Build your character
Character creation
Class modifier to race base stats: +2 STR, +4 DEX, +2 AGI.
Bonus point advice
Dexterity is the Archer's primary attribute and the best starting priority for accuracy and consistent ranged attacks. After that, favor Agility for mobility and avoidance, then Strength to support physical damage. A sturdier build can move a secondary point into Stamina.
Choose for your playstyle: Favor Dexterity for reliable ranged attacks, Agility for mobility and avoidance, Strength for physical damage, or Stamina for a sturdier solo build.
Level reference
Spells and abilities
55 knownType identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.
Level 1
| Name | Type | Skill | Cost | Acquired |
|---|
| Point Blank IFire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
| Salvage ArrowsSearch the corpses around you, looking for arrows. | Innate | Mar | 0 mana | Vendor |
| ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons. | Skill | Martial | 0 mana | Starting |
Level 2
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow IFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 3
| Name | Type | Skill | Cost | Acquired |
|---|
| DisengagementLaunch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60). As of 0.25.0.1 patch. | Innate | Acrobatics | — | Vendor |
Level 4
| Name | Type | Skill | Cost | Acquired |
|---|
| SkirmisherAdopt the role of a skirmisher, increasing your Movement Speed by 10%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. This ability persists until cancelled. As of Patch 0.25.0.1. | Innate | Subterfuge | 0 mana | Vendor |
Level 5
| Name | Type | Skill | Cost | Acquired |
|---|
| Illuminating ShotFire an illuminating shot at your target, causing them to light up for 2 minutes. This ability is limited to one target. This ability requires a bow and arrows. | Innate | Might | — | Vendor |
| Quick Shot IFire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L1) to 10 (L15) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Mgt | — | Vendor |
Level 6
| Name | Type | Skill | Cost | Acquired |
|---|
| Net ShotFire a net shot at your target, interrupting their casting, knocking them back, and immobilizing them for 6 seconds. This ability has a chance to be removed by damage. | Innate | Mar | — | Vendor |
Level 7
| Name | Type | Skill | Cost | Acquired |
|---|
| FlareFire off a flare, granting you a temporary light source and revealing invisible entities. This ability requires a bow and Pitch-Wrapped Arrow. As of 0.25.0.1 patch. | Innate | Might | — | Vendor |
| Snaring ShotFire a snaring shot at your target, reducing Movement Speed by 50% for 6 seconds. This ability requires a bow and arrows. This ability has diminishing returns when used in PvE and PvP. As of 0.25.0.1 patch. | Innate | Might | — | Vendor |
Level 8
| Name | Type | Skill | Cost | Acquired |
|---|
| Interrupting ShotFire a sudden shot at your target, interrupting their casting and preventing them from casting spells from the same school of magic for 3 seconds. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | — | Vendor |
| Strafing Barrage IBarrage your target with arrows, dealing 100% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. | Innate | Might | 0 mana | Vendor |
Level 9
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot IFire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 10
| Name | Type | Skill | Cost | Acquired |
|---|
| Alarm TrapPlace an alarm trap at your feet, notifying you of targets that enter the affected area. | Innate | Sub | — | Crafted trap |
| Point Blank IIFire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 11
| Name | Type | Skill | Cost | Acquired |
|---|
| Exposing ShotFire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. Requires a bow and arrows. As of patch 0.25.0.1. | Innate | Might | — | Vendor |
Level 12
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow IIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
| CaltropsPlace caltrops in an area around you. Enemies who stand in the caltrops have their speed reduced by 65%. | Innate | Subterfuge | — | Vendor |
Level 13
| Name | Type | Skill | Cost | Acquired |
|---|
| Oil Trap IPlace an oil trap at your feet, dealing 35 fire damage to nearby Targets when detonated with Flare. | Innate | Sub | — | Crafted trap |
Level 14
| Name | Type | Skill | Cost | Acquired |
|---|
| Sniper's BlindConceal your position, rendering you virtually undetectable. Additionally, your Piercing Shot deals increased damage while concealed by Sniper's Blind. This ability is removed by movement. | Innate | Subterfuge | 0 mana | Vendor |
Level 15
| Name | Type | Skill | Cost | Acquired |
|---|
| Quick Shot IIFire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 16
| Name | Type | Skill | Cost | Acquired |
|---|
| Immobilizing TrapPlace a trap at your feet, immobilizing the first target that triggers it for 20 seconds. | Innate | Sub | — | Crafted trap |
Level 18
| Name | Type | Skill | Cost | Acquired |
|---|
| Splintering Shot IFire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. Requires a bow and arrow. | Innate | Might | 0 mana | Vendor |
Level 19
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot IIFire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 20
| Name | Type | Skill | Cost | Acquired |
|---|
| Flurry of ArrowsPrepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Quick Shot ability, and increasing your Ranged Damage by 50% for 12 seconds. This ability resets the cooldown of Quick Shot a second time when it ends. | Innate | Might | — | Vendor |
| Point Blank IIIFire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 21
| Name | Type | Skill | Cost | Acquired |
|---|
| Strafing Barrage IIBarrage your target with arrows, dealing 110% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot. | Innate | Might | 0 mana | Vendor |
Level 22
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow IIIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 24
| Name | Type | Skill | Cost | Acquired |
|---|
| MarksmanAdopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot, and granting your ranged attacks and abilities a chance to land Critical Hits. This ability persists until cancelled. | Innate | Subterfuge | 0 mana | Vendor |
Level 25
| Name | Type | Skill | Cost | Acquired |
|---|
