Build your character
Character creation
Class modifier to race base stats: +4 STR, +3 STA, +1 AGI.
Bonus point advice
Stamina is the Fighter's primary attribute and the best starting priority for durability while tanking. After that, favor Strength for melee damage, then Dexterity for accuracy and proc chance.
Choose for your playstyle: Favor Stamina for tanking, Strength for melee damage, or Dexterity for accuracy and proc chance.
Level reference
Spells and abilities
62 knownType identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.
Level 1
| Name | Type | Skill | Cost | Acquired |
|---|
| Offensive StanceEnter Offensive Stance, increasing your damage by 15% and raising your Offense skill by 5. This is a stance and is toggled on or off | Spell | Valor | — | Vendor |
| Rend ISavagely rend your target, dealing 125% Weapon Ratio Damage plus 1 (L1) to 10 (L10) Physical Damage, increasing your Threat against them by 25 (L1) to 50 (L10), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Might | — | Vendor |
| ShootShoots your target with a bow. Requires arrows. Requires bow and arrows. | Spell | Martial | — | Unknown |
| StrikeViolently strike your target, dealing 100% Weapon Damage plus an additional 1 (L1) to 10 (L60) Physical Damage. Also used by Elementalist, Necromancer and Shadow Knight pets. | Spell | Might | — | Unknown |
| TauntTaunt your target, drawing their attention to you. This ability shares a cooldown with other Martial abilities. Must Be Facing Target. Cannot Fizzle. Can Cast While Moving. | Spell | Martial | — | Unknown |
| ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons. | Spell | Martial | 0 mana | Unknown |
Level 2
| Name | Type | Skill | Cost | Acquired |
|---|
| Battle CryLet loose a blood-curdling battle cry, increase your Strength by 1 (L1) to 15 (L60) for 2 minutes. This ability shares a cooldown with other Martial abilities. Cannot Fizzle. | Spell | Martial | — | Vendor |
Level 3
| Name | Type | Skill | Cost | Acquired |
|---|
| ChargeCharge at your enemy, immobilizing them for 1 second. | Spell | Valor | — | Vendor |
| KickKicks your target, interrupting their casting, locking them out of that school of magic for 4 seconds. | Spell | Acrobatics | — | Vendor |
Level 4
| Name | Type | Skill | Cost | Acquired |
|---|
| Defensive StanceEnter Defensive Stance, reducing Physical damage against you by 10% and raising your Defense skill by 5. This is a stance and is toggled on or off | Spell | Valor | — | Vendor |
Level 5
| Name | Type | Skill | Cost | Acquired |
|---|
| Unnerving ShoutDebilitate nearby targets with an unnerving shout, reducing their Physical Damage dealt by 5% for 30 seconds. This ability shares a cooldown with other Martial abilities. Requires Line of Sight. | Spell | Martial | — | Vendor |
Level 6
| Name | Type | Skill | Cost | Acquired |
|---|
| Armor BreakBreak the armor of your target, decreasing their Armor Class by 1 (L1) to 26 (L60) for 30 seconds. This ability stacks up to three times. | Spell | — | — | Vendor |
Level 7
| Name | Type | Skill | Cost | Acquired |
|---|
| Distracting TauntTaunts point blank targets within 10 meters, causing them to focus their attacks on you. Triggers cooldown of Martial abilities and Melee Global Cooldown. Cannot Fizzle. Can Cast While Moving. | Spell | Martial | — | Vendor |
Level 8
| Name | Type | Skill | Cost | Acquired |
|---|
| ClobberBrutally clobber your target, stunning them for 6 seconds. | Spell | — | — | Vendor |
| IntimidationIntimidates ten of your point blank enemies within 10 meters, causing them to run away in fear for 10 seconds. Cannot Fizzle. Can Cast While Moving. | Spell | Martial | — | Vendor |
Level 9
| Name | Type | Skill | Cost | Acquired |
|---|
| Challenging Arrow IFire an arrow of challenge at your target, dealing 100% Weapon Ratio Damage plus 1 (L9) to 10 (L29) Physical Damage, and increasing your Threat against them by 30 (L9) to 100 (L29). | Spell | Mig | — | Vendor |
Level 10
| Name | Type | Skill | Cost | Acquired |
|---|
