Minimum level 1

Rogue Starter Quest (Faelindral)

Long multi-part Rogue starter chain spanning covert errands, crafting, investigation, and travel from Faelindral.

Starts with Elyndiir Nightshade · Evershade Weald · Rogue

Rewards

Part 1 — the first opportunity

Follow Elyndiir's introductions and complete the first Lambent Wanderer assignments.

Part 2 — mischief and investigation

Carry out the level 4 investigation and return the evidence to the Lambent Wanderers.

Part 4 — road trip

Complete the level 10 assignment and report back for full membership.

Faction changes

Court of WinterRaisesConfirmed
Lambent WanderersRaisesConfirmed
Citizens of FaelindralLowersConfirmed
Court of SummerLowersConfirmed
Fellstone OrcsLowersConfirmed
Naelira's CourtLowersConfirmed
PreserversLowersConfirmed

Gaming view

Walkthrough

1

Report to the Lambent Lantern

Give your Anonymous Letter to Elyndiir behind the bank and ask about an opportunity.

GIVE Give Anonymous Letter to Elyndiir Nightshade in the Lambent Lantern Inn. (behind Bank). · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say I'm always looking to exploit an opportunity! · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive note for Myrielle Softglade (Head to Traders District, Weapons and armor, inside on first level) 1 × Note for Myrielle Softglade · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive "Note for Myrielle Softglade" from Elyndiir Nightshade. 1 × Note for Myrielle Softglade · Elyndiir Nightshade · Evershade Weald
Show dialogue (12 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Game
Your faction standing with Fellstone Orcs got worse.
Elyndiir Nightshade perks a brow as she accepts the letter. While reading its contents, the corner of her mouth curls upward into a small smirk.
Looks like you were found out by Naery. Still, you seem to had made an impression on her, and that in itself is an accomplishment.
And now I'm to offer you a chance to prove yourself? I wish that girl would at least discuss things with me before sending prospects backstage. Here, take this.
Elyndiir Nightshade produces a sealed leaf scroll and holds it out for you with a dull expression.
Elyndiir Nightsade
You're really looking for an opportunity?
You say
You enter/say I'm always looking to exploit an opportunity!
You can start by making your way to the Traders Terrace and handing this letter to Myrielle Softglade.
Foreign trade has slowed lately and that makes for bad business. If Myrielle has an idea of what might be wrong, you're going to help her get to the bottom of it.
When you're done, come fill me in on what you find. And avoid stepping onto the stage when you leave, or the bards will start giving me a headache.
2

Collect Myrielle's samples

Deliver the note to Myrielle in the weapons-and-armor building. Combine the requested animal samples in her Sample Jar.

HAIL Target the NPC and press H. Hail, Myrielle Softglade · Myrielle Softglade · Evershade Weald
GIVE Hand her the note. · Myrielle Softglade · Evershade Weald
RECEIVE You receive "Sample Jar" from Myrielle Softglade. 1 × Sample Jar · Myrielle Softglade · Evershade Weald
COMBINE Combine the following in the Sample Jar: 1 × Sample Jar · Evershade Weald
Show dialogue (14 entries)
You
Hail, Myrielle Softglade
Fair shades to you, Rogue. How did I know you were a Rogue? Ha, don't worry, I just have an eye for these things.
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Game
Your faction standing with Fellstone Orcs got worse.
Myrielle Softglade accepts the letter with interest, giving you a polite smile before unsealing it and looking over the contents. She clears her throat and immediately lowers her voice.
Elyn sent you? No offense, but I was hoping she'd send one of her more experienced agents.
Ah, it's no matter. Here, take this. Maybe you'd be able to help with a little... experiment?
Myrielle Softglade offers you a small, nondescript jar with a corked lid.
Game
2 Raw Bat Meat
Game
2 Wasp Venom Sacks
Game
2 Raw Wolf Meat
Game
You craft Gruesome Sample Jar.
Game
Sample Jar is consumed while crafting.
3

Show Myrielle the gruesome sample

Return the combined jar and ask about her contact.

