Minimum level 1

Rogue Starter Quest (Night Harbor)

Read Torn Note you start with as a new Rogue character:

Starts with Sinastin Aspenleaf · Night Harbor · Rogue

Rewards

Lamplighter's Ring

Complete the early Lamplighter errands; this ring can be exchanged on the rival route.

Roofstrider's Ring

Choice B only: complete the rival route and exchange the Lamplighter's Ring with Tinka.

Faction changes

Priests of HaradrelLowersUnconfirmed

Gaming view

Walkthrough

1

Join the Lamplighters

Bring your Torn Note to Sinastin and collect the list of names.

GIVE Give Torn Note to Sinastin Aspenleaf. 1 × Torn Note · Sinastin Aspenleaf · Night Harbor
RECEIVE You receive Sinastin's List of Names Sinastin Aspenleaf. 1 × Sinastin's List of Names · Sinastin Aspenleaf · Night Harbor
Show dialogue (9 entries)
Game
You gain experience!!
Sinastin Aspenleaf examines the note.
Ah yes... welcome to my humble organization. The Lamplighters are honored to add such a...
Sinastin Aspenleaf looks at you for a moment and appears to think.
...wonderful find, such as yourself, to our roster.
The note you just handed me means that, while you may be new, you're already trusted enough to start earning your keep.
Sinastin Aspenleaf snickered to himself when he said the word trusted.
The courier I was going to send out today is no longer with us. So, please take list and read the names written therein. Let me know if you have any questions about these people.
Sinastin Aspenleaf smiles at you with a perfect, but unpleasant smile.
2

Collect Albrecht's delivery notes

Bring Albrecht the list and collect the six sealed notes and courier bag.

RECEIVE You receive Small Courier Bag from Albrecht. 1 × Small Courier Bag · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Bakari from Albrecht. 1 × Sealed Note for Bakari · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Mafeed from Albrecht. 1 × Sealed Note for Mafeed · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Dilshad from Albrecht. 1 × Sealed Note for Dilshad · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Nerida from Albrecht. 1 × Sealed Note for Nerida · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Eilionoir from Albrecht. 1 × Sealed Note for Eilionoir · Albrecht · Night Harbor
RECEIVE You receive Sealed Note for Andreu from Albrecht. 1 × Sealed Note for Andreu · Albrecht · Night Harbor
RECEIVE You receive Sinastin's List of Names from Albrecht. 1 × Sinastin's List of Names · Albrecht · Night Harbor
Show dialogue (8 entries)
Now, show that note to Albrecht on the way out. He'll give you what you need.
Once you have gathered all of our gifts, take the bag to Albrecht to inventory and bring the receipt to me when he's finished.
Game
You are tasked with retrieving items from six NPCs across Night Harbor. Read Sinastin's List of Names and then give it to Albrecht in the next room.
Albrecht looks at the note and hands over a bag and several seal notes.
Toss those sealed notes into the bag I gave you and don't try to open them. Nor should you open the packages you get in return. Nosey people don't fare well here.
Well, my new friend. I wish you the best of luck.
I hope you last longer than the last guy.
Oh, and here's your list of names back.
3

Begin the delivery circuit

Follow the list of recipients and obtain their requested returns; this section includes Captain Eilionoir.

TRAVEL Go and locate the following NPCs and retrieve the requested items. · Night Harbor
RECEIVE You receive Sealed Scroll from Captain Eilionoir · Captain Eilionoir · Night Harbor
RECEIVE You receive Twilight Bay Rum from Captain Eilionoir 1 × Twilight Bay Rum · Captain Eilionoir · Night Harbor
Show dialogue (12 entries)
Game
Customs Inspector Bakari
Game
Located in the Harbor by the Harbormaster Daoud.
Game
Captain Eilionoir
Game
Located in "The Changing of the Guard". A bar on the ramp down when leaving Sageside heading towards west gate. An off duty guard is outside.
Game
You gain experience!!
Captain Eilionoir takes the note and quickly places it out of sight under the bar.
Captain Eilionoir sighs with a frown.
Captain Eilionoir glances around before speaking.
There are a lot of new faces since my time in the City Watch. Some of them are taking a little longer to warm up to me, but soon I'll have another roster ready to go.
Now drink this and get out of here before anyone gets suspicious.
Game
Nerida Thinblade
Game
Located in the "Spirit Tap," a bar in the Black Feather Bazaar (in the Necropolis area).
4

Deliver Nerida's note

Exchange her sealed note for the requested parcel.

