Build your character
Character creation
Class modifier to race base stats: +2 STR, +3 DEX, +3 INT.
Bonus point advice
Intelligence is the Spellblade's primary attribute and the best starting priority for mana and magical damage. After that, favor Dexterity for accuracy and proc chance, then Strength for melee damage.
Choose for your playstyle: Favor Intelligence for magical damage and mana, Dexterity for accuracy and procs, Strength for melee damage, or Stamina for durability.
Level reference
Spells and abilities
61 knownType identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.
Level 1
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane InfusionInfuse your mind with the arcane, increasing your Mana Regeneration by 1 (L1) to 10 (L60) and Spell Haste by 10% for 1 hour. | Spell | Alt | 10 mana | Vendor |
| Arcane SpearHurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Infused SlashSlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Spell | Might | 0 mana | Vendor |
| Minor SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 10 mana | Vendor |
| Polar Alignment: NorthOrients the caster toward the North Pole. | Spell | Divination | 5 mana | Vendor |
| ShootShoots your target with a bow. Requires arrows. Requires bow and arrows. | Spell | Martial | — | Vendor |
| ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons. | Spell | Martial | 0 mana | Vendor |
Level 3
| Name | Type | Skill | Cost | Acquired |
|---|
| Aura of the ArcaneIncreases the Intelligence for your group by 1 (L1) to 15 (L60) and Spell Damage by 10% This is a toggled aura, its effects last as long as it is active and players are within range. | Spell | Alt | — | Vendor |
Level 4
| Name | Type | Skill | Cost | Acquired |
|---|
| Dispel MagicRemoves one harmful magical effect. | Spell | Alteration | 25 mana | Vendor |
| Telekinetic InfusionInfuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 10 (L60) Physical Damage on melee attacks and a lower chance to activate Kinetic Siphon. | Spell | Alteration | 0 mana | Vendor |
Level 5
| Name | Type | Skill | Cost | Acquired |
|---|
| Kinetic WardConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Spell | Abjuration | 0 mana | Vendor |
Level 6
| Name | Type | Skill | Cost | Acquired |
|---|
| Magic ProtectionIncreases Magic Resistance by 5. | Spell | Abjuration | 10 mana | Vendor |
Level 7
| Name | Type | Skill | Cost | Acquired |
|---|
| Phase StrikeInstantly teleport behind your target, dealing 60% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized. | Innate | Might | 0 mana | Vendor |
Level 8
| Name | Type | Skill | Cost | Acquired |
|---|
| ConduitConduit your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Detonate arcane energy upon your target, dealing 10 (L8) to 100 (L60) Magic Damage. | Spell | Alteration | 0 mana | Vendor |
Level 9
| Name | Type | Skill | Cost | Acquired |
|---|
| Electric ProtectionWard your target against shock, increasing your Electric Resistance by 5 for 1 hour. | Spell | Abjuration | 10 mana | Vendor |
Level 10
| Name | Type | Skill | Cost | Acquired |
|---|
| DischargeElectrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Electric InfusionInfuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.5 second. | Spell | Alteration | 0 mana | Vendor |
| Infused Slash IISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 1-3.94 to 18 (1.33) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Innate | Might | 0 mana | Vendor |
Level 11
| Name | Type | Skill | Cost | Acquired |
|---|
| Lesser SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 25 mana | Vendor |
Level 12
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane Spear IIHurl a spear of arcane energy at your target, dealing 28 (L12) to 40 (L25) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Kinetic Ward IIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 71 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Spell | Abjuration | 0 mana | Vendor |
Level 14
| Name | Type | Skill | Cost | Acquired |
|---|
| SeclusionSeclude your target, reducing your Threat against them by 100 (Lvl to 1000 (Lvl), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage. | Spell | Alteration | 0 mana | Vendor |
Level 16
| Name | Type | Skill | Cost | Acquired |
|---|
| Sense MagicReveals magical effects when considering targets. | Spell | Div | 5 mana | Vendor |
| SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 50 mana | Vendor |
Level 18
| Name | Type | Skill | Cost | Acquired |
|---|
| Fire ProtectionWard your target against heat, increasing their Fire Resistance by 5 for 35 minutes. | Spell | Abj | 10 mana | Vendor |
| Implosion ICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 30 Physical Damage to your target and those around it. | Spell | Evocation | 0 mana | Vendor |
Level 20
| Name | Type | Skill | Cost | Acquired |