| Rend IISavagely rend your target, dealing 130% Weapon Ratio Damage plus 10 (L10) to 15 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 75 (L20), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Might | — | Vendor |
| Shield Bash IFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 1 (L10) to 5 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 100 (L20), interrupting their casting, and preventing… | Spell | Might | — | Vendor |
Level 11
| Name | Type | Skill | Cost | Acquired |
|---|
| Cross CutCut through your target with dual weapons, dealing 70% Weapon Ratio Damage plus 5 (L1) to 10 (L21) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. *This ability shares a cooldown with other Might abilities. | Spell | Might | — | Vendor |
Level 12
| Name | Type | Skill | Cost | Acquired |
|---|
| KneebreakerSmash the knees of your target, decreasing their Movement Speed by 50% for 8 seconds. This ability has diminishing returns when used in PvP and triggers the melee global cooldown. | Spell | Martial | — | Vendor |
| Shield Block IRaise your shield in defense, absorbing 70 damage received for 5 seconds. This ability triggers the melee global cooldown, requires line of sight, and requires you to face the target. | Spell | Might | — | Vendor |
Level 13
| Name | Type | Skill | Cost | Acquired |
|---|
| Frenzy IEviscerate your target with a frenzy of attacks, dealing 80% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. | Spell | Might | — | Vendor |
Level 14
| Name | Type | Skill | Cost | Acquired |
|---|
| DisarmDisarm your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. | Spell | — | — | Vendor |
Level 15
| Name | Type | Skill | Cost | Acquired |
|---|
| JuggernautCharge at your target like a juggernaut, immobilizing them for 1 second. Your Threat generation is increased by 20% and all damage received is reduced by 10% for 10 seconds. This ability does not trigger the global cooldown. | Spell | Val | — | Vendor |
| Second WindCatch a second wind, restoring 10 (L15) to 50 (L60) Health every 2 seconds for 10 seconds. This ability consumes one stack of Vengeance, scales with Stamina, and does not trigger the global cooldown. | Spell | Valor | — | Vendor |
Level 16
| Name | Type | Skill | Cost | Acquired |
|---|
| Defense (Fighter)Reduces incoming physical damage by 40% for 30 seconds. | Spell | — | — | Vendor |
Level 18
| Name | Type | Skill | Cost | Acquired |
|---|
| Cleave ICleave through targets in a frontal cone, dealing 100% Weapon Ratio Damage plus 5 (L18) to 10 (L28) Physical Damage. This ability consumes one stack of Vengeance. | Spell | — | — | Vendor |
Level 20
| Name | Type | Skill | Cost | Acquired |
|---|
| Merciless AssaultUnleash a merciless assault, increasing your Physical Damage dealt by 50% and causing your melee attacks to always land Critical Hits for 12 seconds. | Spell | Martial | — | Vendor |
| Rend IIISavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Mig | — | Vendor |
| Shield Bash IIFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… | Spell | — | — | Vendor |
Level 21
| Name | Type | Skill | Cost | Acquired |
|---|
| Cross Cut IICut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Spell | Mig | — | Vendor |
Level 22
| Name | Type | Skill | Cost | Acquired |
|---|
| Shield Block IIRaise your shield in defence, absorbing xxx damage received for 5 seconds. | Spell | — | — | Vendor |
| VanguardImpede enemy aggression toward your target, decreasing their Threat generation by 10% (L22) to 20% (L42) for 5 minutes. | Spell | — | — | Vendor |
Level 23
| Name | Type | Skill | Cost | Acquired |
|---|
| Frenzy IIEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. | Spell | — | — | Vendor |
Level 24
| Name | Type | Skill | Cost | Acquired |
|---|
| Feint IOutmaneuver your target with a feint, dealing 140% Weapon Ratio Damage plus 10 (L24) to 15 (L34) Physical Damage, decreasing their Agility by 5, and knocking them off balance for 8 seconds. | Spell | — | — | Vendor |
Level 25
| Name | Type | Skill | Cost | Acquired |
|---|
| Tactician StanceShift into a tactician's stance, increasing your resistance to Root, Stun, and Incapacitate effects by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Spell | Val | — | Vendor |
