 5 (L1) to 20 (L60) minutes. |
| Superior Elemental Fury | SpellSpell tab | — | — | Increase your companion's attack speed and Strength with a long-duration elemental enhancement. |
| Superior Elemental Rejuvenation | SpellSpell tab | — | — | Restore health to your elemental companion. |
| Superior Elemental Spellshield | SpellSpell tab | Self | — | For 1 hour, grants +175 HP, +33 AC/Magic Resistance and +10 Cold/Fire Resistance, with a reactive slow and cold-resistance debuff. |
| Superior Flash of IceDETRIMENTAL | Spell | Single | 1.6s | Assault your target with a flash of ice, dealing 395 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Superior HealBENEFICIAL | Spell | Single | 1.75s | Massively heal your target, restoring 850 Health. |
| Superior Healing Touch | SpellSpell tab | — | — | Provide a fast, short-range heal with a moderate cooldown. |
| SupplicationBENEFICIAL | Spell | Self | 0.5 sec | Cry out in prayer, increasing your Strength by 2 (L1) to 10 (L20) for 30 seconds. |
| Supplication IIBENEFICIAL | Spell | Self | 0.5 sec | Cry out in prayer, increasing your Strength by 15 (L20) to 25 (L40) and Mana Regeneration by 2 for 1 minute. |
| Supplication IIIBENEFICIAL | Spell | Self | 0.5 sec | Cry out in prayer, increasing your Strength by 30 (L40) to 40 (L60) for 1 minute. |
| Supplication IVBENEFICIAL | Spell | Self | 0.5 sec | Cry out in prayer, increasing your Strength by 50 and Mana Regeneration by 4 for 1 minute. |
| Supreme Heal | SpellSpell tab | — | — | Heal your target, restoring 726 Health. |
| Surging ShadowsDETRIMENTAL | Spell | Single | 2 seconds | Conjure surging shadows that grip your target, dealing 5 Corruption Damage every 6 seconds and decreasing their Movement Speed by 40% for 36 seconds. Requires line of sight |
| SusceptibilityDETRIMENTAL | SpellSpell tab | Single | 1 second | Make your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 1 (L1) to 2 (L8) for 5 minutes. This spell cannot be resisted unless the target is immune to Magic effects. |
| Susceptibility IIDETRIMENTAL | SpellSpell tab | Single | — | Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 3 (L12) to 4 (L16). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. |
| Susceptibility IIIDETRIMENTAL | SpellSpell tab | Single | — | Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 5 (L24) to 6 (L28). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. |
| Susceptibility IVDETRIMENTAL | SpellSpell tab | Single | — | Makes your target more susceptible to ailments, decreasing their Disease, Poison, and Magic Resistance by 7 (L40) to 8 (L44). This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. |
| Susceptibility VDETRIMENTAL | SpellSpell tab | Single | — | Makes your target more susceptible to ailments, decreasing their Disease, Poison and Magic Resistance by 10. This spell is unresistable if the target is not immune to magic or it can otherwise be landed normally. |
| Swarm of BeesDETRIMENTAL | Spell | Single | — | Engulf your target in a swarm of bees, dealing 54 Poison Damage every 6 seconds for 1 minute. |
| Swarm of FliesDETRIMENTAL | Spell | Single | — | Engulf your target in a swarm of flies, dealing 21 Poison Damage every 6 seconds for 1 minute. |
| Swarm of GnatsDETRIMENTAL | Spell | Single | — | Engulf your target in a swarm of gnats, dealing 15 Poison Damage every 6 seconds for 1 minute. |
| Swarm of HornetsDETRIMENTAL | Spell | Single | — | Engulf your target in an swarm of hornets, dealing 55 Poison Damage every 6 seconds for 1 minute. |
| Swarm of Mites | SpellSpell tab | — | — | Not currently documented |
| Swarm of WrathDETRIMENTAL | Spell | Single | — | Engulf your target in a wrathful swarm, dealing 150 Poison Damage every 6 seconds for 1 minutes. |
| Swarm Pet Tier 10 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 11 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 12 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 13 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 14 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 15 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 16 | Spell | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 2 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 3 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 4 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 5 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 6 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 7 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 8 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Swarm Pet Tier 9 | SpellSpell tab | Single Target | 1 second | Entreat the wild, calling forth a swarm of [XXXX] to temporarily fight alongside you. Note: The pets available are: Bat, Bear, Beetle, Crocodile, Jackal, Rat, Snake, Spider, Tarantula, Wasp, Wolf. |
