Highly-Mobile Magic Swordsman · Melee DPS · INT

Spellblade

Magic is not something I cast from behind the line; I drive it through steel. Arcane force, lightning, and telekinesis ride each strike, and every infusion is a choice: hold its rhythm, or discharge it through Conduit when a decisive burst is worth the wait.

If the field turns against me, I move it. I blink behind a foe, hurl another aside, pin one in place, or lay an arcane field beneath the unwary. Leather keeps me swift; sword, scythe, staff, or dagger gives the spell somewhere practical to land. Those who call this divided study have never tried to argue from two places at once.

Build your character

Character creation

Class modifier to race base stats: +2 STR, +3 DEX, +3 INT.

Bonus point advice

Intelligence is the Spellblade's primary attribute and the best starting priority for mana and magical damage. After that, favor Dexterity for accuracy and proc chance, then Strength for melee damage.

Choose for your playstyle: Favor Intelligence for magical damage and mana, Dexterity for accuracy and procs, Strength for melee damage, or Stamina for durability.

Starting choices

Playable races and starting stats

RaceSTRSTADEXAGIINTWISCHABonus
Deep Dwarf???????10
Deep Elf1615191822171510
Dwarf1917211519161510
Suggested allocation: +8 Intelligence, +1 Dexterity, and +1 Strength
Gnome1615221623151510
Suggested allocation: +5 Intelligence, +3 Dexterity, and +2 Strength
High Elf???????10
Human1817191619161710
Suggested allocation: +8 Intelligence, +1 Dexterity, and +1 Strength

Class stat modifiers

STR +2DEX +3INT +3

Level reference

Spells and abilities

61 known

Type identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.

Level 1

NameTypeSkillCostAcquired
Arcane InfusionInfuse your mind with the arcane, increasing your Mana Regeneration by 1 (L1) to 10 (L60) and Spell Haste by 10% for 1 hour.SpellAlt10 manaVendor
Arcane SpearHurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Infused SlashSlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 1 (1.1 to 5.0) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.SpellMight0 manaVendor
Minor SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration10 manaVendor
Polar Alignment: NorthOrients the caster toward the North Pole.SpellDivination5 manaVendor
ShootShoots your target with a bow. Requires arrows. Requires bow and arrows.SpellMartial—Vendor
ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons.SpellMartial0 manaVendor

Level 3

NameTypeSkillCostAcquired
Aura of the ArcaneIncreases the Intelligence for your group by 1 (L1) to 15 (L60) and Spell Damage by 10% This is a toggled aura, its effects last as long as it is active and players are within range.SpellAlt—Vendor

Level 4

NameTypeSkillCostAcquired
Dispel MagicRemoves one harmful magical effect.SpellAlteration25 manaVendor
Telekinetic InfusionInfuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 10 (L60) Physical Damage on melee attacks and a lower chance to activate Kinetic Siphon.SpellAlteration0 manaVendor

Level 5

NameTypeSkillCostAcquired
Kinetic WardConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.SpellAbjuration0 manaVendor

Level 6

NameTypeSkillCostAcquired
Magic ProtectionIncreases Magic Resistance by 5.SpellAbjuration10 manaVendor

Level 7

NameTypeSkillCostAcquired
Phase StrikeInstantly teleport behind your target, dealing 60% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects. This ability can be used while stunned or immobilized.InnateMight0 manaVendor

Level 8

NameTypeSkillCostAcquired
ConduitConduit your current infusion, channeling it into a unique spell of the same type. Arcane Detonation: Detonate arcane energy upon your target, dealing 10 (L8) to 100 (L60) Magic Damage.SpellAlteration0 manaVendor

Level 9

NameTypeSkillCostAcquired
Electric ProtectionWard your target against shock, increasing your Electric Resistance by 5 for 1 hour.SpellAbjuration10 manaVendor

Level 10

NameTypeSkillCostAcquired
DischargeElectrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Electric InfusionInfuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.5 second.SpellAlteration0 manaVendor
Infused Slash IISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 1-3.94 to 18 (1.33) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.InnateMight0 manaVendor

Level 11

NameTypeSkillCostAcquired
Lesser SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration25 manaVendor

Level 12

NameTypeSkillCostAcquired
Arcane Spear IIHurl a spear of arcane energy at your target, dealing 28 (L12) to 40 (L25) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Kinetic Ward IIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 71 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.SpellAbjuration0 manaVendor