GIVE Hand Myrielle the jar. · Myrielle Softglade · Evershade Weald
RECEIVE You receive Gruesome Sample Jar from Myrielle Softglade. 1 × Gruesome Sample Jar · Myrielle Softglade · Evershade Weald
SAY Speak with Myrielle Softglade. Enter command /say Yes. Who is your contact? · Myrielle Softglade · Evershade Weald
Show dialogue (11 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Game
Your faction standing with Fellstone Orcs got worse.
Myrielle Softglade takes the jar, then immediately seems to regret her decision as she sharply turns her face away, holding the jar out and as far from herself as possible.
Wyrd's way, this is revolting! Quick, take it! Take it back!
Myrielle Softglade fumbles the sample jar back to you, nearly dropping it in the process.
Ugh! I'm just going to take your word for it that all the proper samples were inside the jar. Are you ready to meet my contact now?
You say
You enter/say Yes. Who is your contact?
Sylwine Brightspirit is a good friend of mine who's always looking for new reagents for her potions at the Well of Order. She said she'd be willing to take a look at anything that I brought her.
Of course, we don't really need any potions, but that's beside the point. If anything is wrong with those samples, she should be able to figure it out!
I just hope she doesn't mind the foul stench...
4

Have Sylwine test the jar

Visit the Well of Order, open the jar when instructed, and collect the receipt.

RECEIVE You receive Gruesome Sample Jar from Sylwine Brightspirit. 1 × Gruesome Sample Jar · Sylwine Brightspirit · Evershade Weald
COMMAND /open jar Enter command /open jar · Evershade Weald
RECEIVE You receive Foul-Smelling Jar. 1 × Foul-Smelling Jar · Sylwine Brightspirit · Evershade Weald
GIVE Give the jar back to Sylwine Brightspirit · Sylwine Brightspirit · Evershade Weald
RECEIVE You receive Gruesome Sample Receipt from Sylwine Brightspirit 1 × Gruesome Sample Receipt · Sylwine Brightspirit · Evershade Weald
Show dialogue (16 entries)
Game
Bring to Sylwine Brightspirit located at Well of Order (inside Herbalism/First aid house)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Sylwine Brightspirit accepts the jar with an arched brow, holding it up and swirling the contents. She inhales a sharp breath before turning back to you with a forced smile.
Myrielle sent you here with this, did she? Here, take it back for a moment. I'd like you to do something for me first.
Sylwine Brightspirit hands back the sample jar.
I want you to open that jar for me and take a good whiff. Really let is invade your nasal passage. Then, tell me what you think it smells like.
Sylwine Brightspirit folds her arms over her chest and watches you.
While holding the jar (on the cursor), type:
Game
You open the jar with a delicate pop of the corked lid. An ominous odor wafts from the mixture of fauna samples, and Sylwine nods at you expectantly.
Game
You gain experience!!
Game
Your faction standing with Preservers got worse.
Sylwine Brightspirit grimaces as she eyes the jar, involuntarily rolling her eyes. She reseals the lid and writes out a small receipt, which she slides over the counter to you.
Here's the receipt for the job. You can bring it back to Myrielle. This is going to take me a while, because of the contamination. That foolish girl...
She may be pretty and knows all the right words, but she's still two flowers short of a bouquet, if you catch my meaning.
In fact, you can tell her I said as much when you return to her!
5

Finish your first errand

Return Sylwine's receipt to Myrielle, then carry her note to Elyndiir.

GIVE Upon giving the receipt back to Myrielle Softglade · Myrielle Softglade · Evershade Weald
RECEIVE You receive Note for Elyndiir Nightshade from Myrielle Softglade. 1 × Note for Elyndiir Nightshade · Myrielle Softglade · Evershade Weald
GIVE Upon giving Note to Elyndiir Nightshade · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Prospect Dagger from Elyndiir Nightshade. 1 × Lambent Prospect Dagger · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say Of course, I'm interested! · Elyndiir Nightshade · Evershade Weald
Show dialogue (17 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Myrielle Softglade turns pale as she reads the obviously strong-worded language that was included in the receipt.
A-ah, I... I see. Ahem. Well, it seems that we may have to wait a while to find out the results. You've proven that you're capable of some simple tasks, at least!
Here's a note for Elyn at the Willows Whisper. I'm sure that she can find something to keep you busy while we wait on Sylwine's tests.
I hope that she isn't too upset...
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Game
Your faction standing with Fellstone Orcs got worse.
Elyndiir Nightshade skims over the note with a sharp eye, looking somewhat skeptical.
So Myrielle is having Sylwine run tests on some animal parts? I suppose that's one angle we hadn't considered.
We had you tailed during your journey to see how you'd perform. You're a little dull around the edges, but I feel like we could hone you into a fine agent.
Speaking of...
Elyndiir Nightshade extends her hand, then, with a quick flourish, reveals a small elven dagger seemingly pulled from nowhere. She offers it to you, hilt first.
Any prospect of ours needs to be able to defend themselves. You earned it, but you could also earn a lot more. You interested?
You say
You enter/say Of course, I'm interested!
Hmm, not so fast. Why don't you get a little more practice with that dagger first? Come back and show me the blade once you've had a chance to put it through its paces.
6