| Sweeping KickDETRIMENTAL | INNATE | PBAE | Instant | Unleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds. |
| Swift StrikesBENEFICIAL | Spell | Self | Instant | Unleash Swift Strikes, granting you 15% Melee Attack Speed for 1 minute. |
| SwiftnessBENEFICIAL | Spell | Single | — | Grants 50% to 55% Primary Haste. |
| Swirling ShadowsDETRIMENTAL | Spell | Single | 1.5 seconds | Conjure swirling shadows that grip your target, dealing 3 Corruption Damage every 6 seconds and decreasing their Movement Speed by 30% for 24 seconds. Requires line of sight |
| Synthesis: Air | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Synthesis: Earth | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Synthesis: Fire | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Synthesis: Water | SpellSpell tab | — | — | Summon an elemental companion whose level scales with yours within this spell rank's range. |
| Tactician StanceMIXED | INNATE | Self | — | Shift into a tactician's stance, increasing your resistance to Root, Stun, and Incapacitate effects by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. |
| Tainted FumesDETRIMENTAL | SpellSpell tab | Single | ? seconds | Smother your target with tainted fumes, dealing 70 Poison Damage and an additional 35 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| Tangling Bonds | SpellSpell tab | — | — | Root nearby targets with tangling bonds, immobilizing them for 5 seconds. This spell shares a cooldown with others in the same line. |
| Tangling Vines | SpellSpell tab | — | — | Engulfs nearby targets with tangling vines, reducing movement speed by 50% for 10 seconds. |
| Tarantula Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a cluster of tarantulas to temporarily fight alongside you. |
| TauntDETRIMENTAL | INNATEINNATE tab | Single | Instant | Taunt your target, drawing their attention to you. This ability shares a cooldown with other Martial abilities. Must Be Facing Target. Cannot Fizzle. Can Cast While Moving. |
| Telekinetic InfusionBENEFICIAL | Spell | Single | — | Infuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 10 (L60) Physical Damage on melee attacks and a lower chance to activate Kinetic Siphon. |
| Telekinetic KnockbackDETRIMENTAL | SpellSpell tab | Single | Instant | Leverage the mind to knock your target backwards, stunning them for 3 seconds. |
| Tembror's Booming Bravado | SONGINNATE tab | Group | — | Amplify the voice of your groupmates, giving them a 20% immunity to Silence effects. |
| TenacityBENEFICIAL | Racial | Single | Instant | Become tenacious, removing all Mesmerize and Incapacitate effects and granting you immunity to them for 15 seconds. |
| Terrify the Elements | SpellSpell tab | Elemental | — | Fears an elemental for 18 seconds; damage may break the effect. |
| Terrify the Elements II | SpellSpell tab | Elemental | — | Fears an elemental for 18 seconds; damage may break the effect. |
| Terror in the ShadowsDETRIMENTAL | SpellSpell tab | PBAE | Instant | Become a terror in the shadows, causing ten nearby enemies to cower in fear for 10 seconds. |
| Thorny BarrierMIXED | Spell | Single | — | Surround your target with a thorny barrier, granting them a Damage Shield that deals 25 damage when hit for 30 minutes. |
| Thorny TunicBENEFICIAL | Spell | Self | 2.5 seconds | Wrap yourself in a thorny tunic, increasing your Armor Class by 30 and granting you a Damage Shield that deals 6 damage when hit for 1 hour. |
| Thousand Fists | INNATEINNATE tab | — | — | Channels four hits at 120% weapon-ratio damage each; may stun an off-balance target for 4 seconds. |
| ThrowDETRIMENTAL | AbilitySkill tab | Single | 1 sec | Throw a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons. |
| Thunderous Vocalization | SONGINNATE tab | Single | Instant | Release a thunderous shout at your target, dealing 38 Magic Damage plus 150% (L1) to 350% (L38) damage variance. |