Level 28
| Name | Type | Skill | Cost | Acquired |
|---|
| Cleave IICleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. | Spell | — | — | Vendor |
Level 29
| Name | Type | Skill | Cost | Acquired |
|---|
| Challenging Arrow IIFire an arrow of challenge at your taret, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, and increasing your Threat against them by xxx (Lxx) to xxx (Lxx). | Spell | Mig | — | Vendor |
Level 30
| Name | Type | Skill | Cost | Acquired |
|---|
| Rend IVSavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Mig | — | Vendor |
| Shield Bash IIIFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… | Spell | — | — | Vendor |
Level 31
| Name | Type | Skill | Cost | Acquired |
|---|
| Cross Cut IIICut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Spell | Mig | — | Vendor |
Level 32
| Name | Type | Skill | Cost | Acquired |
|---|
| Shield Block IIIRaise your shield in defence, absorbing xxx damage received for 5 seconds. | Spell | — | — | Vendor |
Level 33
| Name | Type | Skill | Cost | Acquired |
|---|
| Frenzy IIIEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. | Spell | — | — | Vendor |
Level 34
| Name | Type | Skill | Cost | Acquired |
|---|
| Feint IIOutmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. | Spell | — | — | Vendor |
Level 35
| Name | Type | Skill | Cost | Acquired |
|---|
| Final StandTake up a final stand, increasing your max health by 25% for 30 seconds. Cannot Fizzle. Can Cast While Moving. | Spell | Martial | — | Vendor |
Level 38
| Name | Type | Skill | Cost | Acquired |
|---|
| Cleave IIICleave through targets in a frontal cone, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage. This ability consumes one stack of Vengeance. | Spell | — | — | Vendor |
Level 40
| Name | Type | Skill | Cost | Acquired |
|---|
| Rend VSavagely rend your target, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Mig | — | Vendor |
| Shield Bash IVFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus xx (Lxx) to xx (Lxx) Physical Damage, increasing your Threat against them by xxx (Lxx) to xxx (Lxx), interrupting their casting, and… | Spell | — | — | Vendor |
Level 41
| Name | Type | Skill | Cost | Acquired |
|---|
| Cross Cut IVCut through your target with dual weapons, dealing xx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Spell | Mig | — | Vendor |
Level 42
| Name | Type | Skill | Cost | Acquired |
|---|
| Shield Block IVRaise your shield in defence, absorbing xxx damage received for 5 seconds. | Spell | — | — | Vendor |
Level 43
| Name | Type | Skill | Cost | Acquired |
|---|
| Frenzy IVEviscerate your target with a frenzy of attacks, dealing xx% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. | Spell | — | — | Vendor |
Level 44
| Name | Type | Skill | Cost | Acquired |
|---|
| Feint IIIOutmaneuver your target with a feint, dealing xxx% Weapon Ratio Damage plus xx (Lxx) to xx (Lxx) Physical Damage, decreasing their Agility by xx, and knocking them off balance for 8 seconds. | Spell | — | — | Vendor |
Level 45
| Name | Type | Skill | Cost | Acquired |
|---|
| Rallying ShoutRally your group with an inspiring shout, increasing their maximum Health by 10% for 30 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes. | Spell | Martial | — | Vendor |
Level 48
| Name | Type | Skill | Cost | Acquired |
|---|
| Cleave IVCleave through targets in a frontal cone, dealing 130% Weapon Ratio Damage plus 20 (L48) to 25 (L58) Physical Damage. This ability consumes one stack of Vengeance. | Spell | — | — | Vendor |
Level 49
| Name | Type | Skill | Cost | Acquired |
|---|
| Challenging Arrow IIIFire an arrow of challenge at your taret, dealing 120% Weapon Ratio Damage plus 20 (L49) to 30 (L60) Physical Damage, and increasing your Threat against them by 250 (L49) to 400 (L60). | Spell | Mig | — | Vendor |
Level 50
| Name | Type | Skill | Cost | Acquired |
|---|
