Build your character
Character creation
Class modifier to race base stats: +1 STR, +3 DEX, +4 AGI .
Bonus point advice
Strength is the Monk's primary attribute and the best starting priority for physical damage. After that, favor Agility for the class's mobile defensive style, then Dexterity for accuracy and proc chance.
Choose for your playstyle: Favor Strength for physical damage, Agility for mobility and avoidance, Dexterity for accuracy and procs, or Stamina for durability.
Level reference
Spells and abilities
44 knownType identifies the in-game book tab. Spells are tied to the spell book; Innate and Skill-tab actions remain available after death.
Level 1
| Name | Type | Skill | Cost | Acquired |
|---|
| MendMend your wounds, healing yourself for 40% of your Max Hitpoints. Can Cast While Moving. | Innate | Valor | — | Vendor |
| Moon StyleAssume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. This ability persists until canceled. | Innate | Mit | — | Vendor |
| Round KickRound Kicks your target for 2 (L1) to 80 (L60) Melee Damage, with 150% (L1) to 350% (L60) Damage Variance. Triggers cooldown of Might abilities. | Innate | Might | — | Vendor |
| TauntTaunt your target, drawing their attention to you. This ability shares a cooldown with other Martial abilities. Must Be Facing Target. Cannot Fizzle. Can Cast While Moving. | Innate | Martial | — | Vendor |
| ThrowThrow a throwing weapon at your target. Requires throwing weapon. Requires throwing weapons. | Skill | Martial | 0 mana | Starting ability |
Level 2
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial StrikeSquarely strike your target, dealing 125% Weapon Damage plus 1(L1) to 25(L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. | Innate | Might | — | Vendor |
Level 3
| Name | Type | Skill | Cost | Acquired |
|---|
| JabJab your target, interrupting your enemy's casting, and locking them out of that school of magic for 4 seconds. | Innate | Might | — | Vendor |
Level 4
| Name | Type | Skill | Cost | Acquired |
|---|
| Feign DeathPlay dead, tricking mobs into losing all Aggro against you. Previously aggroed mobs have a chance of remembering you. This ability has a chance to fail. | Innate | Acrobatics | — | Vendor |
| Sun StyleAssume a sun-based fighting style, increasing your Offense by 5. Additionally Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. This ability persists until canceled. | Innate | Val | — | Vendor |
Level 5
| Name | Type | Skill | Cost | Acquired |
|---|
| Sweeping KickUnleashes a sweeping kick which stuns 10 nearby enemies within 10 meters for 3 seconds. | Innate | Martial | — | Vendor |
Level 6
| Name | Type | Skill | Cost | Acquired |
|---|
| SneakWalk silently, rendering you undetectable to targets while behind them. Cannot fizzle. Can Cast While Moving. | Innate | Subterfuge | — | Vendor |
Level 7
| Name | Type | Skill | Cost | Acquired |
|---|
| Pinning ThrowThrow a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds. | Innate | Martial | — | Vendor |
Level 9
| Name | Type | Skill | Cost | Acquired |
|---|
| Stone StanceChannel your life force into your body causing you to become as durable as stone, reducing all melee damage dealt to you by 60% and making you immune to stuns for 10 seconds. | Innate | Martial | — | Vendor |
Level 10
| Name | Type | Skill | Cost | Acquired |
|---|
| Round Kick IIDeliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Innate | Mit? | — | Vendor |
Level 11
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial Strike IISquarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. | Innate | Mit? | — | Vendor |
Level 12
| Name | Type | Skill | Cost | Acquired |
|---|
| Wind StyleAssume a wind-based fighting style, increasing your Movement Speed by 10%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. This ability persists until canceled. | Innate | Mit? | — | Vendor |
Level 14
| Name | Type | Skill | Cost | Acquired |
|---|
| Flying KickLeap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. This ability scales with your Dexterity. | Innate | Mit? | — | Vendor |
Level 16
| Name | Type | Skill | Cost | Acquired |
|---|
| Double-Handed StrikeStrike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. This ability shares a cooldown with other Martial abilities. | Innate | Mit? | — | Vendor |
Level 18
| Name | Type | Skill | Cost | Acquired |
|---|
| Quivering PalmStrike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. One strike knocks them off balance. | Innate | Mit? | — | Vendor |
Level 20
| Name | Type | Skill | Cost | Acquired |
|---|
| Fleet of FootHasten your steps, increasing your Movement Speed by 35% for 10 seconds. | Innate | Mit? | — | Vendor |
| Round Kick IIIDeliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Innate | Acr | — | Vendor |
Level 21
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial Strike IIISquarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. | Innate | Mit? | — | Vendor |
Level 22
| Name | Type | Skill | Cost | Acquired |
|---|
| Spirit SustenanceSuppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. You can only have one body alteration ability active at a time. | Innate | Mit? | — | Vendor |
Level 24
| Name | Type | Skill | Cost | Acquired |
|---|
| Flying Kick IILeap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. This ability scales with your Dexterity. | Innate | Mit? | — | Vendor |
Level 25
| Name | Type | Skill | Cost | Acquired |
|---|
| Falling PetalMove with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. You can only have one body alteration ability active at a time. | Innate | Mit? | — | Vendor |
Level 26
| Name | Type | Skill | Cost | Acquired |
|---|
| Cyclone StaffSpin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block. | Innate | Mit? | — | Vendor |
Level 28
| Name | Type | Skill | Cost | Acquired |
|---|
