Weapon
Rusty Knuckles
How to obtain it
Dropped by
25 documented drop sources. Expand a zone for creatures; open source details for encounter advice and evidence.
Blacktide Bay · 9 sources
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a Fellstone corrupter · Level unknown
Source details
DroppedBlacktide Bay a Fellstone corrupter UnconfirmedCommon encounter · NPC level UnknownInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Defiler · ~10
Source details
DroppedBlacktide Bay a Fellstone Defiler UnconfirmedCommon encounter · NPC level ~10Solo10+Derived · MediumDuo or trio8+Derived · MediumGroup of 4–66+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Guard · ~8
Source details
DroppedBlacktide Bay a Fellstone Guard UnconfirmedCommon encounter · NPC level ~8Solo8+Derived · MediumDuo or trio6+Derived · MediumGroup of 4–64+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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Source details
DroppedBlacktide Bay a Fellstone Ragecaller UnconfirmedCommon encounter · NPC level ~9Solo9+Derived · MediumDuo or trio7+Derived · MediumGroup of 4–65+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone ritualist · ~14
Source details
DroppedBlacktide Bay a Fellstone ritualist UnconfirmedNamed encounter · NPC level ~14Solo14+Derived · EstimatedDuo or trio12+Derived · EstimatedGroup of 4–610+Derived · EstimatedInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone sentinel · Level unknown
Source details
DroppedBlacktide Bay a Fellstone sentinel UnconfirmedCommon encounter · NPC level UnknownInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone sentry · Level unknown
Source details
DroppedBlacktide Bay a Fellstone sentry UnconfirmedCommon encounter · NPC level UnknownInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Tracker · ~8–10
Source details
DroppedBlacktide Bay a Fellstone Tracker UnconfirmedCommon encounter · NPC level 8-10Solo8+Derived · MediumDuo or trio6+Derived · MediumGroup of 4–64+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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Commander Rursk · ~15
Source details
DroppedBlacktide Bay Commander Rursk ConfirmedNamed encounter · NPC level 15Named mob in Blacktide Bay
Listed as known loot.
Evershade Weald · 11 sources
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a Fellstone corrupter · Level unknown
Source details
DroppedEvershade Weald a Fellstone corrupter UnconfirmedCommon encounter · NPC level UnknownInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Defiler · ~10
Source details
DroppedEvershade Weald a Fellstone Defiler UnconfirmedCommon encounter · NPC level ~10Solo10+Derived · MediumDuo or trio8+Derived · MediumGroup of 4–66+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Guard · ~8
Source details
DroppedEvershade Weald a Fellstone Guard UnconfirmedCommon encounter · NPC level ~8Solo8+Derived · MediumDuo or trio6+Derived · MediumGroup of 4–64+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Necromancer · ~5–7
Source details
DroppedEvershade Weald a Fellstone Necromancer UnconfirmedCommon encounter · NPC level 5-7Solo5+Derived · MediumDuo or trio3+Derived · MediumGroup of 4–61+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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Source details
DroppedEvershade Weald a Fellstone Ragecaller UnconfirmedCommon encounter · NPC level ~9Solo9+Derived · MediumDuo or trio7+Derived · MediumGroup of 4–65+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Scout · ~3–5
Source details
DroppedEvershade Weald a Fellstone Scout UnconfirmedCommon encounter · NPC level 3-5Solo3+Derived · MediumDuo or trio1+Derived · MediumGroup of 4–61+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone shaman · ~9–11
Source details
DroppedEvershade Weald a Fellstone shaman UnconfirmedCommon encounter · NPC level 9-11Solo7+Derived · MediumDuo or trio5+Derived · MediumGroup of 4–63+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Tracker · ~8–10
Source details
DroppedEvershade Weald a Fellstone Tracker UnconfirmedCommon encounter · NPC level 8-10Solo8+Derived · MediumDuo or trio6+Derived · MediumGroup of 4–64+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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a Fellstone Warrior · ~3–7
Source details
DroppedEvershade Weald a Fellstone Warrior UnconfirmedCommon encounter · NPC level 3-7Solo5+Derived · MediumDuo or trio3+Derived · MediumGroup of 4–61+Derived · MediumInferred from the project owner's observed low-tier Fellstone common-loot family; exact frequency is not documented.
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A rotting skeleton · ~1
Source details
DroppedEvershade Weald A rotting skeleton UnconfirmedCommon encounter · NPC level 1Solo1+Derived · MediumDuo or trio1+Derived · MediumGroup of 4–61+Derived · MediumHP: 16
Inferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
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a skeleton · ~4–6
Source details
DroppedEvershade Weald a skeleton UnconfirmedCommon encounter · NPC level 4-6Solo4+Derived · MediumDuo or trio2+Derived · MediumGroup of 4–61+Derived · MediumInferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
Night Harbor · 2 sources
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A rotting skeleton · ~1
Source details
DroppedNight Harbor A rotting skeleton UnconfirmedCommon encounter · NPC level 1Solo1+Derived · MediumDuo or trio1+Derived · MediumGroup of 4–61+Derived · MediumHP: 16
Inferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
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a skeleton · ~4–6
Source details
DroppedNight Harbor a skeleton UnconfirmedCommon encounter · NPC level 4-6Solo4+Derived · MediumDuo or trio2+Derived · MediumGroup of 4–61+Derived · MediumInferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
Shaded Dunes · 2 sources
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A rotting skeleton · ~1
Source details
DroppedShaded Dunes A rotting skeleton UnconfirmedCommon encounter · NPC level 1Solo1+Derived · MediumDuo or trio1+Derived · MediumGroup of 4–61+Derived · MediumHP: 16
Inferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
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a skeleton · ~4–6
Source details
DroppedShaded Dunes a skeleton UnconfirmedCommon encounter · NPC level 4-6Solo4+Derived · MediumDuo or trio2+Derived · MediumGroup of 4–61+Derived · MediumInferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
Sungreet Strand · 1 source
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A rotting skeleton · ~1
Source details
DroppedSungreet Strand A rotting skeleton UnconfirmedCommon encounter · NPC level 1Solo1+Derived · MediumDuo or trio1+Derived · MediumGroup of 4–61+Derived · MediumHP: 16
Inferred from observed newbie skeleton common loot and matching creature type; exact frequency is not documented.
Level assessment
- Required
- Not listed
- Suggested
- Unknown
- Acquisition
- 15+
- Basis
- Lowest documented dropping-NPC level; acquisition guidance, not an equipment requirement. No upper acquisition limit.
Data notes
Research assessments
Best-known interpretations where sources are incomplete or disagree.
The wiki explicitly lists damage 1 and delay 2.
Why this conclusion?
These unusual values are retained as source data and need an in-game tooltip check.
View source · revision 44196