Good

Wood Elf

The forest is not silent; it is merely speaking beneath the notice of hurried ears. Walk lightly among the Faelewyn and you may learn its paths, its patience, and why even the gentlest bough remembers how to bend a bow.

Playable classes and starting stats

ClassRoleSTRSTADEXAGIINTWISCHABonusSuggested allocation
ArcherPrimary DEXRanged DPS1614222215171610+5 Dexterity, +3 Agility, and +2 Strength
BardPrimary CHASupport1514212015172010+7 Charisma, 3 flex points
BeastmasterPrimary STRMelee DPS1814182215191610+8 Strength, +1 Stamina, and +1 Dexterity
DruidPrimary WISHealer1414182215211810+1 Dexterity, +7 Wisdom, and +2 Charisma
FighterPrimary STATank1817182115171610+8 Stamina, +1 Strength, and +1 Dexterity
RangerPrimary DEXRanged/Melee DPS1514212215191610+8 Strength, +1 Stamina, and +1 Dexterity
RoguePrimary DEXMelee DPS1414222415171610+5 Dexterity, +3 Agility, and +2 Strength
ShamanPrimary WISHealer1516192015211610+3 Stamina and +7 Wisdom

Racial traits and abilities

Abilities

ForageLook for useful natural resources in the surrounding area.
HideSlip into the shadows, rendering you unseen by the living. This ability is removed by movement. Can cast while moving
Skill ForageForage is one of the many skills in Monsters & Memories. Getting Started Description Search your surroundings, attempting to gather food, drink, and other supplies.

Temporary ability effects are not included in the character builder's permanent totals.

Base stats

STR
14
STA
14
DEX
18
AGI
20
INT
15
WIS
17
CHA
16

Starting area

Evershade Weald

Night Harbor

Racial stat modifiers

STR
-2
STA
-2
DEX
+2
AGI
+4
INT
-1
WIS
+1

Included in the base stats above and the race/class starting values—not an additional bonus. Modifiers and resistances reflect player in-game observations supplied September 7, 2026.

Basic information

Alignment
Good
Languages
Common (100), Elvish (100)
Resistances
Cold +5, Fire -5

View wiki race page