Ask about the next opportunity

At level 4, show your Lambent Prospect Dagger.

Requires level 4.

SAY Speak with Elyndiir Nightshade. Enter command /say I'm still interested. · Elyndiir Nightshade · Evershade Weald
GIVE Give Lambent Prospect Dagger to Elyndiir Nightshade. 1 × Lambent Prospect Dagger · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Prospect Dagger from Elyndiir Nightshade. 1 × Lambent Prospect Dagger · Elyndiir Nightshade · Evershade Weald
Show dialogue (8 entries)
You say
You enter/say I'm still interested.
Glad to hear it. Though let me get a look at that prospect dagger of yours first to make sure that it's been properly worked in.
Elyndiir Nightshade grins knowingly beneath her cowl as she twirls the dagger expertly between her fingers, then offers it back to you, handle first.
Looks sufficiently worked-in to me, prospect. Good.
I imagine this next task is going to require a lot more subtlety than the last, though. Another of our group, Ereldian Brambleshade, is keeping tabs on the faerie population to the north.
It's a difficult job to discern any sort of sense from such a chaotic group, but we have many who rely on us to piece that chaos into something more... comprehensible. Digestible, even.
I want you to head down the northern lift that leads into fae territory and meet with Ereldian. He should be posted in the area, and you're going to help him gather some information.
Keep in mind that we don't want to harm any of them if we can help it. Just show him your dagger to let him know that you're one of us.
7

Collect the eavesdropping equipment

Find Ereldian at the base of Pixie Lift. Show your dagger, equip the Eavesdropper Earring, and activate it.

GIVE Give Lambent Prospect Dagger to Ereldian Brambleshade. (He is at the base of the Pixie lift) 1 × Lambent Prospect Dagger · Ereldian Brambleshade · Evershade Weald
RECEIVE You receive Eavesdropper Earring from Ereldian Brambleshade. 1 × Eavesdropper Earring · Ereldian Brambleshade · Evershade Weald
RECEIVE You receive Lambent Prospect Dagger from Ereldian Brambleshade. 1 × Lambent Prospect Dagger · Ereldian Brambleshade · Evershade Weald
TRAVEL Go ahead and stick it in your ear... not too far, mind you, then activate it. · Evershade Weald
SAY Speak with Ereldian Brambleshade. Enter command /say What is the plan, then? · Ereldian Brambleshade · Evershade Weald
SAY Speak with Ereldian Brambleshade. Enter command /say Of course, I'm interested! · Ereldian Brambleshade · Evershade Weald
SAY Speak with Ereldian Brambleshade. Enter command /say I'm willing. Sounds like fun! · Ereldian Brambleshade · Evershade Weald
Show dialogue (22 entries)
Ereldian Brambleshade nods thoughtfully, looking you up and down taking note of the dagger you carry.
Ah, so Elyndir finally found time to send me an assistant? I've been requesting aid for weeks and I'm at my wits end when it comes to these capricious creatures!
Ereldian Brambleshade sighs softly as he runs a hand through his long auburn hair. Somehow, he suddenly produces an item that resembles a small pipe and offers it to you.
If you're going to help me, you're going to need this. It's called an eavesdropper. It should allow you to listen : in on conversations that you otherwise wouldn't be able to.
Be sure not to lose it! If you do somehow misplace it, return to me and ask for a new one.
Game
Once that's done, let me know when you're ready to hear the plan.
Game
Right-click the earring (equip first if necessary).
You say
You enter/say What is the plan, then?
Ereldian Brambleshade nods and takes a deep breath.
IS IT WORKING? CAN YOU HEAR ME?
Ereldian Brambleshade clears his throat, but to your ears, it sounds like thunder clapping inside your brain. Thankfully, he then lowers his voice to a whisper, yet you are able to hear him as though he spoke plain.
I shall take that as a yes. Apologies, I fear that some of the fae's... whimsical nature may be rubbing off on me due to my prolonged station here.
It is precisely for that reason that I have an offer for you, if you are interested.
You say
You enter/say Of course, I'm interested!
There are two prominent fae in the area who Elyndiir wants you to spy on... Two fae who've been tormenting me for what feels like an entire age.
Lilika and Luonu Thinsticks are their names. They're a pair of vicious pranksters whose careless antics have taken the lives of more than a few travelers.
You're to find their dwelling along the cliffside, across the footbridge and past the ruins to the west. Then, wait until the cover of nightfall when the pair return home and use stealth with the eavesdropper to find out what they're plotting next.
Though, you could also find a more... permanent solution to their meddling, if you're willing?
You say
You enter/say I'm willing. Sounds like fun!
After you've listened in on their plans, if you manage to catch one of them alone, yo can always end their pathetic little life. I'll make it worth your while if you bring me one if their ridiculous acorn hats.
Otherwise, you can simply listen in on them and take your findings to Elyndiir at the Whisper. Though I promise you, no one would mourn the loss of either of those two scoundrels.
Think on it before yo depart, assistant. Oh, and be sure to keep this just between us. Elyndiir has too soft a heart for this sort of business.
8

