Minimum level 1

Archer Starter Quest (Faelindral)

A three-stage Wyrdguard initiation covering reconnaissance, counter-espionage, translation work, and a final level-eight assignment.

Starts with Captain Keyaryn Thornshade · Evershade Weald · Archer

Rewards

Part 1 — reconnaissance and counter-espionage

Deliver four scout briefings, collect their reports, investigate Fellstone scouts, and return the assembled intelligence.

Part 2 — decipher the writings

Assist Researcher Fairgrove with the orc writings and improve the novice bracer.

Part 3 — Wyrdguard longbow

Complete the final ruins assignment to earn the Wyrdguard longbow. The source recommends a group and estimates enemies at level 13–18; this is not a confirmed quest-level requirement.

Faction changes

WyrdguardRaisesConfirmed
Fellstone OrcsLowersConfirmed

Gaming view

Walkthrough

1

Collect the scout briefings

Give your starting Rolled Leafscroll to Captain Thornshade on Sentinels Terrace. Ask for directions to his scouts.

GIVE Give Rolled Leafscroll to Captain Keyaryn Thornshade. · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Reconnaissance Satchel. 1 × Reconnaissance Satchel · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Briefing for Scout Faeweald from Captain Keyaryn Thornshade. 1 × Briefing for Scout Faeweald · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Briefing for Scout Gladebow from Captain Keyaryn Thornshade. 1 × Briefing for Scout Gladebow · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Briefing for Scout Stonebranch from Captain Keyaryn Thornshade. 1 × Briefing for Scout Stonebranch · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Briefing for Scout Amber Ward from Captain Keyaryn Thornshade. 1 × Briefing for Scout Amber Ward · Captain Keyaryn Thornshade · Evershade Weald
SAY Speak with Captain Keyaryn Thornshade. Enter command /say I could use some directions. · Captain Keyaryn Thornshade · Evershade Weald
SAY Speak with Captain Keyaryn Thornshade. Enter command /say Infested with spiders? · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (17 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Captain Keyaryn Thornshade casually accepts the scroll and unfurls it, his brow raising a touch as hazel eyes quickly scan it and then you, sharp as a hawk.
Elydris's new recruit, huh? I suppose that's not the worst news that I've gotten today.
Captain Keyaryn Thornshade tosses you a small satchel that bears the weight of a number of leafscrolls.
You'll start off easy, new blood. Show me that those eyes of yours really do work by seeking out the scouts that I have posted around Faelindral.
Deliver these new briefings to each of them, then return to me with a bag full of their reports.
Should be easy for a sureshot like you, right? Or do you need directions?
You say
You enter/say I could use some directions.
Captain Keyaryn Thornshade lets out a sarcastic chuckle.
You'll find three of my scouts posted near the bottom of each of the great lifts around Faelindral. They should be easy enough to spot for any with a keen eye.
The fourth scout, Gladebow, has been temporarily posted to Overlook Terrace due to a recently compromised platform infested with spiders. Lucky for you, that's just one span away, past the druids.
They're all fairly easy to find. Just the one that's far off slightly leftwards of the lift, at the edge of the cliff
You say
You enter/say Infested with spiders?
An entire brood of widow spiders descended from the northern cliffs not long ago. They took over a terrace and seem to be forming a nest within the great tree itself.
It's one sticky situation after another with those pests, so we always need to have eyes on them.
2

Deliver Gladebow's briefing

Find Gladebow on Overlook Terrace, past the druids, and exchange his briefing for a report.

GIVE Give Briefing for Scout Gladebow to Scout Gladebow. You gain experience!! 1 × Briefing for Scout Gladebow · Scout Gladebow · Evershade Weald
RECEIVE You receive Gladebow's Report from Scout Gladebow. 1 × Gladebow's Report · Scout Gladebow · Evershade Weald
Show dialogue (4 entries)
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Ores got worse.
Scout Gladebow accepts the briefing and offers a curt nod, exchanging it for his report.
Ah, my thanks. You must be new to the Wyrdguard. Give the captain my regards, but try not to let his quips get to you. He can be a bit wry.
3

Deliver Amberward's briefing

Give Amberward his briefing and keep his report.