GIVE Hand Nerida Thinblade the Sealed Note for Nerida. 1 × Sealed Note for Nerida · Nerida Thinblade · Night Harbor
RECEIVE You receive Small Wrapped Box from Nerida Thinblade · Nerida Thinblade · Night Harbor
RECEIVE You receive Black Feather Whiskey from Nerida Thinblade · Nerida Thinblade · Night Harbor
Show dialogue (10 entries)
Game
You gain experience!!
Nerida Thinblade reads through the note, then tosses it under the bar.
Nerida Thinblade smiles at you wickedly, her eyes briefly wide with amusement.
Well, that contained an interesting enough proposition.
Give this to your master, he'll be happy I got it back in one piece. Make sure it arrives that way.
And, my new friend, here's a drunk for the walk back.
Game
Dilshad Abolfazl
Game
Located in the Tannery.
Game
Guard Andreu
Game
Overlooking the Naval Shipyard (near the garrison) during the day.
5

Finish the delivery circuit

Deliver the remaining notes to the listed recipients. Keep the six requested return items and combine them in the courier bag.

GIVE Hand Guard Andreu the Sealed Note for Andreu. 1 × Sealed Note for Andreu · Albrecht · Night Harbor
RECEIVE You receive Small Iron Key from Guard Andreu · Night Harbor
Show dialogue (22 entries)
Game
You gain experience!!
Action
Guard Andreu glances around and quickly tucks the note into his tunic.
Action
Guard Andreu motions for you to lean closer.
Action
Guard Andreu stubly slips you a key.
Guard Andreu
Now piss off.
Guard Andreu
Maheed the Butcher
Guard Andreu
Located in the Night Market.
Guard Andreu
When you have collected all six items combine them inside the Small Courier Bag. Turn in the combined Small Courier Bag to Albrecht.
Game
You gain experience!!
Albrecht dumps the bag's contents on the table and opens the packages.
One hand. Check. Wait.. is the tattoo..
Albrecht turns the hand over.
Oh! There it is. Check.
A bar of gold...
Albrecht weighs the gold.
Check.
Albrecht examines Nerida's package.
Umbral transducer. Good to see you again. Check.
Albrecht scans Eilionoir's scroll.
Well that means a change of plans, but... guard schedule. Check.
Albrecht dumps the contents of Bakari's pouch.
Oh my!
6

Report the completed deliveries

Return the combined courier bag to Albrecht, then take his receipt to Sinastin.

RECEIVE You receive Albrecht's Receipt from Albrecht. 1 × Albrecht's Receipt · Albrecht · Night Harbor
GIVE Give the receipt to Sinastin · Sinastin Aspenleaf · Night Harbor
RECEIVE You receive Sinastan's Note from Sinastin Aspenleaf 1 × Sinastan's Note · Sinastin Aspenleaf · Night Harbor
Show dialogue (14 entries)
Albrecht holds a red gem up to the light.
Rubies, Check.
Albrecht reaches for the key, but appears to swap it with a key he had hidden in his palm.
Albrecht shifts his eyes to you for a moment, before looking back to his ledger.
The tower key. Check.
Well, it looks like everything is accounted for. Take the receipt to Sinastin... and keep your mouth shut.
Game
Sinastin takes the receipt and reads it carefully.
Well it looks like we've received everything we expected. I trust that everything went smoothly.
I'd like for you to deliver the list to Irfan. You probably saw him on the way in.
If you're unfamiliar with our formidable friend... well, to put it simply, he's an avatar of violence. He may not be as sneaky as some of the others, but he is absolute in his loyalty.
Irfan is not 'sneaky peaky' like you and many others within our organization. Irfan is an avatar of violence. But, he is absolute in his loyalty.
...And loyalty is a good trait to have around here. I'd advise against crossing me.
Sinastin Aspenleaf stares at you coldly for a moment, then suddenly smiles.
Off with you, then! You don't want to keep Irfan waiting... he isn't known for his patience.
7

Meet Irfan Raz

Give Irfan Sinastin's note outside the Illuminators' Guild and collect his dagger and parchment.