|---|
| Infused Slash IIISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Innate | Might | 0 mana | Vendor |
Level 22
| Name | Type | Skill | Cost | Acquired |
|---|
| Discharge IIElectrocute your target with a powerful discharge, dealing 48 (L22) to 54 (L30) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 24
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane Spear IIIHurl a spear of arcane energy at your target, dealing 75 (L24) to 100 (L53) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Greater SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 75 mana | Vendor |
| Kinetic Ward IIIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 130 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Spell | Abjuration | 0 mana | Vendor |
Level 25
| Name | Type | Skill | Cost | Acquired |
|---|
| Flurry IUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon. Each attack has a chance to activate your current infusion effect. | Innate | Might | 0 mana | Vendor |
Level 26
| Name | Type | Skill | Cost | Acquired |
|---|
| Static Field IPlace a static field at your feet, dealing 5 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Spell | Evocation | 0 mana | Vendor |
Level 28
| Name | Type | Skill | Cost | Acquired |
|---|
| Implosion IICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 103 Physical Damage to your target and those around it. | Spell | Evocation | 0 mana | Vendor |
Level 30
| Name | Type | Skill | Cost | Acquired |
|---|
| DeflectionTake a defensive stance, increasing your Parry by 50% for 15 seconds. While Deflection is active, each parried attack will activate your current infusion effect. | Spell | Might | 0 mana | Vendor |
| Infused Slash IVSlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Innate | Might | 0 mana | Vendor |
Level 32
| Name | Type | Skill | Cost | Acquired |
|---|
| Exceptional SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 125 mana | Vendor |
Level 34
| Name | Type | Skill | Cost | Acquired |
|---|
| Discharge IIIElectrocute your target with a powerful discharge, dealing 88 (134) to 128 (145) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 35
| Name | Type | Skill | Cost | Acquired |
|---|
| Bend GravityBend gravity around you, slowing your descent for 2 seconds. | Spell | Alteration | 0 mana | Vendor |
Level 36
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane Spear IVHurl a spear of arcane energy at your target, dealing 150 (L36) to 200 (L36) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 38
| Name | Type | Skill | Cost | Acquired |
|---|
| Static Field IIPlace a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Spell | Evocation | 0 mana | Vendor |
Level 40
| Name | Type | Skill | Cost | Acquired |
|---|
| Arch SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance. | Spell | Abjuration | 175 mana | Vendor |
| Infused Slash VSlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 10 (1.40) to 25 (1.90) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Innate | Might | 0 mana | Vendor |
| Kinetic Ward IVConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 210 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Spell | Abjuration | 0 mana | Vendor |
Level 42
| Name | Type | Skill | Cost | Acquired |
|---|
| Implosion IIICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 110 Physical Damage to your target and those around it. | Spell | Evocation | 0 mana | Vendor |
Level 44
| Name | Type | Skill | Cost | Acquired |
|---|
| Magic ResistanceIncreases Magic Resistance by 15. | Spell | Abjuration | 180 mana | Vendor |
Level 45
| Name | Type | Skill | Cost | Acquired |
|---|
| Flurry IIUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current infusion effect. | Innate | Might | 0 mana | Vendor |
Level 46
| Name | Type | Skill | Cost | Acquired |
|---|
| Discharge IVElectrocute your target with a powerful discharge, dealing 160 (146) to 200 (183) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 48
| Name | Type | Skill | Cost | Acquired |
|---|
| Electric ResistanceGreatly ward yourself against shock, increasing their Electric Resistance by 15 for 1 hour. | Spell | Abjuration | 0 mana | Vendor |
Level 50
| Name | Type | Skill | Cost | Acquired |
|---|
| Infused Slash VISlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 15 (L50) to 30 (L60) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities. | Innate | Might | 0 mana | Vendor |
Level 51
| Name | Type | Skill | Cost | Acquired |
|---|
| GateReturns the caster to their bind location. | Spell | Alt | 0 mana | Vendor |
Level 52
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane Spear VHurl a spear of arcane energy at your target, dealing 325 (152) to 375 (155) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Static Field IIIPlace a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Spell | Evocation | 0 mana | Vendor |
