Minimum level 1

Spellblade Starter Quest (Night Harbor)

Deliver your Torn Note and take it onward to Njau. Follow the ordered walkthrough below for the documented training, errands, and rewards.

Starts with Jaffar Jhaym · Night Harbor · Spellblade

Rewards

Gaming view

Walkthrough

1

Report to Jaffar

Deliver your Torn Note and take it onward to Njau.

GIVE Give Torn Note to Jaffar Jhaym. 1 × Torn Note · Jaffar Jhaym · Night Harbor
RECEIVE You receive Torn Note from Jaffar Jhaym. 1 × Torn Note · Jaffar Jhaym · Night Harbor
Show dialogue (7 entries)
Game
You gain experience!!
Jaffar Jhaym examines your note and then smiles broadly at you.
Very well met! Welcome to the Spellbinders Spire!
While I will not be training you myself, I'm always excited to meet one of our new Spellblades!
I am sure we will get better acquainted in the days to come, but for now, you will be under the tutelage of Master Njau Hansou. You likely passed him in the training yard on your way up.
Take your note to Njau, he will know what to do from there.
Jaffar Jhaym bows slightly with a smile.
2

Collect Njau's bone bag

Give Njau the note and collect the bag.

GIVE Give Torn Note to Njau Hansou. 1 × Torn Note · Njau Hansou · Night Harbor
RECEIVE You receive Njau's Bone Bag from Njau Hansou.' 1 × Njau's Bone Bag · Njau Hansou · Night Harbor
Show dialogue (6 entries)
Njau Hansou nods at you in a welcoming manner.
I take it you've spoken to Jaffar already... wonderful! Let us start then.
We will test your proficiency with the most basic weapon infusion... the arcane infusion. This task will serve several purposes, though.
As you likely know, we at the Spire investigate the misuse of magic in Night Harbor... but there is also a form of Corruption at play in this entire region of Azuur. We wish to learn more.
You are to take this bag, fill it with the remains of the undead you find in the desert and then seal it. Should you correctly infuse your weapon, the remains you find shall bear the charred makings of a successful strike.
Njau Hansou sends you off with a sharp nod.
3

Gather scorched bones

Combine six Scorched Skeletal Remains in Njau's Bone Bag and show him the completed bag.

KILL Kill skeletons outside the gates of Night Harbor (or in the Concourse of Souls) for Scorched Skeletal Remains. 1 × Scorched Skeletal Remains · Night Harbor
COMBINE Combine 6 Scorched Skeletal Remains within the Njau's Bone Bag to acquire the Bag of Scorched Bones 1 × Bag of Scorched Bones 1 × Njau's Bone Bag 6 × Scorched Skeletal Remains · Night Harbor
GIVE Give the Bag of Scorched Bones to Njau Hansou 1 × Bag of Scorched Bones · Njau Hansou · Night Harbor
RECEIVE You receive Bag of Scorched Bones from Njau Hansou. 1 × Bag of Scorched Bones · Njau Hansou · Night Harbor
Show dialogue (7 entries)
Game
Option: Since you cannot advance to next step until you are much higher level, you could skip the combine and keep the handy 6-slot bag until you are ready to continue.
Game
You gain experience!!
Njau Hansou nods in an appreciative manner, while through the bag.
This is excellent work. I can tell your proficiency with a blade leaves nothing to be desired. You are a welcome addition to our ranks.
Please deliver the bag to Buckmarr in the Concourse of Souls. You will find it in the necropolis to the west of here. It is rather hard to miss its ominous green glow...
Njau Hansou smiles.
Buckmarr can be somewhat irritating, but I trust him. So, please bring me any updates he may have for us.
4

Consult Buckmarr

Give Buckmarr the Bag of Scorched Bones and collect his research.

GIVE Give the Bag of Scorched Bones to Buckmarr Gorstagg 1 × Bag of Scorched Bones · Buckmarr Gorstagg · Night Harbor
RECEIVE You receive Buckmarr's Research from Buckmarr Gorstagg. 1 × Buckmarr's Research · Buckmarr Gorstagg · Night Harbor
Show dialogue (6 entries)
Game
You gain experience!!
Buckmarr Gorstagg looks through the bag, then at you.
Well, these are interesting scorch marks. I suppose that's what you people are in the habit of doing. However, I find it interesting that both of our guilds are in the business of keeping magical things in check for the city, yet take such wildly different approaches.
Buckmarr Gorstagg thinks for a moment.
If the council put me in charge of running things, I'd likely have a much more efficient solution for dealing with the use of magic, etcetera, etcetera. But... I'm too busy for that anyway.
Speaking of which, please take this research back to Njau. He's bound to be impressed by my conclusions. And don't let that nosy librarian see it. He's a pest.
5

Return the research to Njau

Bring Buckmarr's Research back to Njau and follow his instructions.

