Perfected Weapon · Melee DPS · STR

Monk

The untrained see empty hands. I see reach, balance, breath, and the precise instant an opponent ceases to own the ground beneath them. Fists, kicks, speed, and practiced avoidance turn the body into a weapon; when wisdom demands retreat, even death itself can be convincingly imitated.

Leather and staves complement the art without burdening it. A Monk may draw foes, deal punishing harm, or endure their attention, but every motion begins with discipline.

Build your character

Character creation

Class modifier to race base stats: +1 STR, +3 DEX, +4 AGI .

Bonus point advice

Strength is the Monk's primary attribute and the best starting priority for physical damage. After that, favor Agility for the class's mobile defensive style, then Dexterity for accuracy and proc chance.

Choose for your playstyle: Favor Strength for physical damage, Agility for mobility and avoidance, Dexterity for accuracy and procs, or Stamina for durability.

Starting choices

Playable races and starting stats

RaceSTRSTADEXAGIINTWISCHABonus
Deep Elf1515192219171510
Human1717192016161710
Suggested allocation: +8 Strength, +1 Agility, and +1 Dexterity
Ogre2119181816151510
Suggested allocation: +6 Strength, +2 Agility, and +2 Dexterity

Class stat modifiers

STR +1DEX +3AGI +4

Level reference

Spells and abilities

44 known

Type identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.

Level 1

NameTypeSkillCostAcquired
MendMend your wounds, healing yourself for 40% of your Max Hitpoints. Can Cast While Moving.InnateValor—Vendor
Moon StyleAssume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled.InnateMit—Vendor
Round KickRound Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities.InnateMight—Vendor
TauntTaunt your target, drawing their attention to you. This ability shares a cooldown with other Martial abilities. Must Be Facing Target. Cannot Fizzle. Can Cast While Moving.InnateMartial—Vendor
ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons.SkillMartial0 manaStarting ability

Level 2

NameTypeSkillCostAcquired
Celestial StrikeSquarely strike your target, dealing 125% Weapon Damage plus 1(L1) to 25(L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality.InnateMight—Vendor

Level 3

NameTypeSkillCostAcquired
JabJab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds.InnateMight—Vendor

Level 4

NameTypeSkillCostAcquired
Feign DeathPlay dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail.InnateAcrobatics—Vendor
Sun StyleAssume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled.InnateVal—Vendor

Level 5

NameTypeSkillCostAcquired
Sweeping KickUnleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds.InnateMartial—Vendor

Level 6

NameTypeSkillCostAcquired
SneakWalk silently, rendering you undetectable to targets while behind them. Cannot fizzle. Can Cast While Moving.InnateSubterfuge—Vendor

Level 7

NameTypeSkillCostAcquired
Pinning ThrowThrow a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds.InnateMartial—Vendor

Level 9

NameTypeSkillCostAcquired
Stone StanceChannel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds.InnateMartial—Vendor

Level 10

NameTypeSkillCostAcquired
Round Kick IIDeliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.InnateMit?—Vendor

Level 11

NameTypeSkillCostAcquired
Celestial Strike IISquarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality.InnateMit?—Vendor

Level 12

NameTypeSkillCostAcquired
Wind StyleAssume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled.InnateMit?—Vendor

Level 14

NameTypeSkillCostAcquired
Flying KickLeap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity.InnateMit?—Vendor

Level 16

NameTypeSkillCostAcquired
Double-Handed StrikeStrike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities.InnateMit?—Vendor

Level 18

NameTypeSkillCostAcquired
Quivering PalmStrike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance.InnateMit?—Vendor

Level 20

NameTypeSkillCostAcquired
Fleet of FootHasten your steps, increasing your Movement Speed by 35% for 10 seconds.InnateMit?—Vendor
Round Kick IIIDeliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.InnateAcr—Vendor

Level 21

NameTypeSkillCostAcquired
Celestial Strike IIISquarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality.InnateMit?—Vendor

Level 22

NameTypeSkillCostAcquired
Spirit SustenanceSuppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time.InnateMit?—Vendor

Level 24

NameTypeSkillCostAcquired
Flying Kick IILeap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity.InnateMit?—Vendor

Level 25

NameTypeSkillCostAcquired
Falling PetalMove with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time.InnateMit?—Vendor

Level 26

NameTypeSkillCostAcquired
Cyclone StaffSpin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block.InnateMit?—Vendor