| Torment | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 2 (L1) to 4 (L4) Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 2 for 1 minute. |
| Torment II | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 49 Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 5 for 30 seconds. |
| Torment III | SpellSpell tab | Single | — | Torment the mental state of your target, dealing 90 Magic Damage and decreasing their Intelligence, Wisdom, Charisma, and Mana Regeneration by 10 for 30 seconds. |
| Torpefy | SpellSpell tab | — | — | Lowers Strength, Dexterity, and Agility by 12. |
| TorpifyDETRIMENTAL | Spell | Single | — | Weaken your target, decreasing their Strength, Dexterity, and Agility by 12 for 5 minute. |
| TortureDETRIMENTAL | Spell | Single | 2 seconds | Deals Magic damage and weakens mental attributes and Mana regeneration. |
| Touch of CreationBENEFICIAL | Spell | Single | — | Bestow the touch of creation upon your target, restoring 513 Health, and an additional 235 Health every 6 seconds for 12 seconds. |
| Touch of EarthBENEFICIAL | Spell | Single | — | Bestow the touch of earth upon your target, restoring 65 Health and an additional 35 Health every 6 seconds for 12 seconds. |
| Touch of HarmonyBENEFICIAL | Spell | Single | — | Restores health immediately and provides additional healing over time. |
| Touch of HealingBENEFICIAL | SpellSpell tab | Single | — | Touch a friendly target with a touch of healing, healing them for 150 Health, and an additional 75 Health every 6 seconds for 12 seconds. Requires Line of Sight |
| Touch of LifeBENEFICIAL | Spell | Single | — | Bestow the touch of life upon your target, restoring 191 Health and an additional 115 Health every 6 seconds for 12 seconds. |
| Touch of NatureBENEFICIAL | Spell | Single Target | 2 seconds | Bestow the touch of nature upon your target, restoring 16 Health and an additional 8 Health every 6 seconds for 12 seconds. Requires line of sight. |
| Toxic DelugeDETRIMENTAL | Spell | Single | — | Shower your target with a poisonous deluge, dealing 90 Poison Damage and an additional 45 damage every 6 seconds for 30 seconds. |
| Toxicant VaporsDETRIMENTAL | SpellSpell tab | Single | ? seconds | Smother your target with toxicant vapors, dealing 190 Poison Damage and an additional 95 damage every 6 seconds for 30 seconds. Requires Line of Sight on Cast |
| TranceDETRIMENTAL | Spell | Single | — | Incapacitates a target for up to 2 minutes. |
| TranquilityBENEFICIAL | Spell | Single | 3 seconds | Increases Mana regeneration by 2. |
| Transcendent Spirit MendingBENEFICIAL | Spell | Single | 3 seconds | Mend your target, restoring 790 Health. Requires line of sight |
| Transfer StrengthBENEFICIAL | Spell | Single | — | Transfer power to your target, increasing their strength by 2 and decreasing yours by the same amount for 5 minutes. |
| TranslocateBENEFICIAL | Spell | Single | 8s | Translocate your target to their bind location. You cannot successfully teleport while encumbered |
| TraumatizeDETRIMENTAL | Spell | Single | — | Deals Magic damage and weakens mental attributes and Mana regeneration. |
| Traveler's March | SONGINNATE tab | Group | — | Inspire your party with a rousing march, increasing their Movement Speed by 25% (L5) to 75% (L60) for 18 seconds. |
| Tribal FrenzyBENEFICIAL | SpellSpell tab | Group | 2 seconds | Make your party go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 15 for 35 minutes. |
| Tribal FuryBENEFICIAL | SpellSpell tab | Group | 2 seconds | Make your party go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 10 for 35 minutes. |
| Tribal RageBENEFICIAL | SpellSpell tab | Group | 2 seconds | Make your party go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 5 for 35 minutes. |
| Tribal SpiritBENEFICIAL | SpellSpell tab | Group | 2 seconds | Make your party go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 2 for 35 minutes.. |
| Tribal Wrath | SpellSpell tab | Group | — | Make your party go berserk, increasing their Strength, Stamina, Dexterity, and Agility by 20 for 35 minutes. |
| TruestrikeBENEFICIAL | Spell | Self | Instant | Make your attacks strike true, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds. |
| Truestrike AuraBENEFICIAL | Spell | Group | — | Heighten the senses of your group, increasing their Archery, Bludgeoning, Piercing, Throwing, and Slashing by 5 and Dexterity by 1 (L1) to 15 (L60). |