Listen to the Thinsticks plot

Reach the mushroom ring while concealed and with the earring active. Look and listen until you obtain Thinsticks Prank Plan.

The source includes failure responses for missing stealth or an inactive earring.

TRAVEL Go as directed, all the way to the circle of mushrooms at the end. · Evershade Weald
COMMAND /look Enter command /look · Evershade Weald
RECEIVE You receive Thinsticks Prank Plan. 1 × Thinsticks Prank Plan · Evershade Weald
Show dialogue (21 entries)
Game
(If you do not have the earring activated:)
Game
Muffled voices can be heard from within this tilted toadstool home. You make out what sounds like laughter and childish giggles, but the voices are otherwise too faint to understand.
Game
(If you are not in stealth:)
Game
Muffled voices can be heard from within this tilted toadstool home. They quiet as you approach, suspicious of lumbering footsteps nearby.
Game
Otherwise:
Game
You approach the toadstool home under the cover of darkness, coming close enough to make out what they are saying. The eavesdropper earring is working!
Lilika Thinsticks
Someone was out there... wasn't there?
Luonu Thinsticks
There's no one there, Lilika, look! Now tell me your idea!
Lilika Thinsticks
We can't be too careful with that Ereldian guy snooping around! You know he's just itching to punish us.
Luonu Thinsticks
You mean he isn't just itching from the glitter you slipped into his pants?
Action
Lilika Thinsticks and her brother Luonu snicker to themselves.
Luonu Thinsticks
Now out with it! I'm dying to hear your plan!
Lilika Thinsticks
You won't be the only one dying! I noticed a weak spot in the cliffside near the road. Wouldn't it be funny if a whole caravan got trapped under a landslide?
Luonu Thinsticks
Oh, wow! Would they know it was us?
Lilika Thinsticks
They'd probably just blame those dumb orcs! They hate them a lot more than they hate us.
Luonu Thinsticks
It'd be even better if we could drop rocks on that Ereldian.
Lilika Thinsticks
You mean Smelldian?
Action
Luonu Thinsticks snickers.
Lilika Thinsticks
Now take a nap! You spent the whole day drinking mushroom dew. I'm going to take a walk and check on that cliff.
Action
Luonu Thinsticks grumbles and obeys his sister's wishes.
Lilika Thinsticks
You quickly scribble down what you managed to overhear.
9

Recover the helmet

Follow the documented helmet encounter and bring the recovered helmet to Ereldian.