GIVE Give Briefing for Scout Amberward to Scout Amberward. · Scout Amberward · Evershade Weald
RECEIVE You receive Amberward's Report from Scout Amberward. 1 × Amberward's Report · Scout Amberward · Evershade Weald
Show dialogue (5 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Ores got worse.
Scout Amberward does not seem to respond to your offered briefing at first, leaving your outstretched hand hanging in the air.
Scout Amberward finally snatches the briefing and exchanges it for what must be his report, his gaze remaining fixed upon the forest floor and the ruins in the distance.
4

Deliver Faeweald's briefing

Exchange Faeweald's briefing for a report near the lifts.

GIVE Give Briefing for Scout Faeweald to Scout Faeweald. 1 × Briefing for Scout Faeweald · Scout Faeweald · Evershade Weald
RECEIVE You receive Faeweald's Report from Scout Faeweald. 1 × Faeweald's Report · Scout Faeweald · Evershade Weald
Show dialogue (5 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Scout Faeweald accepts the briefing and exchanges it for a report.
Ah, new briefings? Thank you for saving me the trek, and here's my report for Captain Thornshade.
5

Deliver Stonebranch's briefing

Exchange Stonebranch's briefing for a report.

GIVE Give Briefing for Scout Stonebranch to Scout Stonebranch. 1 × Briefing for Scout Stonebranch · Scout Stonebranch · Evershade Weald
RECEIVE You receive Stonebranch's Report from Scout Stonebranch. 1 × Stonebranch's Report · Scout Stonebranch · Evershade Weald
Show dialogue (5 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Scout Stonebranch accepts the briefing and exchanges it with his report.
Oh, that time already? Here you go. Nothing much to report down here, aside from some nasty wasps.
6

Return the four reports

Combine the four reports—not the already-delivered briefings—in the Reconnaissance Satchel. Return the full satchel and ask about counter-espionage.

COMBINE Combine the four scouts' reports in the Reconnaissance Satchel. 1 × Reconnaissance Satchel · Evershade Weald
GIVE Give Full Reconnaissance Satchel to Captain Keyaryn Thornshade. 1 × Full Reconnaissance Satchel 1 × Reconnaissance Satchel · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Novice Scout Bracer from Captain Keyaryn Thornshade. 1 × Novice Scout Bracer · Captain Keyaryn Thornshade · Evershade Weald
SAY Speak with Captain Keyaryn Thornshade. Enter command /say Yes, I love to perform counter-espionage! · Captain Keyaryn Thornshade · Evershade Weald
SAY Speak with Captain Keyaryn Thornshade. Enter command /say What authority? · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (19 entries)
Game
You begin crafting Full Reconnaissance Satchel.
Game
Reconnaissance Satchel is consumed while crafting
Game
You craft Full Reconnaissance Satchel.
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Captain Keyaryn Thornshade takes the satchel and begins to leaf through the reports. His countenance hardens as he goes over Amberward's report in particular.
That's just great. It seems the orcish threat has grown bolder of late, sending scouts into the lower reaches of Faelindral.
You did well getting these reports, though. Take this, it'll help identify you as a novice archer for the Wyrdguard.
Captain Keyaryn Thornshade retrieves a leather wristguard and offers it to you.
Captain Keyaryn Thornshade says, I suppose there's no better way to introduce you to the ways of the scout. Care to perform a little counter-espionage?
You say
You enter/say Yes, I love to perform counter-espionage!
Aside from being a blight on the land, we're still not sure what the orcs' goal is within Evershade.
Briefings like the ones I had you deliver are not unique to the Faelewyn, though.
If orcish scouts have been spotted in the Weald, then there's a chance that they're writing and sending their own reports to some... higher authority.
You say
You enter/say What authority?
That's what I'd like you to find out. Return to Scout Amberward and tell him that you're there to gather intelligence.
You're to follow his orders and see if you can determine what the ores' goal is here in the Weald.
Return with what you find. If we know what they're after, we can start taking direct action to prevent it.
7

Show Amberward your scout bracer

Hail Amberward, explain your intelligence assignment, and show your Novice Scout Bracer.