| Twin Blades IDETRIMENTAL | INNATE | Single | — | Deftly strike your target with twin blades, dealing 60% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. |
| Twin Blades IIDETRIMENTAL | INNATE | Single | — | Deftly strike your target with twin blades, dealing 65% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. |
| Twin Blades IIIDETRIMENTAL | INNATE | Single | — | Deftly strike your target with twin blades, dealing 70% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. |
| Twin Blades IVDETRIMENTAL | INNATE | Single | — | Deftly strike your target with twin blades, dealing 75% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. |
| Twin Blades VDETRIMENTAL | INNATE | Single | — | Deftly strike your target with twin blades, dealing 80% Weapon Ratio Damage per equipped weapon. Additionally, if the target is bleeding from your Slice ability, deal additional damage per stack and consume the bleed effect. |
| Twisting RootsDETRIMENTAL | Spell | Single | — | Root your target with twisting tendrils, immobilizing them for 30 seconds. This spell has a chance to be removed by damage. |
| Twisting ShadowsDETRIMENTAL | Spell | Single | — | Conjure twisting shadows that grip your target, dealing 15 Corruption Damage every 6 seconds and decreasing their Movement Speed by 55% for 60 seconds. Requires line of sight |
| TyrannizeMIXED | Spell | Self | — | Tyrannize of your target, dealing 313 Magic Damage, increasing your Threat against them by 200, and decreasing their Magic Resistance by 16 for 30 seconds. |
| Unholy BulwarkBENEFICIAL | Spell | Self | Instant | Surrounds the caster with an impenetrable unholy bulwark, making them invulnerable to all attacks for 15 seconds. |
| UnificationDETRIMENTAL | Spell | Single | 3 Seconds | Placate your target, reducing their Proximity Aggro for 2 minutes. This spell can only be used outdoors. |
| Unifying Anthem | SONGINNATE tab | Single | — | Captivate your target with a unifying anthem, increasing your faction standing with them by 10000 (L1) to 20000 (L60) for 18 seconds. |
| UnityBENEFICIAL | Spell | Targeted AE | — | Placates a target and any 3 nearby entities, reducing the range of their social and proximity aggro for 2 minutes. Has no effect on an already aggroed target. |
| Unleash the LightDETRIMENTAL | INNATEINNATE tab | AOE Cone | — | Unleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds. |
| Unnerving ShoutDETRIMENTAL | Spell | Point Blank AE | Instant | Debilitate nearby targets with an unnerving shout, reducing their Physical Damage dealt by 5% for 30 seconds. This ability shares a cooldown with other Martial abilities. Requires Line of Sight. |
| Unrelenting DeadBENEFICIAL | Spell | Pet | — | Infuse your pet with unrelenting might, increasing their Attack Speed by 20% and Strength by 5 for 35 minutes. |
| Unstable BarrierBENEFICIAL | SpellSpell tab | Self | Instant | Calls on arcane magic to create an unstable barrier, absorbing 12 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. |
| Unstable Barrier IIBENEFICIAL | SpellSpell tab | Self | Instant | Calls on arcane magic to create an unstable barrier, absorbing 30 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. |
| Unstable Barrier IIIBENEFICIAL | SpellSpell tab | Self | Instant | Calls on arcane magic to create an unstable barrier, absorbing 125 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. |
| Unstable Barrier IVBENEFICIAL | SpellSpell tab | Self | Instant | Calls on arcane magic to create an unstable barrier, absorbing 300 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. |
| Unstable Barrier VBENEFICIAL | SpellSpell tab | Self | Instant | Calls on arcane magic to create an unstable barrier, absorbing 400 Damage for 15 seconds, and causing you to gain stacks of Unstable Energy, up to 5 total stacks. |
| Unstable EnergyBENEFICIAL | SpellSpell tab | Self | Instant | Unstable Energy grants 2% Melee and Spell Damage per stack to the caster, and fades after 15 seconds. This buff is applied as a Proc of the Unstable Barrier line cast by a Spellblade |
| Untamed SpiritMIXED | Spell | Pet | — | Awaken an untamed spirit within your pet, increasing their Attack Speed by 40%, Agility by 15, and granting them a chance to activate Rip on melee attacks for 35 minutes. |
| Unveil | SpellSpell tab | Single | — | Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities and sense magical auras for 35 minutes. |