Level 14

NameTypeSkillCostAcquired
SeclusionSeclude your target, reducing your Threat against them by 100 (Lvl to 1000 (Lvl), immobilizing them, and teleporting yourself a short distance away. This spell has a chance to be removed by damage.SpellAlteration0 manaVendor

Level 16

NameTypeSkillCostAcquired
Sense MagicReveals magical effects when considering targets.SpellDiv5 manaVendor
SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration50 manaVendor

Level 18

NameTypeSkillCostAcquired
Fire ProtectionWard your target against heat, increasing their Fire Resistance by 5 for 35 minutes.SpellAbj10 manaVendor
Implosion ICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 30 Physical Damage to your target and those around it.SpellEvocation0 manaVendor

Level 20

NameTypeSkillCostAcquired
Infused Slash IIISlash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.InnateMight0 manaVendor

Level 22

NameTypeSkillCostAcquired
Discharge IIElectrocute your target with a powerful discharge, dealing 48 (L22) to 54 (L30) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 24

NameTypeSkillCostAcquired
Arcane Spear IIIHurl a spear of arcane energy at your target, dealing 75 (L24) to 100 (L53) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Greater SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration75 manaVendor
Kinetic Ward IIIConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 130 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.SpellAbjuration0 manaVendor

Level 25

NameTypeSkillCostAcquired
Flurry IUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon. Each attack has a chance to activate your current infusion effect.InnateMight0 manaVendor

Level 26

NameTypeSkillCostAcquired
Static Field IPlace a static field at your feet, dealing 5 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.SpellEvocation0 manaVendor

Level 28

NameTypeSkillCostAcquired
Implosion IICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 103 Physical Damage to your target and those around it.SpellEvocation0 manaVendor

Level 30

NameTypeSkillCostAcquired
DeflectionTake a defensive stance, increasing your Parry by 50% for 15 seconds. While Deflection is active, each parried attack will activate your current infusion effect.SpellMight0 manaVendor
Infused Slash IVSlash your target with an infused blade, dealing 100% Weapon Basic Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.InnateMight0 manaVendor

Level 32

NameTypeSkillCostAcquired
Exceptional SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration125 manaVendor

Level 34

NameTypeSkillCostAcquired
Discharge IIIElectrocute your target with a powerful discharge, dealing 88 (134) to 128 (145) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 35

NameTypeSkillCostAcquired
Bend GravityBend gravity around you, slowing your descent for 2 seconds.SpellAlteration0 manaVendor

Level 36

NameTypeSkillCostAcquired
Arcane Spear IVHurl a spear of arcane energy at your target, dealing 150 (L36) to 200 (L36) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 38

NameTypeSkillCostAcquired
Static Field IIPlace a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.SpellEvocation0 manaVendor

Level 40

NameTypeSkillCostAcquired
Arch SpellshieldIncreases maximum Health, Armor Class, and Magic Resistance.SpellAbjuration175 manaVendor
Infused Slash VSlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 10 (1.40) to 25 (1.90) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.InnateMight0 manaVendor
Kinetic Ward IVConstruct a kinetic ward, increasing your Armor Class by 10 and absorbing 210 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.SpellAbjuration0 manaVendor

Level 42

NameTypeSkillCostAcquired
Implosion IIICreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 110 Physical Damage to your target and those around it.SpellEvocation0 manaVendor

Level 44

NameTypeSkillCostAcquired
Magic ResistanceIncreases Magic Resistance by 15.SpellAbjuration180 manaVendor

Level 45

NameTypeSkillCostAcquired
Flurry IIUnleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon. Each attack has a chance to activate your current infusion effect.InnateMight0 manaVendor

Level 46

NameTypeSkillCostAcquired
Discharge IVElectrocute your target with a powerful discharge, dealing 160 (146) to 200 (183) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 48

NameTypeSkillCostAcquired
Electric ResistanceGreatly ward yourself against shock, increasing their Electric Resistance by 15 for 1 hour.SpellAbjuration0 manaVendor

Level 50

NameTypeSkillCostAcquired
Infused Slash VISlash your target with an infused blade, dealing 140% Weapon Ratio Damage plus 15 (L50) to 30 (L60) additional damage based on your current infusion. This ability shares a cooldown with other Might abilities.InnateMight0 manaVendor