GIVE Give the helmet to Ereldian Brambleshade. You gain experience!! · Ereldian Brambleshade · Evershade Weald
RECEIVE You receive Loop of Shaded Vine from Ereldian Brambleshade. 1 × Loop of Shaded Vine · Ereldian Brambleshade · Evershade Weald
Show dialogue (15 entries)
Game
If you decide to kill Lilika Thinsticks:
Lilika Thinsticks
HEY, WHO ARE YOU?!
Game
You gain experience!!
Game
Your faction standing with Citizens of Faelindral got worse.
Game
Your faction standing with Court of Summer got worse.
Game
Your faction standing with Court of Winter got better.
Lilika Thinsticks
I didn't... mean to...
Lilika Thinsticks
--You loot Acorn Hat from Lilika Thinstick's corpse.--
Game
Your faction standing with Court of Summer got worse.
Ereldian Brambleshade lets out a loud guffaw as you show him the acorn hat, then breaks down into a fit of laughter that borders on maniacal.
Haha-ha! You've done all of the Weald a fantastic service for this!
That creature was nothing more than a conniving murderer. You've done the right thing. Perhaps I'll finally be able to sleep in peach tonight.
My thanks, friend. You'll go far if you keep this up. Here, take this.
Ereldian Brambleshade leans in close and presses a small ring into your palm.
You've earned it. Keep it close by. It may be of use to you in the future, should we require more of your... services.
10

Report the prank plan

Return the plan, Eavesdropper Earring, and Lambent Prospect Dagger to Elyndiir.

GIVE Give Thinsticks Prank Plan to Ereldian Brambleshade. 1 × Thinsticks Prank Plan · Ereldian Brambleshade · Evershade Weald
RECEIVE You receive your items back from Ereldian Brambleshade. · Ereldian Brambleshade · Evershade Weald
GIVE Give Thinsticks Prank Plan, Eavesdropper Earring and Lambent Prospect Dagger to Elyndiir Nightshade. 1 × Eavesdropper Earring 1 × Lambent Prospect Dagger 1 × Thinsticks Prank Plan · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive List of Results from Elyndiir Nightshade. 1 × List of Results · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Prospect Blade from Elyndiir Nightshade. 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
Show dialogue (15 entries)
Such a vile prank.
The fae ought to be purged from this world, and this is even more proof of that. Bring this information back to Elyndiir.
Perhaps it'll be enough to show her that we should be taking a more... direct stance against their antics.
If you just hand in the note: Elyndiir Nightshade
I see you've got some information, but how did you come about it? Ereldian should have provided you with the tool necessary to obtain this.
If you hand in the note and earring: Elyndiir Nightshade
Good, good. It looks like you did some excellent snooping out there.
If you hand in the note and earring: Elyndiir Nightshade
Show me your prospect dagger as well, so that you can be properly compensated.
If you hand in the note and earring: Elyndiir Nightshade
Otherwise:
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
They're planning on causing a rock slide? Those Thinsticks are going too far this time. I'll send word to the Keepers to watch the hills for any trouble. You did good today, prospect.
We keep a tenuous peach with the fae, but their so-called pranks are growing more and more dangerous. It's why we have to keep one step ahead of them like this.
Elyndiir Nightshade draws a short blade, examining it closely before offering it to you alongside a sheaf of paper.
In the meantime, you should take this opportunity to check in with Myrielle. Hopefully she's found something out about that slop she had you put together earlier.
You know the drill by now, yeah? Give her the note and return to me once you have something to show for it.
Also, don't lose the edge I've given you. You'll need it if you want to become a full Wanderer.
11

Ask Myrielle about the wolves

Give her the List of Results and ask about stronger beasts.