| Unyielding DeadBENEFICIAL | Spell | Pet | — | Infuse your pet with unrelenting might, increasing their Attack Speed by 30% and Strength by 10 for 35 minutes. |
| Unyielding WinterDETRIMENTAL | SpellSpell tab | Single Target | 4.5 seconds | Rend your target with spiritual frost, dealing 230 Cold Damage. Requires Line of Sight. |
| Upheave the DeadBENEFICIAL | Spell | Self | — | Reanimates bones from the dead, creating a skeleton minion to serve you. Requires reagent: Bone Chips x1. Persists until death of pet or master (pet does persist through zoning). |
| UppercutDETRIMENTAL | INNATE | Single | Instant | Uppercut your target, applying a Stun for 3 seconds. |
| Vale of Zintar GateBENEFICIAL | Spell | Self | 7.0s | Teleport yourself to Vale of Zintar. You cannot successfully teleport while encumbered |
| Vale of Zintar PortalBENEFICIAL | Spell | Group | 14.0s | Send your group through a portal to Vale of Zintar. You cannot successfully teleport while encumbered |
| VampirismDETRIMENTAL | SpellSpell tab | Single | Instant | Leech the life force of your target, dealing 1 (L1) to 30 (L60) Corruption Damage and restoring your Health by the same amount. Proc effect from the Necromancer buff Aspect of Vampirism. |
| VanguardDETRIMENTAL | INNATE | Single | — | Impede enemy aggression toward your target, decreasing their Threat generation by 10% (L22) to 20% (L42) for 5 minutes. |
| Vellicosa's Fanfare | SONGINNATE tab | Single | — | Blast your target with an ominous fanfare, dealing 8 (L8) to 100 (L60) Magic Damage every 6 seconds for 18 seconds. |
| Vellicosa's Tantara | SONGINNATE tab | Single | — | Blast your target with a tremendous tantara, dealing 12 (L16) to 100 (L60) Magic Damage every 6 seconds for 18 seconds. |
| VengeanceDETRIMENTAL | Spell | Single | — | Shocks your target with divine energy, dealing 400 Holy Damage. |
| Venomous DelugeDETRIMENTAL | Spell | Single | 2.5 seconds | Shower your target with a poisonous deluge, dealing 40 Poison Damage and an additional 20 damage every 6 seconds for 30 seconds. |
| Vertigo | SpellSpell tab | Single | — | Weaken your target, decreasing their Strength, Dexterity, and Agility by 8 for 3 minutes. |
| Vespyra's Veil | SpellSpell tab | Self | — | Encircle yourself with a magical shield, increasing your maximum Health by 50, Armor Class by 15, and Magic Resistance by 15 for 1 hour. |
| Vial of SmokeBENEFICIAL | Spell | Self | Instant | Drop all aggro and enter stealth Requires a Vial of Smoke (reagent), which is sold from a poison maker. |
| Vile DelugeDETRIMENTAL | Spell | Single | — | Shower your target with a poisonous deluge, dealing 250 Poison Damage and an additional 125 damage every 6 seconds for 30 seconds. |
| Virulent VirusDETRIMENTAL | Spell | Single | ? seconds | Infect your target with a disease, dealing 125 Disease Damage every 6 seconds for 1 minute. Requires Line of Sight on Cast |
| Void StrengthDETRIMENTAL | Spell | Single | — | Extract power from your target, decreasing their Strength by 15 and increasing yours by the same amount for 5 minutes. |
| Wailing IceDETRIMENTAL | Spell | Single Target | 3.5 | Rend your target with spiritual frost, dealing 135 Cold Damage. |
| Wailing Vocalization | SONGINNATE tab | Single | Instant | Release a wailing shout at your target, dealing 29 Magic Damage plus 150% (L1) to 290% (L60) damage variance. |
| Wall of ForceMIXED | Spell | — | 5s | Summon a wall of force, immobilizing targets that attempt to pass through the affected area. |
| Ward of AccusationBENEFICIAL | Spell | Self | 1.5 seconds | Encase yourself in a ward of suspicion, absorbing 60 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 12% for 15 seconds. |
| Ward of Condemnation | Spell | Self | — | Encase yourself in a ward of condemnation, absorbing 600 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 16% for 15 seconds. |
| Ward of Inquisition | Spell | Self | — | Encase yourself in a ward of suspicion, absorbing 800 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 20% for 15 seconds. |
| Ward of Judgement | Spell | Self | — | Encase yourself in a ward of judgement, absorbing 250 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 14% for 15 seconds. |
| Ward of SuspicionBENEFICIAL | Spell | Self | 1.5 seconds | Encase yourself in a ward of suspicion, absorbing 25 damage received for 15 seconds. Additionally, when an attacker breaks the ward, their Attack Speed is decreased by 10% for 15 seconds. |