HAIL Target the NPC and press H. Hail, Scout Amberward · Scout Amberward · Evershade Weald
SAY Speak with Scout Amberward. Enter command /say The captain wants me to gather some intelligence on the orcs. · Scout Amberward · Evershade Weald
GIVE Give Novice Scout Bracer to Scout Amberward. 1 × Novice Scout Bracer · Scout Amberward · Evershade Weald
RECEIVE You receive Scout's Satchel from Scout Amberward. 1 × Scout's Satchel · Scout Amberward · Evershade Weald
RECEIVE You receive your items back from Scout Amberward. · Scout Amberward · Evershade Weald
SAY Speak with Scout Amberward. Enter command /say I love a direct approach, especially if it means killing! · Scout Amberward · Evershade Weald
Show dialogue (13 entries)
You
Hail, Scout Amberward
You say
You enter/say The captain wants me to gather some intelligence on the orcs.
Scout Amberward gives you a piercing look, his eyes scrutinizing your equipment and overall demeanor.
If you were sent here to gather intelligence, then you'll have to show me some evidence that you've been accepted as a scout.
Scout Amberward relaxes considerably upon recognizing your wristguard.
Thank the Sleepers. I've been watching the Fellstone movements for days to no avail.
Scout Amberward unstows a satchel from his belt and offers it to you, along with returning your bracer.
Take this satchel. It's about time we strike back. I hope you're ready to take a more... direct approach,
You say
You enter/say I love a direct approach, especially if it means killing!
Fellstone scouts have been spotted all across the lower Weald, far closer to Faelindral than ever before.
Some are carrying odd reports, and I believe we may be able to learn their plans if we can translate them.
I've already eliminated a few myself, but we're going to need more of those strange scribbles if we're to have any chance at deciphering their horrendous language.
Eliminate as many scouts as it takes to fll the satchel, then return it to me. May your arrows fly true, novice,
8

Gather six orc writings

Hunt Fellstone scouts for six Unintelligible Writings. Combine them in the Scout's Satchel and show Amberward.

GIVE Give Full Scout Satchel to Scout Amberward. 1 × Full Scout Satchel · Scout Amberward · Evershade Weald
RECEIVE You receive Full Scout Satchel from Scout Amberward. 1 × Full Scout Satchel · Scout Amberward · Evershade Weald
Show dialogue (11 entries)
Game
Hunt Fellstone Scouts until you find 6x Unintelligible Writings. Combine the 6x Unintelligible Writings into the Scout's Satchel. This produces a Full Scout Satchel.
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
You're a keen shot, that's for sure! Well done, novice.
The captain won't enjoy the fact that we only have these scriblings, but it's better than nothing. Perhaps he has an idea of who can translate them...
I'Il remain here and keep watch over the orc's movements. Return to the Sentinels Gaze as soon as possible.
Fair shades to you, Ianthe, and thank you.
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
9

Bring the writings to the captain

Take the returned full satchel to Captain Thornshade.

GIVE Give Full Scout Satchel to Captain Keyaryn Thornshade. 1 × Full Scout Satchel · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Full Scout Satchel from Captain Keyaryn Thornshade. 1 × Full Scout Satchel · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (6 entries)
Captain Keyaryn Thornshade empties the satchel onto his desk and pores over the seeming illegible writings.
This is what they're carrying out there? Wonderful.
I suppose I should've expected as much... trying to gathe intelligence from creatures that don't have any brains to begin with.
Captain Keyaryn Thornshade says, You did well though, Ianthe. This at least proves that you area capable of striking a number of moving targets.
Captain Keyaryn Thornshade gathers up the papers and tucks them into the satchel then offering it to you.
You're getting the real scout experience now. How do you about even more paperwork?
10

Ask Fairgrove to decipher the writings

At level 4, take the full scout satchel to Researcher Fairgrove.

