Bear Cave
combat · 10-30Bear cave containing Redpaw, Poacher Wilna, and the opening of Left Behind.
What to expect: Creature levels vary widely; use individual encounter pages.
· Outdoor
Level 5+ · Early Access
Zone maps
Visual reference
Map-backed navigation
Districts and landmarks remain part of this zone. Level bands describe nearby activity, not guaranteed safety.
Bear cave containing Redpaw, Poacher Wilna, and the opening of Left Behind.
What to expect: Creature levels vary widely; use individual encounter pages.
Church south of Penshaw used during the Sangrel Fist investigation.
Farms south of Penshaw where farmers and nearby threats are documented.
Large treehouse and inn; Ranger Rylin is documented here.
Western lower cliffs near the Tree House; Timberfang is reported here.
What to expect: Timberfang's level is only reported approximately.
Lumber and forestry camp recorded in the zone NPC table.
A merchant camp documented in the zone NPC table.
Large northern Sangrel Fist camp containing Mirella Nighthorn and a quest rite.
What to expect: Sangrel enemies are roughly 18–22; Mirella is documented at 25–26.
Southern Blacktide orc cave containing Rarthan Wartide and Belthakar Dunecaller and connecting toward Blacktide Bay.
What to expect: Documented orcs and named encounters are approximately levels 23–26.
Docks at Penshaw Village; Captain Hale and the Night Harbor boat are documented here.
Seabed just offshore of Penshaw used by Hale's Haul; great bight sharks are present.
Red Mantle port village with docks, shops, services, and the boat to Night Harbor.
Poacher camp associated with Tolan, Garrus, and the Left Behind quest.
What to expect: Poachers in this area are documented around levels 28–30; the named survivors are listed above level 35.
Farm associated with Sangrel Rite II and Sangrel ring drops.
Smaller camp where Sangrel Rite I is documented.
Felled-log spider nest containing Widow Vethra and deadwood spiders.
What to expect: Documented spider levels are approximately 14–16.
Northern approach toward the Vale of Zintar where Goldgut giants and Brukk Goldgut are documented.
What to expect: Giants here are high-level encounters; Brukk is level 46.
Wood Elf camp near the bridge and path toward Evershade Weald.
At the keyboard
Regular boat service links Penshaw with Night Harbor.
The rendered wiki page describes four stops, including Zaedin's Landing and a player island in Shallow Shoals, and reports a 9 p.m. departure from the Red Mantle Village dock. Treat the precise schedule as community documentation until checked in game.
The southern and eastern paths connect to Evershade Weald and Blacktide Bay.
The Evershade route reaches the Wood Elf camp. The orc cave supplies the higher-level Blacktide Bay connection already documented from the opposite side.
The zone begins around level 5, but no overall maximum is documented.
Keeper's Bight mixes low-level wildlife, mid-level poachers and Sangrel camps, level-20s orcs and named encounters, and giants in the mid-40s. Search individual creatures rather than treating the zone as a single hunting band.
Penshaw, the docks, Shady Farm, and local creature behavior received official updates.
Beta Patch 2 added customs agents, props around the docks, Penshaw and farms, exterior lighting at the Hanging Garden Inn, more bay-area orcs, adjusted Shady Farm spawns, and made coolwater basilisks charmable. Later Beta Patch 7 added a harbor bell synchronized with boat arrivals and departures.
Items dropped in this zone
Named encounters and a preview of their cataloged drops.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
Drops not cataloged yet.
A coastal temperate forest on Calafrey's western shore. The terrain rises from southern coastal desert into a high northern forest plateau. Penshaw is a Red Mantle village and port with regular shipping to Night Harbor; Blacktide orcs occupy the southern caves, while poachers, Sangrel Fist camps, wildlife, and giants are found farther inland.
Zone population
Ordinary creatures and inhabitants cataloged in this zone.