| Ward the DeadDETRIMENTAL | SpellSpell tab | Undead | 2 seconds | Repel a target undead with a blast of energy, dealing 30 Holy Damage. Requires Line of Sight |
| Ward the Elements | Spell | — | — | Wards an elemental target with elemental energy for 30 points of Magic Damage. |
| Warding Slam | INNATEINNATE tab | — | — | Upgrade Shield Slam with shield-AC damage scaling and a temporary increase to block chance. |
| Wasp Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a swarm of wasps to temporarily fight alongside you. |
| Water Pet Tier 10 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 11 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 12 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 13 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 14 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 15 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 16 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 7 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 8 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water Pet Tier 9 | Spell | — | — | Conjures a watery being composed of pure elemental energy. (Aura) Fount of Mana: Mana Regeneration 1(L1) to 6(L60). Requires: Malachite |
| Water ShieldDETRIMENTAL | Spell | — | — | An elemental shield of frigid water surrounds you, increasing Cold and Fire Resistance by 10 causing attackers to be afflicted by Chilled, reducing their Movement Speed 25%, decreasing their Electricity Resistance by 10 for 3 seconds. |
| Way of the EarthBENEFICIAL | INNATEINNATE tab | Self | Instant | Enter the Way of the Earth, increasing your Armor Class by 15%. While Way of the Earth is active, Celestial Fury is empowered to also increase your Physical Damage Reduction by 10%. |
| Way of the FlameBENEFICIAL | INNATEINNATE tab | Self | Instant | Enter the Way of the Flame, increasing your Fire Resistance by 15% and reducing Lava Damage and other Fire based Environmental Damage by 50%. |
| Way of the WaterBENEFICIAL | INNATEINNATE tab | Self | Instant | Enter the Way of the Water, increasing your Cold Resistance by 15% and Underwater Breathing by 50%. |
| Way of the WindBENEFICIAL | INNATEINNATE tab | Self | Instant | Enter the Way of the Wind increasing Movement Speed by 10%. While Way of the Wind is active, Celestial Fury is empowered to also give you a chance to proc an additional primary hand melee swing or ranged attack. |
| Weak HealBENEFICIAL | Spell | Single | 1 sec | Weakly heals the wounds of a friendly target, healing them for 6 Health. |
| Weapon ShieldBENEFICIAL | Spell | Self | Instant | Shield yourself with a weapon, reducing your Physical Damage received by 5%. Toggled stance, persists until canceled. |
| Whirling ShadowsDETRIMENTAL | Spell | Single | — | Conjure whirling shadows that grip your target, dealing 9 Corruption Damage every 6 seconds and decreasing their Movement Speed by 50% for 48 seconds. Requires line of sight |
| Whispers of Eth-esBENEFICIAL | SpellSpell tab | Single | — | Bless your target with the whispers of Eth-es, increasing their Mana Regeneration by 400% for 24 seconds. Requires Line of Sight |
| Whistling ShotDETRIMENTAL | AbilityINNATE tab | Single | — | Fire a whistling shot at your target, dealing 90% Weapon Damage plus 1 (L1) to 20 (L60) Physical Damage, and increasing Threat by 25 (L1) to 250 (L60). This ability requires a bow and arrows. |
| Whistling Slash I | SONGINNATE tab | Single target / self buff | Instant | Whistle an invigorating tune as you slash at your target, dealing 100% Weapon Ratio Damage and increasing your Strength by 5 for 30 seconds. |
| Whistling Slash II | SONGINNATE tab | Single target / self buff | Instant | Whistle an invigorating tune as you slash at your target, dealing 105% Weapon Ratio Damage and increasing your Haste by 20% as well as your Strength and Armor Class by 5 for 30 seconds. |
| Whistling Slash III | SONGINNATE tab | Single target / self buff | Instant | Whistle an invigorating tune as you slash at your target, dealing 110% Weapon Ratio Damage and increasing your Haste by 30% as well as your Strength and Armor Class by 10 for 30 seconds. |
| Whistling Slash IV | SONGINNATE tab | Single target / self buff | Instant | Whistle an invigorating tune as you slash at your target, dealing 115% Weapon Ratio Damage and increasing your Haste by 40% as well as your Strength and Armor Class by 20 for 30 seconds. |