The source labels this stage level 4.

SAY Speak with Captain Keyaryn Thornshade. Enter command /say Ugh, I hate paperwork! · Captain Keyaryn Thornshade · Evershade Weald
GIVE Give Full Scout's Satchel to Researcher Fairgrove. 1 × Full Scout Satchel 1 × Scout's Satchel · Researcher Fairgrove · Evershade Weald
RECEIVE You receive Sheaf of Circled Symbols from Researcher Fairgrove. 1 × Sheaf of Circled Symbols · Researcher Fairgrove · Evershade Weald
SAY Speak with Researcher Fairgrove. Enter command /say These two symbols? · Researcher Fairgrove · Evershade Weald
Show dialogue (17 entries)
You say
You enter/say Ugh, I hate paperwork!
There's a researcher who spends her time in the Heartwood Archives deciphering ancient texts. Fairgrove. A kind girl, but rather timid.
She's aided the Wyrdguard in the past, so deliver these writings to her and see if she can make heads or tails of this gibberish. I'll send word ahead so that you don't spook her.
The sooner we know their meaning the better. You have my leave to assist her in any way you can. Who knows, maybe you can shoot some books off the top shelves for her.
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Ores got worse.
Researcher Fairgrove blinks and looks up from the tome as you offer her a satchel full of orcish text
O-oh/ Were you sent by Captain Thornshade? He sent word th w-would be arriving soon. Are these really w-written in the language of the orcs? F-fascinating!
Researcher Fairgrove trails off as she begins sorting through the writings, seemingly unperturbed about the leathery parchment they are scratched upon. She examines the crude symbols with (...) and curious gaze.
Researcher Fairgrove furrows her brow in thought as she takes a quill and circles two symbols appear on the leathery parchment, before offering it back to you.(...)
Tell me, do you r-recognize anything about these particular... s-symbols?
You say
You enter/say These two symbols?
Y-yes, the two symbols that I've circled there on the parchment. They uhm... t-they look familiar to me, but it would be prudent if you could... v-verify something for m first.
I believe I've seen a s-symbol just like this one etched into the bark of the smaller conifer trees near the Wyrdgate,
If you could t-travel to the gate and c-compare the symbols to those on this sheaf, it w-would affirm my initial suspicions.
T'll g-go over these writings in the meantime. T-thank you, and I... I hope this isn't a bother.
11

Inspect the markings beneath the vines

Descend the Pixie Lift; go past the glowing mushroom circle to the tree near the ramp. Pull the vines aside and compare its markings.

TRAVEL Go left past the circle of glowing mushrooms to the tree near the ramp up. · Evershade Weald
COMMAND Get right next to it and type /look tree Enter command /look tree · Evershade Weald
COMMAND Type /pull vines Enter command /pull vines · Evershade Weald
RECEIVE You receive Handful of Ivy. 1 × Handful of Ivy · Evershade Weald
COMMAND Type /inspect mark Enter command /inspect mark · Evershade Weald
RECEIVE You receive Sheaf of Confirmed Symbols. 1 × Sheaf of Confirmed Symbols · Evershade Weald
Show dialogue (7 entries)
Game
Directions: Go past the Archer guild area to the Pixie lift and take it down.
Game
The smaller trees of Evershade Weald seem to be thriving, despite being overshadowed by the great elderspires. The lower bark of this particular conifer is entirely concealed in a twisting net of rich vines and ivy.
Game
The heavy coverage of vines prevents any chance of observing what may or may not be etched onto the bark of this tree. You would have to pull the vines away to get a better view.
Game
You carefully pull away a section of the vines, just enough to glimpse what was hidden underneath.
Game
Etched into the bark of the tree, you reveal a series of old, oddly symmetrical markings that have long since healed over with thick scabs of hardened sap.
Game
Closer examination of the odd marks reveals that they are not ordinary wounds, but rather an intricate series of elaborately carved symbols. These ancient signs must be the ones you came here to investigate.
Game
After a more thorough examination, and with a little luck from your keen gaze, you locate a series of symbols that almost perfectly match the one that Researcher Fairgrove circled on the parchment. It is certain that she will want to hear about this.
12

Report the matching symbols

Give Fairgrove the Sheaf of Confirmed Symbols.