GIVE Give Buckmarr's Research to Njau Hansou 1 × Buckmarr's Research · Njau Hansou · Night Harbor
SAY Speak with Njau Hansou. Enter command /say What other tasks? · Njau Hansou · Night Harbor
Show dialogue (17 entries)
Game
You gain experience!!
Njau Hansou unfurls the scroll and quick reads over it, pausing a moment to quickly glance around.
Thank you for bringing me this.
Your next tasks will be in support of Petra's Inquisitors. They have been assigned to investigate a group of smuggler's at a camp far west of here, along the shores of Shaded Dunes.
If you observe any of her trainees doing anything out of the ordinary, please report it directly to me. Do not speak to anyone else.
You will, of course, be there for legitimate reasons. Engage the smugglers cautiously, but aggressively. Use overwhelming violence in every engagement.
I believe them to have a logbook in their possession. Please return it to me intact.
This is not all, however. Are you ready to learn of your other tasks?
You say
You enter/say What other tasks?
Wonderful.
I also need you to investigate an ashira camp on the way to the smugglers. I have heard reports that they are attempting to raid the smugglers' camp... I am interested in their intentions. Please bring me any evidence you find.
== Njau Hansou glances around before continuing.
Again, if you see any inquisitors engaging in suspicious activities, please make note of it. I know it is unlikely, but...
...Do not misunderstand, the inquisitors are our allies. We have received reports that cultists ambushed several of Petra's recruits in the city, which has caused such suspicion.
When you are walking about, keep an eye out for movement in the shadows. Should you discover any of these cultists, engage them immediately. It would be of great interest if you could recover anything that might hint at their origins.
Keep in mind, this task is separate from your work at the camps.
>> See Cultists in Night Harbor
6

Reconstruct the smuggler logbook

At level 5, gather missing pages 1–6 from Ashira raiders and the damaged logbook from Toma the Two-Faced in Shaded Dunes; combine them.

Requires level 5 for this stage. Smugglers become wererats at night.

KILL Kill an ashira raider in Shaded Dunes and loot missing logbook pages 1-6 · an ashira raider · Night Harbor
KILL Kill Toma the Two-Faced in Shaded Dunes and loot *Smuggler's Damaged Logbook · Toma the Two-Faced · Night Harbor
COMBINE Combine the six logbook pages in *Smuggler's Damaged Logbook to create *Smuggler's Logbook 1 × Smuggler's Damaged Logbook 1 × Smuggler's Logbook Page 1 1 × Smuggler's Logbook Page 2 1 × Smuggler's Logbook Page 3 1 × Smuggler's Logbook Page 4 1 × Smuggler's Logbook Page 5 1 × Smuggler's Logbook Page 6 · Night Harbor
Show dialogue (6 entries)
Game
I did not take any notes or screenshots on exactly what the items are called below. If anyone can get those details please edit them below. *added correct damaged logbook name
Game
NOTE:The raiders spawn at the middle oasis camp, they share a spawn with an ashira warrior and an ashira shaman, so you'll need to kill them for a chance at a raider spawn.
Game
Watch out for the nearby an ashira spearfisher and the invisible an ashira ambusher. They are higher level and much more dangerous.
Game
NOTE:The smuggler's camp can be found on the far South-West side of Shaded Dunes. Follow the water to a small river and it's across the river.
Game
At night the smugglers despawn/respawn as wererats.
Game
The logbook is a 6-slot container
7

Use the spectral sharding wand

Return the restored logbook, collect the wand, and use it on each required ghost before looting its shard.

Each ghost must be clicked with the wand to produce its Crystallized Shard.

TRAVEL Return the Smuggler's Logbook to Njau Hansou · Night Harbor
RECEIVE You receive Wand of Spectral Sharding from Njau Hansou. 1 × Wand of Spectral Sharding · Njau Hansou · Night Harbor
LOOT Loot Crystallized Shard's from High Marshal Fionna, Lieutenant Gregan Snyde, Jakob Geffrey and Timmon Bell in Tomb of the Last Wyrmsbane 4 × Crystallized Shard · Night Harbor
Show dialogue (11 entries)
Game
You gain experience!!
This is fantastic work. It is interesting that the Ashira were only able to escape with a few pages. Though, perhaps that is all they were looking for. We will focus on what is said on those pages when we analyze this.
If we find the Ashira knowingly took those specific pages, then that may also give credence to the idea that they are a more intelligent race than we’ve assumed.
I may have to explore that idea more later.
For now, take this. The wand I just handed you is a Wand of Spectral Sharding. Stow it somewhere safe and ask me about it, and I will tell you how it is to be used in your next assignment.
Game
You have to ask Njau about the wand to get the next dialogue. This may be an optional step
Great. The wand is to be used against four specific ghosts found within the depths of the Tomb of the Last Wyrmsbane, which is located at the excavation site just west of the city gates.
While engaged with these ghosts, you can use the wand to crystallize some of their spectral essence. This is essentially trapping a tangible piece of them in our Material Plane for use in analysis.
Bring me a shard from each of the following ghosts - High Marshal Fionna, Lieutenant Gregan Snyde, Jakob Geffrey, and Timmon Bell. Return their spectral essences to me along with the wand I just gave you.
Do take care. Little is known about the tomb, and it is very dangerous. Do not go alone.
Game
NOTE:You have to click each ghost with the Wand of Spectral Sharding in order to get the Crystallized Shard to drop
8

Return the shards and wand

Give Njau all four Crystallized Shards and the Wand of Spectral Sharding.

TRAVEL Return the four Crystallized Shard and the Wand of Spectral Sharding to Njau Hansou 4 × Crystallized Shard · Night Harbor
RECEIVE You receive Spellbinders Blade Talisman from Njau Hansou. 1 × Spellbinders Blade Talisman · Njau Hansou · Night Harbor
Show dialogue (4 entries)
Game
You gain experience!!
Your work has been extraordinary. We will send these shards to be analyzed immediately.
For now, please take some time to recover from your adventures. Go into the city and explore. Enjoy some food and drink. Perhaps watch a performance from the Azure Veils.
Take this for your efforts. We will speak again soon.

Quest stages

Spellbinders Blade TalismanSpellbinders Blade Talisman

Return the four crystallized shards and wand.

Turn in to Njau Hansou in Night Harbor.

Required

    Rewards

    Connected world

    NPCs

    Zones

    View wiki source · revision 44793