GIVE Give List of Results to Myrielle Softglade. 1 × List of Results · Myrielle Softglade · Evershade Weald
SAY Speak with Myrielle Softglade. Enter command /say What beasts? · Myrielle Softglade · Evershade Weald
SAY Speak with Myrielle Softglade. Enter command /say And the option is? · Myrielle Softglade · Evershade Weald
Show dialogue (21 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Oh! Welcome back, prospect. Are you as excited as I am to read over these results? You and I make a great team, uncovering the mysteries of the perilous roads!
Now, let's see here...
Myrielle Softglade unseals the note; a wide smile quickly spreads across her face as her gaze darts back and forth across the page, absorbing its contents.
Myrielle, concerning the samples you had delivered... blah, blah, blah... clear signs of contamination... ooh, that sounds ominous! ...Resulted in a failure on your part due to...
Myrielle Softglade slowly trails off as an embarrassed flush creeps up her cheeks. She clears her throat and immediately rolls up the note, sliding it behind her back.
You know what? Never mind those results! The animals you collected parts from were clearly not any real threat to merchant caravans.
Bats, wasp drones, and little wolf pups? Why, even I could handle creatures such as those! I've heard rumors of much stronger beasts that have been prowling the roadways.
You say
You enter/say What beasts?
The mature wolves in particular seem to be in a frenzy of late. I've been speaking to some of my trade partners, and apparently some rabid wolves have been causing an uproar along the road to Keepers Bight
Not only that, but there's also a large den of wolves near the Wyrdgate to the west that has been assaulting travelers!
I'm not sure which is worse, diseased animals or made ones, but we're going to have to do something about the wolves if we're to maintain our current trade routes.
Meaning, we're left with only one option...
You say
You enter/say And the option is?
I've heard Aerin Mossfang is particularly upset about the rabid wolves. She's sent a number of her beastmasters to sort out that particular issue.
That still leaves the made den of wolves to the west, however.
I'm sure the Ardent Keepers wouldn't like what I'm proposing, but we need a more immediate resolution to the current trade dilemma!
Wolf packs normally follow an alpha leader, right? It could be that the pack is simply following the whim of a mad leader to randomly attack traveleres.
So... I suggest you seek out the den and eliminate the pack's alpha. At the very least, it'll keep the wolves contained to the den until a more permanent solution can be discovered.
Bring me the alpha's fang when it's been dealt with.
12

Recover the alpha wolf's fang

Hunt the beguiled alpha wolf in the western den. Bring its fang and follow Myrielle's request concerning your blade.

The source describes both the spawn and the fang drop as uncommon.

TRAVEL Go to the wolf den on the west side of Evershade Weld and kill beguiled wolves to spawn A beguiled alpha wolf and loot its Alpha Wolf Fang. 1 × Alpha Wolf Fang · Evershade Weald
GIVE Give Alpha Wolf Fang to Myrielle Softglade. 1 × Alpha Wolf Fang · Myrielle Softglade · Evershade Weald
RECEIVE You receive your items back from Myrielle Softlade. · Myrielle Softglade · Evershade Weald
SAY Speak with Myrielle Softglade. Enter command /say Yes, the madness was unsettling! · Myrielle Softglade · Evershade Weald
RECEIVE You receive Lambent Prospect Blade from Myrielle Softglade. 1 × Lambent Prospect Blade · Myrielle Softglade · Evershade Weald
RECEIVE You receive Scribbled Note from Myrielle Softglade. 1 × Scribbled Note · Myrielle Softglade · Evershade Weald
Show dialogue (16 entries)
Game
Note that it is a rare drop off a fairly rare mob.
Myrielle Softglade gazes down at the fang as her bottom lip begins to quiver.
Myrielle Softglade says, What a horrible thing we had to do... you had to do. I'm so sorry, Villette.
May I see your blade as well as the fang? I want to offer a prayer to poor creature that lost its mind to madness.
You say
You enter/say Yes, the madness was unsettling!
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Game
Your faction standing with Naelira's Court got worse.
Myrielle Softglade runs the fang along the edge of your blade as she closes her eyes, offering a s prayer.
Alashore, forgive us for being unable to protect one of the forest's mas souls. Their life had to be cut short in exchange for the lives of your servants.
The wasps, also.
Then there were those pups, too...
Myrielle Softglade clears her throat softly.
I, umm... I'm not particularly reverent. Are you? I'm sure the gods don't mind, since they're all sleeping anyway!
Myrielle Softglade quickly scribbles out a note and hands it to you, alongside your blade.
Take this note back to Elyn for me. We should hopefully be seeing a bit more trade with the roads kept clear. Thanks again for all your work, Villette!
13

Claim the Forest Walker mask

Bring Elyndiir the Scribbled Note.

GIVE Give Scribbled Note to Elyndiir Nightshade 1 × Scribbled Note · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Mask of the Forest Walker from Elyndiir Nightshade. 1 × Mask of the Forest Walker · Elyndiir Nightshade · Evershade Weald
Show dialogue (9 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Elyndiir Nightshade takes the scribbled note and looks over it, then lets out a soft sigh.
I don't really agree with Myrielle's choice of action, but hopefully this sorts out our trade problem. Well done.
I feel like you've dealt with enough of our more... interesting members, Villette. If you've stuck around with us for this long, then you can probably be trusted with some more involved work.
Here, take this.
Elyndiir Nightshade retrieves a mask made of leaves and offers it to you.
This may help you keep some anonymity during your next mission, though you may need to work on your skills before then.
Return to me and show me that blade of yours once you've strengthened your technique enough to incapacitate a foe,
14

Investigate the human trade mission

At level 10 or later, show your Lambent Prospect Blade and collect Blank Parchment.