GIVE Give the note to Irfan Raz, located right outside the Illuminators' Guild. · Irfan Raz · Night Harbor
RECEIVE You receive Irfan's Dagger from Irfan Raz 1 × Irfan's Dagger · Irfan Raz · Night Harbor
RECEIVE You receive Irfan's Parchment from Irfan Raz. 1 × Irfan's Parchment · Irfan Raz · Night Harbor
Show dialogue (7 entries)
Irfan Raz glances at the list and then tucks it away.
You'll need this, so hang on to it.
Sinastin needs you to do three things for him.
If you are caught by the guards, you'll not speak of this work. If you do, we will know. Understand?
Irfan Raz looks at you with a vaguely threatening expression.
I'll take that as a yes. Bring this parchment to Stumpy at one of his posts in the market. He has the first job for you.
When you're done, return to me my dagger to me, along with proof you have completed the task.
8

Find Stumpy

Give Stumpy the parchment; check the Night Market stalls and nearby bridge if he has moved.

GIVE Give Irfan's Parchment to Stumpy the Whistler, standing by the cobbler in the Night Market. He can also be in the left stall when entering Night Market from the west bank. Rumor is he roams at times. Be sure to look around the bridge to Twilight Harbor as you leave the South East corner of Night Market. 1 × Irfan's Parchment · Stumpy the Whistler · Night Harbor
RECEIVE You receive a Piece of Parchment from Stumpy the Whistler. 1 × Piece of Parchment · Stumpy the Whistler · Night Harbor
Show dialogue (9 entries)
Game
stumpy by night market
Stumpy the Whistler looks at the writing on the parchment, then shakes his head with a sigh.
Stumpy the Whistler pulls out his quill and begins to sketch something.
Stumpy the Whistler shows you a crude drawing of the god Haradrel and a dagger prying a gem from its face.
Stumpy the Whistler points at the drawing, then to you.
Stumpy the Whistler scribbles a new image of a small tower on top of what looks like the Steel Talons Garrison.
Stumpy the Whistler continues drawing, this time of a building with the words Sproggets' Adventuring Goods.
Stumpy the Whistler finally jots down a picture of a grappling hook on the parchment's corner, then tears it off.
Stumpy the Whistler hands it to you and motions for you to give it to Sproggets.
9

Collect the grappling hook

Bring the Piece of Parchment to Sproggets near the northwest Night Market entrance.

GIVE Give the Piece of Parchment to Sproggets Bedsprings, located in the shop next to the northwest entrance to the Night Market. 1 × Piece of Parchment · Sproggets Bedsprings · Night Harbor
RECEIVE You receive Worn Grappling Hook from Sproggets Bedsprings. 1 × Worn Grappling Hook · Sproggets Bedsprings · Night Harbor
Show dialogue (6 entries)
Sproggets Bedsprings glances over the illustration of the piece of parchment.
Sproggets Bedsprings purses his lips, then sighs deeply.
Okay, I'll give you the goods. But you didn't get it from me.
I'm neutral in all of this... just an innocent gnome trying to earn some coin.
Do you even know how to use this thing? Look for a good place to climb, throw the grappling hook, then climb. That's all there is to it. Look, throw, and away you go.
Now, out with ya! ...But maybe bring it back when you're done with it.
10

Steal the statue's bloodstone eye

Reach the garrison roof, throw the grappling hook at the wall, and pry the eye while holding Irfan's Dagger.

Do not drop into the lower room before using /pry eye.

