Warrior of Faith · Tank · STA

Paladin

Faith is not a sermon delivered from the rear; it is a promise kept under pressure. I meet the enemy in plate, answer spellcraft with shield and steel, and drive holy conviction through Crusader Strikes and miraculous smites. Consecrated ground strengthens those beside me and punishes the dead who trespass upon it.

When an ally would fall, my oath makes their peril mine. Auras embolden the company, Healing Touch and resurrection restore what battle spends, and Shield Slam ensures hostile casters finish neither threat nor sentence. Any knight may carry a weapon. A Paladin makes the line itself sacred.

Build your character

Character creation

Class modifier to race base stats: +2 STR, +4 STA, +2 WIS.

Bonus point advice

Stamina is the Paladin's primary attribute and the best starting priority for tanking. After that, favor Wisdom for mana and divine abilities, then Strength for melee damage.

Choose for your playstyle: Favor Stamina for tanking, Wisdom for mana and divine abilities, or Strength for melee damage.

Starting choices

Playable races and starting stats

RaceSTRSTADEXAGIINTWISCHABonus
Deep Dwarf???????10
Deep Elf1619161819191510
Dwarf1921181516181510
Suggested allocation: +6 Stamina, +2 Wisdom, and +2 Strength
Gnome1619191620171510
Suggested allocation: +8 Stamina, +1 Wisdom, and +1 Strength
Halfling1721161714221510
Suggested allocation: +6 Stamina, +2 Wisdom, and +2 Strength
High Elf???????10
Human1821161616181710
Suggested allocation: +6 Stamina, +2 Wisdom, and +2 Strength

Class stat modifiers

STR +2STA +4WIS +2

Level reference

Spells and abilities

73 known

Type identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.

Level 1

NameTypeSkillCostAcquired
Crusader Strike IStrike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor.Innate——Vendor
Minor Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor
Poison ProtectionWard your target against toxins, increasing their Poison Resistance by 5 for 35 minutes.SpellAbj10 manaVendor
ShootShoots your target with a bow. Requires arrows. Requires bow and arrows.InnateMartial—Starting
TauntTaunt your target, drawing their attention to you. This ability shares a cooldown with other Martial abilities. Must Be Facing Target. Cannot Fizzle. Can Cast While Moving.InnateMartial—Vendor

Level 2

NameTypeSkillCostAcquired
Aura of CourageGrant the group armor, a chance to resist fear, and increased threat generation for the Paladin.Spell——Vendor
ZealGrants 40% to 45% Primary Haste.SpellAlteration—Vendor

Level 3

NameTypeSkillCostAcquired
Cure DiseaseCures your target, removing one Disease effect.SpellAlt10 manaVendor
Shield SlamSlam with a shield to interrupt spellcasting and briefly lock the interrupted school.Innate——Vendor

Level 4

NameTypeSkillCostAcquired
Cudgel of LightHurl holy damage at a living or undead target, chiefly as a pulling tool.Innate——Vendor
Lesser Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor

Level 5

NameTypeSkillCostAcquired
Lesser PacifyPacify your target, reducing their Aggro Radius for 2 minutes. This spell has a very slight chance to end early. This spell is limited to one target. This spell is limited to targets up to level 24.SpellAlteration10 manaVendor

Level 6

NameTypeSkillCostAcquired
Invisibility versus UndeadConceals a party member from undead creatures for up to 10 minutes.SpellDiv10 manaVendor

Level 7

NameTypeSkillCostAcquired
Shield TossTosses a holy shield at an enemy, interrupting their spellcasting and 2 other nearby targets as the shield ricochets within 8 meters. Requires a Shield in your inventory or equipped.InnateMit—Vendor

Level 8

NameTypeSkillCostAcquired
Crusader Strike IIStrike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor.Innate——Vendor
Fear the DeadFears an undead target, causing them to run away in terror. This spell has a slight chance to be removed by damage.SpellAlt15 manaVendor
Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor
Lay on HandsBlesses a friendly target with a healing touch, healing them for 10000 Health. Requires line of sightInnateAlteration0 manaVendor

Level 9

NameTypeSkillCostAcquired
BlindShroud the vision of your target, blinding them for 12 seconds.SpellDiv15 manaVendor

Level 10

NameTypeSkillCostAcquired
Cure PoisonCure your target, removing one Poison effect.SpellAlt10 manaVendor
Restorative Smite ISmite an enemy while producing a small group heal; both effects become stronger on consecrated ground.Innate——Vendor

Level 11

NameTypeSkillCostAcquired
Disease ProtectionWard your target against sickness, increasing their Disease Resistance by 5 for 35 minutes.SpellAbj10 manaVendor

Level 12

NameTypeSkillCostAcquired
Hallowed GroundConsecrate the ground, granting corruption resistance and empowering the Paladin's smites within it.Spell——Vendor
Repel the DeadRepel a target undead with a blast of energy, dealing 30 points of Holy Damage.SpellEvo25 manaVendor
Smite IDeliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat.Innate——Vendor