| Wind StyleBENEFICIAL | INNATE | Self | — | Assume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled. |
| WindblastDETRIMENTAL | Spell | Single | — | Blast your target with buffeting winds, dealing 581 Magic Damage and interrupting their casting. |
| Winged SwarmDETRIMENTAL | Spell | Single | — | Engulf your target with a winged swarm, dealing 30 Poison Damage every 6 seconds for 60 Seconds. Requires Line of Sight on Cast |
| Winter's BiteDETRIMENTAL | Spell | Single | — | Freeze your target with winter's bite, dealing 44 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Embers line, this spell gains a damage bonus. |
| Winter's ChillDETRIMENTAL | Spell | Single | — | Freeze your target with winter's chill, dealing 12 Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. Additionally, if the target is under the effect of any spell in the Restore line, this spell gains a damage bonus. |
| Winter's FuryDETRIMENTAL | Spell | Single | — | Freeze your target with winter's fury, dealing 141 (L1.52) to 200 (L1.63) Cold Damage and decreasing their Movement Speed by 15% for 3 seconds. |
| Winter's WrathDETRIMENTAL | Spell | Single | — | Freeze your target with winter's wrath, dealing 298 (L1.44) to 340 (L1.5) Cold Damage and decreasing their Movement Speed by 25% for 3 seconds. |
| Wintery EmbraceDETRIMENTAL | Ability | Single | — | Slows your enemies Attack Speed by 4% per application, stacking up to 5 times for 30 seconds. Secondary slow. Does not stack with other secondary slows. Stacks up to 5 times. |
| WisdomBENEFICIAL | Spell | Single | — | Increases Wisdom by 10. |
| Wolf FormBENEFICIAL | Spell | Self | — | Shapeshift into a wolf, increasing your Movement Speed by 46% (L8) to 60% (L50) for 1 hour. This spell can only be used outdoors. |
| Wolf PackBENEFICIAL | SpellSpell tab | Party | — | Shapeshift your party into a pack of wolves, increasing their Movement Speed by 40% at level 8 to 60% at level 60 for 5 minutes. Outdoors only. |
| Wolf Spirit Pet Tier 1BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 2BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 3BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 4BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 5BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 6BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 7BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Spirit Pet Tier 8BENEFICIAL | SpellSpell tab | Self | — | Summons a Wolf Spirit to serve you. Persists until death of pet or master. Persists until death of pet or master (pet does persist through zoning). |
| Wolf Swarm Pet Tier 1 | SpellSpell tab | Single | 1 second | Entreat the wild, calling forth a pack of wolves to temporarily fight alongside you. |
| WoodskinBENEFICIAL | SpellSpell tab | Single | 4 seconds | Grant your target skin as hard as wood, increasing their Armor Class by 5 for 35 minutes. Requires line of sight |
| ZealBENEFICIAL | SpellSpell tab | Single | — | Grants 40% to 45% Primary Haste. |
| Zombie Pet Tier 1BENEFICIAL | Spell | Self | 6 sec | Reanimates flesh from the dead, creating a zombie minion to serve you. Requires reagent: Zombie Skin x1. Persists until death of pet or master (pet does persist through zoning). |
| Zombie Pet Tier 10 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 11 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 12 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 13 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 14 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 15 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. |
| Zombie Pet Tier 16 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 2 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 3 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 4 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 5 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 6 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 7 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 8 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
| Zombie Pet Tier 9 | Spell | — | — | Reanimates bodies from the dead, creating a Zombie minion to serve you. This pet uses Unnerving Wail. Persists until death of pet or master. Requires Zombie Skin. |
No spells or abilities match that filter.