Level 53
| Name | Type | Skill | Cost | Acquired |
|---|
| Fire ResistanceGreatly ward your target against heat, increasing their Fire Resistance by 15 for 35 minutes. | Spell | Abj | 0 mana | Vendor |
Level 54
| Name | Type | Skill | Cost | Acquired |
|---|
| Discharge VElectrocute your target with a powerful discharge, dealing 240 (1.54) to 280 (1.57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
| Implosion IVCreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 210 Physical Damage to your target and those around it. | Spell | Evo | 0 mana | Vendor |
Level 56
| Name | Type | Skill | Cost | Acquired |
|---|
| Arcane Spear VIHurl a spear of arcane energy at your target, dealing 425 (L56) to 475 (L60) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 57
| Name | Type | Skill | Cost | Acquired |
|---|
| MaelstromBecome a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Haste. | Spell | Alteration | 0 mana | Vendor |
Level 58
| Name | Type | Skill | Cost | Acquired |
|---|
| Discharge VIElectrocute your target with a powerful discharge, dealing 300 [L58] to 340 [L60] Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%. | Spell | Evocation | 0 mana | Vendor |
Level 59
| Name | Type | Skill | Cost | Acquired |
|---|
| Static Field IVPlace a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds. | Spell | Evocation | 40 mana | Vendor |
Level 60
| Name | Type | Skill | Cost | Acquired |
|---|
| Kinetic Ward VConstruct a kinetic ward, increasing your Armor Class by 30 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence. | Spell | Abjuration | 25 mana | Vendor |
Character proficiencies
Skills
28 knownThese are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.
Spell skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | AbjurationProficiency with protective magic, wards, barriers, and resistance effects. | Automatic | Unknown | Unknown |
| 1 | AlterationProficiency with magic that changes, heals, enhances, weakens, or transforms a target. | Automatic | Unknown | Unknown |
| 1 | ConjurationProficiency with summoned creatures, objects, and other conjured effects. | Automatic | Unknown | Unknown |
| 1 | DivinationProficiency with detection, vision, information, concealment, and revelation magic. | Automatic | Unknown | Unknown |
| 1 | EvocationProficiency with direct, forceful, and destructive magical effects. | Automatic | Unknown | Unknown |
| 8 | ChannelingHelps a caster complete a spell while being struck or otherwise disrupted. | Automatic | Unknown | Unknown |
| 8 | MeditationImproves mana recovery while meditating. | Automatic | Unknown | Unknown |
Other
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks. | Automatic | 255 | Unknown |
| 1 | MartialProficiency used by trained weapon techniques and other martial actions. | Automatic | 255 | Unknown |
| 1 | MightProficiency used by physical abilities built around strength, impact, and force. | Automatic | 255 | Unknown |
| 1 | ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques. | Automatic | 255 | Unknown |
General skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol. | Automatic | Unknown | Unknown |
| 1 | CommercePractical skill used when buying from and selling to merchants. | Automatic | 25 | 25 |
| 1 | FishingAllows you to catch fish from suitable bodies of water. | Automatic | 300 | 300 |
| 1 | SwimmingImproves movement and endurance while traveling through water. | Automatic | 100 | 100 |
Weapon skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | ArcheryProficiency with bows and ranged bow attacks. | Automatic | 5 | 5 |
| 1 | BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces. | Automatic | 250 | Unknown |
| 1 | PiercingProficiency with piercing weapons such as daggers and spears. | Automatic | 250 | Unknown |
| 1 | SlashingProficiency with edged weapons that cut or slash. | Automatic | 250 | Unknown |
| 1 | ThrowingProficiency with thrown weapons and throwing attacks. | Automatic | Unknown | Unknown |
Combat skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | BlockAllows a suitable defender to stop incoming attacks with blocking techniques. | Automatic | 83 | 300 |
| 1 | Defense | Automatic | 250 | 300 |
| 1 | DodgeProvides a chance to avoid an incoming attack through movement. | Trainer | 150 | Unknown |
| 1 | Hand to HandProficiency with unarmed attacks. | Automatic | 100 | 100 |
| 1 | OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks. | Automatic | 250 | Unknown |
| 1 | ParryProvides a chance to deflect an incoming attack with a weapon. | Trainer | 166 | Unknown |
| 10 | Dual WieldAllows effective use of a weapon in each hand. | Trainer | 240 | Unknown |
| 15 | Double AttackProvides a chance to make an additional attack during a combat round. | Trainer | 250 | Unknown |