Level 51

NameTypeSkillCostAcquired
GateReturns the caster to their bind location.SpellAlt0 manaVendor

Level 52

NameTypeSkillCostAcquired
Arcane Spear VHurl a spear of arcane energy at your target, dealing 325 (152) to 375 (155) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Static Field IIIPlace a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.SpellEvocation0 manaVendor

Level 53

NameTypeSkillCostAcquired
Fire ResistanceGreatly ward your target against heat, increasing their Fire Resistance by 15 for 35 minutes.SpellAbj0 manaVendor

Level 54

NameTypeSkillCostAcquired
Discharge VElectrocute your target with a powerful discharge, dealing 240 (1.54) to 280 (1.57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor
Implosion IVCreate a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 6 seconds. When this spell expires, the vacuum implodes, dealing 210 Physical Damage to your target and those around it.SpellEvo0 manaVendor

Level 56

NameTypeSkillCostAcquired
Arcane Spear VIHurl a spear of arcane energy at your target, dealing 425 (L56) to 475 (L60) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 57

NameTypeSkillCostAcquired
MaelstromBecome a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds. This ability is considered a Tertiary Haste.SpellAlteration0 manaVendor

Level 58

NameTypeSkillCostAcquired
Discharge VIElectrocute your target with a powerful discharge, dealing 300 [L58] to 340 [L60] Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellEvocation0 manaVendor

Level 59

NameTypeSkillCostAcquired
Static Field IVPlace a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds.SpellEvocation40 manaVendor

Level 60

NameTypeSkillCostAcquired
Kinetic Ward VConstruct a kinetic ward, increasing your Armor Class by 30 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%. This spell scales with your Intelligence.SpellAbjuration25 manaVendor

Character proficiencies

Skills

28 known

These are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.

Spell skills

LevelSkillHow gainedCap at 50Cap at 60
1AbjurationProficiency with protective magic, wards, barriers, and resistance effects.AutomaticUnknownUnknown
1AlterationProficiency with magic that changes, heals, enhances, weakens, or transforms a target.AutomaticUnknownUnknown
1ConjurationProficiency with summoned creatures, objects, and other conjured effects.AutomaticUnknownUnknown
1DivinationProficiency with detection, vision, information, concealment, and revelation magic.AutomaticUnknownUnknown
1EvocationProficiency with direct, forceful, and destructive magical effects.AutomaticUnknownUnknown
8ChannelingHelps a caster complete a spell while being struck or otherwise disrupted.AutomaticUnknownUnknown
8MeditationImproves mana recovery while meditating.AutomaticUnknownUnknown

Other

LevelSkillHow gainedCap at 50Cap at 60
1AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks.Automatic255Unknown
1MartialProficiency used by trained weapon techniques and other martial actions.Automatic255Unknown
1MightProficiency used by physical abilities built around strength, impact, and force.Automatic255Unknown
1ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques.Automatic255Unknown

General skills

LevelSkillHow gainedCap at 50Cap at 60
1Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol.AutomaticUnknownUnknown
1CommercePractical skill used when buying from and selling to merchants.Automatic2525
1FishingAllows you to catch fish from suitable bodies of water.Automatic300300
1SwimmingImproves movement and endurance while traveling through water.Automatic100100

Weapon skills

LevelSkillHow gainedCap at 50Cap at 60
1ArcheryProficiency with bows and ranged bow attacks.Automatic55
1BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces.Automatic250Unknown
1PiercingProficiency with piercing weapons such as daggers and spears.Automatic250Unknown
1SlashingProficiency with edged weapons that cut or slash.Automatic250Unknown
1ThrowingProficiency with thrown weapons and throwing attacks.AutomaticUnknownUnknown

Combat skills

LevelSkillHow gainedCap at 50Cap at 60
1BlockAllows a suitable defender to stop incoming attacks with blocking techniques.Automatic83300
1DefenseAutomatic250300
1DodgeProvides a chance to avoid an incoming attack through movement.Trainer150Unknown
1Hand to HandProficiency with unarmed attacks.Automatic100100
1OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks.Automatic250Unknown
1ParryProvides a chance to deflect an incoming attack with a weapon.Trainer166Unknown
10Dual WieldAllows effective use of a weapon in each hand.Trainer240Unknown
15Double AttackProvides a chance to make an additional attack during a combat round.Trainer250Unknown

Progression

Class quests

Community conversations

Spellblade forum discussions

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