TRAVEL Go to the Steel Talons Garrison onto the roof of the southern structure overlooking the west gate newbie yard. There is a small tower-like section with no roof. · Night Harbor
COMMAND /Look at the base of the tower for the message, Enter command /look · Night Harbor
COMMAND While holding the grappling hook "/throw wall" Enter command /throw wall · Night Harbor
COMMAND Drop down into the tower.(DONT drop into room below until you /pry eye) You will see a statue below you. While holding your Irfan's Dagger] type "/pry eye" Enter command /pry eye 1 × Irfan's Dagger · Night Harbor
RECEIVE You receive Haradrel's Bloodstone Eye 1 × Haradrel's Bloodstone Eye · Night Harbor
Show dialogue (7 entries)
Game
Steel Talons Garrison roof tower, where you use the grappling hook.
Game
You feel you could climb this wall with the proper equipment.
Game
You begin to ascend the wall...
Game
After a few brief seconds you will see
Game
You reached the top of the wall.
Game
You pry the bloodstone free from the statue.
Game
Your faction standing with the Priests of Haradrel got worse.
11

Report the theft and consult Wallace

Return the eye and dagger to Irfan, then show the dagger to Whispering Wallace.

GIVE Give the Haradrel's Bloodstone Eye and Irfan's Dagger to Irfan Raz. 1 × Haradrel's Bloodstone Eye 1 × Irfan's Dagger · Irfan Raz · Night Harbor
RECEIVE You receive Irfan's Dagger from Irfan Raz. 1 × Irfan's Dagger · Irfan Raz · Night Harbor
GIVE Give Irfan's Dagger to Whispering Wallace. 1 × Irfan's Dagger · Whispering Wallace · Night Harbor
RECEIVE You receive Irfan's Dagger from Whispering Wallace 1 × Irfan's Dagger · Whispering Wallace · Night Harbor
Show dialogue (13 entries)
Irfan Raz rolls the gem around in his hand and almost appears to smirk.
Let's hope you didn't just catch notice of the God of War.
For your next job, pay a visit to Whispering Wallace at the Shaded Bloom Inn. He'll be drinking there at night. Show him my dagger so he knows I sent you.
And like before, return with my dagger and proof of your deed.
Whispering Wallace looks around quickly and motions for you to speak softly.
I've gathered word that Pasha Patrice has a special guest at her compound. The guest is an emissary from Tarellon who's travelling through Night Harbor under Patrice's protection.
Let's just say it would be very embarrassing to her and her operation if this guest winds up dead.
They've given the emissary a room for the night on the second floor of the compound, just past the room where our fake 'Pasha' likes to hold court toward the end of the day.
Whispering Wallace pauses for a moment and looks at you, as though realizing something.
You're new, so you may not know about the compound. It's in the eastern corner of the market. On the right as you're leaving, just before the bridge. Sometimes Stumpy posts up across from it.
The boss is pissed that she set up shop so close to us, so he'll be happy when you pull this off.
You'll probably want this dagger back. When the job's done, return it to Irfan with proof of the deed.
Good hunting.
12

Intercept the nighttime emissary

Enter the Claw Compound via the rooftops between 3 AM and 6 AM. Recover Fine Leather Courier Bag and return it with the dagger.

This step involves combat and timed rooftop access.

TRAVEL Go to the compound described to survey the area and plan your attack. On the west side of the building, you will see a fountain. The attack must happen at night ( between 3a.m. and 6a.m.) when the emissary is in her room. You will need to jump across from a nearby 2nd floor building to get access. You can get on top of the city wall from behind the bathhouse. Run on the wall towards Night Market. When you see the fountain on your left, the building you're looking for will be next. Jump down from the wall on to the closest building. Jump the gap over to the 2nd floor of the Claw Compound. Find the emissary's room behind a closed door. Kill an emissary and loot her Fine Leather Courier Bag and return it along with the dagger to Irfan Raz. 1 × Fine Leather Courier Bag · Night Harbor
RECEIVE You receive Irfan's Dagger from Irfan Raz. 1 × Irfan's Dagger · Irfan Raz · Night Harbor
Show dialogue (5 entries)
Irfan Raz takes the bag and almost seems to chuckle.
The last job is from me. There's a camp of smugglers along the coast to the west of here.
You'll find a man named Toma there. He's in charge. He needs to die. I want the ring he wears as proof.
Irfan Raz deftly flips his dagger back to you.
You might find this handy once again.
13

Recover Toma's signet ring

Hunt Toma the Two-Faced at the Shaded Dunes smuggler camp. Return his ring and the dagger.

The source recommends level 7–8; smugglers become wererats at night.