| Rend VISavagely rend your target, dealing 160% Weapon Ratio Damage plus 30 (L50) to 35 (L60) Physical Damage, increasing your Threat against them by 200 (L50) to 300 (L60), and granting you a chance to reset the cooldown of your Cleave, Feint,… | Spell | Mig | — | Vendor |
| Shield Bash VFiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 25 (L50) to 30 (L60) Physical Damage, increasing your Threat against them by 425 (L50) to 500 (L60), interrupting their casting, and… | Spell | — | — | Vendor |
Level 51
| Name | Type | Skill | Cost | Acquired |
|---|
| Cross Cut VCut through your target with dual weapons, dealing 100% Weapon Ratio Damage plus 25 (L51) to 30 (L60) Physical Damage per equipped weapon. This ability requires dual-wilded weapons. This ability shares a cooldown with other Might abilities. | Spell | Mig | — | Vendor |
Level 52
| Name | Type | Skill | Cost | Acquired |
|---|
| Shield Block VRaise your shield in defence, absorbing 350 damage received for 5 seconds. | Spell | — | — | Vendor |
Level 53
| Name | Type | Skill | Cost | Acquired |
|---|
| Frenzy VEviscerate your target with a frenzy of attacks, dealing 120% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. This ability consumes one stack of Vengeance per strike. | Spell | — | — | Vendor |
Level 54
| Name | Type | Skill | Cost | Acquired |
|---|
| Feint IVOutmaneuver your target with a feint, dealing 160% Weapon Ratio Damage plus 25 (L54) to 30 (L60) Physical Damage, decreasing their Agility by 20, and knocking them off balance for 8 seconds. | Spell | — | — | Vendor |
Level 58
| Name | Type | Skill | Cost | Acquired |
|---|
| Cleave VCleave through targets in a frontal cone, dealing 150% Weapon Ratio Damage plus 30 Physical Damage. This ability consumes one stack of Vengeance. | Spell | — | — | Vendor |
Character proficiencies
Skills
22 knownThese are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.
Other
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks. | Automatic | 255 | Unknown |
| 1 | MartialProficiency used by trained weapon techniques and other martial actions. | Automatic | 255 | Unknown |
| 1 | MightProficiency used by physical abilities built around strength, impact, and force. | Automatic | 255 | Unknown |
| 1 | ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques. | Automatic | 255 | Unknown |
General skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol. | Automatic | Unknown | Unknown |
| 1 | CommercePractical skill used when buying from and selling to merchants. | Automatic | 25 | 25 |
| 1 | FishingAllows you to catch fish from suitable bodies of water. | Automatic | 300 | 300 |
| 1 | SwimmingImproves movement and endurance while traveling through water. | Automatic | 100 | 100 |
Weapon skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | ArcheryProficiency with bows and ranged bow attacks. | Automatic | 150 | 5 |
| 1 | BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces. | Automatic | 250 | Unknown |
| 1 | PiercingProficiency with piercing weapons such as daggers and spears. | Automatic | 250 | Unknown |
| 1 | SlashingProficiency with edged weapons that cut or slash. | Automatic | 250 | Unknown |
| 1 | ThrowingProficiency with thrown weapons and throwing attacks. | Automatic | Unknown | Unknown |
Combat skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | BlockAllows a suitable defender to stop incoming attacks with blocking techniques. | Automatic | 83 | 300 |
| 1 | Defense | Automatic | 250 | 300 |
| 1 | DodgeProvides a chance to avoid an incoming attack through movement. | Trainer | 150 | Unknown |
| 1 | Hand to HandProficiency with unarmed attacks. | Automatic | 100 | 100 |
| 1 | OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks. | Automatic | 250 | Unknown |
| 1 | ParryProvides a chance to deflect an incoming attack with a weapon. | Trainer | 166 | Unknown |
| 10 | Dual WieldAllows effective use of a weapon in each hand. | Trainer | 240 | Unknown |
| 15 | Double AttackProvides a chance to make an additional attack during a combat round. | Trainer | 250 | Unknown |
| 55 | Triple AttackProvides a chance to make a third attack during a combat round. | Trainer | Unknown | Unknown |