Level 28

NameTypeSkillCostAcquired
Disarming StrikeStrike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE.InnateMit?—Vendor

Level 30

NameTypeSkillCostAcquired
Round Kick IVDeliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity.InnateMit?—Vendor
Slow BreathingSlow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time.InnateMit?—Vendor

Level 31

NameTypeSkillCostAcquired
Celestial Strike IVSquarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality.InnateMit?—Vendor

Level 34

NameTypeSkillCostAcquired
Flying Kick IIILeap toward your target to deliver a devastating flying kick, dealing 75 Physical Damage. This ability scales with your Dexterity.InnateMit?—Vendor

Level 35

NameTypeSkillCostAcquired
Hundred FistsPummel your target in rapid succession, dealing 100% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. This ability can be used while moving. This ability is channeled.InnateMit?—Vendor

Level 38

NameTypeSkillCostAcquired
Iron FistsNullifies damage shields for 1 minute.Innate——Vendor

Level 40

NameTypeSkillCostAcquired
Ethereal BodyIncreases Agility by 20 and Dodge by 25% for 15 seconds.Innate——Vendor
Round Kick VDeals 100 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists.Innate——Vendor

Level 41

NameTypeSkillCostAcquired
Celestial Strike VDeals 150% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality.Innate——Vendor

Level 44

NameTypeSkillCostAcquired
Flying Kick IVDeals 110 physical damage with a flying kick; scales with Dexterity.Innate——Vendor

Level 46

NameTypeSkillCostAcquired
Hundred Fists IIChannels four hits at 110% weapon-ratio damage each; may stun an off-balance target for 4 seconds.Innate——Vendor

Level 50

NameTypeSkillCostAcquired
Perfect FocusMakes melee attacks always critically hit for 15 seconds.Innate——Vendor
Round Kick VIDeals 140 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists.Innate——Vendor

Level 51

NameTypeSkillCostAcquired
Celestial Strike VIDeals 160% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality.Innate——Vendor

Level 54

NameTypeSkillCostAcquired
Flying Kick VDeals 150 physical damage with a flying kick; scales with Dexterity.Innate——Vendor

Level 56

NameTypeSkillCostAcquired
Ascendant BodyReduces food, drink and air consumption and the effect of gravity for 1 hour.Innate——Vendor

Level 58

NameTypeSkillCostAcquired
Thousand FistsChannels four hits at 120% weapon-ratio damage each; may stun an off-balance target for 4 seconds.Innate——Vendor

Character proficiencies

Skills

20 known

These are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.

Other

LevelSkillHow gainedCap at 50Cap at 60
1AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks.Automatic255Unknown
1MartialProficiency used by trained weapon techniques and other martial actions.Automatic255Unknown
1MightProficiency used by physical abilities built around strength, impact, and force.Automatic255Unknown
1SubterfugeProficiency used by stealth, misdirection, threat control, and other covert techniques.AutomaticUnknownUnknown
1ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques.Automatic255Unknown

General skills

LevelSkillHow gainedCap at 50Cap at 60
1Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol.AutomaticUnknownUnknown
1CommercePractical skill used when buying from and selling to merchants.Automatic2525
1FishingAllows you to catch fish from suitable bodies of water.Automatic300300
1SwimmingImproves movement and endurance while traveling through water.Automatic100100
3Safe FallReduces damage suffered from falling.TrainerUnknownUnknown

Combat skills

LevelSkillHow gainedCap at 50Cap at 60
1BlockAllows a suitable defender to stop incoming attacks with blocking techniques.Automatic83300
1DefenseAutomatic250300
1DodgeProvides a chance to avoid an incoming attack through movement.Trainer150Unknown
1Dual WieldAllows effective use of a weapon in each hand.Automatic240Unknown
1Hand to HandProficiency with unarmed attacks.Automatic100100
1OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks.Automatic250Unknown
15Double AttackProvides a chance to make an additional attack during a combat round.Automatic250Unknown
55Triple AttackProvides a chance to make a third attack during a combat round.AutomaticUnknownUnknown

Weapon skills

LevelSkillHow gainedCap at 50Cap at 60
1BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces.Automatic250Unknown
1ThrowingProficiency with thrown weapons and throwing attacks.AutomaticUnknownUnknown

Progression

Class quests

Community conversations

Monk forum discussions

Recent discussion activity—not official announcements.

Showing cached activity while the feed refreshes.