RECEIVE You receive Haradrel's Bloodstone Eye, Toma's Signet Ring, and Fine Leather Courier Bag from Irfan Raz.. 1 × Fine Leather Courier Bag 1 × Haradrel's Bloodstone Eye 1 × Toma's Signet Ring · Irfan Raz · Shaded Dunes
Show dialogue (7 entries)
Game
Recommended level: 7-8 - Go to Shaded Dunes along the coast to the smuggler/wererat camp and kill Toma the Two-Faced and loot Toma's Signet Ring. Turn ring and Irfan's Dagger into Irfan Raz.
You got the rat man's ring! His death will show the rest of Vermahn's crew whose territory they're in... not that his thrall has much choice in the matter.
Irfan Raz spits.
Take these to our little bookkeeper upstairs.
Don't neglect to slide him my dagger... point first.
Irfan Raz laughs.
So he knows I sent you.
14

Turn the evidence in to Albrecht and Sinastin

Give Albrecht the eye, ring, dagger, and courier bag. Follow his receipts and notes to claim the Lamplighter's Ring and next courier bag.

GIVE Turn in Haradrel's Bloodstone Eye, Toma's Signet Ring, Irfan's Dagger, and Fine Leather Courier Bag to Albrecht. 1 × Fine Leather Courier Bag 1 × Haradrel's Bloodstone Eye 1 × Irfan's Dagger 1 × Toma's Signet Ring · Albrecht · Night Harbor
RECEIVE You receive Irfan's Dagger from Albrecht. 1 × Irfan's Dagger · Albrecht · Night Harbor
RECEIVE You receive Ring Receipt from Albrecht. 1 × Ring Receipt · Albrecht · Night Harbor
RECEIVE You receive Albrecht's Note from Albrecht. 1 × Albrecht's Note · Albrecht · Night Harbor
RECEIVE You receive Lamplighter's Ring from Sinastin Aspenleaf. 1 × Lamplighter's Ring · Sinastin Aspenleaf · Night Harbor
RECEIVE You receive a Black Leather Courier Bag. 1 × Black Leather Courier Bag · Albrecht · Night Harbor
Show dialogue (25 entries)
Game
Take these to Albrecht who is just upstairs from Irfan Raz.
Game
You gain experience!!
Albrecht looks over the items as you set them on the table.
You can have this one back. I don't know where he finds all of them...
Albrecht picks up the bloodstone with a pair of jeweler's tongs.
You can never be too careful with defiling the likeness of a god.
Albrecht drops the bloodstone into a black box and tucks it away.
Albrecht unlocks the emissary's bag with a small key, then looks inside.
Well, several people will be upset to see the emissary dead... including our little pretend Pasha. But that's her problem to deal with now.
Good work. She's almost as hideous as some other people I know.
Albrecht stiffens up, realizing what he just said out loud.
Albrecht quickly glances over toward Sinastin's room.
Albrecht shakes his head, refocusing on his task, then picks up the ring.
Filthy business, this lot. Like a nest of vipers and rats, constantly biting each other.
Well, here you are. Take this receipt to Sinastin.
Albrecht motions for you to lean close.
You seem decent enough. Take this note to Elmswood at the Spirit Tap. If I'm not wrong about you, you might want to hear what he's got to say. If I'm wrong, we never spoke.
Wrap things up with Sinastin first, then go to the Spirit Tasp before you do anything more for him. You'll understand more when you speak to Elmswood.
First, take the Ring Receipt to Sinastin Aspenleaf in the next room. It gets you experience and Lamplighter's Ring.
Second, take the Albrecht's Note to Elmswood at the Spirit Tap in the Dark Bazaar.
Game
You gain experience!!
Sinastin Aspenleaf scans the receipt, then looks at you.
Very well done. I see you brought back one of the rat's rings, too.
Did you keep the finger you found it on? ...Actually, never mind that. Here's a nicer ring for your troubles. It would seem that you're a Lamplighter after all.
Which means... I've got another job for you. Take this bag. There are a few things I'd like you to retrieve for me.
15

Accept the journal and amulet assignment

Recover the amulet and journal. The completed bag has two competing faction destinations.