Level 14

NameTypeSkillCostAcquired
Aura of PietyIncrease healing received by members of the Paladin's group.Spell——Vendor
Snare the DeadBind a target undead with holy chains, decreasing their Movement Speed by 35% for 30 seconds. Requires Line of Sight on Cast. Must Be Facing Target.SpellAlteration10 manaVendor

Level 15

NameTypeSkillCostAcquired
Unleash the LightUnleash blinding holy light, mesmerizing up to 10 targets in ta frontal cone for 6 seconds.InnateDivination—Vendor

Level 16

NameTypeSkillCostAcquired
Gavel of LightHurl holy damage at a living or undead target, chiefly as a pulling tool.Innate——Vendor
Greater Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor
Mark of the CrusaderApply a Mark of the Crusader on an enemy target, which has a high chance of healing friendly targets who attack the marked target for 1 (L1) to 6 (L60) Health, and removing the enemy target's Damage Shield. Lasts 30 seconds.SpellAbjuration10 manaVendor
ReanimationResurrects the corpse of a player character, returning the character to their corpse and restoring 0% of experience lost. Causes Resurrection Illness. Requires line of sightSpellAlteration125 manaVendor

Level 18

NameTypeSkillCostAcquired
RootImmobilizes a target for up to 30 seconds.SpellAlt15 manaVendor

Level 19

NameTypeSkillCostAcquired
PacifyPacify your target, reducing their Agro Radius for 3 minutes. This spell has a very slight chance to end early. <This spell is limited to one target. This spell is limited to targets up to level 36.SpellAlteration25 manaVendor

Level 20

NameTypeSkillCostAcquired
Cleanse DiseaseCleanse your target, removing two Disease effects.SpellAlteration0 manaVendor
Cleanse PoisonCleanse your target, removing two Poison effects.SpellAlteration50 manaVendor
Divine AegisSurrounds the caster with an impenetrable divine aegis, making them invulnerable to all attacks for 15 seconds. Also grants Exhausted Soul, preventing you from receiving another immunity buff for 1 minute.SpellAbj60 manaVendor
Restorative Smite IISmite an enemy while producing a small group heal; both effects become stronger on consecrated ground.Innate——Vendor

Level 21

NameTypeSkillCostAcquired
Crusader Strike IIIStrike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor.Innate——Vendor

Level 22

NameTypeSkillCostAcquired
Blessing of SanctuaryBless your group with sanctuary, reducing all damage received by 20% for 20 seconds. This spell inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes.SpellAbjuration—Vendor
Smite IIDeliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat.Innate——Vendor

Level 24

NameTypeSkillCostAcquired
Beset the DeadWard off a target undead with a blast of energy, dealing 90 Holy Damage. Requires Line of SightSpellEvocation50 manaVendor
RedemptionRedeem a target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on target, reducing all of their stats for 3 minutes.SpellAlteration150 manaVendor
StunRebuke your target, stunning them for 4 seconds.SpellEvo15 manaVendor

Level 25

NameTypeSkillCostAcquired
Warding SlamUpgrade Shield Slam with shield-AC damage scaling and a temporary increase to block chance.Innate——Vendor

Level 26

NameTypeSkillCostAcquired
Stalwart VigilGuard one group member, reducing their damage taken by 5% while transferring damage to you, for up to 30 minutes.Innate——Vendor

Level 28

NameTypeSkillCostAcquired
Mallet of LightHurl holy damage at a living or undead target, chiefly as a pulling tool.Innate——Vendor

Level 29

NameTypeSkillCostAcquired
Superior Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor

Level 30

NameTypeSkillCostAcquired
ExorcismConsecrate the ground to snare, fear, and damage undead that remain within or return to it.Spell——Vendor
Restorative Smite IIISmite an enemy while producing a small group heal; both effects become stronger on consecrated ground.Innate——Vendor

Level 32

NameTypeSkillCostAcquired
Greater PacifyPacify your target, reducing their Aggro Radius for 4 minutes.SpellAlt45 manaVendor
ResuscitationResuscitate target corpse, restoring 25% Experience. This spell inflicts Resurrection Illness on the target, reducing all of their stats for 3 minutes. Requires line of sightSpellAlteration200 manaVendor

Level 34

NameTypeSkillCostAcquired
Smite IIIDeliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat.Innate——Vendor

Level 35

NameTypeSkillCostAcquired
Oath of SacrificeAbsorb most damage intended for a groupmate and redirect part of that damage to the Paladin for a short time.Innate——Vendor

Level 36

NameTypeSkillCostAcquired
Crusader Strike IVStrike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor.Innate——Vendor
Rebuff the DeadRebuff a target undead with a blast of energy, dealing 150 Holy Damage. Requires Line of SightSpellEvocation70 manaVendor

Level 40

NameTypeSkillCostAcquired
Hammer of LightHurl holy damage at a living or undead target, chiefly as a pulling tool.Innate——Vendor
Restorative Smite IVSmite an enemy while producing a small group heal; both effects become stronger on consecrated ground.Innate——Vendor