GIVE Give Sheaf of Confirmed Symbols to Researcher Fairgrove. 1 × Sheaf of Confirmed Symbols · Researcher Fairgrove · Evershade Weald
RECEIVE You receive Research Assistant's Bag from Researcher Fairgrove. 1 × Research Assistant's Bag · Researcher Fairgrove · Evershade Weald
SAY Speak with Researcher Fairgrove. Enter command /say Yay, morbid items! · Researcher Fairgrove · Evershade Weald
Show dialogue (13 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Ores got worse.
Researcher Fairgrove widens her eyes as you explain to her how the symbols matched up.
S-so it's true? What could it mean that the ores are r-reporting symbols that are near the Wrydgate itself? Surely they could n-not have gotten so close.
Researcher Fairgrove says, They're c-clearly using a different script than what is presented trees, but p-perhaps they're also researching something to do with the Wyrding?
Researcher Fairgrove chews her lower lip nervously.
H-here, take this bag. I now have an idea of what I can look for with these illegible texts, but I'll n-need you to help me once more in g-gathering some rather, uhm. morbid items.
You say
You enter/say Yay, morbid items!
It I-relates to the second symbol that I recognized in these orcish texts. imagine you've h-heard of the various undead that have risen from the ruins lately?
Among them are old elven skeletons from before the calamity. These skeletons are u-under the influence of a wicked magic that stinks of the... t-the Spirals.
I need you to destroy some of the old skeletons and s-see if you can find evidence of m-magical runes etched into their bones.
If I can c-compare those runes to the writings that you've brought me, I m-may be able to piece something t-together. Fill the bag with a-at least four examples, and I'll w-work on things here while you, umm... d-do your thing.
13

Collect four rune-etched bones

Hunt old elven skeletons for four Rune-Etched Bones. Combine them in the Research Assistant's Bag and return the full bag.

KILL Kill an old elven skeleton until you get 4x Rune-Etched Bone. Add to Research Assistant's Bag and combine. 4 × Rune-Etched Bone · an old elven skeleton · Evershade Weald
GIVE Give Full Research Assistant's Bag to Researcher Fairgrove. 1 × Full Research Assistant's Bag 1 × Research Assistant's Bag · Researcher Fairgrove · Evershade Weald
RECEIVE You receive Hastily Written Note from Researcher Fairgrove. 1 × Hastily Written Note · Researcher Fairgrove · Evershade Weald
Show dialogue (11 entries)
Game
You begin crafting Full Research Assistant's Bag.
Game
Research Assistant's Bag is consumed while crafting
Game
You craft Full Research Assistant's Bag.
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Ah, P-perfect timing! I just finished going over the o-orcish writings that you brought me. Now if my hunch is correct...
Researcher Fairgrove runs a trained eye across the bones and runic etchings used to raise the dead from their slumber. She frowns and a nervous breath escapes her lips.
It's as I f-feared. I cannot yet translate this orcish script, but there are c-clear correlations between the runes that were forced upon our ancestors and the s-scouting reports that were being written about the Wyrdgate.
Researcher Fairgrove takes a deep breath and pens out a hasty note. She offers it to you and meets your gaze, her timid demeanor becomes serious and all signs of her former stutter temporarily cease.
You must bring this to your captain at once. These undead are not raising out of mere circumstance, but because of a plot by the orcs. To what end, I do not know, but the Wyrdguard must be warned not to tarry with the undead disturbance!
14

Deliver Fairgrove's warning

Give the captain the Hastily Written Note.