SAY Speak with Sinastin Aspenleaf. Enter command /say What things? · Sinastin Aspenleaf · Night Harbor
Show dialogue (7 entries)
You say
You enter/say What things?
The tomb just outside of town is said to contain a wealth of interesting artifacts. I've learned that one of our rivals, Jamee Langris, is attempting to recover an amulet for a client of his. It supposedly allows the wearer to commune with spirits.
The previous amulet bearer entered the tomb to speak with a certain female spirit... but she put a quick end to him. Find her, and I bet you'll find the amulet.
The other thing I need can be found at the archaeological site in Shaded Dunes. I'm very curious about the activities of the head researcher there... a fellow named Aashir.
Sneak into the site after dark and see if you can find his documentation. He's bound to have a journal or something similar to log their findings.
On that note, I've heard that a group of cultists has been poking around there lately. Don't let them get to it first.
Place both items in the bag and bring it directly to me. Don't involve Albrecht this time.
16

Optional: investigate a rival crew

Speak to Elmswood at the Spirit Tap in the Dark Bazaar to learn about an alternative allegiance.

RECEIVE You receive Albrecht's Note from Elmswood. 1 × Albrecht's Note · Elmswood · Night Harbor
Show dialogue (7 entries)
Elmswood can be found at the Spirit Tap in the Dark Bazaar just to the left of Nerida.
Elmswood rubs his thumb across the surface of the note and smiles.
Well then... the dwarf has finally gathered some courage.
He sent you to me... to betray his master. How do you feel about that?
Elmswood squints at you for a moment.
If you don't like it, you'd be wise to keep your mouth shut. Sure, you could rat the dwarf out to Sinastin, but you'd be a food to think he won't suspect you too.
But... if you're interested in running with a less 'despicable' crew, then take this note to the fishing camp just outside the city. Someone will meet you there at midnight.
17

Optional: meet Selyst at midnight

Bring the note to the Shaded Dunes fishing village at midnight. Read her warning before choosing this route.

The rival route may cause hostility with the Lamplighters; exact faction consequences remain unconfirmed.

GIVE At midnight, give Albrecht's Note to Selyst Surecoin in the Shaded Dunes fishing village. 1 × Albrecht's Note · Selyst Surecoin · Shaded Dunes
Show dialogue (9 entries)
Game
Take Albrecht's Note to the fishing village inside the Shaded Dunes near the young crocodiles. The village is south of Night Harbor, along the waters edge. Give the note to Selyst Surecoin when she spawns exactly at 12am game time.
Selyst Surecoin rubs the tips of her fingers across the note.
Elmswood said he was sending someone... and the note is real enough.
We run with Tinka Roofstrider's crew. She despises Sinastin, so the bag he gave you and the items he wanted in it... we want them.
That pointy dung pile of an elf won't be too pleased if you do this for us, so you'd better think carefully about it.
If you choose to run with us, you'll have a bounty on your head as well... and I'm sure you've seen what Irfan and the other Lamplighters are capable of. Hells, you've likely had to do some of it yourself.
So, ask your questions now. If you decide to move forward with us, fetch the items and bring me the bag.
You know when and where to find me.
Need more information. Split factions and possibly KoS to Rogue's guild if this path is followed?
18

Recover and pack the journal and amulet

Obtain the Engraved Amulet from High Marshal Fionna and collect the journal plus pages 4, 17, 37, 42, 70 and 76 from cultists. Combine the pages in the journal, then combine the completed journal and amulet in the Black Leather Courier Bag.

The source recommends level 15. Cultists are documented near Ancient Crypt at night and in the hidden tunnel beyond the North Gate farm.

COMBINE Combine the 6 Aashir Journal pages in the Aashir's Journal. It will turn into a completed Aashir's Journal. 1 × Aashir's Journal
COMBINE Combine both the completed Aashir's Journal and the Engraved Amulet into the Black Leather Courier Bag and it'll turn into a completed Black Leather Courier Bag. 1 × Aashir's Journal 1 × Black Leather Courier Bag
Show dialogue (8 entries)
Game
Recommended level: 15 - Enter Tomb of the Last Wyrmsbane and head down to High Marshal Fionna. Fionna is the spirit that Sinastin Aspenleaf references. Kill Fionna and obtain the Engraved Amulet. The amulet is an occasional dropped item and it is the first item needed. For the second item, you will need to kill a cultist and collect a 6-slot Aashir's Journal, and 6 Aashir journal pages:
Game
Aashir's Journal Page 4
Game
Aashir's Journal Page 17
Game
Aashir's Journal Page 37
Game
Aashir's Journal Page 42
Game
Aashir's Journal Page 70
Game
Aashir's Journal Page 76
Game
The cultist can be found at night near the Ancient Crypt entrance or under a hidden tunnel beyond the farm just outside of North Gate Night's Harbor.
19