Level 44

NameTypeSkillCostAcquired
Poison ResistanceGreatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes.SpellAbj10 manaVendor
ReawakenResurrects the corpse of a player character, returning the character to their corpse and restoring 50% of experience lost. Causes Resurrection Illness. Requires line of sightSpellAlteration275 manaVendor

Level 46

NameTypeSkillCostAcquired
Smite IVDeliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat.Innate——Vendor

Level 48

NameTypeSkillCostAcquired
Beleaguer the DeadWard off a target undead with a blast of energy, dealing 245 Holy Damage. Requires Line of SightSpellEvocation95 manaVendor
Disease ResistanceWards your target from sickness, increasing their Disease Resistance by 15 for 30 minutes.SpellAbjuration40 manaVendor

Level 50

NameTypeSkillCostAcquired
Exceptional Healing TouchProvide a fast, short-range heal with a moderate cooldown.Spell——Vendor
Restorative Smite VSmite an enemy while producing a small group heal; both effects become stronger on consecrated ground.Innate——Vendor

Level 51

NameTypeSkillCostAcquired
Exceptional PacifyPacify your target, reducing their Aggro Radius for 5 minutes.SpellAlt90 manaVendor

Level 52

NameTypeSkillCostAcquired
Hammer of WrathHurl holy damage at a living or undead target, chiefly as a pulling tool.Innate——Vendor

Level 55

NameTypeSkillCostAcquired
Abolish MagicRemoves two harmful magical effects.SpellAlt100 manaVendor
Crusader Strike VStrike with weapon and holy damage while generating bonus threat, with a small chance to invoke Wrath or Fervor.Innate——Vendor

Level 56

NameTypeSkillCostAcquired
RevivalResurrects the corpse of a player character, returning the character to their corpse and restoring 75% of experience lost. Causes Resurrection Illness. Requires line of sightSpellAlteration350 manaVendor

Level 58

NameTypeSkillCostAcquired
Smite VDeliver the damage-focused counterpart to Restorative Smite, dealing physical and holy damage with bonus threat.Innate——Vendor

Level 60

NameTypeSkillCostAcquired
Assail the DeadWard off a target undead with a blast of energy, dealing 525 Holy Damage. Requires Line of SightSpellEvocation165 manaVendor
Divine SparkIncreases the Max Hitpoints of a friendly target by 250 for 30 minutes.SpellAbjuration—Vendor

Character proficiencies

Skills

26 known

These are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.

Spell skills

LevelSkillHow gainedCap at 50Cap at 60
1AbjurationProficiency with protective magic, wards, barriers, and resistance effects.AutomaticUnknownUnknown
1AlterationProficiency with magic that changes, heals, enhances, weakens, or transforms a target.AutomaticUnknownUnknown
1ChannelingHelps a caster complete a spell while being struck or otherwise disrupted.AutomaticUnknownUnknown
1ConjurationProficiency with summoned creatures, objects, and other conjured effects.AutomaticUnknownUnknown
1DivinationProficiency with detection, vision, information, concealment, and revelation magic.AutomaticUnknownUnknown
1EvocationProficiency with direct, forceful, and destructive magical effects.AutomaticUnknownUnknown
8MeditationImproves mana recovery while meditating.AutomaticUnknownUnknown

Other

LevelSkillHow gainedCap at 50Cap at 60
1AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks.Automatic255Unknown
1MartialProficiency used by trained weapon techniques and other martial actions.Automatic255Unknown
1MightProficiency used by physical abilities built around strength, impact, and force.Automatic255Unknown
1ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques.Automatic255Unknown

General skills

LevelSkillHow gainedCap at 50Cap at 60
1Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol.AutomaticUnknownUnknown
1CommercePractical skill used when buying from and selling to merchants.Automatic2525
1FishingAllows you to catch fish from suitable bodies of water.Automatic300300
1SwimmingImproves movement and endurance while traveling through water.Automatic100100

Weapon skills

LevelSkillHow gainedCap at 50Cap at 60
1ArcheryProficiency with bows and ranged bow attacks.Automatic55
1BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces.Automatic250Unknown
1PiercingProficiency with piercing weapons such as daggers and spears.Automatic250Unknown
1SlashingProficiency with edged weapons that cut or slash.Automatic250Unknown

Combat skills

LevelSkillHow gainedCap at 50Cap at 60
1BlockAllows a suitable defender to stop incoming attacks with blocking techniques.Automatic83300
1DefenseAutomatic250300
1DodgeProvides a chance to avoid an incoming attack through movement.Trainer150Unknown
1Hand to HandProficiency with unarmed attacks.Automatic100100
1OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks.Automatic250Unknown
1ParryProvides a chance to deflect an incoming attack with a weapon.Trainer166Unknown
20Double AttackProvides a chance to make an additional attack during a combat round.Trainer250Unknown

Progression

Class quests

Community conversations

Paladin forum discussions

Recent discussion activity—not official announcements.

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