· Outdoor

Keeper's Bight

Level 5+ · Early Access

Visual reference

Zone images

1 image

Map-backed navigation

Areas within Keeper's Bight

Districts and landmarks remain part of this zone. Level bands describe nearby activity, not guaranteed safety.

18 areas

Bear Cave

combat · 10-30

Bear cave containing Redpaw, Poacher Wilna, and the opening of Left Behind.

What to expect: Creature levels vary widely; use individual encounter pages.

Lower Cliffs

combat · 20-25

Western lower cliffs near the Tree House; Timberfang is reported here.

What to expect: Timberfang's level is only reported approximately.

Northern Sangrel Camp

combat · 18-26

Large northern Sangrel Fist camp containing Mirella Nighthorn and a quest rite.

What to expect: Sangrel enemies are roughly 18–22; Mirella is documented at 25–26.

Orc Cave

combat · 23-26

Southern Blacktide orc cave containing Rarthan Wartide and Belthakar Dunecaller and connecting toward Blacktide Bay.

What to expect: Documented orcs and named encounters are approximately levels 23–26.

Penshaw Docks

landmark · Not established

Docks at Penshaw Village; Captain Hale and the Night Harbor boat are documented here.

Poacher Camp

combat · 28-36

Poacher camp associated with Tolan, Garrus, and the Left Behind quest.

What to expect: Poachers in this area are documented around levels 28–30; the named survivors are listed above level 35.

Spider Log

combat · 14-16

Felled-log spider nest containing Widow Vethra and deadwood spiders.

What to expect: Documented spider levels are approximately 14–16.

Vale of Zintar Approach

combat · 43-46

Northern approach toward the Vale of Zintar where Goldgut giants and Brukk Goldgut are documented.

What to expect: Giants here are high-level encounters; Brukk is level 46.

At the keyboard

Gameplay guidance

Penshaw boat to Night Harbor · travel

Regular boat service links Penshaw with Night Harbor.

The rendered wiki page describes four stops, including Zaedin's Landing and a player island in Shallow Shoals, and reports a 9 p.m. departure from the Red Mantle Village dock. Treat the precise schedule as community documentation until checked in game.

Wood Elf side · access

The southern and eastern paths connect to Evershade Weald and Blacktide Bay.

The Evershade route reaches the Wood Elf camp. The orc cave supplies the higher-level Blacktide Bay connection already documented from the opposite side.

Level range is open-ended · notes

The zone begins around level 5, but no overall maximum is documented.

Keeper's Bight mixes low-level wildlife, mid-level poachers and Sangrel camps, level-20s orcs and named encounters, and giants in the mid-40s. Search individual creatures rather than treating the zone as a single hunting band.

Official 2026 zone updates · notes

Penshaw, the docks, Shady Farm, and local creature behavior received official updates.

Beta Patch 2 added customs agents, props around the docks, Penshaw and farms, exterior lighting at the Hanging Garden Inn, more bay-area orcs, adjusted Shady Farm spawns, and made coolwater basilisks charmable. Later Beta Patch 7 added a harbor bell synchronized with boat arrivals and departures.

Items dropped in this zone

Notable NPCs

Named encounters and a preview of their cataloged drops.

20NPCs 99drops

Quests in this zone

Hale's Haulstart · level 1Repeatable
Left Behindstart · level 1Repeatable
Poacher's Knivesstart · level 1Repeatable
Ranger Starter Quest (Faelindral)related · turn in · level 1
Wilna's Ringstart · level 12

About this zone

A coastal temperate forest on Calafrey's western shore. The terrain rises from southern coastal desert into a high northern forest plateau. Penshaw is a Red Mantle village and port with regular shipping to Night Harbor; Blacktide orcs occupy the southern caves, while poachers, Sangrel Fist camps, wildlife, and giants are found farther inland.

Availability
Available
Level basis
The rendered zone page gives 5–??. The upper bound is explicitly undocumented; individual encounter levels should guide players.
Release status
Early Access
Starting zone
No

Adjacent zones

  • Blacktide Bay · Higher-level approach through the orc caves and elevators.
  • Evershade Weald · Documented as adjacent on the Evershade Weald page.
  • Night Harbor · Boat destination; the route includes intermediate stops at Shallow Shoals and Zaedin's Landing.
  • Scarwood · Land exit shown on the Scarwood map and listed in the zone overview.
  • Shallow Shoals · Boat route from Penshaw docks; Shallow Shoals is the intermediate stop area on the route to Night Harbor.
  • Vale of Zintar · Land connection documented by both zone pages; the route is not yet described in enough detail for turn-by-turn directions.
All cataloged NPCs 144

Area guide

View source
Zone completion checklist0 open questions
Source and overviewSource linked
Population144 NPCs · 84 missing levels
Encounter types104 unclassified
Named encounters20 named · 8 without drops
Loot relationships308 items · 70 NPCs without drop records
Quest relationships8 linked quests
Faction review91 NPCs not reviewed
Maps and images4 of 4 stored in SQL
Gameplay guidance4 guides · 6 connections
Internal areas18 areas · 11 without level or danger guidance
Research backlog0 open questions

Zone population

Other creatures

124

Ordinary creatures and inhabitants cataloged in this zone.