Choice A: stay with the Lamplighters

Return the completed bag to Sinastin for Mark of the Lamplighters.

Choose this route OR the rival route below, not both.

GIVE Turn in combined Black Leather Courier Bag to Sinastin Aspenleaf 1 × Black Leather Courier Bag · Sinastin Aspenleaf · Night Harbor
RECEIVE You receive Mark of the Lamplighters from Sinastin Aspenleaf. 1 × Mark of the Lamplighters · Sinastin Aspenleaf · Night Harbor
Show dialogue (5 entries)
Fantastic Work.
Sinastin Aspenleaf smiles broadly while looking at the amulet.
This will certanly leave Langris in a bind. It's not often that he fails to fulfill a request... pity.
As for the journal, I look forward to seeing what opportunities it has for us.
For now, take some time off. You've earned it, and... you've pleased me.
20

Choice B: join the rival crew

Instead of Sinastin, give the completed bag to Selyst. Take the returned bag to Tinka.

Alternative to Choice A; potentially hostile faction consequences.

GIVE Hand the combined Black Leather Courier Bag to Selyst Surecoin. 1 × Black Leather Courier Bag · Selyst Surecoin · Shaded Dunes
RECEIVE You receive Black Leather Courier Bag from Selyst Surecoin. 1 × Black Leather Courier Bag · Selyst Surecoin · Shaded Dunes
Show dialogue (5 entries)
Well, well... for better or worse, it looks like you've got a new crew to meet! We've got a couple of safehouses in the Bends.
Selyst Surecoin shrugs.
Sure, it's a little dangerous there for outsiders, but it's fun once you know your way around.
Take the bag to Tinka. She'll be expecting you. You'll find her observing the courtyard, just inside the main gate to Riverbend.
Oh, and just so you know, you made the right choice.
21

Choice B: deliver the bag to Tinka

Give Tinka the returned bag. If you have the Lamplighter's Ring, exchange it for Roofstrider's Ring.

Continue here only after choosing Selyst's route.

GIVE Give the Black Leather Courier Bag to Tinka Roofstrider. 1 × Black Leather Courier Bag · Tinka Roofstrider · Night Harbor
GIVE Hand Tinka Roofstrider Lamplighter's Ring 1 × Lamplighter's Ring · Tinka Roofstrider · Night Harbor
RECEIVE You receive Roofstrider's Ring from Tinka Roofstrider. 1 × Roofstrider's Ring · Tinka Roofstrider · Night Harbor
Show dialogue (6 entries)
We were hoping you'd make the right choice. Welcome to the crew!
I'll have something you can help with soon. In the meantime, if Sinastin gave you one of his gaudy rings, hand it over and we'll give you something classy.
Otherwise, feel free to poke around and meet the crew.
Yep, that's the one. Trashy, isn't it?
Tinka Roofstrider pockets the ring.
Here, this is much better.

Quest stages

Rogue Initiation Quest rewardsIrfan's Dagger

Irfan's Dagger

Turn in to Sinastin Aspenleaf in Night Harbor.

Required

    Rewards

    Lamplighter's RingLamplighter's Ring

    Complete the early Lamplighter errands; this ring can be exchanged on the rival route.

    Turn in to .

    Required

      Rewards

      Mark of the LamplightersMark of the Lamplighters

      Choice A only: return the journal-and-amulet bag to Sinastin.

      Turn in to .

      Required

        Rewards

        Roofstrider's RingRoofstrider's Ring

        Choice B only: complete the rival route and exchange the Lamplighter's Ring with Tinka.

        Turn in to .

        Required

          Rewards

          Connected world

          NPCs

          Zones

          View wiki source · revision 56736