| Quick Shot IIIFire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 26
| Name | Type | Skill | Cost | Acquired |
|---|
| RelocateRetreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds.. | Innate | Acrobat | 0 mana | Vendor |
Level 28
| Name | Type | Skill | Cost | Acquired |
|---|
| Splintering Shot IIFire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. Requires a bow and arrow. | Innate | Might | 0 mana | Vendor |
Level 29
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot IIIFire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 30
| Name | Type | Skill | Cost | Acquired |
|---|
| AnticipateAnticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds. | Innate | Martial | 0 mana | Vendor |
| Point Blank IVFire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 32
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow IVFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 33
| Name | Type | Skill | Cost | Acquired |
|---|
| Strafing Barrage IIIBarrage your target with arrows, dealing 120% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. | Innate | Might | 0 mana | Vendor |
Level 34
| Name | Type | Skill | Cost | Acquired |
|---|
| Smoke Bomb ArrowFire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item). | Innate | Might | 0 mana | Vendor |
Level 35
| Name | Type | Skill | Cost | Acquired |
|---|
| Quick Shot IVFire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. This ability requires a bow and Smoke Bomb Arrow (item). | Innate | Mgt | — | Vendor |
Level 38
| Name | Type | Skill | Cost | Acquired |
|---|
| Splintering Shot IIIFire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. Requires a bow and arrow. | Innate | Might | 0 mana | Vendor |
Level 39
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot IVFire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 40
| Name | Type | Skill | Cost | Acquired |
|---|
| Point Blank VFire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 42
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow VFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 44
| Name | Type | Skill | Cost | Acquired |
|---|
| Poison Gas Trap IPlace a poison gas trap at your feet, dealing 35 Poison Damage every 6 seconds for 30 seconds to nearby targets when triggered. | Innate | Sub | — | Crafted trap |
Level 45
| Name | Type | Skill | Cost | Acquired |
|---|
| Quick Shot VFire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 46
| Name | Type | Skill | Cost | Acquired |
|---|
| Strafing Barrage IVBarrage your target with arrows, dealing 130% Weapon Ratio Damage four times. This ability shares a cooldown with Splintering Shot and Piercing Shot This ability can be used while moving. | Innate | Might | 0 mana | Vendor |
Level 48
| Name | Type | Skill | Cost | Acquired |
|---|
| Splintering Shot IVFire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. | Innate | Might | 0 mana | Vendor |
Level 49
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot VFire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 50
| Name | Type | Skill | Cost | Acquired |
|---|
| Point Blank VIFire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 52
| Name | Type | Skill | Cost | Acquired |
|---|
| Barbed Arrow VIFire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6s for 20s. This ability requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 55
| Name | Type | Skill | Cost | Acquired |
|---|
| Quick Shot VIFire a quick shot at your target, dealing dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. Requires a bow and arrows. As of 0.25.0.1 patch. | Innate | Might | 0 mana | Vendor |
Level 58
| Name | Type | Skill | Cost | Acquired |
|---|
| Splintering Shot VFire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. Requires a bow and arrow. | Innate | Might | 0 mana | Vendor |
Level 59
| Name | Type | Skill | Cost | Acquired |
|---|
| Piercing Shot VIFire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. | Innate | Might | 0 mana | Vendor |
Level 60
| Name | Type | Skill | Cost | Acquired |
|---|
| DeadeyeLock onto targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds. As of 0.25.0.1 patch. | Innate | Subterfuge | 0 mana | Vendor |
Character proficiencies
Skills
20 knownThese are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.
Other
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks. | Automatic | 255 | Unknown |
| 1 | MartialProficiency used by trained weapon techniques and other martial actions. | Automatic | 255 | Unknown |
| 1 | MightProficiency used by physical abilities built around strength, impact, and force. | Automatic | 255 | Unknown |
| 1 | ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques. | Automatic | 255 | Unknown |
General skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol. | Automatic | Unknown | Unknown |
| 1 | CommercePractical skill used when buying from and selling to merchants. | Automatic | 25 | 25 |
| 1 | FishingAllows you to catch fish from suitable bodies of water. | Automatic | 300 | 300 |
| 1 | SwimmingImproves movement and endurance while traveling through water. | Automatic | 100 | 100 |
Weapon skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | ArcheryProficiency with bows and ranged bow attacks. | Automatic | 5 | 5 |
| 1 | BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces. | Automatic | 250 | Unknown |
| 1 | PiercingProficiency with piercing weapons such as daggers and spears. | Automatic | 250 | Unknown |
| 1 | SlashingProficiency with edged weapons that cut or slash. | Automatic | 250 | Unknown |
| 1 | ThrowingProficiency with thrown weapons and throwing attacks. | Automatic | Unknown | Unknown |
Combat skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | Defense | Automatic | 250 | 300 |
| 1 | DodgeProvides a chance to avoid an incoming attack through movement. | Trainer | 150 | Unknown |
| 1 | Hand to HandProficiency with unarmed attacks. | Automatic | 100 | 100 |
| 1 | OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks. | Automatic | 250 | Unknown |
| 1 | ParryProvides a chance to deflect an incoming attack with a weapon. | Trainer | 166 | Unknown |
| 10 | Dual WieldAllows effective use of a weapon in each hand. | Trainer | 240 | Unknown |
| 15 | Double AttackProvides a chance to make an additional attack during a combat round. | Trainer | 250 | Unknown |