GIVE Give Hastily Written Note to Captain Keyaryn Thornshade. 1 × Hastily Written Note · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive Arrowhead Token from Captain Keyaryn Thornshade. 1 × Arrowhead Token · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (9 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
Captain Keyaryn Thornshade narrows his gaze as you offer the note to him, scanning it quickly. He clicks his tongue and scowls.
The undead are just a distraction? Hmm...
She makes a bold claim, but I have a feeling Fairgrove knows what she's talking about. She's a gentle soul, and not one to get worked up over something that isn't serious.
Captain Keyaryn Thornshade stows the note into his tunic and withdraws a small arrowhead token. He perches it on his thumb and flicks it toward you.
You earned a little upgrade to that gear of yours, scout. Take this token, along with your scout bracers, to Craftguard Vinebrow and see if he can fix you up with something sturdier.
You'll find him in the armory, here in the Sentinels Gaze. Once you're kitted out, return here and let me know when you're ready for the next step.
15

Claim the improved scout bracer

Give Vinebrow the Arrowhead Token and Novice Scout Bracer.

GIVE Give Arrowhead Token and Novice Scout Bracer to Craftguard Vinebrow. 1 × Arrowhead Token 1 × Novice Scout Bracer · Craftguard Vinebrow · Evershade Weald
RECEIVE You receive Weald Scout Bracer from Craftguard Vinebrow. 1 × Weald Scout Bracer · Craftguard Vinebrow · Evershade Weald
SAY Speak with Captain Keyaryn Thornshade. Enter command /say I am ready for the next step! · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (7 entries)
Game
You gain experience!!
Game
Your faction standing with Wyrdguard got better.
Game
Your faction standing with Fellstone Orcs got worse.
So you're the new sharpshooter who's earned Thornshade's respect? He doesn't hand out those tokens for no good reason. Here, let me fix up that bracer for you." Craftguard Vinebrow expertly weaves a reinforcement through the bracer, then applies a protective coating. It is not long before he offers back a bracer that looks brand new.
There you are. Now this is worthy of a true scout of the Wyrdguard!
You say
You enter/say I am ready for the next step!
Yeah? Let's take a look at your scout bracer, in that case. We'll see if you're up to the task.
16

Seek spiritual help

Show your Weald Scout Bracer to the captain, then take his note to Moon Dances.

GIVE Give Weald Scout Bracer to Captain Keyaryn Thornshade. 1 × Weald Scout Bracer · Captain Keyaryn Thornshade · Evershade Weald
RECEIVE You receive your items back from Captain Keyaryn Thornshade. Captain Keyaryn Thornshade: Looking good, scout. You wear that bracer well. I suppose you're ready to hear about our plan of action. · Captain Keyaryn Thornshade · Evershade Weald
Show dialogue (10 entries)
Hmm... still needs some working in, I think. Come back and show me again once I can see some bowstring wear on that bracer.
Game
I've already sent word to the other captains about the undead distraction and how the orcs are the real threat. That doesn't mean we can simply ignore the undead presence, however.
Game
Powerful remains from ancient Calafrey have already taken over structures outside the Ruinwatch, and if we focus all our efforts on the orcs, that still leaves the undead free to harass other citizens or travelers.
Game
So we're the ones who are going to do clean-up duty. Shooting skeletons isn't exactly an efficient use of regular arrows, though, so I believe it's time we enlist some spiritual aid.
Game
Take this note to Moon Dances; he's one of Whisperers of the Preservers. I've sent word ahead of your arrival, but chances are the spirits already told him as well.
Game
He can hear things others cannot, so hopefully he's heard a trick or two we can use to eliminate the undead threat.
Game
Moon Dances: I was expecting your arrival, young scout. From my understanding, you and the good Captain Keyaryn are searching for a means of expulsing the undead from the nearby ruins, yes?
Game
A noble goal, and one that the spirits of the forest would gladly aid you in. Though the spirits are often aloof and highly independent. You will need to have them working in unison to disrupt the unnatural process that is animating the ancient dead.
Game
For that, you will need to bring them together in the clay receptacle. You must find and take a sample of the four key elements that make up our great forest. If you believe you know the four locations where the primordial spirits congregate, the I beseech you to seek them out. Otherwise, I can provide some clue as to where might find the samples you seek.
Game
When you are finished, return your filled receptacle to me.
17

Ask Moon Dances about the four samples

Collect a receptacle and ask for clues to the four elemental locations.