| Disarming StrikeStrike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. This ability has diminishing returns when used in PvE. | Innate | Mit? | — | Vendor |
Level 30
| Name | Type | Skill | Cost | Acquired |
|---|
| Round Kick IVDeliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fists abilities. This ability scales with your Dexterity. | Innate | Mit? | — | Vendor |
| Slow BreathingSlow your breathing, decreasing your air consumption by 80% for 1 hour. You can only have one body alteration ability active at a time. | Innate | Mit? | — | Vendor |
Level 31
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial Strike IVSquarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. | Innate | Mit? | — | Vendor |
Level 34
| Name | Type | Skill | Cost | Acquired |
|---|
| Flying Kick IIILeap toward your target to deliver a devastating flying kick, dealing 75 Physical Damage. This ability scales with your Dexterity. | Innate | Mit? | — | Vendor |
Level 35
| Name | Type | Skill | Cost | Acquired |
|---|
| Hundred FistsPummel your target in rapid succession, dealing 100% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. This ability can be used while moving. This ability is channeled. | Innate | Mit? | — | Vendor |
Level 38
| Name | Type | Skill | Cost | Acquired |
|---|
| Iron FistsNullifies damage shields for 1 minute. | Innate | — | — | Vendor |
Level 40
| Name | Type | Skill | Cost | Acquired |
|---|
| Ethereal BodyIncreases Agility by 20 and Dodge by 25% for 15 seconds. | Innate | — | — | Vendor |
| Round Kick VDeals 100 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists. | Innate | — | — | Vendor |
Level 41
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial Strike VDeals 150% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality. | Innate | — | — | Vendor |
Level 44
| Name | Type | Skill | Cost | Acquired |
|---|
| Flying Kick IVDeals 110 physical damage with a flying kick; scales with Dexterity. | Innate | — | — | Vendor |
Level 46
| Name | Type | Skill | Cost | Acquired |
|---|
| Hundred Fists IIChannels four hits at 110% weapon-ratio damage each; may stun an off-balance target for 4 seconds. | Innate | — | — | Vendor |
Level 50
| Name | Type | Skill | Cost | Acquired |
|---|
| Perfect FocusMakes melee attacks always critically hit for 15 seconds. | Innate | — | — | Vendor |
| Round Kick VIDeals 140 physical damage, scaling with Dexterity, with a chance to reset Celestial Strike and Hundred Fists. | Innate | — | — | Vendor |
Level 51
| Name | Type | Skill | Cost | Acquired |
|---|
| Celestial Strike VIDeals 160% weapon-ratio damage plus level-scaled physical damage; grants Celestial Fury and may trigger Celestial Vitality. | Innate | — | — | Vendor |
Level 54
| Name | Type | Skill | Cost | Acquired |
|---|
| Flying Kick VDeals 150 physical damage with a flying kick; scales with Dexterity. | Innate | — | — | Vendor |
Level 56
| Name | Type | Skill | Cost | Acquired |
|---|
| Ascendant BodyReduces food, drink and air consumption and the effect of gravity for 1 hour. | Innate | — | — | Vendor |
Level 58
| Name | Type | Skill | Cost | Acquired |
|---|
| Thousand FistsChannels four hits at 120% weapon-ratio damage each; may stun an off-balance target for 4 seconds. | Innate | — | — | Vendor |
Character proficiencies
Skills
20 knownThese are trainable character proficiencies—not actions from the Spell, Innate, or Skill tabs of the spell-book window.
Other
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | AcrobaticsProficiency used by agile physical maneuvers, evasive movement, and acrobatic attacks. | Automatic | 255 | Unknown |
| 1 | MartialProficiency used by trained weapon techniques and other martial actions. | Automatic | 255 | Unknown |
| 1 | MightProficiency used by physical abilities built around strength, impact, and force. | Automatic | 255 | Unknown |
| 1 | SubterfugeProficiency used by stealth, misdirection, threat control, and other covert techniques. | Automatic | Unknown | Unknown |
| 1 | ValorProficiency used by disciplined defensive, protective, and battlefield-command techniques. | Automatic | 255 | Unknown |
General skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | Alcohol ToleranceImproves your ability to resist the impairing effects of alcohol. | Automatic | Unknown | Unknown |
| 1 | CommercePractical skill used when buying from and selling to merchants. | Automatic | 25 | 25 |
| 1 | FishingAllows you to catch fish from suitable bodies of water. | Automatic | 300 | 300 |
| 1 | SwimmingImproves movement and endurance while traveling through water. | Automatic | 100 | 100 |
| 3 | Safe FallReduces damage suffered from falling. | Trainer | Unknown | Unknown |
Combat skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | BlockAllows a suitable defender to stop incoming attacks with blocking techniques. | Automatic | 83 | 300 |
| 1 | Defense | Automatic | 250 | 300 |
| 1 | DodgeProvides a chance to avoid an incoming attack through movement. | Trainer | 150 | Unknown |
| 1 | Dual WieldAllows effective use of a weapon in each hand. | Automatic | 240 | Unknown |
| 1 | Hand to HandProficiency with unarmed attacks. | Automatic | 100 | 100 |
| 1 | OffenseGeneral offensive proficiency that supports accuracy and effectiveness with physical attacks. | Automatic | 250 | Unknown |
| 15 | Double AttackProvides a chance to make an additional attack during a combat round. | Automatic | 250 | Unknown |
| 55 | Triple AttackProvides a chance to make a third attack during a combat round. | Automatic | Unknown | Unknown |
Weapon skills
| Level | Skill | How gained | Cap at 50 | Cap at 60 |
|---|
| 1 | BludgeoningProficiency with blunt weapons such as clubs, hammers, and maces. | Automatic | 250 | Unknown |
| 1 | ThrowingProficiency with thrown weapons and throwing attacks. | Automatic | Unknown | Unknown |