Source recommendation: level 10+.

GIVE Give Lambent Prospect Blade to Elyndiir Nightshade 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Blank Parchment from Elyndiir Nightshade. 1 × Blank Parchment · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Prospect Blade from Elyndiir Nightshade. 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say A quarrel? · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say What way will I determine that? · Elyndiir Nightshade · Evershade Weald
Show dialogue (17 entries)
Elyndiir Nightshade twirls the blade around her dexterous fingers and offers it back to you.
Looking good, prospect. Keep that blade close, as you'll be needing it.
You'll also want this parchment, assuming you think you have what it takes to look into a little quarrel we've been having with the humans.
You say
You enter/say A quarrel?
You may be familiar with the human village out in Keepers Bight known as Penshaw.
They call it one of their kontors, or trade posts, which means there hav been a number of new trade deals offered by the factions of Night Harbor in recent days.
Elyndir Nightshade says, While many of our dealings with the humans have been beneficial, there are still bad actors that have clearly tried to swindle us into abusive deals or find ways to take advantage of our natural resources.
The Iron Emissaries in particular are an arm of the human race that is notorious for their greed. What I need you to do is travel to Penshaw and determine whether one of their latest trade envoys is legitimate.
There's one sure way that you'll be able to make that determination.
You say
You enter/say What way will I determine that?
Elyndir Nightshade grins, brushing an errant strand of her ebon hair back behind a long ear.
You'll do what we do best, prospect. Spy.
Rather than rouse suspicion by hailing every person you come across, I want you to venture into the village undetected and try to overhear any conversations regarding a new trade envoy from Night Harbor.
The tavern might be your best bet, as that's where gossip can get a little more candid.
If you manage to sniff out where this envoy is staying, you'll want to sneak into their dwelling and politely browse through their belongings without anyone noticing. It might be wise to wait until nightfall when they're asleep to do so.
You're looking for any sort of paper trail. Ledgers, receipts, or anything of the sort to verify their trade dealings, Copy anything you find onto the blank parchment I gave you, then return it to me.
Oh, and no violence, prospect. Not unless I determine that a message needs to be sent.
15

Copy the sleeping envoy's ledger

At night, visit the northern Keeper's Bight inn. Open the trunk beside the sleeping emissary, inspect the ledger, and take a copy.

The sleeping emissary despawns at 6 AM.

TRAVEL Travel to Keeper's Bight and go to the inn on the north side of town. You will find a sleeping emissary there at night and they despawn at 6am in the morning. Next to the sleeping emissary there is a chest. · Keeper's Bight
COMMAND Type /open trunk Enter command /open trunk · Keeper's Bight
COMMAND Type /inspect ledger Enter command /inspect ledger · Keeper's Bight
COMMAND Type /take copy Enter command /take copy · Keeper's Bight
RECEIVE You receive Copy of a Merchant's Ledger. 1 × Copy of a Merchant's Ledger · Keeper's Bight
Show dialogue (3 entries)
Game
You quietly open the envoy's trunk. Within are a set of folded traveler's clothes and a leather-bound merchant's ledger.
Game
You quietly and carefully begin to peruse the contents of the merchant's ledger. Much of the documentation seems insignificant to you, but perhaps Elyndiir would be able to make more sense of it if you were to take a copy.
Game
You copy down as much information as you can onto the blank parchment. Once finished, you tuck the copy into your belongings and quietly close the trunk. The envoy continues to snore soundly, unaware of your presence.
16

Report the ledger and hear the plan

Return the copied ledger and your blade. Ask how to intercept the emissary.