The source is uncertain about the minimum level (approximately 8); it does not establish an exact requirement.

SAY Speak with Moon Dances. Enter command /say Spirit of air · Moon Dances · Evershade Weald
SAY Speak with Moon Dances. Enter command /say location of air elemental · Moon Dances · Evershade Weald
SAY Speak with Moon Dances. Enter command /say location of fire elemental · Moon Dances · Evershade Weald
SAY Speak with Moon Dances. Enter command /say location of earth elemental · Moon Dances · Evershade Weald
SAY Speak with Moon Dances. Enter command /say location of water elemental · Moon Dances · Evershade Weald
Show dialogue (18 entries)
Game
Talk to your class trainer again. May have to trade your bracer or something first. She'll send you to Moon Dances, he's in the top floor of the shaman training hut. He'll give you a mortar and pestle to fill with 4 pure elemental samples. You can ask Moon Dances for further clues and clarification on where to find each of the 4 samples.
There are four elemental spirits, and thus four locations where you must look for a suitable sample. Which one do you seek? The spirit of air, fire, earth, or water?
You say
You enter/say Spirit of air
Unnatural things have been called upon in the Weald, Undead now roam the forest floor, and their very presence upsets the balance.
Would you help me, Archer, in bringing an end to these creatures most foul?
You say
You enter/say location of air elemental
The spirits of the air surround us daily, though it is within the boughs of the trees where they are the most rich and vibrant.
Enter the lift to the upper tiers of Faelindral and look amongst the boughs. It is there that you shall find a sample in its purest form.
You say
You enter/say location of fire elemental
The spirits of flame burn brightest within the night sky, when they stand out starkly against a darkened canopy.
You will have to capture a faefly that burns with the spirit of moonfire, and there is only one location I know of where they descend low enough to reach.
You must travel up the cliffs to the south, high above the pass that leads to Keepers Bight. There, you will ind a small ruin where the faeflies often descend at night, basking in the open moonlight.
Capturing one may require forceful coercion, as the flames that burn within the faeflies are both fickle and ferocious if not tamed.
You say
You enter/say location of earth elemental
The earthen spirits are often utilized by the druids of the Circle of Spores, who reside beneath the city of Faelindral.
Looking in the deepest reaches of their caves should reveal a location where you can take an enriched sample for your receptacle. Perhaps you will find it in one of the many fungal circles where they perform their experiments.
You say
You enter/say location of water elemental
The spirits of water will always follow the flows and currents that weave their way throughout the forest." Moon Dances says, "Follow the path toward their final destination at the end of the great river, and should you look there, you will find a suitable sample of their spiritual presence.
18

Gather the elemental samples

Use /take sample at the documented earth, air, water, and nighttime fire locations. The fire sample involves an annoyed faefly encounter.

The air location is explicitly temporary. Follow current in-game clues if it has moved.