GIVE Give Copy of a Merchant's Ledger & Lambent Prospect Blade to Elyndiir Nightshade 1 × Copy of a Merchant's Ledger 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Prospect Blade from Elyndiir Nightshade. 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say Oh good, a lesson! · Elyndiir Nightshade · Evershade Weald
SAY Speak with Elyndiir Nightshade. Enter command /say Of course, I'm ready to hear the plan! · Elyndiir Nightshade · Evershade Weald
Show dialogue (16 entries)
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Elyndiir Nightshade takes a look over your blade before nodding in satisfaction and returning it to you.
Well done. You're becoming quite the asset, prospect. Let's take a look at what manner of trade this envoy was involved in...
Elyndiir Nightshade begins poring over the copy that was brought to her. Her sharp gaze narrows as it passes over a series of names you had copied from within the merchant's ledger.
Tsk... just wonderful. See these names here? Garrus and Wilna. They're known to be part of the group of poachers that have been giving the Ardent Keepers the run-around for quite some time.
It appears that our envoy friend has already been in touch with, and made deals with these scoundrels, and now they have the gall to bring trade offers to our doorstep?
I won't have it. Faelindral does not negotiate with poachers, nor those that profit from their murderous gains. I believe it's time we taught these Iron Emissaries a lesson.
You say
You enter/say Oh good, a lesson!
That blade of yours will be the lesson, prospect. Perform this next task and I'll see that you're made into a full-fledged Wanderer.
Are you ready to hear the plan?
You say
You enter/say Of course, I'm ready to hear the plan!
By now, the envoy has already left Penshaw and made their way to the Hanging Gardens; that's the name of the treetop inn located on the eastern side of the Bight, past the valley that leads to Scarwood.
They'll be heading toward Evershade sometime during the early morning hours. It's on that route where you'll strike.
Be careful, though. There's a good chance the envoy will have strong escorts. If you wait for the right opportunity, you should be able to separate them from their guards using a well-timed sap or blow to the back of the head with the pommel of your blade.
Once your target is alone, strike hard and fast. Eliminate the scoundrel and bring me their full ledger so we can show the council just how untrustworthy these humans can be.
17

Intercept the emissary and claim the stiletto

The emissary departs the eastern Hanging Gardens around 7 AM toward Evershade. Recover the Bloodied Merchant Ledger and return it with your blade.

The source reports a level-15 emissary with two higher-level guards; plan the encounter accordingly.

GIVE Give Bloodied Merchant Ledger & Lambent Prospect Blade to Elyndiir Nightshade 1 × Lambent Prospect Blade · Elyndiir Nightshade · Evershade Weald
RECEIVE You receive Lambent Stiletto from Elyndiir Nightshade. 1 × Lambent Stiletto · Elyndiir Nightshade · Evershade Weald
Show dialogue (8 entries)
Game
The emissary is level 15. They spawn by the treehouse in Keeper's Bight around 7am and walk to the Evershade Weald zone line. They are accompanied by two guards of higher level.
Game
You gain experience!!
Game
Your faction standing with Lambent Wanderers got better.
Elyndiir Nightshade nods as she accepts the ledger and conceals the bloodied object inside of a ledger satchel. She then extends her hand toward you with a flourish and presents the hilt of an elegant elven stiletto.
You're proven and now blooded. In my eyes, you're a prospect no longer.
The Lambent Wanderers are an eclectic group, but we put the interests of Faelindral first and foremost, just as you did today.
This stiletto marks you as one of our agents. There may come a time when you're call upon for more assignments, but for now, you're free to make your own story.
Shades of the Weald watch over you. Thanks again.

Quest stages

Part 1 — the first opportunityLambent Prospect Dagger ·

Follow Elyndiir's introductions and complete the first Lambent Wanderer assignments.

Turn in to Elyndiir Nightshade in Evershade Weald.

Required

    Rewards

    Part 2 — mischief and investigationLambent Prospect Blade

    Carry out the level 4 investigation and return the evidence to the Lambent Wanderers.

    Turn in to Elyndiir Nightshade in Evershade Weald.

    Required

      Rewards

      Part 3 — wolvesMask of the Forest Walker

      Investigate the wolf-related threat and complete the level 4 follow-up.

      Turn in to Elyndiir Nightshade in Evershade Weald.

      Required

        Rewards

        Part 4 — road tripLambent Stiletto

        Complete the level 10 assignment and report back for full membership.

        Turn in to Elyndiir Nightshade in Evershade Weald.

        Required

          Rewards

          Loop of Shaded VineLoop of Shaded Vine

          Recover the helmet for Ereldian.

          Turn in to .

          Required

            Rewards

            Connected world

            NPCs

            Zones

            View wiki source · revision 53204