COMMAND You can collect each sample by being in the proper location and inputting the MUD command /take sample. Enter command /take sample · Evershade Weald
COMMAND Fire Sample found by killing a Faefly after using the "/take sample" MUD command near the old Calafray ruins while it is night time. Enter command /take sample · Evershade Weald
COMMAND Directions: South of town and a little bit west of the Keeper's Bight zone line you will find a ramp that leads up to the mountain wall. Follow this trail across a small bridge and continue following the wall. You will see another ramp guarded by 3 orcs not too far from there. (You can go around these orcs without aggroing them.) Go up the ramp those 3 are guarding and you will find a small ruin. A broken spire surrounded by 4 pillars. Any time after 6pm /look near the spire and you will get 2 orange texts, one mentions faeflies. use /take sample and an annoyed faefly will spawn|(cons yellow at level 8) Enter command /look · Evershade Weald
COMMAND Directions: South of town and a little bit west of the Keeper's Bight zone line you will find a ramp that leads up to the mountain wall. Follow this trail across a small bridge and continue following the wall. You will see another ramp guarded by 3 orcs not too far from there. (You can go around these orcs without aggroing them.) Go up the ramp those 3 are guarding and you will find a small ruin. A broken spire surrounded by 4 pillars. Any time after 6pm /look near the spire and you will get 2 orange texts, one mentions faeflies. use /take sample and an annoyed faefly will spawn|(cons yellow at level 8) Enter command /take sample · Evershade Weald
Show dialogue (5 entries)
Game
Earth sample found inside a mushroom ring inside Sporehaven Karst.
Game
Air Sample found in the nonfunctional lift that leads into the upper tiers. (THIS IS A TEMPORARY LOCATION. PLEASE UPDATE AFTER THE UPPER TIER IS ADDED INTO THE GAME)
Game
Water Sample found at the edge of the river near the newbie lift. Once you've reached the water fall, dive deep into the floor and take a sample.
Game
Shattered ruins mark this location as part of the old Calafrey Empire. The remains lie here, weathered and worn, their history and purpose lost to time and neglect.
Game
A swarm of faeflies have descended here during the night, dancing among the ruins and basking in the light of the moon and stars above.
19

Purge the ruins and return the evidence

Return the mortar to Moon Dances, then take the filled receptacle he returns to Captain Keyaryn. Use the blessing in the ruins and collect ten Necrotic Ash plus the requested proof from the robed figure. The source names the bow reward but does not provide the exact final hand-in dialogue.

The source recommends a group; estimated enemies are level 13–18 and the robed figure's level is unknown.

GIVE Return the mortar to Moon Dances. Take the filled receptacle he returns to Captain Keyaryn Thornshade. · Moon Dances · Evershade Weald
RECEIVE Receive Blessing of the Forest Spirit from Captain Keyaryn. Its buff works only within the ruins of old Calafrey. · Captain Keyaryn Thornshade · Evershade Weald
COLLECT Collect 10 Necrotic Ash in the ruins. Also obtain the requested proof of the mysterious robed figure's involvement; the source does not name that proof item. · Evershade Weald
WAIT Look for the mysterious robed figure in the evening. Bring a group; the source estimates the other quest creatures around level 13–18, not a confirmed quest minimum. · Evershade Weald
RECEIVE The documented completion reward is Scout's Longbow of the Wyrdguard. Exact final hand-in dialogue is not provided. 1 × Scout's Longbow of the Wyrdguard · Evershade Weald
Show dialogue (3 entries)
Game
This step is virtually impossible solo at 8 so make sure you take a group with you. Estimates put these quest mobs around 13-18 with the robed figured not determined.
Game
decent video walkthrough. https://www.youtube.com/watch?v=RugZB-PbB7k
Game
Reward: Scout's Longbow of the Wyrdguard

Quest stages

Part 1 — reconnaissance and counter-espionageNovice Scout Bracer

Deliver four scout briefings, collect their reports, investigate Fellstone scouts, and return the assembled intelligence.

Turn in to Captain Keyaryn Thornshade in Evershade Weald.

Required

    Rewards

    Part 2 — decipher the writingsWeald Scout Bracer

    Assist Researcher Fairgrove with the orc writings and improve the novice bracer.

    Turn in to Captain Keyaryn Thornshade in Evershade Weald.

    Required

      Rewards

      Part 3 — Wyrdguard longbowScout's Longbow of the Wyrdguard

      Complete the final ruins assignment to earn the Wyrdguard longbow. The source recommends a group and estimates enemies at level 13–18; this is not a confirmed quest-level requirement.

      Turn in to Captain Keyaryn Thornshade in Evershade Weald.

      Required

        Rewards

        Connected world

        NPCs

        Zones

        View wiki source · revision 61137